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Constitution and Dexterity check occur more often in temples.

Level 6Edit

Special TypesEdit

(1) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(0) MagicEdit
(2) TrapsEdit
(0) UndeadEdit

Armor Class (1)Edit

Encounter Text
Success Results Failure Results
"Let the test of blood tell us whose faith is true," called the man with the wicked scythe. The crimson-robed acolyte glared at NAME with zealous rage. He?d interrupted his/her attempt to sneak down a winding corridor, and NAME figured it was better to fight than to run blindly down an unknown passage.

(found in Scourge of the Seas, encounter #11)

The acolyte swung his scythe with unholy strength, but NAME avoided the edge with his/her armor and speed. Though the acolyte was light on his feet, darting forward and back with alarming ease, NAME ATTACKED him with his/her WEAPON TYPE. The acolyte was light on his feet, darting forward and back with alarming ease and swinging his scythe with unholy strength. When the edge cut through NAME's armor, the wound didn't hurt. It just felt dead. With renewed desperation, NAME caught the acolyte with his/her WEAPON and ATTACKED him.

Attack Bonus (1)Edit

Encounter Text
Success Results Failure Results

NAME was spying on a couple of human lackeys and planning her/his attack when the telltale clanking footsteps of a warforged echoed behind her/him. A warforged soldier in plate armor, sword and shield at the ready, came stalking up the hall, drawing the humans' attention to NAME. Stealth no longer an option, NAME switched to Plan B -- violence.

(found in Scourge of the Seas, encounter #10)

Wielding her/his WEAPON with expert skill, NAME laid into the warforged before the lackeys could even get to her/him with their clubs. Watching the tough warforged get ATTACKED gave the lackeys something to think about it, and they ran off in different directions. NAME helped her/himself to the valuable bracers on the warforged's arms. Wielding his/her WEAPON with skill (and a prayer for good luck), NAME laid into the warforged. Soon, however, the lackeys were on to him/her too, and the battle turned south. NAME ATTACKED the lackeys with ease, but the warforged fought with resolve to a long, bitter, end. The valuable necklace around the warforged's neck had been damaged in the fight, but it still looked like it could be sold.
  • ? damage
  • 44 XP
  • ? gold


Charisma (1)Edit

Encounter Text
Success Results Failure Results

A mob of zealous cultists descended on NAME. He/She WEAPON ACTION some with his/her WEAPON, but more came. The fight looked like it would be tough.

  • Charisma check with a difficulty of 18

(found in Scourge of the Seas, encounter #9,10)

NAME wielded his/her mighty WEAPON against the cultists not only with great prowess but also with an air of indomitability. Once more of them had been ATTACKED, those who were left fled. NAME then pocketed a promising gold necklace worn by the mob's erstwhile leader.

  • 126 XP
  • 83 gold
FAIL TEXT

Constitution (1)Edit

Encounter Text
Success Results Failure Results

It looked too easy, the gem-studded thigh bone standing on a pedestal draped with dark-blue silk. The demonic faces carved into the walls of this small room didn't look like they'd shoot darts or come to life. To be on the safe side, NAME threw a loop of rope around the bone rather than touching it, but that was enough to bring the demonic eyes to life.

(found in Scourge of the Seas, encounter #9)

The room filled with a green glow, as if lit up by the stone eyes that surrounded NAME. He/She snatched the gem-studded bone and turned to flee. A powerful force threatened to overcome him/her and bring him/her to his/her knees. NAME made it out the door and around the corner, where s/he could breathe easy and admire his/her find.
  • 123 XP
  • ? gold
The room filled with a green glow, as if lit up by the stone eyes that surrounded NAME. He/She snatched the gem-studded bone and turned to flee. A powerful force overcame him/her and brought him/her to hhis/her knees. Feeling lucky to get out with his/her life, NAME dropped the bone, damaging it, but was able to recover it and crawl out the doorway. He/She still felt shaky but was able to continue the adventure.
  • 117 damage
  • -5 Dexterity for 6 encounters
  • 42 XP
  • 21 gold


Dexterity (1)Edit

Encounter Text
Success Results Failure Results

NAME thought it odd that dozens of gold coins in a simple coin box would not be guarded, so he/she was not all that surprised when the floor opened up and he/she fell into a deep shaft with water at the bottom. Inhabited water.

(found in Scourge of the Seas, encounter #9,11)

NAME expertly stopped his/her fall by bracing him/herself against the inside of the shaft without dropping too many coins. While hungry and disappointed creatures snapped the air futilely, he/she worked his/her way back up the pit.
  • 153 XP
  • 73 gold
NAME tried to stop his/her fall by bracing him/herself against the inside of the shaft, but failed. He/she dropped most of the coins into the water, and had fallen in range of the snapping jaws below. He/she eventually managed to clamber out of the pit, but was much the worse for wear.
  • 17 damage
  • 46 XP
  • 18 gold

Strength (1)Edit

Encounter Text
Success Results Failure Results

There was a door at the end of the hallway. Through its gold-rimmed peephole, NAME saw more treasure inside.

  • Strength check with a difficulty of 18

(found in Scourge of the Seas, encounter #10)

NAME ripped the door off its hinges and casually tossed it down the hall. Much treasure was looted from the small room.

FAIL TEXT


Wisdom (0)Edit

Level 7Edit

Special TypesEdit

(1) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(0) MagicEdit
(3) TrapsEdit
(0) UndeadEdit

Armor Class (1)Edit

Encounter Text
Success Results Failure Results

"Let the test of blood tell us whose faith is true," called the man with the wicked scythe. The crimson-robed acolyte glared at NAME with zealous rage. He'd interrupted his/her attempt to sneak down a winding corridor, and NAME figured it was better to fight than to run blindly down an unknown passage.

(found in Hidden Shrine of Nahautl, encounter #5,6,8)

(found in Tree Temple of the Elfwood, encounter #11)

The acolyte swung his scythe with unholy strength, but NAME avoided the edge with his/her armor and speed. Though the acolyte was light on his feet, darting forward and back with alarming ease, NAME ATTACKED him with his/her WEAPON TYPE.

The acolyte was light on his feet, darting forward and back with alarming ease and swinging his scythe with unholy strength. When the edge cut through NAME's armor, the wound didn't hurt. It just felt dead. With renewed desperation, NAME caught the acolyte with his/her WEAPON and ATTACKED him.

Attack Bonus (1)Edit

Encounter Text
Success Results Failure Results

NAME was spying on a couple of human lackeys and planning her/his attack when the telltale clanking footsteps of a warforged echoed behind her/him. A warforged soldier in plate armor, sword and shield at the ready, came stalking up the hall, drawing the humans' attention to NAME. Stealth no longer an option, NAME switched to Plan B -- violence.

(found in Hidden Shrine of Nahautl, encounter #5-9)

Wielding her/his WEAPON with expert skill, NAME laid into the warforged before the lackeys could even get to her/him with their clubs. Watching the tough warforged get ATTACKED gave the lackeys something to think about it, and they ran off in different directions. NAME helped her/himself to the valuable bracers on the warforged's arms. Wielding his/her WEAPON with skill (and a prayer for good luck), NAME laid into the warforged. Soon, however, the lackeys were on to him/her too, and the battle turned south. NAME ATTACKED the lackeys with ease, but the warforged fought with resolve to a long, bitter, end. The valuable necklace around the warforged's neck had been damaged in the fight, but it still looked like it could be sold.
  • 12-16 damage
  • 44 XP
  • 18-28 gold


Charisma (1)Edit

Encounter Text
Success Results Failure Results

A mob of zealous cultists descended on NAME. He/she ATTACKED some with his/her WEAPON TYPE, but more came. The fight looked like it would be tough.

  • Charisma check with a difficulty of 18

(found in Hidden Shrine of Nahautl, encounter #6,8,9)

NAME wielded his/her mighty WEAPON against the cultists not only with great prowess but also with an air of indomitability. Once more of them had been ATTACKED, those who were left fled. NAME then pocketed a promising gold necklace worn by the mob's erstwhile leader.

  • 126 XP
  • 82-116 gold
Though NAME wielded his/her mighty WEAPON against the cultists with great prowess, they just kept coming at her. Finally all were defeated, but NAME had plenty of wounds to show for the fight. At least the mob's erstwhile leader had a damaged gold necklace to snag.
  • 11-12 damage
  • 40 XP
  • 21-30 gold


Constitution (3)Edit

Encounter Text
Success Results Failure Results

It looked too easy, the gem-studded thigh bone standing on a pedestal draped with dark-blue silk. The demonic faces carved into the walls of this small room didn't look like they'd shoot darts or come to life. To be on the safe side, NAME threw a loop of rope around the bone rather than touching it, but that was enough to bring the demonic eyes to life.

(found in Hidden Shrine of Nahautl, encounter #5,6,8,9)

The room filled with a green glow, as if lit up by the stone eyes that surrounded NAME. He/She snatched the gem-studded bone and turned to flee. A powerful force threatened to overcome him/her and bring him/her to his/her knees. NAME made it out the door and around the corner, where s/he could breathe easy and admire his/her find.
  • 123 XP
  • 64-98 gold
The room filled with a green glow, as if lit up by the stone eyes that surrounded NAME. He/She snatched the gem-studded bone and turned to flee. A powerful force overcame him/her and brought him/her to hhis/her knees. Feeling lucky to get out with his/her life, NAME dropped the bone, damaging it, but was able to recover it and crawl out the doorway. He/She still felt shaky but was able to continue the adventure.
  • 10-17 damage
  • -5 Dexterity for 6 encounters
  • 42 XP
  • 18-29 gold

NAME?s [sic] progress in looting a shrine was interrupted by a snaketongue warrior, a human "blessed" with serpentine features. More noteworthy than its snaky looks, however, was its poisoned greatsword.

(found in Hidden Shrine of Nahautl, encounter #6,8,9)

(found in Tree Temple of the Elfwood, encounter #11)

Before NAME ATTACKED the cultist, it managed to cut him/her with its poisoned blade, but he/she resisted the poison.
  • 4-5 damage
  • 130 XP
  • 91-107 gold
The cultist cut NAME with its blade, and he/she felt the poison creep into his/her blood. Using his/her WEAPON, he/she scorched the cultist, but the poison still burned inside him/her, slowing his/her movement.
  • 9-18 damage
  • -5 Dexterity for 6 encounters
  • 46 XP
  • 18-29 gold

NAME knew he/she was in the wrong room of the temple when the walls and ceiling dematerialized, leaving him/her on the slope of some misbegotten, rocky mountain in the Shadowfell, at night, during a snowstorm. He/She could still see the door that led back into the temple, but it was far away across a forbidding, frigid rock field.

(found in Hidden Shrine of Nahautl, encounter #6,9)

NAME shielded his/her face from the biting wind and picked his/her way back across the rocks. He/She recognized some of the rocks as ingots of magical metal, and he/she helped herself to them. Soon, NAME was back in the sane world and shut the door behind him/her.
  • 150 XP
  • 89 gold
NAME shielded his/her face from the wind, but the cold seemed determined to force its way in. As he/she picked his/her way back across the rocks, he/she recognized some of the rocks as ingots of a magical metal. He/She helped herself to them, but the cold compelled him/her to leave before he/she had gotten all of them. Soon, NAME was back in the sane world and shut the door behind him/her.
  • 14-19 damage
  • 50 XP
  • 18-23 gold

Dexterity (2 + 1 rare)Edit

Encounter Text
Success Results Failure Results

NAME stepped lightly down the stone corridor. It was lined with carvings of blasphemous figures painted with unseemly substances. The corridor seemed to show little use, suggesting it might lead to unguarded or even forgotten chambers. NAME got a better idea why the corridor was lightly used when the floor slid open underneath her feet, revealing an array of spiky gears creaking to life.

(found in Hidden Shrine of Nahautl, encounter #5,8,9)

NAME fell partway into the pit, but he/she was nimble enough to avoid the spikes and keep up with the turning gears. Once across, NAME leaped up onto the floor gasping for breath but unhurt. Soon, he/she discovered what the trap was guarding -- a small treasure room.
  • 113 XP
  • 75-90 gold
NAME fell partway into the pit, and the revolving spikes caught her/his clothing and flesh. By dint of luck, energy, and a dash of mortal terror, NAME managed to scramble out of the trap and onto the stone floor without getting too terribly mangled. The nearby treasure room the trap was guarding was thin on gold . . . perhaps the priests have been dipping into the till.
  • 13-16 damage
  • 42 XP
  • 18-27 gold

NAME thought it odd that dozens of gold coins in a simple coin box would not be guarded, so he/she was not all that surprised when the floor opened up and he/she fell into a deep shaft with water at the bottom. Inhabited water.

(found in Hidden Shrine of Nahautl, encounter #6,8)

NAME expertly stopped his/her fall by bracing him/herself against the inside of the shaft without dropping too many coins. While hungry and disappointed creatures snapped the air futilely, he/she worked his/her way back up the pit.
  • 153 XP
  • 84-114 gold
NAME tried to stop his/her fall by bracing him/herself against the inside of the shaft, but failed. He/she dropped most of the coins into the water, and had fallen in range of the snapping jaws below. He/she eventually managed to clamber out of the pit, but was much the worse for wear.
  • 11 damage
  • 46 XP
  • 19 gold

(Rare)
NAME was in a large chamber searching a promising wall carved with mesmerizing swirls and spirals for secret doors and other hidden features. The massive double doors at the end of the chamber opened, and in marched a procession of robed devotees hauling a blasphemous monstrosity on a litter. The thing, part toad and part nightmare, rolled its several eyes around the room and blinked.

(found in Hidden Shrine of Nahautl, encounter #6,8)

NAME understood that secret doors would have to wait, and she/he slipped quietly behind a pillar. Hidden, she/he listened for half an hour as the worshipers engaged in unholy rites, trying not to picture what she/he was hearing. And then the group of worshipers departed, closing the massive doors behind them. Unshaken, NAME set about searching for secret doors again, and found one. NAME understood that secret doors would have to wait, and she/he tried to slip unnoticed behind a stone pillar. Unfortunately, the thing on the litter had one eye too many, and it bellowed the alarm when it spotted NAME. She/he beat feet out a side exit (grabbing some valuables along the way), but the very presence of the unholy creature seemed to have weakened her/he greatly.


Intelligence (0)Edit

Strength (1)Edit

Encounter Text
Success Results Failure Results

There was a door at the end of the hallway. Through its gold-rimmed peephole, NAME saw more treasure inside.

  • Strength check with a difficulty of 18

(found in Hidden Shrine of Nahautl, encounter #6,8,9)

NAME ripped the door off its hinges and casually tossed it down the hall. Much treasure was looted from the small room. NAME tried the doorknob, but it was locked. Unable to force the door open, NAME instead pried loose the gold peephole.
  • 46 XP
  • 21-29 gold

Wisdom (1 + 1 rare)Edit

Encounter Text
Success Results Failure Results

NAME followed the sound of guttural chanting to a large chamber which had clearly been the site of countless blood sacrifices over the years. In the shadow of a crude statue, an orc priest rose from his prayers and beckoned to his pet dire wolf.

  • Wisdom check with a difficulty of 18

(found in Hidden Shrine of Nahautl, encounter #6,8,9)

The orc's chaos hammer laid NAME out flat, and the wolf attacked him/her. With the keen insight that comes from wisdom and experience, NAME could see by the wolf's manner that it feared rather than loved its master. NAME turned his/her WEAPON on the orc and ATTACKED him. With that, the wolf bounded away -- which was fine, really, because the orc had all the treasure.

The orc's chaos hammer laid NAME out flat, and the wolf attacked him. NAME got to his feet and ATTACKED the wolf with his WEAPON. The orc attacked with his spear, but soon enough NAME had ATTACKED him, too. NAME acquired certain personal valuables that had heretofore been the orc's.

  • 10-18 damage
  • 46 XP
  • 19-27 gold

(Rare)
From a suspiciously well-polished hallway in the otherwise overgrown temple, NAME heard the faint echoing of a chant: "Plur-bi-us! Plur-bi-us! Plur-bi-us!"

  • Wisdom check with a difficulty of 18

(found in Hidden Shrine of Nahautl, encounter #6,9)

Going that way certainly wasn't a good idea, so he took the door on the right and inside found a dining room decorated to the hilt with all manner of gold-plated dishes and solid silver flatware. It might weigh him down a little, but he was in good shape and could handle the load.


  • 180 XP
  • 167 gold
He/She raced down the hallway and came face to face with a horde of spear-toting cultists. Much stabbing ensued, and NAME'ATTACKED' with his/her WEAPON left and right. Hopefully NAME learned a lesson about impulsive behavior. Hopefully . . .
  • 12-15 damage
  • 88 XP
  • 52-58 gold

Level 8Edit

Special TypesEdit

(1) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(1) MagicEdit
(5) TrapsEdit
(0) UndeadEdit

Armor Class (2)Edit

Encounter Text
Success Results Failure Results

"Let the test of blood tell us whose faith is true," called the man with the wicked scythe. The crimson-robed acolyte glared at NAME with zealous rage. He'd interrupted her attempt to sneak down a winding corridor, and NAME figured it was better to fight than to run blindly down an unknown passage.

(found in Tree Temple of the Elfwood, encounter #11)

The acolyte swung his scythe with unholy strength, but NAME avoided the edge with his/her armor and speed. Though the acolyte was light on his feet, darting forward and back with alarming ease, NAMEATTACKED him with his/her WEAPON. The acolyte was light on his feet, darting forward and back with alarming ease and swinging his scythe with unholy strength. When the edge cut through NAME's armor, the wound didn't hurt. It just felt dead. With renewed desperation, NAME caught the acolyte with her NAME (sic) and scorched him.

Having grown up near a snake-infested forest, NAME's mother had warned her/him many times to watch out for snakes. What she/he had never told her/him was to watch out for people that turn into snakes. Right in the middle of a fight, the soldier NAME had just wounded transformed into a snake and struck with surprising speed.

(found in Tree Temple of the Elfwood, encounter #12,14)

Uncoiling in mid-air, the serpent's fangs barely missed his/her neck. It landed on his/her shoulder and tried to encircle him/her. NAME was too skilled to allow that to happen, and slew the snake before it could transform into anything else.
  • 4-6 damage
  • 155 XP
  • 78-86 gold
Uncoiling in mid-air, the serpent's fangs struck true and sunk into NAME's flesh. Fortunately, it was not a poisonous snake. Unfortunately, it tried to follow up by encircling NAME for a crushing finish. NAME was too skilled to allow that to happen, and slew the snake before it could transform into anything else.
  • 10-16 damage
  • 49 XP
  • 19-26 gold


Attack Bonus (1 + 1 rare)Edit

Encounter Text
Success Results Failure Results

NAME was spying on a couple of human lackeys and planning his/her attack when the telltale clanking footsteps of a warforged echoed behind him. A warforged soldier in plate armor, sword and shield at the ready, came stalking up the hall, drawing the humans' attention to NAME. Stealth no longer an option, NAME switched to Plan B -- violence.

(found in Tree Temple of the Elfwood, encounter #10)

Wielding his/her WEAPON with expert skill, NAME laid into the warforged before the lackeys could even get to him/her with their clubs. Watching the tough warforged get ATTACKED gave the lackeys something to think about it, and they ran off in different directions. NAME helped him/herself to the valuable bracers on the warforged's arms. Wielding his/her WEAPON' with skill (and a prayer for good luck), NAME laid into the warforged. Soon, however, the lackeys were on to him/her too, and the battle turned south. NAME'ATTACKED the lackeys with ease, but the warforged fought with resolve to a long, bitter, end. The valuable necklace around the warforged's neck had been damaged in the fight, but it still looked like it could be sold.
  • 10 damage
  • 44 XP
  • 24 gold

(Rare)
Early in their careers, every adventurer hears some veteran tell at least one story about fighting displacer beasts -- how difficult it is to find the beast's real body, how vicious they are, the threatening reach of its tentacles . . .

(found in Tree Temple of the Elfwood, encounter #13)

Frankly, NAME didn't know what all the fuss was about. She/he connected with her WEAPON on the first and second tries. The third try, not necessary.
  • 198 XP
  • 224 gold
It was all true, in NAME's opinion. He/she repeatedly missed the beast, and was repeatedly lashed by its tentacles. Resorting to a blind rage, NAME thought he/she managed to graze it a few times and somehow scared it off with his/her exaggerated display of vitality. His/her arms felt like floppy noodles for a while afterwards, but it didn't stop him/her from looting the beast's lair.
  • 12-14 damage
  • -5 STR for 3 encounters
  • 84 XP
  • 67-86 gold

Charisma (2)Edit

Encounter Text
Success Results Failure Results

A mob of zealous cultists descended on NAME. She/he ATTACKED some with her/his WEAPON, but more came. The fight looked like it would be tough.

  • Charisma check with a difficulty of 18

(found in Tree Temple of the Elfwood, encounter #10,11,13)

NAME wielded her/his mighty WEAPON against the cultists not only with great prowess but also with an air of indomitability. Once more of them had been ATTACKED, those who were left fled. NAME then pocketed a promising gold necklace worn by the mob's erstwhile leader.
  • 126 XP
  • 72-113 gold
Though NAME wielded her/his mighty WEAPON against the cultists with great prowess, they just kept coming at her/him. Finally all were defeated, but NAME had plenty of wounds to show for the fight. At least the mob's erstwhile leader had a damaged gold necklace to snag.
  • 18 damage
  • 40 XP
  • 23 gold

After "discovering" a golden idol in the temple, NAME was confronted by a group of warriors wearing low-quality armor. They did not look happy.

  • Charisma check with a difficulty of 18

(found in Raid on Nightmare Castle, encounter #17)

(found in Tree Temple of the Elfwood, encounter #12,14)

She/he held the idol aloft and stood proudly before them, refusing to allow her/his trepidation to show. The warriors appeared stunned at the sight of the idol, and bowed low before NAME. She/he made use of their distraction to run like a scared child.
  • 149 XP
  • 83-115 gold
She/he held up the idol, almost meekly. The warriors were not impressed. Several of them yelled something NAME could not understand and charged. NAME was hit by the first one, clocked the second one in the face with the idol, and finally turned and ran. She/he lost them in the maze-like corridors of the temple.
  • 8-11 damage
  • 49 XP
  • 22-24 gold

Constitution (5)Edit

Encounter Text
Success Results Failure Results

It looked too easy, the gem-studded thigh bone standing on a pedestal draped with dark-blue silk. The demonic faces carved into the walls of this small room didn't look like they'd shoot darts or come to life. To be on the safe side, NAME threw a loop of rope around the bone rather than touching it, but that was enough to bring the demonic eyes to life.

(found in Tree Temple of the Elfwood, encounter #10)

The room filled with a green glow, as if lit up by the stone eyes that surrounded NAME. S/he snatched the gem-studded bone and turned to flee. A powerful force threatened to overcome him/her and bring him/her to his/her knees. NAME made it out the door and around the corner, where s/he could breathe easy and admire his/her find.
  • 123 XP
  • 73-81 gold
The room filled with a green glow, as if lit up by the stone eyes that surrounded NAME. She/he snatched the gem-studded bone and turned to flee. A powerful force overcame her/him and brought her/him to his/her knees. Feeling lucky to get out with her/his life, NAME dropped the bone, damaging it, but was able to recover it and crawl out the doorway. He/She still felt shaky but was able to continue the adventure.
  • 9-13 damage
  • -5 Dexterity for 6 encounters
  • 42 XP
  • 20-27 gold

Howling hags aren't called howling hags for nothing. Sure enough, this one howled at NAME the moment they met.

(found in Tree Temple of the Elfwood, encounter #10,11,13)

The screech was more annoying than painful. NAME thought he/she felt him/herself slide back an inch or two, but not nearly far enough to knock him/her into the pit of snakes behind him/her. NAME had less trouble than expected dispatching the hag with his/her WEAPON.
  • 149 XP
  • 108-128 gold
The deafening blast rocked NAME to his core and even less fortunately, pushed him back several feet and right into the pit of snakes below. Why did it have to be snakes? Scrambling over their writhing bodies, he managed to recieve only a few bites before climbing out to face the hag. Her howl was worse than her bite, and NAME had less trouble than expected in dispatching her with his WEAPON.
  • 16-20 damage
  • 49 XP
  • 20-27 gold

The powerful stench clued NAME in that troglodytes were hiding nearby.

(found in Tree Temple of the Elfwood, encounter #10,11)

NAME nearly gagged from the smell when the first troglodyte mauler appeared. It and four more died in the narrow passageway, then a curse chanter showed up and tried to poison NAME with a magical ray. Failing that it took a more direct approach, which only resulted in its death NAME's hands. Next time, NAME told himself/herself, he/she should bring some incense . . . phew! The smell was overpowering, and NAME fell to his/her knees as the first mauler came around the corner of the narrow passageway. Gagging and flailing, he/she somehow managed to kill four of them before facing a curse chanter. It chanted and cursed NAME with some sort of poisonous ray. He/she backed away as rapidly as he/she could, leaving his/her last meal behind.

NAME's progress in looting a shrine was interrupted by a snaketongue warrior, a human "blessed" with serpentine features. More noteworthy than its snaky looks, however, was its poisoned greatsword.

(found in Tree Temple of the Elfwood, encounter #11,12,14)

Before NAME ATTACKED the cultist, it managed to cut her/him with its poisoned blade, but she/he resisted the poison.
  • 4-7 damage
  • 130 XP
  • 78-114 gold
The cultist cut NAME with its blade, and she/he felt the poison creep into her blood. Using her/his WEAPON, she/he ATTACKED the cultist, but the poison still burned inside her/him, slowing her/his movement.
  • 10 damage
  • -5 Dexterity for 6 encounters
  • 46 XP
  • 19 gold

NAME knew she/he was in the wrong room of the temple when the walls and ceiling dematerialized, leaving her/him on the slope of some misbegotten, rocky mountain in the Shadowfell, at night, during a snowstorm. She/he could still see the door that led back into the temple, but it was far away across a forbidding, frigid rock field.

(found in Tree Temple of the Elfwood, encounter #10x2,13,14)

NAME shielded her/his face from the biting wind and picked her/his way back across the rocks. She/he recognized some of the rocks as ingots of magical metal, and she/he helped herself to them. Soon, NAME was back in the sane world and shut the door behind her/him.
  • 150 XP
  • 78-114 gold
NAME shielded her/his face from the wind, but the cold seemed determined to force its way in. As she/he picked her/his way back across the rocks, she/he recognized some of the rocks as ingots of a magical metal. She/he helped her/himself to them, but the cold compelled her/him to leave before she/he had gotten all of them. Soon, NAME was back in the sane world and shut the door behind her/him.
  • 14-17 damage
  • 50 XP
  • 19-29 gold

Dexterity (5 + 1 rare)Edit

Encounter Text
Success Results Failure Results

NAME stepped lightly down the stone corridor. It was lined with carvings of blasphemous figures painted with unseemly substances. The corridor seemed to show little use, suggesting it might lead to unguarded or even forgotten chambers. NAME got a better idea why the corridor was lightly used when the floor slid open underneath her/his feet, revealing an array of spiky gears creaking to life.

(found in Tree Temple of the Elfwood, encounter #11)

NAME fell partway into the pit, but she/he was nimble enough to avoid the spikes and keep up with the turning gears. Once across, NAME leaped up onto the floor gasping for breath but unhurt. Soon, she/he discovered what the trap was guarding -- a small treasure room.
  • 113 XP
  • 95 gold
NAME fell partway into the pit, and the revolving spikes caught her/his clothing and flesh. By dint of luck, energy, and a dash of mortal terror, NAME managed to scramble out of the trap and onto the stone floor without getting too terribly mangled. The nearby treasure room the trap was guarding was thin on gold . . . perhaps the priests have been dipping into the till.
  • 15-16 damage
  • 42 XP
  • 20-27 gold
It was just a thin rope over what seemed a bottomless pit, nothing to be afraid of -- or so NAME thought to him/herself as he approached the edge. The gem-encrusted statue sitting on the other side seemed to be calling to him/her

(found in Adventure in the Forbidden City, encounter #7)

(found in Tree Temple of the Elfwood, encounter #12,13)

With grace that surprised even him/herself, NAME crossed the rope without incident. The idol wasn't the only thing of value on the other side. Someone had left a nice piece of gear here as well. Not even halfway across, NAME lost his/her balance and plummeted twelve feet into the black water below. The lighting above was so poor that the water was nearly impossible to see. S/He swam to the far side and clambered out onto the landing, only to come face to face with an idol identical to the one above. In revenge for the whole tightrope thing, NAME smashed the smug little idol, scooped up the loose gems, and swam back the way he came from.
  • 50 XP
  • 19 gold

Naturally, NAME could easily fight the gnoll demonic scourge, two gnoll claw fighters, and gnoll huntsmaster all at once, but she/he preferred to take care of them in a more interesting fashion.

(found in Tree Temple of the Elfwood, encounter #10,11,12)

Coming up to a corner in the passageway, he/she ran up the wall, kicked off, did a twist in the air, and came down precisely on the shoulders of the gnoll scourge. They both fell to the ground, but NAME nimbly landed on its chest in a squatting position and snaked his/her hands through the gnoll's flailing arms to loop the chain of its own flail around its neck. While it struggled to free itself, he/she ducked around the corner and braced his/her trusty ten-foot pole between the walls, just inches from the floor. Only a second later, the rest of the gnoll squad came barreling around the corner and tripped on the pole, making the lot of them easy pickings for NAME. Coming up to a corner in the passageway, he attempted to run up the wall, kick off, do a twist in the air, and come down precisely on the shoulders of the gnoll scourge. Instead he put a foot or two on the wall, kicked straight off of it, and rocketed the top of his head into the gnoll scourge's snout. They collapsed in a heap on the foor. The rest of the gnolls caught up, and a difficult battle ensued. Only by pure luck did NAME survive. The gnoll leader remained unconscious on the floor until the others had been dispatched.
  • 11-20(max) damage
  • 62 XP
  • 19-32(max) gold

The builders of this temple sure had a thing for tough locks. NAME faced a lock that required the rapid and precise movement of two metal pegs. They had to simultaneously be moved from one hole to the next, along a series that covered half the wall.

(found in Tree Temple of the Elfwood, encounter #10,12,13,14)

On the third try, NAME did it perfectly, and the door slid open. The chamber beyond was decorated with quite a few valuables, and beyond that laid a few exciting adventures. After failing fifteen times, NAME gave up on ever having the coordination required to master the lock. That was when he/she realized the pegs were made of silver and tipped with rubies. S/He didn't think anyone will be opening that lock ever again.
  • 48 XP
  • 18-30(max) gold

NAME thought it odd that dozens of gold coins in a simple coin box would not be guarded, so she/he was not all that surprised when the floor opened up and she/he fell into a deep shaft with water at the bottom. Inhabited water.

(found in Tree Temple of the Elfwood, encounter #12,13,14)

NAME expertly stopped his/her fall by bracing him/herself against the inside of the shaft without dropping too many coins. While hungry and disappointed creatures snapped the air futilely, he/she worked his/her way back up the pit.
  • 153 XP
  • 80-89 gold
NAME tried to stop her/his fall by bracing her/himself against the inside of the shaft, but failed. She/he dropped most of the coins into the water, and had fallen in range of the snapping jaws below. She/he eventually managed to clamber out of the pit, but was much the worse for wear.
  • 11-16 damage
  • 46 XP
  • 24-28 gold

(Rare)
NAME was in a large chamber searching a promising wall carved with mesmerizing swirls and spirals for secret doors and other hidden features. The massive double doors at the end of the chamber opened, and in marched a procession of robed devotees hauling a blasphemous monstrosity on a litter. The thing, part toad and part nightmare, rolled its several eyes around the room and blinked.

(found in Tree Temple of the Elfwood, encounter #10)

NAME understood that secret doors would have to wait, and she/he slipped quietly behind a pillar. Hidden, she/he listened for half an hour as the worshipers engaged in unholy rites, trying not to picture what she/he was hearing. And then the group of worshipers departed, closing the massive doors behind them. Unshaken, NAME set about searching for secret doors again, and found one. NAME understood that secret doors would have to wait, and she/he tried to slip unnoticed behind a stone pillar. Unfortunately, the thing on the litter had one eye too many, and it bellowed the alarm when it spotted NAME. She/he beat feet out a side exit (grabbing some valuables along the way), but the very presence of the unholy creature seemed to have weakened her/he greatly.
  • 6 damage
  • 80 XP
  • 74 gold

Intelligence (1)Edit

Encounter Text
Success Results Failure Results

Why ancient peoples never wrote anything in a common, modern languages NAME did not understand. Didn't they know how much of a pain it would be for future adventurers to take the gold they'd left behind if they marked everything with cryptic, indecipherable symbols?

(found in Tree Temple of the Elfwood, encounter #10-13)

Well, not totally indecipherable for NAME. With the words elucidated, the order in which the hexagonal stones set into the wall should be pushed was quite clear. The ornate crystal crown revealed by pressing them was even more clear. NAMEfelt enriched by the whole experience.
  • 157 XP
  • 92-127 gold
In frustration, NAME punched the indecipherably labeled hexagonal stones set into the wall in random order. Spikes thrust out from the now descending ceiling and NAME barely made it out the door alive. There she/he was greeted by a small party of goblin thieves. She/he took her/his frustrations out on them.
  • 17-19 damage
  • 52 XP
  • 20-22 gold


Strength (2)Edit

Encounter Text
Success Results Failure Results

It looked like moving the large carved stone idol onto the indentation in the floor would produce interesting results. Perhaps it opened the way forward or revealed hidden treasure.

  • Strength check with a difficulty of 18

(found in Tree Temple of the Elfwood, encounter #10,11,13,14)

Sure enough, when NAME pushed it onto the indentation, the weight activated a hidden mechanism and opened both the way forward and a hidden alcove filled with ancient jewelry.
  • 136 XP
  • 88-128(max) gold
NAME never found out, because the idol was far too heavy for him/her to push alone. It did have some easily removed gold plating, at least.
  • 45 XP
  • 21-31 gold

There was a door at the end of the hallway. Through its gold-rimmed peephole, NAME saw more treasure inside.

  • Strength check with a difficulty of 18

(found in Tree Temple of the Elfwood, encounter #11,14)

NAME ripped the door off its hinges and casually tossed it down the hall. Much treasure was looted from the small room. NAME tried the doorknob, but it was locked. Unable to force the door open, NAME instead pried loose the gold peephole.
  • 46 XP
  • 21-29 gold

Wisdom (1+rare)Edit

Encounter Text
Success Results Failure Results

NAME followed the sound of guttural chanting to a large chamber which had clearly been the site of countless blood sacrifices over the years. In the shadow of a crude statue, an orc priest rose from his prayers and beckoned to his pet dire wolf.

  • Wisdom check with a difficulty of 18

(found in Tree Temple of the Elfwood, encounter #10,13,14x2)

The orc's chaos hammer laid NAME out flat, and the wolf attacked him/her. With the keen insight that comes from wisdom and experience, NAME could see by the wolf's manner that it feared rather than loved its master. NAME turned his/her WEAPON on the orc and ATTACKED him. With that, the wolf bounded away -- which was fine, really, because the orc had all the treasure. The orc's chaos hammer laid NAME out flat, and the wolf attacked him/her. NAME got to his/her feet and ATTACKED the wolf with his/her WEAPON. The orc attacked with his spear, but soon enough NAME had ATTACKED him, too. NAME acquired certain personal valuables that had heretofore been the orc's.
  • 11-16 damage
  • 46 XP
  • 19-24 gold

(Rare)
From a suspiciously well-polished hallway in the otherwise overgrown temple, NAME heard the faint echoing of a chant: "Plur-bi-us! Plur-bi-us! Plur-bi-us!"

  • Wisdom check with a difficulty of 18

(found in Tree Temple of the Elfwood, encounter #11)

Going that way certainly wasn't a good idea, so she/he took the door on the right and inside found a dining room decorated to the hilt with all manner of gold-plated dishes and solid silver flatware. It might weigh her/him down a little, but she was in good shape and could handle the load.


  • 180 XP
  • 174 gold
She/he raced down the hallway and came face to face with a horde of spear-toting cultists. Much stabbing ensued, and NAME'ATTACKED' with her/his WEAPON left and right. Hopefully NAME learned a lesson about impulsive behavior. Hopefully . . .
  • 12 damage
  • 88 XP
  • 52 gold

Level 9Edit

Special TypesEdit

(1) ConstructsEdit
(1) DragonsEdit
(0) GiantsEdit
(2) MagicEdit
(6) TrapsEdit
(0) UndeadEdit

Armor Class (2)Edit

Encounter Text
Success Results Failure Results

Having grown up near a snake-infested forest, NAME's mother had warned her/him many times to watch out for snakes. What she had never told her/him was to watch out for people that turn into snakes. Right in the middle of a fight, the soldier NAME had just wounded transformed into a snake and struck with surprising speed.

(found in Adventure in the Forbidden City, encounter #7,10)

Uncoiling in mid-air, the serpent's fangs barely missed his/her neck. It landed on her/his shoulder and tried to encircle her/him. NAME was too skilled to allow that to happen, and slew the snake before it could transform into anything else.
  • 8 damage
  • 155 XP
  • 122 gold
Uncoiling in mid-air, the serpent's fangs struck true and sunk into NAME's flesh. Fortunately, it was not a poisonous snake. Unfortunately, it tried to follow up by encircling NAME for a crushing finish. NAME was too skilled to allow that to happen, and slew the snake before it could transform into anything else.
  • 11-17 damage
  • 49 XP
  • 19-30 gold

"Let the test of blood tell us whose faith is true," called the man with the wicked scythe. The crimson-robed acolyte glared at NAME with zealous rage. He'd interrupted her/his attempt to sneak down a winding corridor, and NAME figured it was better to fight than to run blindly down an unknown passage.

(found in Adventure in the Forbidden City, encounter #7)

The acolyte swung his scythe with unholy strength, but NAME' avoided the edge with her/his armor and speed. Though the acolyte was light on his feet, darting forward and back with alarming ease, NAME'ATTACKED him with her/his WEAPON.


Attack Bonus (1)Edit

Encounter Text
Success Results Failure Results

NAME was spying on a couple of human lackeys and planning her/his attack when the telltale clanking footsteps of a warforged echoed behind her/him. A warforged soldier in plate armor, sword and shield at the ready, came stalking up the hall, drawing the humans' attention to NAME. Stealth no longer an option, NAME switched to Plan B -- violence.

(found in Adventure in the Forbidden City, encounter #7)

Wielding her/his WEAPON with expert skill, NAME laid into the warforged before the lackeys could even get to her/him with their clubs. Watching the tough warforged get ATTACKED gave the lackeys something to think about it, and they ran off in different directions. NAME helped her/himself to the valuable bracers on the warforged's arms.
  • 136 XP
  • ?loot item?
Wielding his/her WEAPON' with skill (and a prayer for good luck), NAME laid into the warforged. Soon, however, the lackeys were on to him/her too, and the battle turned south. NAME'ATTACKED the lackeys with ease, but the warforged fought with resolve to a long, bitter, end. The valuable necklace around the warforged's neck had been damaged in the fight, but it still looked like it could be sold.
  • 10 damage
  • 44 XP
  • 24 gold


Charisma (2)Edit

Encounter Text
Success Results Failure Results

A mob of zealous cultists descended on NAME. She/he ATTACKED some with her/his WEAPON, but more came. The fight looked like it would be tough.

  • Charisma check with a difficulty of 18

(found in Adventure in the Forbidden City, encounter #10)

NAME wielded her/his mighty WEAPON against the cultists not only with great prowess but also with an air of indomitability. Once more of them had been ATTACKED, those who were left fled. NAME then pocketed a promising gold necklace worn by the mob's erstwhile leader.
  • 126 XP
  • 77-88 gold
Though NAME wielded her/his mighty WEAPON against the cultists with great prowess, they just kept coming at her/him. Finally all were defeated, but NAME had plenty of wounds to show for the fight. At least the mob's erstwhile leader had a damaged gold necklace to snag.
  • 18 damage
  • 40 XP
  • 23 gold

After "discovering" a golden idol in the temple, NAME was confronted by a group of warriors wearing low-quality armor. They did not look happy.

  • Charisma check with a difficulty of 18

(found in Adventure in the Forbidden City, encounter #7,9)

He/she held the idol aloft and stood proudly before them, refusing to allow his/her trepidation to show. The warriors appeared stunned at the sight of the idol, and bowed low before NAME. He/she made use of their distraction to run like a scared child.
  • 149 XP
  • 110-120 gold
He/She held up the idol, almost meekly. The warriors were not impressed. Several of them yelled something NAME could not understand and charged. NAME was hit by the first one, clocked the second one in the face with the idol, and finally turned and ran. He/She lost them in the maze-like corridors of the temple.
  • 8 damage
  • 49 XP
  • 22 gold


Constitution (6 + 1 Rare)Edit

Encounter Text
Success Results Failure Results

NAME's progress in looting a shrine was interrupted by a snaketongue warrior, a human "blessed" with serpentine features. More noteworthy than its snaky looks, however, was its poisoned greatsword.

(found in ADVENTURE, encounter #XX)

Before NAME ATTACKED the cultist, it managed to cut her/him with its poisoned blade, but she/he resisted the poison.
  • 5 damage
  • 130 XP
  • 71 gold
The cultist cut NAME with its blade, and she/he felt the poison creep into her blood. Using her/his WEAPON, she/he ATTACKED the cultist, but the poison still burned inside her/him, slowing her/his movement.
  • 10 damage
  • -5 Dexterity for 6 encounters
  • 46 XP
  • 19 gold

The powerful stench clued NAME in that troglodytes were hiding nearby.

(found in Adventure in the Forbidden City, encounter #7,9,12)

(found in Raid on Nightmare Castle, encounter #14)

NAME nearly gagged from the smell when the first troglodyte mauler appeared. It and four more died in the narrow passageway, then a curse chanter showed up and tried to poison NAME with a magical ray. Failing that it took a more direct approach, which only resulted in its death at NAME's hands. Next time, NAME told himself/herself, he/she should bring some incense . . . phew! The smell was overpowering, and NAME fell to her/his knees as the first mauler came around the corner of the narrow passageway. Gagging and flailing, she/he somehow managed to kill four of them before facing a curse chanter. It chanted and cursed NAME with some sort of poisonous ray. She/he backed away as rapidly as she/he could, leaving her/his last meal behind.
  • 13-19 damage
  • -4 Attack Bonus for 2 encounters
  • 49 XP
  • 19-26 gold

Howling hags aren't called howling hags for nothing. Sure enough, this one howled at NAME the moment they met.

(found in Adventure in the Forbidden City, encounter #10)

The screech was more annoying than painful. NAME thought he/she felt him/herself slide back an inch or two, but not nearly far enough to knock him/her into the pit of snakes behind him/her. NAME had less trouble than expected dispatching the hag with his/her WEAPON.
  • ? XP
  • ? gold
The deafening blast rocked NAME to his core and even less fortunately, pushed him back several feet and right into the pit of snakes below. Why did it have to be snakes? Scrambling over their writhing bodies, he managed to recieve only a few bites before climbing out to face the hag. Her howl was worse than her bite, and NAME had less trouble than expected in dispatching her with his/her WEAPON.
  • 12 damage
  • 49 XP
  • 19 gold

The temple must not have hired a regular cleaning service. Instead, it figured that a few large carrion crawlers would take out the trash. Unfortunately, to them NAME looks like the trash.

(found in Adventure in the Forbidden City, encounter #10,11,12)

The crawlers' paralyzing touch was tough to overcome, but NAME hadn't gotten this far by wussing out every time a tentacled horror got uppity. Another victory for NAME! The crawlers' paralyzing touch proved too much to overcome, and NAME got chomped on repeatedly. Ouch.
  • 21 damage
  • 49 XP
  • 46 gold

The chanting in the temple had reached a fevered pitch, and whatever horrible incantation was being uttered started to take a physical toll on NAME. He/she realized that this was some sort of ward keeping him/her from reaching a particular room -- perhaps a treasure chamber?

(found in Adventure in the Forbidden City, encounter #9,11,12)

NAME fought off the magical compulsion and forced open the door. Oh yeah -- loot city! The crushing waves of foul magic hammered NAME's resolve, and he/she fled the warded door. There probably wasn't any good treasure in there anyway. Yeah, that's the ticket.
  • 7-10 damage
  • 51 XP

NAME knew he/she was in the wrong room of the temple when the walls and ceiling dematerialized, leaving him/her on the slope of some misbegotten, rocky mountain in the Shadowfell, at night, during a snowstorm. He/she could still see the door that led back into the temple, but it was far away across a forbidding, frigid rock field.

(found in Adventure in the Forbidden City, encounter #9)

NAME shielded his/her face from the biting wind and picked his/her way back across the rocks. He/she recognized some of the rocks as ingots of magical metal, and he/she helped him/herself to them. Soon, NAME was back in the sane world and shut the door behind him/her.
  • 150 XP
  • 75 gold
NAME shielded her/his face from the wind, but the cold seemed determined to force its way in. As she/he picked her/his way back across the rocks, she/he recognized some of the rocks as ingots of a magical metal. She/he helped her/himself to them, but the cold compelled her/him to leave before she/he had gotten all of them. Soon, NAME was back in the sane world and shut the door behind her/him.
  • 13 damage
  • 50 XP
  • 19 gold

(Rare)
A mysterious force was dragging NAME around the next corner. When s/he rounded it s/he was greeted with an amazing sight that s/he would not soon forget. A being that appeared to be made entirely out of the night sky, incongruously dressed in torn rags, stood before him/her. It was beautiful, almost mesmerizing. It was also sucking NAME toward it with a clearly malicious intent!

(found in Adventure in the Forbidden City, encounter #10)

It reached out its hand and NAME felt the Corpse Star 's powerful grip try to drag him/her to his/her certain doom. Fearing the worst would happen if s/he got closer to the mysterious creature, s/he resisted with all his/her body and soul. One step at a time s/he was able to back away from the creature. When s/he ran around the next corner s/he tripped over a small unlocked treasure chest. FAIL TEXT

Dexterity (7)Edit

Encounter Text
Success Results Failure Results

NAME stepped lightly down the stone corridor. It was lined with carvings of blasphemous figures painted with unseemly substances. The corridor seemed to show little use, suggesting it might lead to unguarded or even forgotten chambers. NAME got a better idea why the corridor was lightly used when the floor slid open underneath his/her feet, revealing an array of spiky gears creaking to life.

(found in Adventure in the Forbidden City, encounter #7)

NAME fell partway into the pit, but he/she was nimble enough to avoid the spikes and keep up with the turning gears. Once across, NAME leaped up onto the floor gasping for breath but unhurt. Soon, he/she discovered what the trap was guarding -- a small treasure room.
  • 113 XP
  • 63-97 gold
NAME fell partway into the pit, and the revolving spikes caught his/her clothing and flesh. By dint of luck, energy, and a dash of mortal terror, NAME managed to scramble out of the trap and onto the stone floor without getting too terribly mangled. The nearby treasure room the trap was guarding was thin on gold . . . perhaps the priests have been dipping into the till.
  • 15-16 damage
  • 42 XP
  • 20-27 gold

The builders of this temple sure had a thing for tough locks. NAME faced a lock that required the rapid and precise movement of two metal pegs. They had to simultaneously be moved from one hole to the next, along a series that covered half the wall.

(found in Adventure in the Forbidden City, encounter #11)

On the third try, NAME did it perfectly, and the door slid open. The chamber beyond was decorated with quite a few valuables, and beyond that laid a few exciting adventures. After failing fifteen times, NAME gave up on ever having the coordination required to master the lock. That was when he/she realized the pegs were made of silver and tipped with rubies. He didn't think anyone will be opening that lock ever again.
  • 48 XP
  • 23-30(max) gold

It was just a thin rope over what seemed a bottomless pit, nothing to be afraid of -- or so NAME thought to her/himself as she/he approached the edge. The gem-encrusted statue sitting on the other side seemed to be calling to her/him.

(found in Adventure in the Forbidden City, encounter #7,11,12)

With grace that surprised even himself/herself, NAME crossed the rope without incident. The idol wasn't the only thing of value on the other side. Someone had left a nice piece of gear here as well. Not even halfway across, NAME lost his/her balance and plummeted twelve feet into the black water below. The lighting above was so poor that the water was nearly impossible to see. S/He swam to the far side and clambered out onto the landing, only to come face to face with an idol identical to the one above. In revenge for the whole tightrope thing, NAME smashed the smug little idol, scooped up the loose gems, and swam back the way he came from.
  • 50 XP
  • 19-30 gold

Naturally, NAME could easily fight the gnoll demonic scourge, two gnoll claw fighters, and gnoll huntsmaster all at once, but he/she preferred to take care of them in a more interesting fashion.

(found in Adventure in the Forbidden City, encounter #11)

Coming up to a corner in the passageway, he/she ran up the wall, kicked off, did a twist in the air, and came down precisely on the shoulders of the gnoll scourge. They both fell to the ground, but NAME nimbly landed on its chest in a squatting position and snaked his/her hands through the gnoll's flailing arms to loop the chain of its own flail around its neck. While it struggled to free itself, he/she ducked around the corner and braced his/her trusty ten-foot pole between the walls, just inches from the floor. Only a second later, the rest of the gnoll squad came barreling around the corner and tripped on the pole, making the lot of them easy pickings for NAME. Coming up to a corner in the passageway, he/she attempted to run up the wall, kick off, do a twist in the air, and come down precisely on the shoulders of the gnoll scourge. Instead he/she put a foot or two on the wall, kicked straight off of it, and rocketed the top of his/her head into the gnoll scourge's snout. They collapsed in a heap on the foor. The rest of the gnolls caught up, and a difficult battle ensued. Only by pure luck did NAME survive. The gnoll leader remained unconscious on the floor until the others had been dispatched.
  • 11-16 damage
  • 62 XP
  • 19-30 gold

NAME thought it odd that dozens of gold coins in a simple coin box would not be guarded, so he/she was not all that surprised when the floor opened up and he/she fell into a deep shaft with water at the bottom. Inhabited water.

(found in Adventure in the Forbidden City, encounter #7,10,12)

NAME expertly stopped his/her fall by bracing himself/herself against the inside of the shaft without dropping too many coins. While hungry and disappointed creatures snapped the air futilely, he/she worked his/her way back up the pit.
  • 153 XP
  • 84-89 gold
NAME tried to stop his/her fall by bracing her/himself against the inside of the shaft, but failed. He/She dropped most of the coins into the water, and had fallen in range of the snapping jaws below. He/She eventually managed to clamber out of the pit, but was much the worse for wear.
  • 11-16 damage
  • 46 XP
  • 24-28 gold

NAME had entered a room and grabbed some loot therein when he heard an ominous click. Suddenly the room began to fill with gas from above and water from below, the walls and ceiling closed in, spikes sprang from the floor, and poisoned arrows shot out of the walls. Now THAT'S a trap!

(found in Adventure in the Forbidden City, encounter #9,11x2,12)

(found in Raid on Nightmare Castle, encounter #14)

NAME quickly left the room the way he/she came, and closed the door behind him/her.
  • 141 XP
NAME was choked, drowned, crushed, crushed again, skewered, shot, and poisoned before he/she realized that he/she could have just left the room the way he/she came in.
  • 13-21(max) damage
  • 46 XP

NAME kicked down another door and came face to face with one of the most terrifying temple guardians -- a large red dragon. After exchanging pleasantries, the two decided that it was time to get down to the business of mortal combat.

(found in Adventure in the Forbidden City, encounter #9,11,12)

NAME nimbly avoided the dragon's blast of flame and expertly picked the dragon's defenses apart. And after the killing . . . the looting! NAME got a full blast of the dragon's flaming breath and made a break for it. Ow! Hot! Hot! Hot!
  • 14-16 damage
  • 51 XP


Intelligence (2)Edit

Encounter Text
Success Results Failure Results

Why ancient peoples never wrote anything in a common, modern languages NAME did not understand. Didn't they know how much of a pain it would be for future adventurers to take the gold they'd left behind if they marked everything with cryptic, indecipherable symbols?

(found in Adventure in the Forbidden City, encounter #7,9,10,12)

Well, not totally indecipherable for NAME. With the words elucidated, the order in which the hexagonal stones set into the wall should be pushed was quite clear. The ornate crystal crown revealed by pressing them was even more clear. NAME felt enriched by the whole experience.
  • 157 XP
  • 97-117 gold
In frustration, NAME punched the indecipherably labeled hexagonal stones set into the wall in random order. Spikes thrust out from the now descending ceiling and NAME barely made it out the door alive. There he/she was greeted by a small party of goblin thieves. He/She took his/her frustrations out on them.
  • 12-14 damage
  • 52 XP
  • 20-32 gold

NAME entered a square room. Each stone tile in the floor was carved with an ancient symbol, and the walls were covered in murals depicting the rise of a great king. In the center of the room, on an ornate pedestal, sat a golden idol.

(found in Adventure in the Forbidden City, encounter #7,9,12)

After picking up a nearby rock, NAME wove a deliberate path on the stone tiles to reach the pedestal. With the utmost delicacy, NAME swapped the rock for the idol. Treasure in hand he/she tread carefully across the room again, escaping without a scratch.
  • 158 XP
  • 123-129 gold
NAME wove a deliberate path on the stone tiles to reach the pedestal. She/he grabbed the idol and raised it above her/his head in triumph. A grinding sound made her/him look down at the pedestal to see it slowly rising, no longer held down by the weight of the idol. A much louder grinding sound made NAME look up again in time to see a giant boulder rolling into the room -- and straight for her/him! NAME was able to run, jump, and dive to safety, but not without accumulating some minor injuries along the way. Too bad he/she the idol had been damaged in the commotion.
  • 14-21 damage
  • 55 XP
  • 32-45 gold

Strength (2)Edit

Encounter Text
Success Results Failure Results

It looked like moving the large carved stone idol onto the indentation in the floor would produce interesting results. Perhaps it opened the way forward or revealed hidden treasure.

  • Strength check with a difficulty of 18

(found in Adventure in the Forbidden City, encounter #9,11,12)

Sure enough, when NAME pushed it onto the indentation, the weight activated a hidden mechanism and opened both the way forward and a hidden alcove filled with ancient jewelry.
  • 136 XP
  • 86-125 gold
NAME never found out, because the idol was far too heavy for him/her to push alone. It did have some easily removed gold plating, at least.
  • 45 XP
  • ? gold

There was a door at the end of the hallway. Through its gold-rimmed peephole, NAME saw more treasure inside.

  • Strength check with a difficulty of 18

(found in Adventure in the Forbidden City, encounter #7,9)

NAME ripped the door off its hinges and casually tossed it down the hall. Much treasure was looted from the small room. NAME tried the doorknob but it was locked. Unable to force the door open, NAME instead pried loose the gold peephole.
  • 46 XP
  • 24-26 gold


Wisdom (2 + 1 rare)Edit

Encounter Text
Success Results Failure Results

NAME followed the sound of guttural chanting to a large chamber which had clearly been the site of countless blood sacrifices over the years. In the shadow of a crude statue, an orc priest rose from his prayers and beckoned to his pet dire wolf.

  • Wisdom check with a difficulty of 18

(found in Adventure in the Forbidden City, encounter #9,10x2,11)

The orc's chaos hammer laid NAME out flat, and the wolf attacked him/her. With the keen insight that comes from wisdom and experience, NAME could see by the wolf's manner that it feared rather than loved its master. NAME turned his/her WEAPON on the orc and ATTACKED him. With that, the wolf bounded away -- which was fine, really, because the orc had all the treasure. The orc's chaos hammer laid NAME out flat, and the wolf attacked her/him. NAME got to her/his feet and ATTACKED the wolf with her/his WEAPON. The orc attacked with her spear, but soon enough NAME had hacked him, too. NAME acquired certain personal valuables that had heretofore been the orc's.
  • 9-19 damage
  • 46 XP
  • 18-29 gold

NAME smashed through another line of cultists, entering into some sort of ritual chamber. All sorts of evil artifacts lay about, so NAME needed to decide what to smash, and how.

  • Wisdom check with a difficulty of 19

(found in Adventure in the Forbidden City, encounter #10,12)

(found in Temple of the Four Elements, encounter #7)

NAME started smashing anything that didn't look like it held the imprisoned essence of some long-dead god, and that proved to be a good policy. There was lots of loot among all the smashed stuff, too. NAME smashed a stoppered vase that was sealed with wax, runes, and faintly glowing chains. When the efreet burst out, NAME realized that might not have been the hottest idea. NAME fled the creature's wrath.
  • 17 damage
  • 45 XP
  • 32-36 gold

(Rare)
From a suspiciously well-polished hallway in the otherwise overgrown temple, NAME heard the faint echoing of a chant: "Plur-bi-us! Plur-bi-us! Plur-bi-us!"

  • Wisdom check with a difficulty of 18

(found in Adventure in the Forbidden City, encounter #9)

Going that way certainly wasn't a good idea, so he/she took the door on the right and inside found a dining room decorated to the hilt with all manner of gold-plated dishes and solid silver flatware. It might weigh him/her down a little, but he/she was in good shape and could handle the load.


  • 180 XP
  • 136 gold
He/She raced down the hallway and came face to face with a horde of spear-toting cultists. Much stabbing ensued, and NAME'ATTACKED' with his/her WEAPON left and right. Hopefully NAME learned a lesson about impulsive behavior. Hopefully . . .
  • 9 damage
  • 88 XP
  • 56 gold

Level 10Edit

Special TypesEdit

(0) ConstructsEdit
(1) DragonsEdit
(0) GiantsEdit
(2) MagicEdit
(5) TrapsEdit
(0) UndeadEdit

Armor Class (1)Edit

Encounter Text
Success Results Failure Results

Having grown up near a snake-infested forest, NAME's mother had warned him/her many times to watch out for snakes. What she had never told him/her was to watch out for people that turn into snakes. Right in the middle of a fight, the soldier NAME had just wounded transformed into a snake and struck with surprising speed.

(found in Raid on Nightmare Castle, encounter #13,14,15)

(found in Temple of the Four Elements, encounter #7,11,13)

Uncoiling in mid-air, the serpent's fangs barely missed his/her neck. It landed on his/her shoulder and tried to encircle him/her. NAME was too skilled to allow that to happen, and slew the snake before it could transform into anything else.
  • 4-9 damage
  • 155 XP
  • 78-120 gold
Uncoiling in mid-air, the serpent's fangs struck true and sunk into NAME's flesh. Fortunately, it was not a poisonous snake. Unfortunately, it tried to follow up by encircling NAME for a crushing finish. NAME was too skilled to allow that to happen, and slew the snake before it could transform into anything else.
  • 12-19 damage
  • 49 XP
  • 24-30 gold

Attack Bonus (rare)Edit

Encounter Text
Success Results Failure Results

(Rare)
Early in their careers, every adventurer hears some veteran tell at least one story about fighting displacer beasts -- how difficult it is to find the beast's real body, how vicious they are, the threatening reach of its tentacles . . .

(found in Raid on Nightmare Castle, encounter #14x2)

(found in Temple of the Four Elements, encounter #7&11,13x3)

Frankly, NAME didn't know what all the fuss was about. She/he connected with her/his WEAPONTYPE on the first and second tries. The third try, not necessary.
  • 198 XP
  • 189-214 gold
It was all true, in NAME's opinion. She/he repeatedly missed the beast, and was repeatedly lashed by its tentacles. Resorting to a blind rage, NAME thought she/he managed to graze it a few times and somehow scared it off with her/his exaggerated display of vitality. Her/his arms felt like floppy noodles for a while afterwards, but it didn't stop her/him from looting the beast's lair.
  • 8-11 damage
  • -5 Strength for 3 encounters
  • 84 XP
  • 55-64 gold


Charisma (1)Edit

Encounter Text
Success Results Failure Results

After "discovering" a golden idol in the temple, NAME was confronted by a group of warriors wearing low-quality armor. They did not look happy.

  • Charisma check with a difficulty of 18

(found in Raid on Nightmare Castle, encounter #13,14,15,17)

(found in Temple of the Four Elements, encounter #7,11)

He/she held the idol aloft and stood proudly before them, refusing to allow his/her trepidation to show. The warriors appeared stunned at the sight of the idol, and bowed low before NAME. He/she made use of their distraction to run like a scared child.
  • 149 XP
  • 81-123 gold
He/She held up the idol, almost meekly. The warriors were not impressed. Several of them yelled something NAME could not understand and charged. NAME was hit by the first one, clocked the second one in the face with the idol, and finally turned and ran. He/She lost them in the maze-like corridors of the temple.
  • 7-11 damage
  • 49 XP
  • 18-27 gold

Constitution (6 + 1 rare)Edit

Encounter Text
Success Results Failure Results

NAME?s [sic] progress in looting a shrine was interrupted by a snaketongue warrior, a human "blessed" with serpentine features. More noteworthy than its snaky looks, however, was its poisoned greatsword.

(found in Temple of the Four Elements, encounter #7)

Before NAME'ATTACKED' the cultist, it managed to cut him/her with its poisoned blade, but he/she resisted the poison.
  • ? damage
  • 130 XP
  • ? gold
The cultist cut NAME with its blade, and s/he felt the poison creep into his/her blood. Using his/her WEAPON, s/he scorched the cultist, but the poison still burned inside him/her, slowing his/her movement.
  • 10 damage
  • -5 Dexterity for 6 encounters
  • 46 XP
  • 22 gold

Howling hags aren't called howling hags for nothing. Sure enough, this one howled at NAME the moment they met.

(found in Raid on Nightmare Castle, encounter #13,14,15)

(found in Temple of the Four Elements, encounter #7,11,13)

The screech was more annoying than painful. NAME thought he/she felt himself/herself slide back an inch or two, but not nearly far enough to knock him/her into the pit of snakes behind him/her. NAME had less trouble than expected dispatching the hag with his/her WEAPON.
  • 149 XP
  • 85-126 gold
The deafening blast rocked NAME to his core and even less fortunately, pushed him back several feet and right into the pit of snakes below. Why did it have to be snakes? Scrambling over their writhing bodies, he managed to recieve only a few bites before climbing out to face the hag. Her howl was worse than her bite, and NAME had less trouble than expected in dispatching her with his WEAPON.
  • 11-19 damage
  • 49 XP
  • 20-30 gold

The powerful stench clued NAME in that troglodytes were hiding nearby.

(found in Raid on Nightmare Castle, encounter #13,15,17)

(found in Temple of the Four Elements, encounter #7,11,13)

NAME nearly gagged from the smell when the first troglodyte mauler appeared. It and four more died in the narrow passageway, then a curse chanter showed up and tried to poison NAME with a magical ray. Failing that it took a more direct approach, which only resulted in its death at NAME's hands. Next time, NAME told herself, she/he should bring some incense . . . phew! The smell was overpowering, and NAME fell to her knees as the first mauler came around the corner of the narrow passageway. Gagging and flailing, she somehow managed to kill four of them before facing a curse chanter. It chanted and cursed NAME with some sort of poisonous ray. She backed away as rapidly as she could, leaving her last meal behind.
  • 10-17 Damage
  • -4 Attack Bonus for 2 encounters
  • 49 XP
  • 18-22 gold

The chanting in the temple had reached a fevered pitch, and whatever horrible incantation was being uttered started to take a physical toll on NAME. He/she realized that this was some sort of ward keeping him/her from reaching a particular room -- perhaps a treasure chamber?

(found in Raid on Nightmare Castle, encounter #13,15,16,17)

(found in Temple of the Four Elements, encounter #9,15)

NAME fought off the magical compulsion and forced open the door. Oh yeah -- loot city! The crushing waves of foul magic hammered NAME's resolve, and he/she fled the warded door. There probably wasn't any good treasure in there anyway. Yeah, that's the ticket.
  • 6-14 damage
  • 51 XP

The temple must not have hired a regular cleaning service. Instead, it figured that a few large carrion crawlers would take out the trash. Unfortunately, to them NAME looks like the trash.

(found in Raid on Nightmare Castle, encounter #13,14,16,17)

(found in Temple of the Four Elements, encounter #9,13,15)

The crawlers' paralyzing touch was tough to overcome, but NAME hadn't gotten this far by wussing out every time a tentacled horror got uppity. Another victory for NAME! The crawlers' paralyzing touch proved too much to overcome, and NAME got chomped on repeatedly. Ouch.
  • 11-21 damage
  • 49 XP
  • 31-49 gold

NAME knew he/she was in the wrong room of the temple when the walls and ceiling dematerialized, leaving he/him on the slope of some misbegotten, rocky mountain in the Shadowfell, at night, during a snowstorm. She/he could still see the door that led back into the temple, but it was far away across a forbidding, frigid rock field.

(found in ADVENTURE, encounter #XX)

NAME shielded his/her face from the biting wind and picked her/his way back across the rocks. He/She recognized some of the rocks as ingots of magical metal, and he/she helped himself/herself to them. Soon, NAME was back in the sane world and shut the door behind him/her.
  • 150 XP
  • 76-108 gold
NAME shielded his/her face from the wind, but the cold seemed determined to force its way in. As he/she picked his/her way back across the rocks, he/she recognized some of the rocks as ingots of a magical metal. He/She helped himself/herself to them, but the cold compelled her/him to leave before she/he had gotten all of them. Soon, NAME was back in the sane world and shut the door behind her/him.
  • 13 damage
  • 50 XP
  • 19 gold

(Rare)
A mysterious force was dragging NAME around the next corner. When he/she rounded it he/she was greeted with an amazing sight that he/she would not soon forget. A being that appeared to be made entirely out of the night sky, incongruously dressed in torn rags, stood before him/her. It was beautiful, almost mesmerizing. It was also sucking NAME toward it with a clearly malicious intent!

(found in Temple of the Four Elements, encounter #9,15)

It reached out its hand and NAME felt the Corpse Star's powerful grip try to drag him/her to his/her certain doom. Fearing the worst would happen if (s)he got closer to the mysterious creature, (s)he resisted with all his/her body and soul. One step at a time (s)he was able to back away from the creature. When (s)he ran around the next corner (s)he tripped over a small unlocked treasure chest. It reached out its hand and NAME felt the Corpse Star's powerful grip try to drag him/her to his/her certain doom. Fearing the worst would happen if he/she got closer to the mysterious creature, he/she resisted with all his body and soul. Unfortunately, it was not enough, and he/she was jerked violently toward the Corpse Star creature. Just before his/her face plowed into the night sky personified, the pulling force caused a wall to collapse on the monster from behind. NAME was injured by falling rocks, but the collapse exposed a new path with a few gold coins on the floor.
  • 19 damage
  • 45 XP
  • 32 gold

Dexterity (6)Edit

Encounter Text
Success Results Failure Results

The builders of this temple sure had a thing for tough locks. NAME faced a lock that required the rapid and precise movement of two metal pegs. They had to simultaneously be moved from one hole to the next, along a series that covered half the wall.

(found in Raid on Nightmare Castle, encounter #13,14,15,16,17)

(found in Temple of the Four Elements, encounter #7,11,13)

On the third try, NAME did it perfectly, and the door slid open. The chamber beyond was decorated with quite a few valuables, and beyond that laid a few exciting adventures. After failing fifteen times, NAME gave up on ever having the coordination required to master the lock. That was when he/she realized the pegs were made of silver and tipped with rubies. He didn't think anyone will be opening that lock ever again.
  • 48 XP
  • 18-30 gold

It was just a thin rope over what seemed a bottomless pit, nothing to be afraid of -- or so NAME thought to himself as he/she approached the edge. The gem-encrusted statue sitting on the other side seemed to be calling to him/her.

(found in Raid on Nightmare Castle, encounter #15,16)

(found in Temple of the Four Elements, encounter #7,11,13)

With grace that surprised even him/herself, NAME crossed the rope without incident. The idol wasn't the only thing of value on the other side. Someone had left a nice piece of gear here as well. Not even halfway across, NAME lost his/her balance and plummeted twelve feet into the black water below. The lighting above was so poor that the water was nearly impossible to see. He/She swam to the far side and clambered out onto the landing, only to come face to face with an idol identical to the one above. In revenge for the whole tightrope thing, NAME smashed the smug little idol, scooped up the loose gems, and swam back the way he/she came from.
  • 50 XP
  • 21-29 gold
NAME had entered a room and grabbed some loot therein when he heard an ominous click. Suddenly the room began to fill with gas from above and water from below, the walls and ceiling closed in, spikes sprang from the floor, and poisoned arrows shot out of the walls. Now THAT'S a trap!

(found in Raid on Nightmare Castle, encounter #13,14,15,16)

(found in Temple of the Four Elements, encounter #7,9,13,15)

NAME quickly left the room the way he came, and closed the door behind him.
  • 141 XP
NAMEwas choked, drowned, crushed, crushed again, skewered, shot, and poisoned before he/she realized that he/she could have just left the room the way she/he came in.
  • 11-21(max) damage
  • 46 XP

NAME kicked down another door and came face to face with one of the most terrifying temple guardians -- a large red dragon. After exchanging pleasantries, the two decided that it was time to get down to the business of mortal combat.

(found in Raid on Nightmare Castle, encounter #13,15,16,17)

(found in Temple of the Four Elements, encounter #7,9,13,15)

NAME nimbly avoided the dragon's blast of flame and expertly picked the dragon's defenses apart. And after the killing . . . the looting! NAME got a full blast of the dragon's flaming breath and made a break for it. Ow! Hot! Hot! Hot!
  • 13-17 damage
  • 51 XP

Naturally, NAME could easily fight the gnoll demonic scourge, two gnoll claw fighters, and gnoll huntsmaster all at once, but he/she preferred to take care of them in a more interesting fashion.

(found in Raid on Nightmare Castle, encounter #13,14,15,16,17)

(found in Temple of the Four Elements, encounter #7,11)

Coming up to a corner in the passageway, he/she ran up the wall, kicked off, did a twist in the air, and came down precisely on the shoulders of the gnoll scourge. They both fell to the ground, but NAME nimbly landed on its chest in a squatting position and snaked his/her hands through the gnoll's flailing arms to loop the chain of its own flail around its neck. While it struggled to free itself, he/she ducked around the corner and braced her/his trusty ten-foot pole between the walls, just inches from the floor. Only a second later, the rest of the gnoll squad came barreling around the corner and tripped on the pole, making the lot of them easy pickings for NAME. Coming up to a corner in the passageway, he/she attempted to run up the wall, kick off, do a twist in the air, and come down precisely on the shoulders of the gnoll scourge. Instead he/she put a foot or two on the wall, kicked straight off of it, and rocketed the top of his/her head into the gnoll scourge's snout. They collapsed in a heap on the foor. The rest of the gnolls caught up, and a difficult battle ensued. Only by pure luck did NAME survive. The gnoll leader remained unconscious on the floor until the others had been dispatched.
  • 11-19 damage
  • 62 XP
  • 21-32 gold

NAME thought it odd that dozens of gold coins in a simple coin box would not be guarded, so he/she was not all that surprised when the floor opened up and he/she fell into a deep shaft with water at the bottom. Inhabited water.

(found in Temple of the Four Elements, encounter #7)

NAME expertly stopped his/her fall by bracing himself/herself against the inside of the shaft without dropping too many coins. While hungry and disappointed creatures snapped the air futilely, he/she worked his/her way back up the pit.
  • 153 XP
  • 106-114 gold
NAME tried to stop his/her fall by bracing him/herself against the inside of the shaft, but failed. He/she dropped most of the coins into the water, and had fallen in range of the snapping jaws below. He/she eventually managed to clamber out of the pit, but was much the worse for wear.
  • 11 damage
  • 46 XP
  • 19 gold

Intelligence (2)Edit

Encounter Text
Success Results Failure Results

Why ancient peoples never wrote anything in a common, modern languages NAME did not understand. Didn't they know how much of a pain it would be for future adventurers to take the gold they'd left behind if they marked everything with cryptic, indecipherable symbols?

(found in Raid on Nightmare Castle, encounter #12,13,14,15,16,17)

(found in Temple of the Four Elements, encounter #7,11,13)

Well, not totally indecipherable for NAME. With the words elucidated, the order in which the hexagonal stones set into the wall should be pushed was quite clear. The ornate crystal crown revealed by pressing them was even more clear. NAME felt enriched by the whole experience.
  • 157 XP
  • 84-123 gold
In frustration, NAME punched the indecipherably labeled hexagonal stones set into the wall in random order. Spikes thrust out from the now descending ceiling and NAME barely made it out the door alive. There he/she was greeted by a small party of goblin thieves. He/She took his/her frustrations out on them.
  • 11-20 damage
  • 52 XP
  • 20-32 gold

NAME entered a square room. Each stone tile in the floor was carved with an ancient symbol, and the walls were covered in murals depicting the rise of a great king. In the center of the room, on an ornate pedestal, sat a golden idol.

(found in Raid on Nightmare Castle, encounter #13,14,15)

(found in Temple of the Four Elements, encounter #7,9,15)

After picking up a nearby rock, NAME wove a deliberate path on the stone tiles to reach the pedestal. With the utmost delicacy, NAME swapped the rock for the idol. Treasure in hand he/she tread carefully across the room again, escaping without a scratch.
  • 158 XP
  • 91-142 gold
NAME wove a deliberate path on the stone tiles to reach the pedestal. She/he grabbed the idol and raised it above his/her head in triumph. A grinding sound made him/her look down at the pedestal to see it slowly rising, no longer held down by the weight of the idol. A much louder grinding sound made NAME look up again in time to see a giant boulder rolling into the room -- and straight for him/her! NAME was able to run, jump, and dive to safety, but not without accumulating some minor injuries along the way. Too bad he/she the idol had been damaged in the commotion.
  • 12-19 damage
  • 55 XP
  • 37-47 gold

Strength (2)Edit

Encounter Text
Success Results Failure Results

It looked like moving the large carved stone idol onto the indentation in the floor would produce interesting results. Perhaps it opened the way forward or reveal hidden treasure.

  • Strength check with a difficulty of 18

(found in Raid on Nightmare Castle, encounter #14,17)

(found in Temple of the Four Elements, encounter #7,13)

Sure enough, when NAME pushed it onto the indentation, the weight activated a hidden mechanism and opened both the way forward and a hidden alcove filled with ancient jewelry.
  • 136 XP
  • 92-101 gold
NAME never found out, because the idol was far too heavy for him to push alone. It did have some easily removed gold plating, at least.
  • 45 XP
  • 20-21 gold

There was a door at the end of the hallway. Through its gold-rimmed peephole, NAME saw more treasure inside.

  • Strength check with a difficulty of 18

(found in Temple of the Four Elements, encounter #7)

NAME ripped the door off its hinges and casually tossed it down the hall. Much treasure was looted from the small room. NAME tried the doorknob, but it was locked. Unable to force the door open, NAME instead pried loose the gold peephole.
  • 46 XP
  • 27-29 gold

Wisdom (2)Edit

Encounter Text
Success Results Failure Results

NAME followed the sound of guttural chanting to a large chamber which had clearly been the site of countless blood sacrifices over the years. In the shadow of a crude statue, an orc priest rose from his prayers and beckoned to his pet dire wolf.

  • Wisdom check with a difficulty of 18

(found in Temple of the Four Elements, encounter #7)

The orc's chaos hammer laid NAME out flat, and the wolf attacked him/her. With the keen insight that comes from wisdom and experience, NAME could see by the wolf's manner that it feared rather than loved its master. NAME turned his/her WEAPON on the orc and DAMAGED him. With that, the wolf bounded away -- which was fine, really, because the orc had all the treasure. The orc's chaos hammer laid NAME out flat, and the wolf attacked him/her. NAME got to his/her feet and stabbed the wolf with his/her WEAPON. The orc attacked with her [sic] spear, but soon enough NAME had stabbed him, too. NAME acquired certain personal valuables that had heretofore been the orc's.
  • 12-14 damage
  • 46 XP
  • 21-30 gold

NAME smashed through another line of cultists, entering into some sort of ritual chamber. All sorts of evil artifacts lay about, so NAME needed to decide what to smash, and how.

  • Wisdom check with a difficulty of 19

(found in Raid on Nightmare Castle, encounter #14,15,16)

(found in Temple of the Four Elements, encounter #7,9,13,15)

NAME started smashing anything that didn't look like it held the imprisoned essence of some long-dead god, and that proved to be a good policy. There was lots of loot among all the smashed stuff, too. NAME smashed a stoppered vase that was sealed with wax, runes, and faintly glowing chains. When the efreet burst out, NAME realized that might not have been the hottest idea. NAME fled the creature's wrath.
  • 12-21 damage
  • 45 XP
  • 30-49 gold

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