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SlavePitsOfTheUndercity Difficulty: Level 5
People are disappearing near Castle Sovindad deep in Hornfang Forest. Someone really ought to investigate it!

Total adventure time: 1h 45 minutes

Encounters Edit

The adventure begins . . . 0:10
NAME entered the forest hoping to solve the mysterious disappearances.
 
Encounter 1: Forest 10:50
Attack Bonus and Armor Class checks occur more often in the Forest.
 
Encounter 2: Forest 4:20
{{{extra}}}
 
Encounter 3: Forest 13:00
{{{extra}}}
 
The adventure continues . . . 0:10
No one outside the castle had any useful information about the missing townsfolk, so NAME ventured inside.
 
Encounter 4: Castle 10:50
Armor Class and Wisdom checks occur more often in the Castle.
 
Encounter 5: Castle 9:45
{{{extra}}}
 
The adventure continues . . . 0:10
Under a rug in an unremarkable room on the ground floor, NAME found a trapdoor with a cool breeze wafting out of it. She/He heaved it open and descended into the dungeon below.
 
Encounter 6: Dungeon 10:50
Attack Bonus and Intelligence checks occur more often in the Dungeon.
 
Encounter 7: Dungeon 10:50
{{{extra}}}
 
The adventure continues . . . 0:10
NAME heard voices ahead and, coming up to an intersection, she/he peeked around the corner to see an innocent farmer chained hand and foot. A drow fighter half-dragged the farmer deeper into the dungeon.
 
Encounter 8: Dungeon 10:50
{{{extra}}}
 
Encounter 9: Dungeon 14:05
{{{extra}}}
 
Encounter 10: Final Encounter 8:40
Intelligence check with a difficulty of 16.
 


Final Encounter Text
Success Results Failure Results

Rows of cages lined the corridor leading to a foreboding wooden door. The caged, whimpering slaves perked up when NAME arrived, whispered prayers, and begged for their release. As NAME started breaking locks, two drow slavers burst through the wooden door with weapons drawn.

As the dark elves charged, NAME realized the corridor wasn't very wide at all. In fact, the cage doors were easily more than half the width of it. He/She took a small step toward an opened cage and, at the last second, swung the door open right in the drows' faces. NAME tied them up and freed the prisoners. Back in town, there was much rejoicing -- and rewarding. As the dark elves charged, NAME shouted for the prisoners to help and readied his/her WEAPON. He/She should have known the slaves would be too weak and untrained to fight, and only succeeded in getting himself/herself chased out of the dungeon. After losing the drow in the woods, he/she came across the few prisoners he/she had already freed. They gave him/her what little they could muster as a reward. NAME took it, but felt ashamed he/she didn't save the others.
  • 12-14 damage
  • 67 XP
  • 35-49 gold



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