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Charisma and Strength checks occur more often in graveyards.

List of EncountersEdit

Level 2Edit

Special TypesEdit

(0) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(0) MagicEdit
(1) TrapsEdit
(4) UndeadEdit

Armor Class (1)Edit

Encounter Text
Success Results Failure Results

NAME came across a foul ghoul gnawing on an unidentifiable bone -- possibly human. Seeing a source of fresher meat, the ghoul attacked!

(found in Tomb of the Lizard King, encounter #4,5)

NAME deflected the ghoul's deadly claws long enough to land a killing blow with her/his WEAPON TYPE. NAME panicked under the assault, and was badly clawed before she/he regained her/his composure and dispatched the beast.


Attack Bonus (3)Edit

Encounter Text
Success Results Failure Results

NAME spun around at the sound of the clattering of bones. Three skeletons, their eyes glowing with malevolence, were stalking toward him/her!

(found in Tomb of the Lizard King, encounter #4,5)

NAME didn't hesitate one moment. S/he charged into the skeletons and destroyed them with his/her trusty WEAPONTYPE. S/he hardly got a scratch in the process.

NAME was more than a little unnerved by the foul creatures, and the battle was pitched and bloody -- which was bad for NAME since he/she was the only combatant with blood.


NAME came across a pair of grave robbers and interrupted their thieving act!

(found in Tomb of the Lizard King, encounter #5)

NAME swiftly ATTACKED one of the grave robbers, and the other fell to the ground begging for mercy. NAME hauled them back to the local authorities for a reward.
  • 75 XP
  • ? Gold
The grave robbers panicked and fled, hurling knives and curses as they ran. NAME was wounded in the thigh and was unable to pursue them far.

An unearthly groan rose from the earth as corpses dug their way out of their graves -- zombies!

(found in Tomb of the Lizard King, encounter #4)

NAME knew to aim for the head and took care of things before the undead get out of hand. The sight was too much for NAME to handle, and he/she fled!
  • 28 XP


Charisma (4 + 1 rare)Edit

Encounter Text
Success Results Failure Results

Led by a flickering torch, NAME encountered another adventurer puzzling over how to get up to the gemstones mounted in the eyes of a statue perched atop a tall, slender column.

  • Charisma check with a difficulty of 13

(found in Tomb of the Lizard King, encounter #4,5)

"Give me a boost, and we'll split it," NAME suggested. His/Her adventuring sister nodded, knitted her fingers, and lifted NAME high enough to pry out the gems. NAME handed over his/her partner's fair share and went on her/his way.
  • 73 XP
  • 24-35 gold
NAME approached, and asked "Hey, shorty. Want some help?" The other adventurer grumbled as she lifted NAME just high enough to pry the gems loose -- then dropped him/her on his/her head. When NAME woke up, the other adventurer -- and the gems -- were gone.
  • ? damage
  • 26 XP
  • ? gold

NAME came across a suspicious-looking tiefling skulking around the graveyard.

  • Charisma check with a difficulty of 13

(found in Tomb of the Lizard King, encounter #4)

NAME briefly interrogated him and learned he had been sent by a nearby temple to investigate the area much like NAME was. NAME soon continued on, armed with new knowledge about other inhabitants of the graveyard that he/she might encounter.

NAME drew a weapon on the stranger, who struck NAME with a bolt of eldritch energy and fled into the night.

  • 8 damage
  • 22 XP

NAME came across a handful of graverobbers who were filling a small sack with the loot they'd just pilfered from a freshly dug grave.

  • Charisma check with a difficulty of 13

(found in The Vampire of Fallcrest, encounter #5) (found in The Haunted Streets of Agamentar, encounter #8)

NAME brandished his/her WEAPON and threatened the bandits, who quickly fled in fear of NAME's mighty presence -- leaving behind their spoils. Unimpressed by NAME's attempt to bully them into handing over their ill-gotten booty, the thieves pushed NAME into the plundered grave and half-buried him/her under a wheelbarrow load of dirt.
  • 37 XP

After emerging from the depths a wealthy family's crypt with a jingling bag of loot, NAME was nearly scared stiff by the soldiers waiting outside ready to arrest her/him for graverobbing.

  • Charisma check with a difficulty of 13

(found in Tomb of the Lizard King, encounter #5) (found in The Haunted Streets of Agamentar, encounter #1)

Immediately complimenting the soldiers on a job well done, NAME introduced himself/herself as a security consultant hired to test the alertness and efficacy of the local constabulary. With hearty handshakes all 'round, NAME returned the "stolen loot" -- minus his/her commission, of course. NAME's stammering attempt at an excuse was so lame, the soldiers laughed and ridiculed her/him while they confiscated most of the stolen goods and half-heartedly thumped her/him with their clubs.
  • 7-10 damage
  • 28 XP
  • 7-9 gold

(rare)
NAME ran into a pair of shifty-looking dwarves emerging from a tunnel, toting sacks of loot and dirt-covered shovels.

  • Charisma check with a difficulty of 12

(found in The Haunted Streets of Agamentar, encounter #1)

NAME convinced the thieving dwarves that she/he was part of a freelance patrol sent to look for graverobbers, but that he'd/she'd "look the other way" if they gave him/her a taste of the action. The dwarves quickly handed over a small, jingling pouch and took off into the darkness.
  • 80 XP
  • 62-64 gold
NAME tried to pose as a tax collector, but the dwarves either didn't believe him/her, or didn't care. They whomped NAME in the noggin and kneecaps with their shovels and took off while he/she recovered.
  • 10 damage
  • 28-35 XP


Constitution (1)Edit

Encounter Text
Success Results Failure Results

As NAME opened the heavy stone door of an ancient tomb, a cloud of mold spores filled the air.

(found in Tomb of the Lizard King, encounter #4,5)

Squinting and coughing with annoyance, NAME waved the musty cloud from the air and stepped into the small tomb. There, he/she found a valuable souvenir.
  • 78 XP
  • ??MAGIC ITEM??
Choking violently and gasping for breath, NAME staggered into the small tomb, quickly grabbed some valuable souvenirs, and rushed out into the fresh air.
  • 6-8 damage
  • 31 XP
  • 9-11 gold


Dexterity (1)Edit

Encounter Text
Success Results Failure Results

Exploring around an elaborately decorated mausoleum, NAME heard the grinding of stone on stone. He/she looked up just in time to see one of the carved gargoyles plummeting straight toward him.

(found in Tomb of the Lizard King, encounter #4x2)

(found in Tomb of Terror, encounter #4,5)

Diving quickly to one side, NAME mostly avoided being crushed by the grotesque statue. As he/she looked around for his/her assailant, NAME became distracted by the valuable object nestled in the rubble of the shattered sculpture. NAME barely managed to get her/his arms up in time to deflect some of the impact of the falling figurine. Battered and winded, NAME picked her/himself up, grabbed a few of the gilded pieces, and limped out of the treacherous mausoleum.
  • 6-8 damage
  • -3 Dexterity for 3 encounters
  • 30 XP
  • 14 gold


Intelligence (1)Edit

Encounter Text
Success Results Failure Results

Outside an abandoned caretaker?s [sic] cottage, NAME noticed the glint of treasure winking at him/her from beneath a ponderous stone slab, far too big to move on his/her own.

(found in Tomb of the Lizard King, encounter #5)

Rooting around for something useful, NAME located a block and tackle normally used for lowering coffins into their final resting place. He/She used the portable pulley to lift the slab enough to get at the valuables stashed below. NAME figured the only way to get the loot was with some help, so he/she flagged down a passing caravan and enlisted the aid of some burly guards, splitting the take with them.
  • 28 XP
  • ? gold


Strength (4)Edit

Encounter Text
Success Results Failure Results

NAME discovered a small tomb carved into the rock face of a barren hill, the entrance to which was secured by a rusted, but still sturdy iron gate.

  • Strength check with a difficulty of 12

(found in Tomb of the Lizard King, encounter #4)

Using his/her WEAPON, NAME broke the gate loose of its frozen hinges and plundered a few coin-filled urns he/she found tucked inside the tomb.
  • 73 XP
  • 24 gold
NAME was unable to break through the gate, but she/he did manage to puncture her/his hand with a particularly pointy bit of it. She/he eventually gave up and went looking for an easier, less tetanus-ridden challenge.
  • 6-12 damage
  • 34 XP

In the pale glow of the moonlight, NAME saw the festering form of a zombie as it slowly shambled toward him/her.

(found in Tomb of the Lizard King, encounter #5)

(found in The Haunted Streets of Agamentar, encounter #2)

Not wanting to touch the disgusting wretch directly, NAME wiggled the nearest gravestone loose and bashed the zombie with it repeatedly, until it was naught but shattered bones. Just before pressing on, your adventurer noticed something sticking out from the tangle that used to be the zombie's ribcage. Not wanting to touch the disgusting wretch directly, NAME began running perpendicular to the creature's approach. Not looking where he/she was going, he/she tripped over a gravestone and landed in the mossy ground face first. NAME did not fail to notice the gold piece lying mere inches from his/her nose, and pocketed it before finishing his/her escape.
  • 7 damage
  • 20 XP
  • 1 gold

After burning off thick layers of cobwebs and brushing away a number of moldering bones, NAME uncovered an ornate stone sarcophagus. Surely it must have been holding treasure and other secrets.

  • Strength check with a difficulty of 14

(found in Tomb of the Lizard King, encounter #5)

With a great heave, NAME shoved the heavy lid off the encasement to reveal a desiccated corpse and a few interesting baubles. She/he left the stiff and took the shiny. Despite his/her many valiant attempts, NAME was barely able to budge the lid at all. He/she mustered all his/her strength for one last desperate push, shifting the stone slab just enough to release a horrible stench -- and hundreds of tiny spiders. After squashing the entire swarm, NAME squeezed his/her spider-bitten arm into the sarcophagus and pulled out a few shiny gems.
  • 6 damage
  • 33 XP
  • 9 gold

Rounding a turn in the dungeon, NAME was confronted by a large locked door.

  • Strength check with a difficulty of 11

(found in Tomb of the Lizard King, encounter #6)

NAME took a few steps back, ran forward, and smashed into the door with enough force to break it in half. He/she was delighted to find that treasure awaited behind it. FAIL TEXT

Wisdom (3 + 1 rare)Edit

Encounter Text
Success Results Failure Results

Wandering past a long-undisturbed graveyard, overgrown with weeds and choked with sticks, leaves, and other wind-blown debris, NAME noticed a shovel caked with fresh dirt.

  • Wisdom check with a difficulty of 12

(found in Tomb of the Lizard King, encounter #4)

Suspicious of the recently used digging tool, NAME examined the nearby grave sites. He/She soon discovered a hastily camouflaged hole in the ground that held a stash of assorted valuables. NAME wandered around the area, looking for recent activity, but didn't notice anything until the smugglers showed up. After a hard-fought battle, NAME killed the smugglers and took the goods they'd stashed in a well-camouflaged hole.
  • 6-12 damage
  • 34 XP
  • 12-17 gold

NAME was carefully making his/her way through the graveyard when he/she came upon a pedestal with a large sapphire resting on top of it. A strange glowing moss covered much of the ground around the pedestal.

  • Wisdom check with a difficulty of 12

(found in Tomb of the Lizard King, encounter #4,5) (found in The Haunted Streets of Agamentar, encounter #3)

Recognizing it as a magical moss with deadly spores, NAME used his/her ten foot pole to vault over it to the sapphire.
  • 68 XP
  • 16-22 gold

NAME moved in to investigate, and started choking on the moss's poisonous spores. S/He grabbed the sapphire and ran out of the toxic cloud, but almost too late. His/her lungs were burning, and his/her mind was clouded by the poison. S/He continued on his/her quest, hoping the ill effects would pass with time.

  • 5-6 damage
  • -5 Wisdom for 3 encounters
  • 22 XP
  • 6-8 gold

Exploring an ancient dragonborn catacomb, NAME was surprised by the lack of loot. Usually it would be interred with the skeletal remains lining every nook and cranny of the place.

  • Wisdom check with a difficulty of 13

(found in Tomb of the Lizard King, encounter #4)

NAME noticed a tiefling skull nestled amongst dozens of dragonborn skulls tucked in a niche along one corridor. Shifting the out-of-place cranium, he/she discovered a hidden recess that held the catacomb's treasures. Not wanting to leave empty handed, NAME loaded her/his pack with a half dozen of the most-intact skulls, figuring she/he could sell them to a college, a collector, or someone with morbid taste in home decor.
  • 28 XP
  • 11-14 gold

(rare)
The translucent figure of a child wandered the graveyard in silence. It fixed its unearthly gaze upon NAME and slowly floated toward him/her.

(found in Tomb of the Lizard King, encounter #5)

SUCCESS TEXT NAME waved his/her WEAPON TYPE frantically at the ghost, but it had no effect. The ghost, clearly angered, touched NAME once, chilling him/her to the bone, and then disappeared.
  • 6 damage
  • 30 XP
  • 20 gold

Level 3Edit

Special TypesEdit

(0) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(0) MagicEdit
(3) TrapsEdit
(8 + 1 rare) UndeadEdit

Armor Class (2)Edit

Encounter Text
Success Results Failure Results

NAME came across a foul ghoul gnawing on an unidentifiable bone -- possibly human. Seeing a source of fresher meat, the ghoul attacked!

(found in The Haunted Streets of Agamentar, encounter #1,3)

(found in Tomb of Terror, encounter #4)

NAME deflected the ghoul's deadly claws long enough to land a killing blow with his/her WEAPON TYPE. NAME panicked under the assault, and was badly clawed before he/she regained his/her composure and dispatched the beast.

NAME was startled by an unearthly howl -- three skeletal hounds were baying atop a nearby hill.

(found in The Haunted Streets of Agamentar, encounter #1,2,5)

(found in Tomb of Terror, encounter #4)

Necromancy is bad enough in general, but it takes a special kind of evil to reanimate dogs! NAME corrected the injustice -- with a vengeance. He/she was rewarded for his/her righteousness when he/she found the loot the dogs had buried. NAME always had a bit of a fear of dogs, and undead dogs are worse than the regular kind. NAME fled the scene, but not before enduring a few bites to his rear.
  • 6 damage
  • 27 XP

Attack Bonus (3)Edit

Encounter Text

NAME came across a pair of grave robbers and interrupted their thieving act!

(found in The Haunted Streets of Agamentar, encounter #1,3,4)

NAME swiftly ATTACKED one of the grave robbers, and the other fell to the ground begging for mercy. NAME hauled them back to the local authorities for a reward.
  • 75 XP
  • 15-23 Gold
The grave robbers panicked and fled, hurling knives and curses as they ran. NAME was wounded in the thigh and was unable to pursue them far.

An unearthly groan rose from the earth as corpses dug their way out of their graves -- zombies!

(found in The Haunted Streets of Agamentar, encounter #3,5)

NAME knew to aim for the head and took care of things before the undead get out of hand. The sight was too much for NAME to handle, and he/she fled!
  • 28 XP

NAME spun around at the sound of the clattering of bones. Three skeletons, their eyes glowing with malevolence, were stalking toward him/her!

(found in The Haunted Streets of Agamentar, encounter #2,4,6)

(found in Tomb of Terror, encounter #4)

NAME didn't hesitate one moment. He/She charged into the skeletons and destroyed them with his/her trusty WEAPON TYPE. He/She hardly got a scratch in the process. NAME was more than a little unnerved by the foul creatures, and the battle was pitched and bloody -- which was bad for NAME since s/he was the only combatant with blood.

Charisma (8 + 1 rare)Edit

Encounter Text
Success Results Failure Results

Led by a flickering torch, NAME encountered another adventurer puzzling over how to get up to the gemstones mounted in the eyes of a statue perched atop a tall, slender column.

  • Charisma check with a difficulty of 13

(found in The Haunted Streets of Agamentar, encounter #1,2,3,9)

(found in Tomb of Terror, encounter #4,5)

"Give me a boost, and we'll split it," NAME suggested. His/Her adventuring brother/sister nodded, knitted his/her fingers, and lifted NAME high enough to pry out the gems. NAME handed over his/her partner's fair share and went on his/her way.
  • 73 XP
  • 22-37 gold
NAME approached, and asked "Hey, shorty. Want some help?" The other adventurer grumbled as she lifted NAME just high enough to pry the gems loose -- then dropped him/her on his/her head. When NAME woke up, the other adventurer -- and the gems -- were gone.
  • 6-12 damage
  • 26 XP
  • 7-10 gold

NAME noticed a trio of dubious men huddled next to an open mass grave, picking through and arguing over the division of a small collection of shiny trinkets.

  • Charisma check with a difficulty of 13

(found in The Haunted Streets of Agamentar, encounter #5,6,7,9)

NAME strode up to the filthy vultures, WEAPON in hand, and explained that they could cut him in on a share of the take or join the people in the hole, forfeiting it all. The graverobbers nervously agreed and NAME got out of there before they realized they had numbers on their side. NAME stomped up to the graverobbers and tried to look menacing as he/she demanded they hand over the loot -- or else. The dirty men took one look at him/her and decided "or else," shoving NAME into the deep foul-smelling pit.
  • 7 damage
  • 28 XP

NAME came across a suspicious-looking tiefling skulking around the graveyard.

  • Charisma check with a difficulty of 13

(found in The Haunted Streets of Agamentar, encounter #3,5)

NAME briefly interrogated him and learned he had been sent by a nearby temple to investigate the area much like NAME was. NAME soon continued on, armed with new knowledge about other inhabitants of the graveyard that he/she might encounter.
  • +5 Charisma for 6 encounters
  • 91 XP
FAIL TEXT

NAME came across a handful of graverobbers who were filling a small sack with the loot they'd just pilfered from a freshly dug grave.

  • Charisma check with a difficulty of 13

(found in The Haunted Streets of Agamentar, encounter #1,2,4,5,8,9)

(found in Tomb of Terror, encounter #4,5)

NAME brandished his/her WEAPON and threatened the bandits, who quickly fled in fear of NAME's mighty presence -- leaving behind their spoils. Unimpressed by NAME's attempt to bully them into handing over their ill-gotten booty, the thieves pushed NAME into the plundered grave and half-buried him/her under a wheelbarrow load of dirt.
  • 37 XP

After emerging from the depths a wealthy family's crypt with a jingling bag of loot, NAME was nearly scared stiff by the soldiers waiting outside ready to arrest him/her for graverobbing.

  • Charisma check with a difficulty of 13

(found in The Haunted Streets of Agamentar, encounter #1,2,5,7,9)

(found in Tomb of Terror, encounter #4,5)

Immediately complimenting the soldiers on a job well done, NAME' introduced himself/herself as a security consultant hired to test the alertness and efficacy of the local constabulary. With hearty handshakes all 'round, NAME' returned the "stolen loot" -- minus his/her commission, of course. NAME's stammering attempt at an excuse was so lame, the soldiers laughed and ridiculed him/her while they confiscated most of the stolen goods and half-heartedly thumped him/her with their clubs.
  • 8-12 damage
  • 28 XP
  • 6-10 gold

While passing through the graveyard, NAME was surprised by a pair of thugs who'd been hiding behind a couple large monuments. The robbers aimed crossbows at NAME and told him/her to hand over his/her gold.

  • Charisma check with a difficulty of 14

(found in The Haunted Streets of Agamentar, encounter #5,6,8)

(found in The Vampire of Fallcrest, encounter #5)

(found in Tomb of Terror, encounter #4)

NAME nodded in agreement, reaching for his/her money pouch. Then, with jaw dropped, he/she stared wide-eyed past the thieves and shouted in his/her most terrified-sounding voice, "The Ghost!" When the robbers nervously turned to look, NAME took them both down WEAPON TYPE in hand.
  • 90 XP
  • 39-48 gold
NAME tried to look innocent and told the robbers he/she didn't have any coins. The bluff might have worked if he/she hadn't bumped his/her money pouch while gesturing to further suggest his/her poverty. The crossbow bolts slammed into NAME's chest. He/she survived and took down both robbers as they struggled to reload.
  • 8-10 damage
  • 28 XP
  • 17-21 gold

NAME noticed a weeping noblewoman sitting on a bench across from a small tomb that featured a relief carving of a handsome/beautiful paladin in repose. S/he approached the sobbing woman and quietly caught her attention.

  • Charisma check with a difficulty of 14

(found in The Haunted Streets of Agamentar, encounter #4,7,8,9)

Remarking on the noble bearing of the good sir/lady knight, NAME remarked that the fallen paladin must have bravely met his/her end, valiantly serving the cause of his/her order. The noblewoman looked up at NAME, smiled, and got up to leave. As she did, she pressed a small pouch into NAME's hand, whispering that her son/daughter would've wanted her to give this to him/her. "So, how'd he die?" NAME bluntly asked the noblewoman, who looked up, blinking away her tears in bewilderment. She looked back at the monument and broke down again, sobbing loudly enough to draw the attention of her bodyguard who encouraged NAME to move along . . . with his fists.
  • 11-13 damage
  • 30 XP

Drawn by clanging and thumping coming from the graveyard, NAME approached cautiously and spotted a half-dozen young elves defacing several buildings and monuments.

  • Charisma check with a difficulty of 14

(found in The Haunted Streets of Agamentar, encounter #6,8,9)

NAME strode up and sternly advised the hooligans to stop what they were doing and go home. They seemed ready to test NAME resolve, until he/she rested his/her hand comfortably on his/her WEAPON. As the miscreants tromped back into the forest, the graveyard's caretaker emerged from hiding and thanked NAME, insisting he/she take a small pouch of valuables. NAME shouted at the vandals, drawing their attention away from the monuments and toward him/herself. NAME's attempt to bully the hooligans only made them more aggressive. Amid a hail of rocks, NAME left the graveyard before things got ugly.
  • 7 damage
  • 31 XP

(rare)
NAME ran into a pair of shifty-looking dwarves emerging from a tunnel, toting sacks of loot and dirt-covered shovels.

  • Charisma check with a difficulty of 12

(found in The Haunted Streets of Agamentar, encounter #1,3,8)

NAME convinced the thieving dwarves that he/she was part of a freelance patrol sent to look for graverobbers, but that he'd/she'd "look the other way" if they gave him/her a taste of the action. The dwarves quickly handed over a small, jingling pouch and took off into the darkness.
  • 80 XP
  • 67-68 gold
NAME tried to pose as a tax collector, but the dwarves either didn't believe him/her, or didn't care. They whomped NAME in the noggin and kneecaps with their shovels and took off while he/she recovered.
  • 7-8 damage
  • 35 XP

Constitution (3)Edit

Encounter Text
Success Results Failure Results

As NAME explored a gloomy catacomb, he/she noticed a number of shiny objects reflecting his/her torchlight from behind a dried-up corpse. When he/she moved the body to get a better look, NAME discovered the gleaming orbs were the glossy eyes of a disturbingly large spider, which then bit NAME's hand.

(found in The Haunted Streets of Agamentar, encounter #4,6,8,9)

NAME yelped and snatched back his/her hand. Before he/she could use his/her WEAPON for a little payback, the spider scuttled away. While the bite on NAME's hand was a little red, it wasn't bad enough to keep him/her from collecting a few loose coins from the spider's nest.
  • 2 damage
  • 90 XP
  • 53-60 gold
Almost immediately, NAME's hand went numb and his/her vision became blurry. Brandishing his/her WEAPON to ward off further attacks, NAME stumbled backward out of the catacombs and into the fresh air.
  • 6-9 damage
  • -5 Strength for 3 encounters
  • 30 XP

As NAME opened the heavy stone door of an ancient tomb, a cloud of mold spores filled the air.

(found in The Haunted Streets of Agamentar, encounter #1,2,3,5,6,8)

(found in Tomb of Terror, encounter #4,5)

Squinting and coughing with annoyance, NAME waved the musty cloud from the air and stepped into the small tomb. There, he/she found a valuable souvenir. Choking violently and gasping for breath, NAME staggered into the small tomb, quickly grabbed some valuable souvenirs, and rushed out into the fresh air.
  • 7-12(max) damage
  • 31 XP
  • 9-15(max) gold

Inside a dank crypt, NAME came across a curious-looking sarcophagus chiseled into the stone wall. He/She tugged on the door-like lid, triggering a cloud of gas that spewed forth from the vents hidden in the carvings of the sarcophagus.

(found in The Haunted Streets of Agamentar, encounter #4,6,7)

NAME squeezed his/her eyes shut, covered his/her mouth, and stumbled out of the noxious cloud. He/She held his/her breath until he/she reached the mist-filled-but-clean air of the surface.
  • 6 damage
  • 90 XP
NAME gasped in surprise and tried to find her way out of the poison mist before running out of breath and being overcome by the fumes. Failing that, NAME collapsed to the floor, giving herself a good bonk on the head in the process. When she woke up, she woozily staggered out of the crypt.

Dexterity (2)Edit

Encounter Text
Success Results Failure Results

Exploring around an elaborately decorated mausoleum, NAME heard the grinding of stone on stone. He/she looked up just in time to see one of the carved gargoyles plummeting straight toward him/her.

(found in The Haunted Streets of Agamentar, encounter #2,3,5,7,9)

(found in Tomb of Terror, encounter #4x2,5x2)

Diving quickly to one side, NAME mostly avoided being crushed by the grotesque statue. As he/she looked around for his/her assailant, NAME became distracted by the valuable object nestled in the rubble of the shattered sculpture. NAME barely managed to get his/her arms up in time to deflect some of the impact of the falling figurine. Battered and winded, NAME picked him/herself up, grabbed a few of the gilded pieces, and limped out of the treacherous mausoleum.
  • 9-12 damage
  • -3 Dexterity for 3 encounters
  • 30 XP
  • 11-17 gold

NAME came across a curious-looking shrine and poked around for hidden compartments and secret treasure. He/She found a promising-looking carving and gave it a push.

(found in The Haunted Streets of Agamentar, encounter #4,5,6,9)

With a click, a panel gave way beneath NAME's feet, opening to a narrow pit. He/She caught the edge of the trap door, pulled him/herself up to safety, and decided to go look elsewhere.
  • 90 XP
NAME was so sure there'd be loot, she/he didn't have time to react when a trap door opened under her/his feet. The fall wasn't long, but the stop at the bottom was abrupt enough. Glad there weren't spikes, NAME climbed up the narrow pit and moved on.
  • 5-8 damage
  • 30 XP

Intelligence (2)Edit

Encounter Text
Success Results Failure Results

Outside an abandoned caretaker's cottage, NAME noticed the glint of treasure winking at him/her from beneath a ponderous stone slab, far too big to move on his/her own.

(found in The Haunted Streets of Agamentar, encounter #1,2,3,4,5,8,9)

(found in Tomb of Terror, encounter #4)

Rooting around for something useful, NAME located a block and tackle normally used for lowering coffins into their final resting place. S/he used the portable pulley to lift the slab enough to get at the valuables stashed below. NAME figured the only way to get the loot was with some help, so he/she flagged down a passing caravan and enlisted the aid of some burly guards, splitting the take with them.
  • 28 XP
  • 10-15 gold

NAME came across an interesting monument with a statue of a tiefling wielding a bow and golden arrow that seemed like someone or something she should remember.

(found in The Haunted Streets of Agamentar, encounter #4,5,7)

Recalling a little tidbit about how a tiefling ranger roamed the area leaving caches of supplies wherever she went, NAME noticed the statue was taking aim at a large tree at the edge of the graveyard. Poking around the tree, NAME found a moldy leather pouch.' Figuring that whatever it was he/she was trying to remember might have been treasure-related, NAME started digging around the base of the monument. After a few hours of discovering nothing but small rocks and earthworms, he/she pried the gold arrow lose, and continued on his way.
  • 35 XP
  • 14-22 gold


Strength (8 + 1 rare)Edit

Encounter Text
Success Results Failure Results

As he/she passed near a forlorn cemetery, an exhausted old man waved NAME over to ask for help covering several newly planted coffins. As NAME grabbed a shovel, the gravedigger explained that they had to get the bodies buried before nightfall -- or the "creatures" would come for them.

(found in The Haunted Streets of Agamentar, encounter #1,3,6,7,9)

(found in Tomb of Terror, encounter #4,5)

As NAME tamped down the last shovelful of soil, the sun was just dropping behind the horizon. Much relieved, the old gravedigger paid NAME for his/her help, and hurried him/her on his/her way.
  • 88 XP
  • 29-45 gold
NAME worked as hard as he/she could but, by nightfall, there remained a few uncovered graves. When darkness fell, NAME could hear the hungry snarls of unnatural creatures. The old gravedigger dropped his shovel and ran. NAME fought off the ghouls, successfully defending the coffins and the bodies they held.

NAME discovered a small tomb carved into the rock face of a barren hill, the entrance to which was secured by a rusted, but still sturdy iron gate.

  • Strength check with a difficulty of 12

(found in The Haunted Streets of Agamentar, encounter #1,2,3,5,6,8,9)

(found in Tomb of Terror, encounter #5)

Using his/her WEAPON, NAME broke the gate loose of its frozen hinges and plundered a few coin-filled urns s/he found tucked inside the tomb.
  • 73 XP
  • 23-34 gold
NAME was unable to break through the gate, but he/she did manage to puncture his/her hand with a particularly pointy bit of it. He/She eventually gave up and went looking for an easier, less tetanus-ridden challenge.
  • 6-11 damage
  • 34 XP

NAME came across a dais bedecked with immense flagstones so perfectly fitted that they offered no way to lift or pry them up to gain access to the burial chamber below.

  • Strength check with a difficulty of 13

(found in The Haunted Streets of Agamentar, encounter #1,3,4,6,7,8,9)

(found in Tomb of Terror, encounter #5x2)

NAME uprooted a small statue and used it like a pile driver to smash his/her way through the flagstones and into the musty room below. There, he/she found some glittering rewards for her efforts. NAME dragged a small masonry stone up onto the dais and tried to bash his/her way through the flagstones. Tired out after just a few attempts, the only thing NAME managed to smash was his/her fingers.
  • 2-5 damage
  • 34 XP

In the pale glow of the moonlight, NAME saw the festering form of a zombie as it slowly shambled toward him/her.

(found in The Haunted Streets of Agamentar, encounter #1,2,3,6)

(found in Tomb of Terror, encounter #4)

Not wanting to touch the disgusting wretch directly, NAME wiggled the nearest gravestone loose and bashed the zombie with it repeatedly, until it was naught but shattered bones. Just before pressing on, your adventurer noticed something sticking out from the tangle that used to be the zombie's ribcage. Not wanting to touch the disgusting wretch directly, NAME began running perpendicular to the creature's approach. Not looking where he/she was going, he/she tripped over a gravestone and landed in the mossy ground face first. NAME did not fail to notice the gold piece lying mere inches from his/her nose, and pocketed it before finishing his/her escape.
  • 5-11 damage
  • 20 XP
  • 1 gold

After burning off thick layers of cobwebs and brushing away a number of moldering bones, NAME uncovered an ornate stone sarcophagus. Surely it must have been holding treasure and other secrets.

  • Strength check with a difficulty of 14

(found in The Haunted Streets of Agamentar, encounter #2,3,6,8)

(found in Tomb of Terror, encounter #5)

With a great heave, NAME shoved the heavy lid off the encasement to reveal a desiccated corpse and a few interesting baubles. He/she left the stiff and took the shiny. Despite his/her many valiant attempts, NAME was barely able to budge the lid at all. He/She mustered all his/her strength for one last desperate push, shifting the stone slab just enough to release a horrible stench -- and hundreds of tiny spiders. After squashing the entire swarm, NAME squeezed his/her spider-bitten arm into the sarcophagus and pulled out a few shiny gems.
  • 6-12 Damage
  • 33 XP
  • 9-14 gold

Already a little spooked by his/her surroundings, NAME nearly jumped out of his/her skin when a feral-looking hound padded in front of him/her and howled. When s/he noticed the pack of wild-eyed mongrels charging toward him/her, NAME knew it was time to leave.

  • Strength check with a difficulty of 14

(found in The Haunted Streets of Agamentar, encounter #5,9)

Running blindly through the graveyard, NAME barely saw the wide trench of a mass grave yawning before him/her in time. Without breaking stride, s/he leaped over the obstacle, leaving the pack of dogs behind to sniff at the contents of the pit.
  • 90 XP
Dodging around headstones, NAME headed straight for an open mass grave, making a stunning leap halfway across, and a spectacular plummet into it. The stench was terrible, but the corpse-laden pit distracted the wild dogs long enough for NAME to hobble away, only a little worse for wear.
  • 8-11 damage
  • 30 XP

NAME was inside an old crematory sifting through knee-deep ash and bone when some of the skeletons arose and clawed him/her.

(found in The Haunted Streets of Agamentar, encounter #7,8,9)

NAME shoved the skeletons aside and tossed a few partially melted trinkets in his/her pack. He/She then searched around the bottom edge of the chimney for a handhold. Just as the skeletons caught up to him/her, NAME hauled him/herself up and began the long climb to safety. NAME was able to take refuge in the furnace's soot-filled chimney, but didn't have the muscle to climb out. So he/she waited until the skeletons settled back into their dusty hiding places before dropping down and quickly getting out of there.
  • 7-11 damage
  • 28 XP

While collecting bits of loot from inside a small tomb, NAME became distracted by the unnerving moaning and shuffling sounds of zombies outside the entrance.

(found in The Haunted Streets of Agamentar, encounter #5,7)

NAME quickly slammed the tomb's sturdy door and braced himself/herself against it, summoning all his/her might to hold it shut. When the relentless pounding of the undead finally stopped, NAME grabbed his/her treasure, flung open the door, and sprinted out into the sunrise. With great effort, NAME pushed the tomb's door back into place and leaned against it until his/her strength gave out. As the undead battered down the door, NAME crawled through the opening and scrambled out of the graveyard, suffering some nasty claw wounds along the way.
  • 8-11 damage
  • 32 XP

NAME discovered a secret panel in a stone plinth that revealed a deep chamber below. It appeared to hold a few shiny baubles worth collecting. He tied off a rope and shimmied into the dank chamber.

  • Strength check with a difficulty of 13

(found in The Haunted Streets of Agamentar, encounter #9)

After finding enough treasure to make the dangerous decent worthwhile -- but not so much he/she couldn't climb out again -- NAME hauled himself/herself up the rope.* 90 XP
  • 39 gold
  • Iron Staff
On NAME's way back up the rope snapped under the weight of the newly acquired loot. The force of the ground hitting NAME's back knocked the wind out of him/her. Once he/she regained his/her breath he/she began calling for help. After several several hours, two helpful bandits dragged NAME back to the surface -- in exchange for some his/her new-found treasure.
  • 7-13 damage
  • 40 XP
  • 25 Gold

(Rare)
NAME discovered a secret panel in a stone plinth that revealed a deep chamber below. It appeared to hold a few shiny baubles worth collecting. He tied off a rope and shimmied into the dank chamber.

  • Strength check with a difficulty of 13

(found in The Haunted Streets of Agamentar, encounter #7,9)

After finding enough treasure to make the dangerous decent worthwhile -- but not so much he/she couldn't climb out again -- NAME hauled himself/herself up the rope.* 90 XP
  • 39 gold
  • Iron Staff
On NAME 's way back up the rope snapped under the weight of the newly acquired loot. The force of the ground hitting NAME 's back knocked the wind out of him/her. Once he/she regained his/her breath he/she began calling for help. After several several hours, two helpful bandits dragged NAME back to the surface -- in exchange for some his/her new-found treasure.
  • 7-13 damage
  • 40 XP
  • 20-28 Gold

Wisdom (4)Edit

Encounter Text
Success Results Failure Results

NAME was carefully making his/her way through the graveyard when he/she came upon a pedestal with a large sapphire resting on top of it. A strange glowing moss covered much of the ground around the pedestal.

  • Wisdom check with a difficulty of 12

(found in The Haunted Streets of Agamentar, encounter #1,2,4)

(found in Tomb of Terror, encounter #4)

Recognizing it as a magical moss with deadly spores, NAME used his/her ten foot pole to vault over it to the sapphire.
  • 68 XP
  • 17-24 gold
NAME moved in to investigate, and started choking on the moss's poisonous spores. He/She grabbed the sapphire and ran out of the toxic cloud, but almost too late. His/Her lungs were burning, and his/her mind was clouded by the poison. He/She continued on his quest, hoping the ill effects would pass with time.
  • 5-10 damage
  • -5 Wisdom for 3 encounters
  • 22 XP
  • 5-8 gold

Wandering past a long-undisturbed graveyard, overgrown with weeds and choked with sticks, leaves, and other wind-blown debris, NAME noticed a shovel caked with fresh dirt.

  • Wisdom check with a difficulty of 12

(found in The Haunted Streets of Agamentar, encounter #1,2,3,8)

(found in Tomb of Terror, encounter #4,5)

Suspicious of the recently used digging tool, NAME examined the nearby grave sites. He soon discovered a hastily camouflaged hole in the ground that held a stash of assorted valuables. NAME wandered around the area, looking for recent activity, but didn't notice anything until the smugglers showed up. After a hard-fought battle, NAME killed the smugglers and took the goods they'd stashed in a well-camouflaged hole.
  • 6-11 damage
  • 34 XP
  • 13-18 gold

Exploring an ancient dragonborn catacomb, NAME was surprised by the lack of loot. Usually it would be interred with the skeletal remains lining every nook and cranny of the place.

  • Wisdom check with a difficulty of 13

(found in The Haunted Streets of Agamentar, encounter #1,3,7,8,9)

(found in Tomb of Terror, encounter #4,5)

NAME noticed a tiefling skull nestled amongst dozens of dragonborn skulls tucked in a niche along one corridor. Shifting the out-of-place cranium, he/she discovered a hidden recess that held the catacomb's treasures. Not wanting to leave empty handed, NAME loaded her/his pack with a half dozen of the most-intact skulls, figuring she/he could sell them to a college, a collector, or someone with morbid taste in home decor.
  • 28 XP
  • 9-15 gold

NAME came across a couple sets of fresh footprints heading down into a recently disturbed crypt. Getting a good grip on his/her WEAPON TYPE, NAME cautiously entered the crypt, following the tracks.

  • Wisdom check with a difficulty of 15

(found in The Haunted Streets of Agamentar, encounter #4,7)

The footprints were harder to follow around the crypt's twists and turns, but NAME stayed on the trail. When the tracks ended in a room featuring a pair of orcs that seemed to have been mostly eaten by a pack of ghouls, NAME decided he'd/she'd followed them far enough. Grabbing a few small pouches of coins from the orcs' corpses, NAME got out of there before the ghouls smelled him/her. The crypt was dark, and the footprints left in dust on the floor seemed to have been disturbed recently. When NAME lost the trail at an intersection, he thought about trying to pick it up again, but reconsidered when the stench of ghoul wafted by.
  • 31 XP

(rare)
The translucent figure of a child wandered the graveyard in silence. It fixed its unearthly gaze upon NAME and slowly floated toward him/her.

(found in Tomb of Terror, encounter #4)

NAME followed the ghostly figure to a crypt which had obviously been disturbed. NAME took the time to return the scattered bones to their tomb, and the ghost disappeared. As it did so, it indicated a small box of valuables that it wanted NAME to have . . . probably wanted NAME to have, anyway. NAME waved his WEAPONTYPE frantically at the ghost, but it had no effect. The ghost, clearly angered, touched NAME once, chilling him to the bone, and then disappeared.
  • 6 damage
  • 30 XP
  • 20 Gold

Level 4Edit

Special TypesEdit

(0) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(0) MagicEdit
(4) TrapsEdit
(5) UndeadEdit

Armor Class (1)Edit

Encounter Text
Success Results Failure Results

NAME was startled by an unearthly howl -- three skeletal hounds were baying atop a nearby hill.

(found in The Vampire of Fallcrest, encounter #5)

Necromancy is bad enough in general, but it takes a special kind of evil to reanimate dogs! NAME corrected the injustice -- with a vengeance. She/he was rewarded for her/his righteousness when she/he found the loot the dogs had buried. FAIL TEXT


Attack Bonus (2)Edit

Encounter Text
Success Results Failure Results

An unearthly groan rose from the earth as corpses dug their way out of their graves -- zombies!

(found in The Vampire of Fallcrest, encounter #5)

NAME knew to aim for the head and took care of things before the undead get out of hand. FAIL TEXT

Through a heavy mist, NAME spied a cloaked figure skulking around the graveyard and readied his/her WEAPON. As he/she closed on the suspicious humanoid, it whipped around, revealing itself as a wererat.

(found in The Vampire of Fallcrest, encounter #8)

The wererat snarled through yellowed teeth and stabbed at NAME with its notched short sword. NAME avoided the vicious attack and ATTACKED the vile creature, staggering it. Pressing the attack, NAME made quick work of the lycanthrope.
  • 104 XP
  • 48 gold
Backing away from NAME, the wererat dodged around headstones and inflicted several small cuts and gashes on NAME, who failed to connect with his/her WEAPON TYPE. When the lycanthrope reached the edge of the graveyard, it suddenly changed into a large rat and darted off through the underbrush.
  • ? damage
  • 33 XP


Charisma (8 + 1 rare)Edit

Encounter Text
Success Results Failure Results

After emerging from the depths a wealthy family's crypt with a jingling bag of loot, NAME was nearly scared stiff by the soldiers waiting outside ready to arrest her/him for graverobbing.

  • Charisma check with a difficulty of 13

(found in Mystery of the Moaning Mine, encounter #5)

(found in The Vampire of Fallcrest, encounter #5,6,8)

Immediately complimenting the soldiers on a job well done, NAME introduced himself as a security consultant hired to test the alertness and efficacy of the local constabulary. With hearty handshakes all 'round, NAME returned the "stolen loot" -- minus his commission, of course. NAME's stammering attempt at an excuse was so lame, the soldiers laughed and ridiculed her/him while they confiscated most of the stolen goods and half-heartedly thumped her/him with their clubs.
  • 6-11 damage
  • 28 XP
  • 6-9 gold

NAME came across a suspicious-looking tiefling skulking around the graveyard.

(found in The Vampire of Fallcrest, encounter #5)

NAME briefly interrogated him and learned he had been sent by a nearby temple to investigate the area much like NAME was. NAME soon continued on, armed with new knowledge about other inhabitants of the graveyard that she might encounter. FAIL TEXT

NAME noticed a trio of dubious men huddled next to an open mass grave, picking through and arguing over the division of a small collection of shiny trinkets.

  • Charisma check with a difficulty of 13

(found in Mystery of the Moaning Mine, encounter #4,5)

(found in The Vampire of Fallcrest, encounter #5,6,7)

NAME strode up to the filthy vultures, WEAPON in hand, and explained that they could cut him/her in on a share of the take or join the people in the hole, forfeiting it all. The graverobbers nervously agreed and NAME got out of there before they realized they had numbers on their side. NAME stomped up to the graverobbers and tried to look menacing as he demanded they hand over the loot -- or else. The dirty men took one look at her/him and decided "or else," shoving NAME into the deep foul-smelling pit.
  • 9-13 damage
  • 28 XP

NAME came across a handful of graverobbers who were filling a small sack with the loot they'd just pilfered from a freshly dug grave.

  • Charisma check with a difficulty of 13

(found in Mystery of the Moaning Mine, encounter #4,5)

(found in The Vampire of Fallcrest, encounter #8)

NAME brandished his/her WEAPON and threatened the bandits, who quickly fled in fear of NAME's mighty presence -- leaving behind their spoils. Unimpressed by NAME's attempt to bully them into handing over their ill-gotten booty, the thieves pushed NAME into the plundered grave and half-buried him/her under a wheelbarrow load of dirt.
  • 37 XP

NAME noticed a weeping nobleman/noblewoman sitting on a bench across from a small tomb that featured a relief carving of a handsome/beautiful paladin in repose. He/She approached the sobbing man/woman and quietly caught his/her attention.

  • Charisma check with a difficulty of 14

(found in Mystery of the Moaning Mine, encounter #4,5)

(found in The Vampire of Fallcrest, encounter #5,7,8)

Remarking on the noble bearing of the good lady knight, NAME remarked that the fallen paladin must have bravely met her/his end, valiantly serving the cause of her/his order. The noblewoman looked up at NAME, smiled, and got up to leave. As she did, she pressed a small pouch into NAME's hand, whispering that her daughter/son would've wanted her to give this to her/him. "So, how?d [sic] he/she die?" NAME bluntly asked the noblewoman, who looked up, blinking away her tears in bewilderment. She looked back at the monument and broke down again, sobbing loudly enough to draw the attention of her bodyguard who encouraged NAME to move along . . . with his fists.
  • 8-10 damage
  • 30 XP

While passing through the graveyard, NAME was surprised by a pair of thugs who'd been hiding behind a couple large monuments. The robbers aimed crossbows at NAME and told him/her to hand over his/her gold.

  • Charisma check with a difficulty of 14

(found in Mystery of the Moaning Mine, encounter #4,5)

(found in The Vampire of Fallcrest, encounter #7,8)

NAME nodded in agreement, reaching for his/her money pouch. Then, with jaw dropped, he/she stared wide-eyed past the thieves and shouted in his/her most terrified-sounding voice, "The Ghost!" When the robbers nervously turned to look, NAME took them both down WEAPONTYPE in hand.
  • 90 XP
  • 34-47 gold
NAME tried to look innocent and told the robbers he/she didn't have any coins. The bluff might have worked if he/she hadn't bumped his/her money pouch while gesturing to further suggest his/her poverty. The crossbow bolts slammed into NAME's chest. He/She survived and took down both robbers as they struggled to reload.
  • 10-11 damage
  • 28 XP
  • 16-22 gold

Drawn by clanging and thumping coming from the graveyard, NAME approached cautiously and spotted a half-dozen young elves defacing several buildings and monuments.

  • Charisma check with a difficulty of 14

(found in Mystery of the Moaning Mine, encounter #5)

(found in The Vampire of Fallcrest, encounter #5,6,8)

NAME strode up and sternly advised the hooligans to stop what they were doing and go home. They seemed ready to test NAME's resolve, until he/she rested his hand comfortably on his/her WEAPON TYPE. As the miscreants tromped back into the forest, the graveyard's caretaker emerged from hiding and thanked NAME, insisting he/she take a small pouch of valuables. NAME shouted at the vandals, drawing their attention away from the monuments and toward him/herself. NAME's attempt to bully the hooligans only made them more aggressive. Amid a hail of rocks, NAME left the graveyard before things got ugly.
  • 12 damage
  • 31 XP

Fervent cries of "Die, vampire spawn!" drew NAME over to a mass grave, where he/she discovered a wild-eyed man plunging a sharpened shovel handle into the lifeless, lime-covered bodies. NAME approached with caution.

  • Charisma check with a difficulty of 15

(found in Mystery of the Moaning Mine, encounter #4)

(found in The Vampire of Fallcrest, encounter #8)

Waving his/her WEAPON around and in a suitably arcane fashion and intoning assorted anti-vampire phrases, NAME convinced the unstable gravedigger that the undead threat had been put to rest. Satisfied, the much-calmed man set about filling in the grave, leaving NAME to continue on his/her way.
  • 95 XP
  • 43-66 gold
NAME hopped down and attempted to calm the clearly unstable gravedigger, who immediately jabbed her/him in the chest, shouting "Take that, bloodsucker!" Not wanting to slay an innocent, but also disliking being struck with a gardening tool, NAME clambered out of the grave and bolted.
  • 12 damage
  • 33 XP

(rare)
NAME ran into a pair of shifty-looking dwarves emerging from a tunnel, toting sacks of loot and dirt-covered shovels.

  • Charisma check with a difficulty of 12

(found in Mystery of the Moaning Mine, encounter #4,5)

NAME convinced the thieving dwarves that he/she was part of a freelance patrol sent to look for graverobbers, but that he'd/she'd "look the other way" if they gave him/her a taste of the action. The dwarves quickly handed over a small, jingling pouch and took off into the darkness.
  • 80 XP
  • 46-64 gold
NAMEtried to pose as a tax collector, but the dwarves either didnt believe him(sic), or didnt care. They whomped NAME in the noggin and kneecaps with their shovels and took off while he/she recovered.
  • 11 damage
  • 35 XP

Constitution (3)Edit

Encounter Text
Success Results Failure Results

As NAME explored a gloomy catacomb, he/she noticed a number of shiny objects reflecting his/her torchlight from behind a dried-up corpse. When he/she moved the body to get a better look, NAME discovered the gleaming orbs were the glossy eyes of a disturbingly large spider, which then bit NAME's hand.

(found in Mystery of the Moaning Mine, encounter #5)

(found in The Vampire of Fallcrest, encounter #5,7,8)

NAME yelped and snatched back his/her hand. Before he/she could use his/her WEAPON for a little payback, the spider scuttled away. While the bite on NAME's hand was a little red, it wasn't bad enough to keep him/her from collecting a few loose coins from the spider's nest.
  • 4-6 damage
  • 90 XP
  • 43-61 gold
Almost immediately, NAME's hand went numb and his/her vision became blurry. Brandishing his/her WEAPON to ward off further attacks, NAME stumbled backward out of the catacombs and into the fresh air.
  • 6-9 damage
  • -5 Strength for 3 encounters
  • 30 XP

As NAME opened the heavy stone door of an ancient tomb, a cloud of mold spores filled the air.

&nbsp (found in Mystery of the Moaning Mine, encounter #4,5)

(found in The Vampire of Fallcrest, encounter #8)

Squinting and coughing with annoyance, NAME waved the musty cloud from the air and stepped into the small tomb. There, he/she found a valuable souvenir. Choking violently and gasping for breath, NAME staggered into the small tomb, quickly grabbed some valuable souvenirs, and rushed out into the fresh air.
  • 7-11 damage
  • 31 XP
  • 10-13 gold

Inside a dank crypt, NAME came across a curious-looking sarcophagus chiseled into the stone wall. He/She tugged on the door-like lid, triggering a cloud of gas that spewed forth from the vents hidden in the carvings of the sarcophagus.

(found in Mystery of the Moaning Mine, encounter #5)

(found in The Vampire of Fallcrest, encounter #5,7,8)

NAME squeezed his/her eyes shut, covered his/her mouth, and stumbled out of the noxious cloud. He/she held his/her breath until he/she reached the mist-filled-but-clean air of the surface.
  • 2-6 damage
  • 90 XP
NAME gasped in surprise and tried to find his/her way out of the poison mist before running out of breath and being overcome by the fumes. Failing that, NAME collapsed to the floor, giving himself a good bonk on the head in the process. When he/she woke up, he/she woozily staggered out of the crypt.

Dexterity (3)Edit

Encounter Text
Success Results Failure Results

Exploring around an elaborately decorated mausoleum, NAME heard the grinding of stone on stone. He/She looked up just in time to see one of the carved gargoyles plummeting straight toward him/her.

(found in Mystery of the Moaning Mine, encounter #4)

(found in The Vampire of Fallcrest, encounter #6)

Diving quickly to one side, NAME mostly avoided being crushed by the grotesque statue. As he/she looked around for his/her assailant, NAME became distracted by the valuable object nestled in the rubble of the shattered sculpture.

NAME barely managed to get his/her arms up in time to deflect some of the impact of the falling figurine. Battered and winded, NAME picked him/herself up, grabbed a few of the gilded pieces, and limped out of the treacherous mausoleum.

  • 6-12 damage
  • -3 Dexterity for 3 encounters
  • 30 XP
  • 16-18 gold

NAME came across a curious-looking shrine and poked around for hidden compartments and secret treasure. He/She found a promising-looking carving and gave it a push.

(found in Mystery of the Moaning Mine, encounter #4,5)

(found in The Vampire of Fallcrest, encounter #5,7)

With a click, a panel gave way beneath NAME's feet, opening to a narrow pit. He/She caught the edge of the trap door, pulled himself/herself up to safety, and decided to go look elsewhere.
  • 90 XP
NAME was so sure there?d [sic] be loot, he/she didn?t [sic] have time to react when a trap door opened under his/her feet. The fall wasn?t [sic] long, but the stop at the bottom was abrupt enough. Glad there weren?t [sic] spikes, NAME climbed up the narrow pit and moved on.
  • 5-7 damage
  • 30 XP

As NAME hiked over an unremarkable hillock on the border of the graveyard, he noticed a putrid odor. Pausing to get a sense of the cause of the stench, NAME realized it was coming from underfoot. That's when the ground gave way..

(found in Mystery of the Moaning Mine, encounter #5)

(found in The Vampire of Fallcrest, encounter #8)

Quickly scrambling over the rapidly collapsing ground, NAME managed to stay one step ahead of the expanding hole. When the cave-in stopped, NAME realized he'd been standing on an ancient barrow. Picking through some of the rubble, he found a few worthy keepsakes. NAME tried to catch the edge of the swiftly expanding hole, but only managed to grab a few clumps of free-falling earth. When the cave-in subsided, NAMEpicked her/himself out from under the rubble of the ancient barrow and limped onward, a little bruised and a lot more smelly.
  • 8 damage
  • -3 Charisma for 3 encounters
  • 27 XP

Intelligence (3)Edit

Encounter Text
Success Results Failure Results

Outside an abandoned caretaker?s [sic] cottage, NAME noticed the glint of treasure winking at him/her from beneath a ponderous stone slab, far too big to move on his/her own.

(found in Mystery of the Moaning Mine, encounter #4,5)

(found in The Vampire of Fallcrest, encounter #6)

(found in The Haunted Streets of Agamentar, encounter #7,8)

Rooting around for something useful, NAME located a block and tackle normally used for lowering coffins into their final resting place. He/She used the portable pulley to lift the slab enough to get at the valuables stashed below. NAME figured the only way to get the loot was with some help, so he/she flagged down a passing caravan and enlisted the aid of some burly guards, splitting the take with them.
  • 28 XP
  • 9-14 gold

Atop a many-stepped dais, NAME discovered an ancient altar, its pictogram-carved surface stained with ancient sacrifice and age. Wondering if the thick slab still held any secrets or power, he/she wracked his brain for any hint of how to find it.

(found in Mystery of the Moaning Mine, encounter #4)

(found in The Vampire of Fallcrest, encounter #6)

NAME recalled a strange cult from ages ago that required high priests to sacrifice their left thumb to their god to symbolize their reliance on the god's hand in their lives. Looking over the pictograms, NAME notice one that resembled a four-fingered hand. Pressing in the rune popped open a secret panel underneath, revealing a few valuable donations to the NAME fund. While NAME squeezed his/her brain as hard as he/she could, not a single pictogram made any sense to him/her whatsoever. Trying to salvage what he/she could, he/she made a rubbing of the strange drawings, hoping they might be translatable -- or sellable.
  • 33 XP
  • 25 gold

NAME came across an interesting monument with a statue tiefling wielding a bow and golden arrow that seemed like someone or something he should remember.

(found in The Vampire of Fallcrest, encounter #5,8)

Recalling a little tidbit about how a tiefling ranger roamed the area leaving caches of supplies wherever she went, NAME noticed the statue was taking aim at a large tree at the edge of the graveyard. Poking around the tree, NAME found a moldy leather pouch. Figuring that whatever it was he/she was trying to remember might have been treasure-related, NAME started digging around the base of the monument. After a few hours of discovering nothing but small rocks and earthworms, he/she pried the gold arrow lose, and continued on his/her way.
  • 35 XP
  • 15-18 gold

Strength (9 + 1 rare)Edit

Encounter Text
Success Results Failure Results

As he passed near a forlorn cemetery, an exhausted old man waved NAME over to ask for help covering several newly planted coffins. As NAME grabbed a shovel, the gravedigger explained that they had to get the bodies buried before nightfall -- or the "creatures" would come for them.

(found in Mystery of the Moaning Mine, encounter #5)

(found in The Vampire of Fallcrest, encounter #5,6,8)

As NAME tamped down the last shovelful of soil, the sun was just dropping behind the horizon. Much relieved, the old gravedigger paid NAME for his/her help, and hurried him/her on his/her way.
  • 88 XP
  • 33-43 gold
NAME worked as hard as he could but, by nightfall, there remained a few uncovered graves. When darkness fell, NAME could hear the hungry snarls of unnatural creatures. The old gravedigger dropped his shovel and ran. NAME fought off the ghouls, successfully defending the coffins and the bodies they held.

NAME discovered a small tomb carved into the rock face of a barren hill, the entrance to which was secured by a rusted, but still sturdy iron gate.

(found in The Vampire of Fallcrest, encounter #5)

Using her WEAPON, NAME broke the gate loose of its frozen hinges and plundered a few coin-filled urns she/he found tucked inside the tomb.
  • 73 XP
  • 25 gold
NAME was unable to break through the gate, but he/she did manage to puncture his/her hand with a particularly pointy bit of it. He/she eventually gave up and went looking for an easier, less tetanus-ridden challenge.
  • 7 damage
  • 34 XP

NAME came across a dais bedecked with immense flagstones so perfectly fitted that they offered no way to lift or pry them up to gain access to the burial chamber below.

(found in Mystery of the Moaning Mine, encounter #4,5)

(found in The Vampire of Fallcrest, encounter #6)

NAME uprooted a small statue and used it like a pile driver to smash her/his way through the flagstones and into the musty room below. There, she/he found some glittering rewards for her/his efforts. FAIL TEXT

In the pale glow of the moonlight, NAME saw the festering form of a zombie as it slowly shambled toward him/her.

(found in The Vampire of Fallcrest, encounter #5)

Not wanting to touch the disgusting wretch directly, NAME wiggled the nearest gravestone loose and bashed the zombie with it repeatedly, until it was naught but shattered bones. Just before pressing on, your adventurer noticed something sticking out from the tangle that used to be the zombie's ribcage. Not wanting to touch the disgusting wretch directly, NAME began running perpendicular to the creature's approach. Not looking where he/she was going, he/she tripped over a gravestone and landed in the mossy ground face first. NAME did not fail to notice the gold piece lying mere inches from his/her nose, and pocketed it before finishing his/her escape.
  • ? damage
  • 20 XP
  • ? gold

Searching around the perimeter of a sepulcher, NAME heard a muffled cry for help coming from inside. Shouting through the loose seal of the giant boulder covering the entrance, NAME worked to cooperate with the adventurer trapped on the other side.

(found in ADVENTURE, encounter #XX)

NAME heaved against the boulder with all his/her might. The immense stone shifted just enough for the trapped adventurer to squeeze through. Holding on just a little longer, NAME enabled the adventurer to retrieve her sack of treasure, half of which she gratefully offered NAME. Straining every muscle in her/his body, NAME pushed and pushed against the boulder with no effect (other than wrenching her/his shoulder). NAME apologized to the still-trapped adventurer, wishing him/her luck in finding another way out.
  • 10 damage
  • 27 XP

Already a little spooked by his/her surroundings, NAME nearly jumped out of his/her skin when a feral-looking hound padded in front of him/her and howled. When he/she noticed the pack of wild-eyed mongrels charging toward him/her, NAME knew it was time to leave.

(found in The Vampire of Fallcrest, encounter #6,7,8)

Running blindly through the graveyard, NAME barely saw the wide trench of a mass grave yawning before him/her in time. Without breaking stride, he/she leaped over the obstacle, leaving the pack of dogs behind to sniff at the contents of the pit.
  • 90 XP
Dodging around headstones, NAME headed straight for an open mass grave, making a stunning leap halfway across, and a spectacular plummet into it. The stench was terrible, but the corpse-laden pit distracted the wild dogs long enough for NAME to hobble away, only a little worse for wear.
  • 9 Damage
  • 30 XP

NAME was inside an old crematory sifting through knee-deep ash and bone when some of the skeletons arose and clawed him/her.

(found in Mystery of the Moaning Mine, encounter #4)

(found in The Vampire of Fallcrest, encounter #5,6,7)

NAME shoved the skeletons aside and tossed a few partially melted trinkets in his/her pack. He/She then searched around the bottom edge of the chimney for a handhold. Just as the skeletons caught up to him/her, NAME hauled him/herself up and began the long climb to safety. NAME was able to take refuge in the furnace's soot-filled chimney, but didn't have the muscle to climb out. So he/she waited until the skeletons settled back into their dusty hiding places before dropping down and quickly getting out of there.
  • 7-13 damage
  • 28 XP

While collecting bits of loot from inside a small tomb, NAME became distracted by the unnerving moaning and shuffling sounds of zombies outside the entrance.

(found in Mystery of the Moaning Mine, encounter #5)

(found in The Vampire of Fallcrest, encounter #6,7)

NAME quickly slammed the tomb's sturdy door and braced him/herself against it, summoning all his/her might to hold it shut. When the relentless pounding of the undead finally stopped, NAME grabbed his/her treasure, flung open the door, and sprinted out into the sunrise. With great effort, NAME pushed the tomb's door back into place and leaned against it until his/her strength gave out. As the undead battered down the door, NAME crawled through the opening and scrambled out of the graveyard, suffering some nasty claw wounds along the way.
  • 10 damage
  • 32 XP

After burning off thick layers of cobwebs and brushing away a number of moldering bones, NAME uncovered an ornate stone sarcophagus. Surely it must have been holding treasure and other secrets.

(found in Mystery of the Moaning Mine, encounter #4)

(found in The Vampire of Fallcrest, encounter #6,8)

With a great heave, NAME shoved the heavy lid off the encasement to reveal a desiccated corpse and a few interesting baubles. He/She left the stiff and took the shiny. Despite his/her many valiant attempts, NAME was barely able to budge the lid at all. He/she mustered all his/her strength for one last desperate push, shifting the stone slab just enough to release a horrible stench -- and hundreds of tiny spiders. After squashing the entire swarm, NAME squeezed his/her spider-bitten arm into the sarcophagus and pulled out a few shiny gems.
  • 7 damage
  • 33 XP
  • 11 gold

(Rare)
NAME discovered a secret panel in a stone plinth that revealed a deep chamber below. It appeared to hold a few shiny baubles worth collecting. He/she tied off a rope and shimmied into the dank chamber.

(found in Mystery of the Moaning Mine, encounter #5)

(found in The Vampire of Fallcrest, encounter #8)

After finding enough treasure to make the dangerous decent worthwhile -- but not so much he/she couldn't climb out again -- NAME hauled himself/herself up the rope. On NAME's way back up the rope snapped under the weight of the newly acquired loot. The force of the ground hitting NAME's back knocked the wind out of him/her. Once he/she regained his/her breath he/she began calling for help. After several several hours, two helpful bandits dragged NAME back to the surface -- in exchange for some his/her new-found treasure.
  • 11 damage
  • 40 XP
  • 20 gold

Wisdom (3)Edit

Encounter Text
Success Results Failure Results

Wandering past a long-undisturbed graveyard, overgrown with weeds and choked with sticks, leaves, and other wind-blown debris, NAME noticed a shovel caked with fresh dirt.

  • Wisdom check with a difficulty of 12

(found in Mystery of the Moaning Mine, encounter #5)

(found in The Vampire of Fallcrest, encounter #6)

Suspicious of the recently used digging tool, 'NAME examined the nearby grave sites. S/He soon discovered a hastily camouflaged hole in the ground that held a stash of assorted valuables. NAME wandered around the area, looking for recent activity, but didn't notice anything until the smugglers showed up. After a hard-fought battle, NAME killed the smugglers and took the goods they'd stashed in a well-camouflaged hole.
  • 7-11 damage
  • 34 XP
  • 13-15 gold

Exploring an ancient dragonborn catacomb, NAME was surprised by the lack of loot. Usually it would be interred with the skeletal remains lining every nook and cranny of the place.

  • Wisdom check with a difficulty of 13

(found in Mystery of the Moaning Mine, encounter #4)

NAME noticed a tiefling skull nestled amongst dozens of dragonborn skulls tucked in a niche along one corridor. Shifting the out-of-place cranium, he/she discovered a hidden recess that held the catacomb's treasures. Not wanting to leave empty handed, NAME loaded his/her pack with a half dozen of the most-intact skulls, figuring he/she could sell them to a college, a collector, or someone with morbid taste in home decor.
  • 28 XP
  • 9 gold

NAME came across a couple sets of fresh footprints heading down into a recently disturbed crypt. Getting a good grip on his/her WEAPONTYPE, NAME cautiously entered the crypt, following the tracks.

  • Wisdom check with a difficulty of 15

(found in The Vampire of Fallcrest, encounter #7)

(found in Mystery of the Moaning Mine, encounter #5)

The footprints were harder to follow around the crypt's twists and turns, but NAME stayed on the trail. When the tracks ended in a room featuring a pair of orcs that seemed to have been mostly eaten by a pack of ghouls, NAME decided he/she'd followed them far enough. Grabbing a few small pouches of coins from the orcs' corpses, NAME got out of there before the ghouls smelled him/her. The crypt was dark, and the footprints left in dust on the floor seemed to have been disturbed recently. When NAME lost the trail at an intersection, s/he thought about trying to pick it up again, but reconsidered when the stench of ghoul wafted by.
  • 31 XP

Level 5Edit

Special TypesEdit

(0) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(0) MagicEdit
(4) TrapsEdit
(2) UndeadEdit

Armor Class (0)Edit

Attack Bonus (1)Edit

Encounter Text
Success Results Failure Results

Through a heavy mist, NAME spied a cloaked figure skulking around the graveyard and readied his/her WEAPON. As he/she closed on the suspicious humanoid, it whipped around, revealing itself as a wererat.

(found in Seal the Rift, encounter #10)

(found in Sleeper in the Tomb of Dreams, encounter #1,2)

The wererat snarled through yellowed teeth and stabbed at NAME with its notched short sword. NAME avoided the vicious attack and ATTACKED the vile creature, staggering it. Pressing the attack, NAME made quick work of the lycanthrope.
  • 104 XP
  • 42-64 gold
Backing away from NAME, the wererat dodged around headstones and inflicted several small cuts and gashes on NAME, who failed to connect with his/her WEAPON TYPE. When the lycanthrope reached the edge of the graveyard, it suddenly changed into a large rat and darted off through the underbrush.
  • 7-14 damage
  • 33 XP


Charisma (6)Edit

Encounter Text
Success Results Failure Results

NAME noticed a trio of dubious men huddled next to an open mass grave, picking through and arguing over the division of a small collection of shiny trinkets.

  • Charisma check with a difficulty of 13

(found in Sleeper in the Tomb of Dreams, encounter #2,3,4)

NAME strode up to the filthy vultures, WEAPON in hand, and explained that they could cut him/her in on a share of the take or join the people in the hole, forfeiting it all. The graverobbers nervously agreed and NAME got out of there before they realized they had numbers on their side. NAME stomped up to the graverobbers and tried to look menacing as he/she demanded they hand over the loot -- or else. The dirty men took one look at him/her and decided "or else," shoving NAME into the deep foul-smelling pit.
  • ? damage
  • 28 XP

Drawn by clanging and thumping coming from the graveyard, NAME approached cautiously and spotted a half-dozen young elves defacing several buildings and monuments.

  • Charisma check with a difficulty of 14

(found in Sleeper in the Tomb of Dreams, encounter #1,3)

NAME strode up and sternly advised the hooligans to stop what they were doing and go home. They seemed ready to test NAME's resolve, until s/he rested his/her hand comfortably on his/her WEAPON. As the miscreants tromped back into the forest, the graveyard's caretaker emerged from hiding and thanked NAME, insisting he/she take a small pouch of valuables. NAME shouted at the vandals, drawing their attention away from the monuments and toward him/herself. NAME's attempt to bully the hooligans only made them more aggressive. Amid a hail of rocks, NAME left the graveyard before things got ugly.
  • 8-13 damage
  • 31 XP

While passing through the graveyard, NAME was surprised by a pair of thugs who'd been hiding behind a couple large monuments. The robbers aimed crossbows at NAME and told her/him to hand over her/his gold.

  • Charisma check with a difficulty of 14

(found in Sleeper in the Tomb of Dreams, encounter #1,2,3)

NAME nodded in agreement, reaching for his/her money pouch. Then, with jaw dropped, he/she stared wide-eyed past the thieves and shouted in his/her most terrified-sounding voice, "The Ghost!" When the robbers nervously turned to look, NAME took them both down WEAPON TYPE in hand.
  • 90 XP
  • 30-48 gold
NAME tried to look innocent and told the robbers he/she didn't have any coins. The bluff might have worked if he/she hadn't bumped his/her money pouch while gesturing to further suggest his/her poverty. The crossbow bolts slammed into NAME's chest. He/She survived and took down both robbers as they struggled to reload.
  • 10-13 damage
  • 28 XP
  • 13-22 gold

NAME noticed a weeping noblewoman sitting on a bench across from a small tomb that featured a relief carving of a handsome paladin in repose. He/She approached the sobbing woman and quietly caught her attention.

  • Charisma check with a difficulty of 14

(found in Sleeper in the Tomb of Dreams, encounter #1,2,3,4)

Remarking on the noble bearing of the good sir knight, NAME remarked that the fallen paladin must have bravely met his end, valiantly serving the cause of his order. The noblewoman looked up at NAME, smiled, and got up to leave. As she did, she pressed a small pouch into NAME's hand, whispering that her son would've wanted her to give this to him/her.

"So, how'd he die?" NAME bluntly asked the noblewoman, who looked up, blinking away her tears in bewilderment. She looked back at the monument and broke down again, sobbing loudly enough to draw the attention of her bodyguard who encouraged NAME to move along . . . with his fists.
  • 7-12 damage
  • 30 XP
Fervent cries of "Die, vampire spawn!" drew NAME over to a mass grave, where he/she discovered a wild-eyed man plunging a sharpened shovel handle into the lifeless, lime-covered bodies. NAME approached with caution.
  • Charisma check with a difficulty of 15

(found in Seal the Rift, encounter #9)

(found in Sleeper in the Tomb of Dreams, encounter #2,3,4)

Waving his/her WEAPON around and in a suitably arcane fashion and intoning assorted anti-vampire phrases, NAME convinced the unstable gravedigger that the undead threat had been put to rest. Satisfied, the much-calmed man set about filling in the grave, leaving NAME to continue on his/her way.
  • 95 XP
  • 50-68(max) gold
NAME hopped down and attempted to calm the clearly unstable gravedigger, who immediately jabbed him/her in the chest, shouting "Take that, bloodsucker!" Not wanting to slay an innocent, but also disliking being struck with a gardening tool, NAME clambered out of the grave and bolted.
  • 9-15 damage
  • 33 XP
Drawn by clanging and thumping coming from the graveyard, NAME approached cautiously and spotted a half-dozen young elves defacing several buildings and monuments.
  • Charisma check with a difficulty of 14

(found in ADVENTURE, encounter #XX)

SUCCESS TEXT NAME shouted at the vandals, drawing their attention away from the monuments and toward himself/herself. NAME's attempt to bully the hooligans only made them more aggressive. Amid a hail of rocks, NAME left the graveyard before things got ugly.
  • 9 damage
  • 31 XP

Constitution (2)Edit

Encounter Text
Success Results Failure Results

As NAME explored a gloomy catacomb, he/she noticed a number of shiny objects reflecting his/her torchlight from behind a dried-up corpse. When s/he moved the body to get a better look, NAME discovered the gleaming orbs were the glossy eyes of a disturbingly large spider, which then bit NAME's hand.

(found in Sleeper in the Tomb of Dreams, encounter #1,2,3,4)

NAME yelped and snatched back his/her hand. Before he/she could use his/her WEAPON TYPE for a little payback, the spider scuttled away. While the bite on NAME's hand was a little red, it wasn't bad enough to keep him/her from collecting a few loose coins from the spider's nest.
  • 2-6(max) damage
  • 90 XP
  • 38-62(max) gold
Almost immediately, NAME's hand went numb and her/his vision became blurry. Brandishing her/his WEAPON TYPE to ward off further attacks, NAME stumbled backward out of the catacombs and into the fresh air.
  • 8-9 damage
  • -5 Strength for 3 encounters
  • 30 XP

Inside a dank crypt, NAME came across a curious-looking sarcophagus chiseled into the stone wall. S/He tugged on the door-like lid, triggering a cloud of gas that spewed forth from the vents hidden in the carvings of the sarcophagus.

(found in Sleeper in the Tomb of Dreams, encounter #1,3)

NAME squeezed his/her eyes shut, covered his/her mouth, and stumbled out of the noxious cloud. He/She held his/her breath until he/she reached the mist-filled-but-clean air of the surface.
  • 3-6 damage
  • 90 XP
NAME gasped in surprise and tried to find his/her way out of the poison mist before running out of breath and being overcome by the fumes. Failing that, NAME collapsed to the floor, giving himself/herself a good bonk on the head in the process. When s/he woke up, s/he woozily staggered out of the crypt.


Dexterity (2)Edit

Encounter Text
Success Results Failure Results

NAME came across a curious-looking shrine and poked around for hidden compartments and secret treasure. He/She found a promising-looking carving and gave it a push.

(found in Sleeper in the Tomb of Dreams, encounter #1,2,3)

With a click, a panel gave way beneath NAME's feet, opening to a narrow pit. He/She caught the edge of the trap door, pulled himself/herself up to safety, and decided to go look elsewhere.
  • 90 XP
NAME was so sure there'd be loot, h/shee didn't have time to react when a trap door opened under his/her feet. The fall wasn't long, but the stop at the bottom was abrupt enough. Glad there weren't spikes, NAME climbed up the narrow pit and moved on.
  • 5-10 damage
  • 30 XP

As NAME hiked over an unremarkable hillock on the border of the graveyard, he noticed a putrid odor. Pausing to get a sense of the cause of the stench, NAME realized it was coming from underfoot. That's when the ground gave way.

(found in Seal the Rift, encounter #10)

(found in Sleeper in the Tomb of Dreams, encounter #1,3,4)

Quickly scrambling over the rapidly collapsing ground, NAME managed to stay one step ahead of the expanding hole. When the cave-in stopped, NAME realized he'd been standing on an ancient barrow. Picking through some of the rubble, he found a few worthy keepsakes. NAME tried to catch the edge of the swiftly expanding hole, but only managed to grab a few clumps of free-falling earth. When the cave-in subsided, NAME picked himself out from under the rubble of the ancient barrow and limped onward, a little bruised and a lot more smelly.
  • 15 damage
  • -3 Charisma for 3 encounters
  • 27 XP

Intelligence (2)Edit

Encounter Text
Success Results Failure Results

NAME came across an interesting monument with a statue tiefling wielding a bow and golden arrow that seemed like someone or something he/she should remember.

(found in Sleeper in the Tomb of Dreams, encounter #1,4)

Recalling a little tidbit about how a tiefling ranger roamed the area leaving caches of supplies wherever she went, NAME noticed the statue was taking aim at a large tree at the edge of the graveyard. Poking around the tree, NAME found a moldy leather pouch. Figuring that whatever it was he/she was trying to remember might have been treasure-related, NAME started digging around the base of the monument. After a few hours of discovering nothing but small rocks and earthworms, he/she pried the gold arrow lose, and continued on his way.
  • 35 XP
  • 16 gold

Atop a many-stepped dais, NAME discovered an ancient altar, its pictogram-carved surface stained with ancient sacrifice and age. Wondering if the thick slab still held any secrets or power, he/she wracked his/her brain for any hint of how to find it.

(found in Seal the Rift, encounter #8)

(found in Sleeper in the Tomb of Dreams, encounter #1,3)

NAME recalled a strange cult from ages ago that required high priests to sacrifice their left thumb to their god to symbolize their reliance on the god's hand in their lives. Looking over the pictograms, NAME notice one that resembled a four-fingered hand. Pressing in the rune popped open a secret panel underneath, revealing a few valuable donations to the NAME fund. While NAME squeezed his/her brain as hard as he/she could, not a single pictogram made any sense to him/her whatsoever. Trying to salvage what he/she could, he/she made a rubbing of the strange drawings, hoping they might be translatable -- or sellable.
  • 33 XP
  • 18-24 gold

Strength (4 + 1 rare)Edit

Encounter Text
Success Results Failure Results

Already a little spooked by his/her surroundings, NAME nearly jumped out of his/her skin when a feral-looking hound padded in front of him/her and howled. When he/she noticed the pack of wild-eyed mongrels charging toward him/her, NAME knew it was time to leave.

  • Strength check with a difficulty of 14

(found in Sleeper in the Tomb of Dreams, encounter #1,3)

Running blindly through the graveyard, NAME barely saw the wide trench of a mass grave yawning before his/her in time. Without breaking stride, he/she leaped over the obstacle, leaving the pack of dogs behind to sniff at the contents of the pit.
  • 90 XP
Dodging around headstones, NAME headed straight for an open mass grave, making a stunning leap halfway across, and a spectacular plummet into it. The stench was terrible, but the corpse-laden pit distracted the wild dogs long enough for NAME to hobble away, only a little worse for wear.
  • 7-10 damage
  • 30 XP

While collecting bits of loot from inside a small tomb, NAME became distracted by the unnerving moaning and shuffling sounds of zombies outside the entrance.

(found in Sleeper in the Tomb of Dreams, encounter #2,4)

NAME quickly slammed the tomb's sturdy door and braced her/himself against it, summoning all her/his might to hold it shut. When the relentless pounding of the undead finally stopped, NAME grabbed her/his treasure, flung open the door, and sprinted out into the sunrise. With great effort, NAME pushed the tomb's door back into place and leaned against it until his strength gave out. As the undead battered down the door, NAME crawled through the opening and scrambled out of the graveyard, suffering some nasty claw wounds along the way.
  • 12-13 damage
  • 32 XP

NAME was inside an old crematory sifting through knee-deep ash and bone when some of the skeletons arose and clawed him/her.

(found in Sleeper in the Tomb of Dreams, encounter #1,4)

NAME shoved the skeletons aside and tossed a few partially melted trinkets in his/her pack. He/She then searched around the bottom edge of the chimney for a handhold. Just as the skeletons caught up to him/her, NAME hauled himself/herself up and began the long climb to safety. NAME was able to take refuge in the furnace's soot-filled chimney, but didn't have the muscle to climb out. So s/he waited until the skeletons settled back into their dusty hiding places before dropping down and quickly getting out of there.
  • 10-13 damage
  • 28 XP

Searching around the perimeter of a sepulcher, NAME heard a muffled cry for help coming from inside. Shouting through the loose seal of the giant boulder covering the entrance, NAME worked to cooperate with the adventurer trapped on the other side.

(found in Seal the Rift, encounter #8)

(found in Sleeper in the Tomb of Dreams, encounter #2,3)

NAME heaved against the boulder with all his/her might. The immense stone shifted just enough for the trapped adventurer to squeeze through. Holding on just a little longer, NAME enabled the adventurer to retrieve her sack of treasure, half of which she gratefully offered NAME. Straining every muscle in his/her body, NAME pushed and pushed against the boulder with no effect (other than wrenching his/her shoulder). NAME apologized to the still-trapped adventurer, wishing her luck in finding another way out.
  • 7-9 damage
  • 27 XP

(rare)
NAME discovered a secret panel in a stone plinth that revealed a deep chamber below. It appeared to hold a few shiny baubles worth collecting. He/she tied off a rope and shimmied into the dank chamber.

  • Strength check with a difficulty of 13

(found in Sleeper in the Tomb of Dreams, encounter #1,4)

After finding enough treasure to make the dangerous decent worthwhile -- but not so much he/she couldn't climb out again -- NAME hauled him/herself up the rope. On NAME's way back up the rope snapped under the weight of the newly acquired loot. The force of the ground hitting NAME's back knocked the wind out of him/her. Once he/she regained his/her breath he/she began calling for help. After several several hours, two helpful bandits dragged NAME back to the surface -- in exchange for some his/her new-found treasure.
  • 11 damage
  • 40 XP
  • 26 gold

Wisdom (1)Edit

Encounter Text
Success Results Failure Results

NAME came across a couple sets of fresh footprints heading down into a recently disturbed crypt. Getting a good grip on his/her WEAPON TYPE, NAME cautiously entered the crypt, following the tracks.

  • Wisdom check with a difficulty of 15

(found in Sleeper in the Tomb of Dreams, encounter #3,4x2)

The footprints were harder to follow around the crypt's twists and turns, but NAME stayed on the trail. When the tracks ended in a room featuring a pair of orcs that seemed to have been mostly eaten by a pack of ghouls, NAME decided he'd/she'd followed them far enough. Grabbing a few small pouches of coins from the orcs' corpses, NAME got out of there before the ghouls smelled him. The crypt was dark, and the footprints left in dust on the floor seemed to have been disturbed recently. When NAME lost the trail at an intersection, he/she thought about trying to pick it up again, but reconsidered when the stench of ghoul wafted by.
  • 31 XP


Level 11Edit

| | | ‡For future additions, please Do not edit following text

Ability (X)Edit

Encounter Text
Success Results Failure Results

WRITE TEXT HERE

(found in ADVENTURE, encounter #XX)

SUCCESS TEXT FAIL TEXT

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