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Attack Bonus and Armor Class checks occur more often in forests.


List of EncountersEdit

Level 1Edit

Special TypesEdit

(0) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(0) MagicEdit
(1) TrapsEdit
(0) UndeadEdit

Armor Class (5)Edit

Encounter Text
Success Results Failure Results

NAME was doing her/his best not to be too loud while tromping through the forest when several logs suddenly came tumbling down a hillside at her/him.


(found in Curse of the Wolf Moon, encounter #1,2)

(found in Sins of the Saltmarsh, encounter #1,2)

She/he avoided injury from this devious ambush and soon hunted down the perpetrators that were just over the hill. They gave themselves and their valuables up under the pressure of clearly superior force.


  • 55 XP
  • 9-14 gold
The logs gave NAME quite a bashing and tumbled her/him to the bottom of the hill. After extricating herself/himself, she/he stealthily scaled the hill and caught the brigands who were responsible. They were a little surprised she/he had survived -- and frankly, so was she/he.
  • 4-9 damage
  • 25 XP
  • 5-7 gold

NAME was ambushed by a goblin blackblade! The blackblade lunged at him/her with a glinting dagger.


(found in Curse of the Wolf Moon, encounter #1,2)

(found in Sins of the Saltmarsh, encounter #2)

NAME twisted to the side, deftly dodging the goblin's assault. Then s/he ATTACKED him with his/her WEAPON.
  • 46 XP
  • 8-12 gold
NAME couldn't move aside fast enough and took a light stab to the arm. He/She finished the fight a moment later but, unfortunately, blood was now streaming down his/her arm.
  • 7-9 damage
  • 20 XP

NAME was following a trail through the woods when his/her foot was violently yanked out from under him/her. His/her body followed, and s/he was suddenly upside down, swaying back and forth from a tree branch. Then goblins with big sticks emerged from the woods.


(found in Curse of the Wolf Moon, encounter #1,2)

(found in Sins of the Saltmarsh, encounter #1,2)

The goblins took turns trying to smash NAME with sticks while cackling jokes to each other. Between his/her expert wiggling and his armor, NAME didn't receive any real injuries. S/he reached out with his/her WEAPON and ATTACKED one of the goblins in the face. Their tone instantly changed and they scurried away from their dangerous prey. This gave NAME plenty of time to free himself/herself and follow their fresh tracks.
  • 46 XP
  • 15-17 gold
The goblins took turns trying to smash NAME with sticks while cackling jokes to each other. They were quite successful too, which did not feel good to NAME. Eventually, s/he reached out with his fists and punched one of the goblins in the face. Their tone instantly changed and they scurried away from their dangerous prey. This gave NAME plenty of time to free her/himself.
  • 4-7 damage
  • 20 XP
  • 5-6 gold

NAME knew that the only thing worse than hearing the whizz of an arrow coming at you was the sound of it thunking into your leg.


(found in Curse of the Wolf Moon, encounter #1,2)

(found in Sins of the Saltmarsh, encounter #1-3)

Better still was the gwonging of it hitting NAME's armor in a mostly harmless way. He/she dove into the bushes and furtively scanned the area for the source of the arrow. A half-elf ranger wielding a short bow burst through the trees and ran down the road in search of her prey. NAME decided to stay out of sight for a while.
  • 83 XP
NAME had definitely heard the thunking sound, but must have been in shock because s/he didn't feel a thing yet. He/She dove into the bushes and furtively scanned the area for the source of the arrow. Presently, a half-elf ranger with a short bow burst through the trees and ran down the road in search of her prey. NAME decided to stay out of sight for a while. Luckily, it was only a flesh wound.
  • 6-10 damage
  • 25 XP

Attack Bonus (3) Edit

Encounter Text
Success Results Failure Results

NAME saw a spiretop drake harassing a merchant.

(found in Curse of the Wolf Moon, encounter #1)

He/She ATTACKED the drake with his/her WEAPON, felling it easily. The merchant was so grateful he paid NAME a hefty reward.
  • 46 XP
  • 11-17 gold
Not being able to kill the drake, NAME was forced to retreat. S/He tried to imagine that the merchant was a swindler, embezzler, or charlatan instead of feeling guilty about it.
  • 6-10 damage
  • 15 XP

NAME found him/herself facing off against an ugly goblin. Goblins are ugly as a rule, but this one was particularly ugly in a way that might have been distracting to an unseasoned adventurer.

(found in Curse of the Wolf Moon, encounter #1,2)

It probably didn't matter how ugly the goblins NAME encountered were, they all fell quickly enough to his/her WEAPON.
*1-4 damage*55 XP
  • 12-17 gold
In addition to being especially ugly, this goblin cutter was particularly elusive, dodging and weaving for several minutes before disappearing into the woods. NAME hoped it wouldn't come back with friends.
  • 4-8 damage
  • 16 XP

NAME was making good progress through the forest when a fire beetle leaped at him/her from the shrubbery.

(found in Curse of the Wolf Moon, encounter #1,2)

NAME was ready, and ATTACKED the fire beetle to death in a most heroic fashion. Never again shall that wicked insect terrorize travelers... unless there are more of them.
  • 60 XP
Unable to fend it off, NAME took a serious beetle bite before fleeing down the path and out of harm's way.
  • 4-10 damage
  • 24 XP

Charisma (1)Edit

Encounter Text
Success Results Failure Results

NAME was getting tired of walking along the seemingly endless road through the forest when he/she heard a horse approaching. Hoping to hitch a ride, he/she struck up a conversation as the man approached.


  • Charisma check with a difficulty of 12

(found in Sins of the Saltmarsh, encounter #2,3)

(found in Curse of the Wolf Moon, encounter #1,2)

The rider was glad to meet a friendly adventurer and even happier to have the company of such a charming traveler on the lonely road. They rode together on the horse for several miles before their paths diverged at a fork in the road. For NAME, it was also pleasant company and even more so pleasant to get off his/her feet for a while. They engaged briefly in the usual small talk, which quickly ended when NAME offended the rider. The rider kicked NAME to the ground and trampled his/her leg as he rode off down the long road.
  • 4-8 damage
  • 18 XP

Constitution (1)Edit

Encounter Text
Success Results Failure Results

It was getting late, but NAME thought he/she saw something intriguing at the top of a nearby hill.


(found in Curse of the Wolf Moon, encounter #1,2)

(found in Sins of the Saltmarsh, encounter #2,3x2)

Drawing upon his/her great reserves of vitality he/she reached the top of the hill to investigate. It seemed a roughly made box with orc markings on it had fallen from a wagon and shattered upon a rock. The orcs surely would never miss its contents.


  • 74 XP
  • 5-7 gold
He/She tried to push on and reach the top, but he/she was already too tired. NAME practically passed out only one quarter of the way up and tumbled back to the base of the hill. When he/she awoke much later, whatever he/she thought he/she had seen was gone.
  • 5-10 damage
  • 25 XP

Dexterity (1)Edit

Encounter Text
Success Results Failure Results

NAME was growing quite hungry and decided to throw a balanced stick at a rabbit as s/he had been taught to do by his/her uncle.


(found in Sins of the Saltmarsh, encounter #2,3,3)

(found in Curse of the Wolf Moon, encounter #2)

It was almost easier than NAME had remembered. S/he beaned the first rabbit on the head in one shot. It was a most delicious rabbit, and s/he felt much better with some meat in her stomach.
  • 69 XP
It was more difficult than NAME remembered it being and, after a great many wild misses, she/he gave up. As her/his stomach grumbled, she/he tried to convince herself/himself that rabbits have very gamey meat anyway.
  • 5-10 damage
  • 25 XP

Intelligence (1+Rare)Edit

Encounter Text
Success Results Failure Results

NAME approached an old man guarding a rickety bridge spanning a deep ravine. The old man refused to let NAME pass until he answered a riddle.


(found in ADVENTURE, encounter #XX)

Name tricked the old man into answering his own riddle incorrectly -- which sent the old man flying into the gorge by the power of his own magic. NAME strolled easily across the bridge.
  • 64 XP
NAME failed to answer the riddle correctly and was magically flung into the gorge. Luckily, he had grabbed hold of a vine and was able to climb out on the other side with only minor scrapes and bruises.
  • 5 damage
  • 21 XP

(Rare)
In a small clearing by a stream, NAME found an old mill. He/She noticed a family crest hanging above the door. This crest displayed a mace and mallet embedded in a helmet.

(found in Sins of the Saltmarsh, encounter #2,3)

(found in Heart of the Goblin King, encounter #1)

(found in Curse of the Wolf Moon, encounter #1)

Realizing this must be the Herclash family mill abandoned some thirty years ago, he/she strode through the doorway and began searching for the mill's registry. He/She had heard that the mill was in these woods, but never expected to be the first one to find it. NAME found the old log book in desk drawer and smiled, thinking of the price he/she could get for it back in town. Luckily, no unsavory denizens of the forest knew that an old log book would hold any value.
  • 78 XP
  • 35-46 gold
He/She searched the decrepit building and found a few baubles that he/she could resell.


  • 35 XP
  • 19-25 gold

Strength (1)Edit

Encounter Text
Success Results Failure Results

Hearing a cry for help, NAME bounded past the leaves and lichens to find a young boy who had fallen off his old bay mare and underneath a large fallen log.

  • Strength check with a difficulty of 12

(found in Sins of the Saltmarsh, encounter #1,3)

(found in Curse of the Wolf Moon, encounter #1,2)

Muscles rippling, he/she threw the log to one side and tended to the boy's injured leg. After being hoisted back onto his horse, the lad would hear none of NAME's refusals and insisted he/she accept a token of the boy's gratitude. He claimed his father was very rich and then guided his horse back to the main road.
  • 50 XP
  • 11-14 gold
With a great deal of struggling, he/she managed to move the log just enough for the boy to struggle painfully free. His leg injury had worsened because of this, and NAME put him on his horse and led it back to the main road where he/she handed the boy off to some passing travelers. The boy gave him/her a few coins in thanks despite NAME's attempts to refuse payment for a good deed.
  • 20 XP
  • 4-6 gold

Wisdom (1)Edit

Encounter Text
Success Results Failure Results

Climbing a tree to get a better view, NAME met a goblin . . . in the tree! The equally surprised goblin tried to explain what he was doing there.

  • Wisdom check with a difficulty of 12

(found in Curse of the Wolf Moon, encounter #2)

(found in Sins of the Saltmarsh, encounter #1-3)

The goblin's story was ridiculous and full of holes. NAME was on to him right away and, when the creep subtly reached for his dagger, NAME was more than ready to defend him/herself. It was awfully nice of the goblin to bring his valuables all the way up into this tree with him.
  • 55 XP
  • 4-6 gold
The goblin's explanation was perfectly reasonable and even quite fascinating. It was so fascinating that NAME did not notice the dagger the creep had pulled out until it was firmly stabbed into his/her side. A swift kick sent the unctuous goblin spiraling towards the ground.
  • 5-10 damage
  • 16 XP

Level 2Edit

Special TypesEdit

(0) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(3) MagicEdit
(3) TrapsEdit
(0) UndeadEdit

Armor Class (11)Edit

Encounter Text
Success Results Failure Results

NAME was ambushed by a goblin blackblade! The blackblade lunged at him/her with a glinting dagger.

(found in Book of the Four Gods, encounter #10,11)

(found in Heart of the Goblin King, encounter #1,2,4,5)

NAME twisted to the side, deftly dodging the goblin's assault. Then he/she ATTACKED him with his/her WEAPON. NAME couldn't move aside fast enough and took a light stab to the arm. He/she finished the fight a moment later but, unfortunately, blood was now streaming down his/her arm.

NAME knew that the only thing worse than hearing the whizz of an arrow coming at you was the sound of it thunking into your leg.

(found in Book of the Four Gods, encounter #10,11)

(found in Heart of the Goblin King, encounter #1,2)

Better still was the gwonging of it hitting NAME's armor in a mostly harmless way. He/she dove into the bushes and furtively scanned the area for the source of the arrow. A half-elf ranger wielding a short bow burst through the trees and ran down the road in search of her prey. NAME decided to stay out of sight for a while.
  • 83 XP

NAME had definitely heard the thunking sound, but must have been in shock because he/she didn't feel a thing yet. He/she dove into the bushes and furtively scanned the area for the source of the arrow. Presently, a half-elf ranger with a short bow burst through the trees and ran down the road in search of her prey. NAME decided to stay out of sight for a while. Luckily, it was only a flesh wound.


  • 9 damage'
  • 25 XP

NAME was doing his/her best not to be too loud while tromping through the forest when several logs suddenly came tumbling down a hillside at him/her.

(found in Book of the Four Gods, encounter #10)

(found in Heart of the Goblin King, encounter #2,3)

S/he avoided injury from this devious ambush and soon hunted down the perpetrators that were just over the hill. They gave themselves and their valuables up under the pressure of clearly superior force.


The logs gave NAME quite a bashing and tumbled him/her to the bottom of the hill. After extricating him/herself, he/she stealthily scaled the hill and caught the brigands who were responsible. They were a little surprised he/she had survived -- and frankly, so was he/she.
  • 5-8 damage
  • 25 XP
  • 4-5 gold

NAME was following a trail through the woods when his/her foot was violently yanked out from under him. His/her body followed, and he/she was suddenly upside down, swaying back and forth from a tree branch. Then goblins with big sticks emerged from the woods.

(found in Book of the Four Gods, encounter #10)

(found in Heart of the Goblin King, encounter #5)

The goblins took turns trying to smash NAME with sticks while cackling jokes to each other. Between his expert wiggling and his armor, NAME didn't receive any real injuries. He/She reached out with his/her WEAPON and stabbed one of the goblins in the face. Their tone instantly changed and they scurried away from their dangerous prey. This gave NAME plenty of time to free himself/herself and follow their fresh tracks.
  • 46 XP
  • 14-22 gold
FAIL TEXT

It was not a pleasant sight when the stone came flying out of the bushes at NAME's head.

(found in Heart of the Goblin King, encounter #1,6)

It did no harm, of course -- but still, it was not pleasant to see it coming straight for him/her. The easy fight against the two goblin blackblades did somewhat make up for it, however, as they carried some valuables on them.


Even less pleasant was the feeling of the dagger striking NAME's arm. This carried over into the mild unpleasantness of having to finish off the two goblin blackblades with an injured arm. At least they were carrying some gold.

  • 11 damage
  • 32 XP
  • 11 gold

The imp must have been invisible, because it appeared out of nowhere with its stinger driving right for NAME.

(found in Heart of the Goblin King, encounter #4,5)

(found in Tomb of Terror, encounter #2)

(found in Wrath of the Orc Lord, encounter #1)

NAME parried the stinger with his/her WEAPONTYPE and knocked the imp to the ground. He/She forced the imp to reveal its evil master's intentions.
  • +3 Wisdom for 8 encounters
  • 88 XP
His/her armor failed to protect him/her and the imp flew off, cackling all the way.


  • 6-8 damage
  • 26 XP

NAME came upon some old ruins. He/she had a bad feeling about them as he/she began to explore them. With a sudden flapping of wings he/she was beset by three stirges!

(found in Book of the Four Gods, encounter #10)

(found in Heart of the Goblin King, encounter #3)

The stirges came at him/she repeatedly, but he/she avoided their attacks and let his/her armor thwart others. It didn't take long to slay them all, but it wasn't until he/she found a long abandoned sack of gold in the ruins that he/she felt better about the whole thing.


  • 68 XP
  • 17-19 gold
The stirges came at him/her repeatedly, and one of them was able to latch onto him for what seemed an eternity before he/she ATTACKED it. Still bleeding a little, he/she hurried out of the ruins before any more of the creatures appeared. He/she did manage to pick up a small sack of ancient gold coins before leaving, however.
  • 7-11 damage
  • 30 XP
  • 8-9 gold

Swords can be very dangerous. NAME faced another in what was sure to be a very long line of swords pointed at him/her. The hilt of the particular sword in question was held by a tiefling warrior. The sword itself was approaching him/her with alarming celerity.

(found in Heart of the Goblin King, encounter #2,6)

(found in Wrath of the Orc Lord, encounter #1)

His/her defenses were up to the task this time, but will they be the next time? NAME did not have time to think about that as s/he fended off a flurry of blows and countered with attacks of his/her own. The enemy was energetic but not very skilled, and not at all experienced. NAME would never know what drove him to a life of crime, but s/he soon learned how much gold he was carrying.
  • 61 XP
  • 18-29 gold
FAIL TEXT

Wererats are known to lie in wait and ambush travelers. Knowing this, it was only somewhat startling when one attacked NAME from the bushes.

(found in Heart of the Goblin King, encounter #4)

The wererat's swipe caught NAME in the shin, but his/her armor absorbed the attack. The wererat's armor was significantly less successful in absorbing NAME's counterattack. The wererat's swipe caught NAME in the knee and he/she almost lost his/her footing. He/She dodged back and behind a tree. When the creature stepped into view, NAME fiercely ATTACKED it with his/her WEAPON.
  • 7-11 damage
  • 32 XP
  • 14 gold

When a spitting drake head popped through the leaves to his/her right, he/she jumped back.

(found in Heart of the Goblin King, encounter #3)

When it spit a big nasty glob of acid, NAME dodged to the left and countered with his/her WEAPON.
  • 88 XP
  • 29-36 gold
When it spit a big nasty glob of acid, NAME took it like an adult. It burned.
  • 7-12 damage
  • 28 XP
  • 7-11 gold

NAME was trying to make a bit more progress by traveling after dark. It wasn't the best plan, a fact made even more clear when a shadowhunter bat flew by and slashed at him/her with its tail

NAME dodge the attack and grabbed the beast's tail. Without missing a beat, NAME smashed the bat into the side of a tree. Stunned, bat was unable to defend itself against NAME's further attacks. NAME's final attack split the beasts belly, exposing several small gems inside. Apparently the bat had mistaken them for juicy fruits.
  • 88 XP
  • 27 gold
FAIL TEXT

Attack Bonus (11)Edit

Encounter Text
Success Results Failure Results

NAME was making good progress through the forest when a fire beetle leaped at him/her from the shrubbery.

(found in Book of the Four Gods, encounter #10)

(found in Heart of the Goblin King, encounter #3,5)

NAME was ready, and ATTACKED the fire beetle to death in a most heroic fashion. Never again shall that wicked insect terrorize travelers . . . unless there are more of them. Unable to fend it off, NAME took a serious beetle bite before fleeing down the path and out of harm's way.
  • 4-9 damage
  • 24 XP

NAME found him/herself facing off against an ugly goblin. Goblins are ugly as a rule, but this one was particularly ugly in a way that might have been distracting to an unseasoned adventurer.

(found in Book of the Four Gods, encounter #10)

(found in Heart of the Goblin King, encounter #1,5)

It probably didn't matter how ugly the goblins NAME encountered were, they all fell quickly enough to his/her WEAPON. In addition to being especially ugly, this goblin cutter was particularly elusive, dodging and weaving for several minutes before disappearing into the woods. NAME hoped it wouldn't come back with friends.
  • 4-10 damage
  • 16 XP

NAME saw a spiretop drake harassing a merchant.

(found in Heart of the Goblin King, encounter #1,2,3,4,5)

(found in Book of the Four Gods, encounter #10)

He/she ATTACKED the drake with his/her WEAPON, felling it easily. The merchant was so grateful he paid NAME a hefty reward.
  • 46 XP
  • 12-14 gold
Not being able to kill the drake, NAME was forced to retreat. He/she tried to imagine that the merchant was a swindler, embezzler, or charlatan instead of feeling guilty about it.
  • 7-9 damage
  • 15 XP

It turned out that creeps are everywhere, and even in the woods they sometimes popped out of the foliage to assault adventurers like NAME.

(found in Book of the Four Gods, encounter #10,11)

(found in Heart of the Goblin King, encounter #3,4,5)

A quick thrust with his WEAPONTYPE was all it took to fell the creep. It took several misses and finally a diving lunge to injure and scare off the creep. The creep's pack got left behind.


After chasing the kobold that stole his/her dinner for a quarter mile, NAME had one chance to grab the runt before it jumped down a small hole at the base of an old stump.

(found in Heart of the Goblin King, encounter #1,2,3,5,6)

Making a graceful dive, NAME wrestled the little scamp to the ground, took back his/her dinner, and robbed it blind as punishment. NAME made a dive for it, but his/her aim was not good enough. He/She crashed hard on the rocks, and the little scamp slipped into a hole that led to who-knows-where.
  • 9-11 damage
  • 22 XP

Pickpockets are one of the last things NAME expected to find in the forest. Somehow trouble -- and pickpockets -- seemed to be good at finding him/her too. This particular halfling thief had been caught red-handed and decided to put up a fight.

(found in Book of the Four Gods, encounter #11)

(found in Heart of the Goblin King, encounter #1,2,3,4)

After a feint and a taunt, NAME delivered a grievous wound with his WEAPON. The thief did not know when he was beaten, and NAME was forced to kill him. After a feint and a taunt, what NAME thought would be the killing blow became another feint. Twenty-eight feints later, both he/she and the halfling were panting and exhausted. NAME managed one last burst of strength and delivered a fatal wound with his WEAPON.
  • 26 XP
  • 9-13 gold

Hearing a suspicious rustling sound ahead, NAME crept around a dense grove of trees to see a hobgoblin sneaking up on a family that was foolishly having a picnic deep in the woods.

(found in Book of the Four Gods, encounter #10)

(found in Heart of the Goblin King, encounter #1,2,4,5)

(found in Wrath of the Orc Lord, encounter #2)

NAME charged to reach the hobgoblin before it could attack the family and smashed it with his/her WEAPON. The hobgoblin buckled under the crushing blow while the startled family leaped to their feet. They were most grateful to NAME for protecting them from the hobgoblin.
  • 72 XP
  • 16-19 gold
NAME charged to reach the hobgoblin before it could attack the family. In his/her haste, he missed wildly. The hobgoblin tripped NAME and slashed at his/her legs and torso with its short sword. NAME threw dirt into the hobgoblin's eyes and rolled to his/her feet. To his/her surprise, the father of the family stepped in and clobbered the hobgoblin over the head with the small chest they kept their picnic dishes in. It knocked the hobgoblin out cold.
  • 5-6 damage
  • 19 XP
  • 8-10 gold

A pseudodragon is not really a dragon -- it's actually a drake. When one started harassing NAME, it certainly seemed dangerous enough.

(found in Book of the Four Gods, encounter #11)

(found in Heart of the Goblin King, encounter #4,6)

Carefully judging his timing, NAME was able to knock the beast out of the air with his/her WEAPON. Once grounded, it was easy to subdue. NAME didn't want to kill the drake -- it would fetch a higher price as an exotic pet than as spare parts.
  • 85 XP
  • 24-35 gold
Unable to hit it in the air, NAME climbed a tree to fight the beast. That didn't work at all, but the pseudodragon wasn't getting anywhere either. It gave up and flew away.
  • 8-9 damage
  • 28 XP

NAME was hanging out with several other adventurers he/she'd met in the forest. They decided to have a sparring tournament. Naturally, wagering was involved.

(found in Heart of the Goblin King, encounter #6)

With his/her superior skills, NAME won the tournament handily.
  • 88 XP
  • 23-35 gold
NAME got injured in the semifinals, but won a prize for his/her respectable showing.
  • 12 damage
  • 28 XP
  • 9 gold

Grunting sounds in the woods, especially at night, can be spooky. Even spookier were the grunting sounds made by the two hobgoblin grunts that attacked NAME in the middle of the night.

(found in Book of the Four Gods, encounter #11)

(found in Heart of the Goblin King, encounter #4)

Using a combination of feints, leg sweeps, dodges, and WEAPONTYPE strikes, NAME decimated the hobgoblin grunts.
  • 91 XP
  • 23-28 gold
The fight started off badly, but eventually took a turn for the better, and NAME was able to give the hobgoblins what they deserved.
  • 10-11 damage
  • 37 XP
  • 13-17 gold

Many fights have defining moments -- that one strike that turns the tide or reveals the difference in between combatant's skills. In NAME's fight against two human bandits, he/she had just such a moment. Outnumbered with a steep dropoff behind her, NAME felt death, or at least a severely painful injury, closing in on him/her.

(found in Heart of the Goblin King, encounter #3,5,6)

Crouching down, NAME took some dirt in one hand and tightened her grip on his/her WEAPON TYPE. In an abrupt burst of speed, he/she threw the dirt in the eyes of one bandit and ATTACKED the other. Spinning past them like a dervish, NAME caught them both dead center and finished the job. He/she desperately tried a fancy strike against both of them at once. It must have been a bit too fancy, because it totally missed. Their counterattacks knocked him/her back and back again, right off the edge. Flailing, he/she grabbed one of them by the wrist and dragged him over the edge. The bandit mostly broke NAME's fall, but it would be a stretch to call it a victory of any kind.
  • ? damage
  • 31 XP
  • ? gold

Charisma (3)Edit

Encounter Text
Success Results Failure Results

A hobgoblin warcaster confronted NAME in a gnarled grove of trees. It's clothing was decorated with the bones of its victims, and it held a glowing staff.


(found in Heart of the Goblin King, encounter #1,2,4,5)

NAME lied with a silver tongue, convincing the hobgoblin that there was a much juicier target -- a wealthy unguarded merchant -- just beyond the trees to the east. Not wanting to waste its strength in a less profitable fight, the hobgoblin ran off to find the merchant.
  • 65 XP
  • 17-25 gold
He/she tried to talk the warcaster out of fighting, but just ended up making it madder. The hobgoblin leader leveled his staff at NAME and a bolt of lightning crashed into his/her chest. NAME was staggered but managed to take down the evil wizard before it could cast another spell.
  • 7-9 damage
  • 19 XP
  • 6-10 gold

NAME was getting tired of walking along the seemingly endless road through the forest when he/she heard a horse approaching. Hoping to hitch a ride, he/she struck up a conversation as the man approached.


  • Charisma check with a difficulty of 12

(found in Heart of the Goblin King, encounter #1,2,4)

The rider was glad to meet a friendly adventurer and even happier to have the company of such a charming traveler on the lonely road. They rode together on the horse for several miles before their paths diverged at a fork in the road. For NAME, it was also pleasant company and even more so pleasant to get off his/her feet for a while.
  • 41 XP
They engaged briefly in the usual small talk, which quickly ended when NAME offended the rider. The rider kicked NAME to the ground and trampled his/her leg as he rode off down the long road.
  • 5-10 damage
  • 18 XP

When a spitting drake came crashing through the leaves straight for her/him, naturally NAME killed it. When an axe-bearing dwarf came charging out of the same leaves a minute later, he was pretty mad at NAME for killing his prey.


  • Charisma check with a difficulty of 13

(found in Heart of the Goblin King, encounter #4)

Appealing to his protective side, he/she convinced the dwarf that it didn't matter who killed it, so long as the forest was made a safer place. The dwarf calmly pondered this, then agreed. Because the dwarf needed the carcass as proof of the kill, he paid NAME for the right to claim it.
  • 88 XP
  • 26-37(max) gold
NAME tried to convince the dwarf that the beast had died spontaneously, but the obvious marks from her/his WEAPON made the truth kind of obvious. The dwarf took the corpse by the tail and stormed off into the woods.
  • 28 XP


Constitution (2 + 1 rare)Edit

Encounter Text
Success Results Failure Results

It was getting late, but NAME thought he saw something intriguing at the top of a nearby hill.

(found in Heart of the Goblin King, encounter #1,3,4)

(found in Book of the Four Gods, encounter #10,11)

Drawing upon his/her great reserves of vitality he/she reached the top of the hill to investigate. It seemed a roughly made box with orc markings on it had fallen from a wagon and shattered upon a rock. The orcs surely would never miss its contents.


He/she tried to push on and reach the top, but he/she was already too tired. NAME practically passed out only one quarter of the way up and tumbled back to the base of the hill. When he/she awoke much later, whatever he/she thought he/she had seen was gone.
  • 4-8 damage
  • 25 XP

NAME was having lunch on a old tree stump with a couple of other adventurers he/she had met in the woods when a spiretop drake swooped down and grabbed one of the other adventurer's packs. NAME immediately jumped up and gave chase on foot.

(found in Heart of the Goblin King, encounter #1,3,4)

(found in Book of the Four Gods, encounter #11)

The chase was long and exhausting, but NAME's steady pace and strong constitution allowed him/her to keep the drake in sight. Finally, it dipped down and dropped the pack on a large rock on top of a hill and flew off. Upon reaching the rock, NAME found the pack and some other things as well. Chasing a flying drake over rough terrain, on foot, over a long distance is impossible for some -- including NAME. Panting and wheezing, he/she was forced to give up. Not wanting to face the other adventurers, he/she slunk off shamefully into the trees to continue on alone.
  • 22 XP

(Rare)
Exploring a particularly dark and unnerving part of the woods, NAME came across a three-foot tall toadstool. It seemed like the sort of thing you should stay away from, so she/he decided to go around it. As she/he did, she/he slipped and fell, kicking the fungus as she/he went down. A foul cloud of spores filled the air.

(found in Book of the Four Gods, encounter #11)

(found in The Devil of Drakewood, encounter #5)

(found in Tomb of Terror, encounter #3)

The spores made her/him feel nauseous for a few hours, but no lasting harm was done. It was worth it because, deeper in this accursed grove, he/she found abandoned treasure.


The spores invaded his/her lungs and made him/her violently ill. He/She barely made it out of the accursed grove and to a stream to pass out. Occasionally he/she awoke briefly to cough up some blood.


  • 10 damage
  • 36 XP

Dexterity (3)Edit

Encounter Text
Success Results Failure Results

While hiking through the forest, NAME felt something tug at his/her ankle. He/She instinctively froze in place and slowly looked down to see a fine thread stretching across the front of his/her boot.


(found in Heart of the Goblin King, encounter #1,3,5)

He/She carefully picked up a rock about the size of a melon and placed it along side his/her boot. Then he/she slowly slid it forward while sliding his/her foot back to keep the tension on the string constant. It was a delicate operation, but it worked. NAME escaped unscathed. The rest of the trap was easy to find, and disabling it was even easier. It looked like one of the parts might be valuable back in town.
  • 68 XP
  • 15-23 gold
He carefully picked up a rock about the size of a melon and placed it along side his boot. Then he slowly slid it forward while sliding his foot back to keep the tension on the string constant. It was a delicate operation . . . a little too delicate for NAME's skills. When he heard a sharp click, he threw himself flat on the ground and covered his head. Several sharp things flew overhead across NAME's path, and a few slammed into his side.
  • 9-11 damage
  • 22 XP

NAME's eyes were sharp enough for him/her to spot the sloppily constructed pit traps ahead. Also spotting a large vine dangling over one of them, he/she took a running leap and tried to grab the vine in midair to swing across.


(found in Heart of the Goblin King, encounter #4)

His/her hands nimbly grabbed the vine, and he/she had no trouble swinging across to safety.


  • 79 XP
NAME missed his/her swing by a foot and a half, fell straight though the leaves, and plunged into the pit below with a thud.
  • 7 damage
  • 23 XP

NAME was growing quite hungry and decided to throw a balanced stick at a rabbit as he/she had been taught to do by his/her uncle.


(found in Heart of the Goblin King, encounter #1,2,5)

(found in Book of the Four Gods, encounter #11)

It was almost easier than NAME had remembered. He/She beaned the first rabbit on the head in one shot. It was a most delicious rabbit, and he/she felt much better with some meat in his/her stomach.
  • 69 XP
It was more difficult than NAME remembered it being and, after a great many wild misses, s/he gave up. As his/her stomach grumbled, s/he tried to convince himself/herself that rabbits have very gamey meat anyway.
  • 7-10 damage
  • 25 XP

Intelligence (2)Edit

Encounter Text
Success Results Failure Results

Unbelievably, some enterprising orcs had set up a toll booth in the middle of the forest. There were too many to fight, though it was tempting when NAME considered the pile of loot they had already taken from other travelers.

(found in Book of the Four Gods, encounter #11)

(found in Heart of the Goblin King, encounter #2,5,6)

NAME distracted the orcs by throwing pebbles into the trees on the far side of the makeshift tollbooth. When the orcs moved off to investigate the commotion, he/she slipped by, quietly absconding with one of the items on the table the orcs had claimed as a toll. S/He decided to take the long way around. It cost him/her some time, but it avoided a great many scars.


  • 22 XP

After pulling another adventurer out of a river, NAME needed to build a fire to warm them up, and he/she needed to do it fast.

(found in Book of the Four Gods, encounter #11)

(found in Heart of the Goblin King, encounter #4)

NAME found some dry wood and built a roaring fire that warmed them both up. "I'm giving up this crazy life," swore the adventurer, giving NAME a piece of no-longer-needed gear. NAME had a difficult time finding dry wood and an even worse time trying to start a fire with the wet wood he/she did find. The two of them remained wet and cold for far too long.

Strength (4)Edit

Encounter Text
Success Results Failure Results

Hearing a cry for help, NAME bounded past the leaves and lichens to find a young boy who had fallen off his old bay mare and underneath a large fallen log.

  • Strength check with a difficulty of 12

(found in Heart of the Goblin King, encounter #1,2,4,5)

(found in Book of the Four Gods, encounter #10)

Muscles rippling, he/she threw the log to one side and tended to the boy's injured leg. After being hoisted back onto his horse, the lad would hear none of NAME's refusals and insisted he/she accept a token of the boy's gratitude. He claimed his father was very rich and then guided his horse back to the main road.
  • 50 XP
  • 10-14 gold
With a great deal of struggling, he/she managed to move the log just enough for the boy to struggle painfully free. His leg injury had worsened because of this, and NAME put him on his horse and led it back to the main road where he/she handed the boy off to some passing travelers. The boy gave him/her a few coins in thanks despite NAME's attempts to refuse payment for a good deed.
  • 20 XP
  • 5-6 gold

As NAME approached a coach parked in the road, he/she heard someone softly crying. It was a little girl whose favorite pet had leaped out of her family's carriage and scampered up a tree. The family was worried about loitering in the forest for too long, and none of them could scale the tree.

  • Strength check with a difficulty of 13

(found in Heart of the Goblin King, encounter #2,6)

NAME scampered up the tree in record time and stuffed the critter into his/her pack. Just before he/she reached the ground again, a couple of goblins came out of the woods to rob the family. He/She jumped down right on top of one of them, smashing it into the ground. His/Her mighty WEAPONTYPE took care of the other one with relative ease. A family saved, a child's pet rescued, and two bandits defeated. All in a day's work for NAME. NAME had a very difficult time climbing up the tree. When he/she was only a few feet up, a couple of goblins came out of the woods to rob the family. He/She tried to climb down but ended up falling on top of one of them, nearly getting him/herself run through by the creature's sword. He/She was further wounded chasing the second one off. In the end the pet was rescued, the family spared, and at least one of the goblins was looted. It could have gone worse.

NAME was startled when a dagger plunged into the ground mere inches from his foot. Looking up he/she saw something hanging from a branch high in a tree.

  • Strength check with a difficulty of 13

(found in Book of the Four Gods, encounter #11)

(found in Heart of the Goblin King, encounter #6)

Curious, he/she climbed up the tree. There was a pack full of supplies stuck up there. How it got there NAME had no idea. How it got there or what it was, NAME will never know. The tree was especially difficult to climb, and he/she failed to climb past the lowest branches.

While he/she was busy being chased by a pack of wolves, a rocky cliff wall decided it should appear directly in front of him/her.

  • Strength check with a difficulty of 13

(found in Heart of the Goblin King, encounter #3,5,6)

Without slowing down, s/he practically ran up the wall, climbing to safety as the wolves skidded to a halt below. Oddly, there was a pouch of gold stuck in some brambles on the edge of the small cliff. It must have gotten caught there when its owner fell down on this very spot sometime in the past.


  • 79 XP
  • 24-33 gold

Unable to scale the wall, he hid behind one of the bigger rocks and threw pebbles at the wolves for a good ten minutes before they gave up and left him alone.

  • 28 XP.

Wisdom (3 + 1 rare)Edit

Encounter Text
Success Results Failure Results

Climbing a tree to get a better view, NAME met a goblin . . . in the tree! The equally surprised goblin tried to explain what he was doing there.

  • Wisdom check with a difficulty of 12

(found in Heart of the Goblin King, encounter #1,2,3)

The goblin's story was ridiculous and full of holes. NAME was on to him right away and, when the creep subtly reached for his dagger, NAME was more than ready to defend him/herself. It was awfully nice of the goblin to bring his valuables all the way up into this tree with him. The goblin's explanation was perfectly reasonable and even quite fascinating. It was so fascinating that NAME did not notice the dagger the creep had pulled out until it was firmly stabbed into his/her side. A swift kick sent the unctuous goblin spiraling towards the ground.

NAME was chasing a gnome arcanist through the forest. He/She had spotted the gnome sneaking up on a group of travelers and, when he/she called out, the arcanist took off.

(found in Heart of the Goblin King, encounter #6)

At one point in the chase, the arcanist turned and cast a spell over its shoulder. The ground in front of NAME appeared to shimmer, but he/she was focused on throwing a dagger at the gnome and ignored it. The dagger clipped the gnome in the leg and slowed it enough for NAME to capture it.
  • 88 XP;
  • 28-37 gold
After several minutes of running after the gnome, NAME found him/herself tripping through some of the roughest, most vine-entangled and sharp-rock-infested terrain he/she has seen in years. He/she does not know how the gnome got through the area so fast because it got away while he/she was forced to slow down.
  • 26 XP

While having a meal with adventurers he/she met on the road, one of them asked NAME for advice.

  • Wisdom check with a difficulty of 13

(found in Heart of the Goblin King, encounter #3,5)

(found in Book of the Four Gods, encounter #11)

S/he gave some very wise and sage advice. Several of the other adventurers who were also listening paused in their meal to consider what had been said. Later on, NAME thought they lost to him/her on purpose in games of chance, out of respect for such a wise adventurer.
  • 82 XP
  • 24-36 gold
He/She took this small opportunity and turned it into a big embarrassment by spouting something that was nearly gibberish. At least they all got a good laugh out of it.


  • 23 XP
(Rare)
NAME entered a gloomy circular clearing with a low wide tree stump in the center. On the stump was the skull of a beast. The stump was etched with a multitude of strange symbols, and the skull was decorated with feathers and shriveled things (that NAME hoped were not organs).

(found in Heart of the Goblin King, encounter #2)

S/He decided this was not the sort of thing that required further investigation. S/He backed out of the clearing and took a wide path around it. In doing so, s/he tripped over half of a very old skeleton. It appeared to belong to a long-dead warrior, and not all of its belongings had completely rotted away.


NAME approached the stump with curiosity and picked up the skull to investigate it. The runes on the stump flashed in a myriad of colors and shot a lightning bolt straight at his chest. S/He woke up sometime later, on his/her back at the edge of the clearing next to a very old skeleton. It appeared to belong to a long-dead warrior, and not all of its belongings has completely rotted away.
  • 6 damage
  • 30 XP
  • 21 gold

Level 3Edit

Special TypesEdit

(1) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(2) MagicEdit
(3) TrapsEdit
(2) UndeadEdit

Armor Class (14)Edit

Encounter Text
Success Results Failure Results

NAME was ambushed by a goblin blackblade! The blackblade lunged at her/him with a glinting dagger.

(found in Rescue at Rivenroar, encounter #1)

NAME twisted to the side, deftly dodging the goblin's assault. Then she/he stabbed him with her/his WEAPON.
  • 46 XP
  • 8 gold
NAME couldn't move aside fast enough and took a light stab to the arm. He/She finished the fight a moment later but, unfortunately, blood was now streaming down her arm.

The imp must have been invisible, because it appeared out of nowhere with its stinger driving right for NAME.

(found in Rescue at Rivenroar, encounter #2,4)

(found in Wrath of the Orc Lord, encounter #1)

NAME parried the stinger with his/her WEAPON TYPE and knocked the imp to the ground. He/She forced the imp to reveal its evil master's intentions.
  • +3 Wisdom for 8 encounters
  • 88 XP
His/Her armor failed to protect her and the imp flew off, cackling all the way.


  • 9-11 damage
  • 26 XP

NAME knew that the only thing worse than hearing the whizz of an arrow coming at you was the sound of it thunking into your leg.

(found in Rescue at Rivenroar, encounter #1)

Better still was the gwonging of it hitting NAME's armor in a mostly harmless way. He/She dove into the bushes and furtively scanned the area for the source of the arrow. A half-elf ranger wielding a short bow burst through the trees and ran down the road in search of her prey. NAME decided to stay out of sight for a while.
  • 83 XP
NAME had definitely heard the thunking sound, but must have been in shock because he/she didn't feel a thing yet. He/She dove into the bushes and furtively scanned the area for the source of the arrow. Presently, a half-elf ranger with a short bow burst through the trees and ran down the road in search of her prey. NAME decided to stay out of sight for a while. Luckily, it was only a flesh wound.
  • ? damage
  • 25 XP

It was not a pleasant sight when the stone came flying out of the bushes at NAME's head.

(found in Rescue at Rivenroar, encounter #1,4)

(found in Tomb of Terror, encounter #1,2)

(found in Wrath of the Orc Lord, encounter #2)

It did no harm, of course -- but still, it was not pleasant to see it coming straight for him/her. The easy fight against the two goblin blackblades did somewhat make up for it, however, as they carried some valuables on them.


Even less pleasant was the feeling of the dagger striking NAME's arm. This carried over into the mild unpleasantness of having to finish off the two goblin blackblades with an injured arm. At least they were carrying some gold.
  • 6-11 damage
  • 32 XP
  • 12-13 gold

NAME was following a trail through the woods when his/her foot was violently yanked out from under him. His/her body followed, and he/she was suddenly upside down, swaying back and forth from a tree branch. Then goblins with big sticks emerged from the woods.

(found in Rescue at Rivenroar, encounter #1)

The goblins took turns trying to smash NAME with sticks while cackling jokes to each other. Between his expert wiggling and his armor, NAME didn't receive any real injuries. He/She reached out with his/her WEAPON and stabbed one of the goblins in the face. Their tone instantly changed and they scurried away from their dangerous prey. This gave NAME plenty of time to free himself/herself and follow their fresh tracks.
  • 46 XP
  • 21 gold
The goblins took turns trying to smash NAME with sticks while cackling jokes to each other. They were quite successful too, which did not feel good to NAME. Eventually, he/she reached out with his fists and punched one of the goblins in the face. Their tone instantly changed and they scurried away from their dangerous prey. This gave NAME plenty of time to free himself/herself.
  • ? damage
  • 20 XP
  • ? gold

NAME came upon some old ruins. He/She had a bad feeling about them as he/she began to explore them. With a sudden flapping of wings he/she was beset by three stirges!

(found in Rescue at Rivenroar, encounter #2)

(found in Wrath of the Orc Lord, encounter #2,3)

The stirges came at him/her repeatedly, but he/she avoided their attacks and let his/her armor thwart others. It didn't take long to slay them all, but it wasn't until he/she found a long abandoned sack of gold in the ruins that he/she felt better about the whole thing.


  • 68 XP
  • 16-23 gold
The stirges came at him/her repeatedly, and one of them was able to latch onto him for what seemed an eternity before he/she ATTACKED it. Still bleeding a little, he/she hurried out of the ruins before any more of the creatures appeared. He/She did manage to pick up a small sack of ancient gold coins before leaving, however.
  • 9 damage
  • 30 XP
  • 9 gold

Swords can be very dangerous. NAME faced another in what was sure to be a very long line of swords pointed at him/her. The hilt of the particular sword in question was held by a tiefling warrior. The sword itself was approaching him/her with alarming celerity.

(found in Tomb of Terror, encounter #1,2)

(found in Wrath of the Orc Lord, encounter #1,2,3x2)

His defenses were up to the task this time, but will they be the next time? NAME did not have time to think about that as he/she fended off a flurry of blows and countered with attacks of his/her own. The enemy was energetic but not very skilled, and not at all experienced. NAME would never know what drove him to a life of crime, but he/she soon learned how much gold he was carrying.
  • 61 XP
  • 18-27 gold
The sword split into his/her armor, then his/her clothing, and then his/her skin. NAME wondered if every wound would stick in the memory as this one did. His/Her counterattack would not be as memorable to his/her tiefling opponent -- not for long anyway.
  • 6-11 damage
  • 30 XP
  • 6-9 gold
The imp must have been invisible, because it appeared out of nowhere with its stinger driving right for NAME.

(found in Devil's Blood, encounter #1)

(found in Tomb of Terror, encounter #2)

NAME parried the stinger with his/her WEAPON TYPE and knocked the imp to the ground. He/she forced the imp to reveal its evil master's intentions.
  • +3 Wisdom for 8 encounters
  • 88 XP
Her/His armor failed to protect her and the imp flew off, cackling all the way.


  • ? damage
  • 26 XP

Wererats are known to lie in wait and ambush travelers. Knowing this, it was only somewhat startling when one attacked NAME from the bushes.

(found in Rescue at Rivenroar, encounter #4)

(found in Tomb of Terror, encounter #3)

The wererat's swipe caught NAME in the shin, but his/her armor absorbed the attack. The wererat's armor was significantly less successful in absorbing NAME's counterattack. The wererat's swipe caught NAME in the knee and he/she almost lost his/her footing. He/She dodged back and behind a tree. When the creature stepped into view, NAME fiercely ATTACKED it with his/her WEAPON.
  • 6-7 damage
  • 32 XP
  • 12-14 gold

NAME was trying to make a bit more progress by traveling after dark. It wasn't the best plan, a fact made even more clear when a shadowhunter bat flew by and slashed at him/her with its tail.

(found in Rescue at Rivenroar, encounter #2,4)

(found in Tomb of Terror, encounter #1,2,3)

(found in Wrath of the Orc Lord, encounter #1)

NAME dodge the attack and grabbed the beast's tail. Without missing a beat, NAME smashed the bat into the side of a tree. Stunned, bat was unable to defend itself against NAME's further attacks. NAME's final attack split the beasts belly, exposing several small gems inside. Apparently the bat had mistaken them for juicy fruits.
  • 88 XP
  • 22-24 gold
The bat's tail whipped across NAME, almost knocking him/her to the ground. As the bat flew into the distance, NAME decided that stopping for the night was probably a better plan.
  • 6-12 damage
  • 28 XP

When a spitting drake head popped through the leaves to his/her right, he/she jumped back.

(found in Tomb of Terror, encounter #1,2,3)

When it spit a big nasty glob of acid, NAME dodged to the left and countered with his/her WEAPON.
  • 88 XP
  • 26-34 gold
When it spit a big nasty glob of acid, NAME took it like an adult. It burned.
  • 7-12 damage
  • 28 XP
  • 7-11 gold

NAME had been walking too close to the edge of a ravine and lost his/her footing. He/She tumbled to the bottom and right into a pack of kobold slingers, skirmishers, and their trained attack rat-pack. With daggers, spears, and teeth, they all attacked at once.

(found in Wrath of the Orc Lord, encounter #2)

Somehow, NAME's armor held up and he/she was able to roll out of the way before they could strike again. After sweeping the legs of the nearest attackers out from under them, he/she got to his/her feet and took them all on. It was a glorious battle that ended in . . . glory! Unable to avoid it, NAME was wounded all over the place -- thankfully, not too severely. He/She was able to roll out of the way before they could strike again.
  • ? damage
  • 28 XP

Hearing a rustling of leaves, NAME turned to see an enormous spider leaping through the air at him/her.

(found in Wrath of the Orc Lord, encounter #2)

He/She ducked the spider's attack and thrust at its underbelly with his/her WEAPON as it sailed past. Failing to connect, the spider tried to escape but that only made it easier for NAME, who ATTACKED it with his/her WEAPON TYPE.
  • 90 XP
  • 36-43 gold
His/Her armor failed to protect him/her and the imp flew off, cackling all the way.


  • 10 damage
  • 28 XP
  • 19 gold

NAME was bending over to inspect some curious markings around the base of a tree.

(found in Devil's Blood, encounter #2)

(found in Wrath of the Orc Lord, encounter #3)

Good thing too, because an arrow struck the tree where his/her lower back would have been. He/She ducked around the tree to avoid more arrows, only to come face-to-face with a well-trained gray wolf. After taking care of the wolf, he/she tracked down the archer and took care of them too. Finally, he/she got back to the tree and discovered a hidden treasure.


An elf archer chose that exact moment to fire an arrow directly into the seat of NAME's pants. He/She yelped and dodged around the tree to avoid more arrows, only to come face-to-face with a well-trained gray wolf. He/She fought the wolf while dodging arrows and, when finished, searched for the archer. NAME couldn't find them, but at least the arrows had stopped coming.
  • 9-12 damage
  • 28 XP

A pair of spearpoints seemed to leap out of the forest at NAME.

(found in Devil's Blood, encounter #2)

SUCCESS TEXT One spear struck NAME in the side, glancing off a rib. Grabbing it, he pulled and found a greenscale hunter on the other end. NAME won their brief skirmish, but could not find the second attacker.
  • 10 damage
  • 34 XP
  • 24 gold

Attack Bonus (15)Edit

Encounter Text
Success Results Failure Results

NAME found himself/herself facing off against an ugly goblin. Goblins are ugly as a rule, but this one was particularly ugly in a way that might have been distracting to an unseasoned adventurer.

(found in Rescue at Rivenroar, encounter #1,2)

It probably didn't matter how ugly the goblins NAME encountered were, they all fell quickly enough to his/her WEAPON. In addition to being especially ugly, this goblin cutter was particularly elusive, dodging and weaving for several minutes before disappearing into the woods. NAME hoped it wouldn't come back with friends.
  • ? damage
  • 16 XP
NAME saw a spiretop drake harassing a merchant.

(found in Rescue at Rivenroar, encounter #1,2)

He/She ATTACKED the drake with his/her WEAPON, felling it easily. The merchant was so grateful he paid NAME a hefty reward.
  • 46 XP
  • 11-16 gold
Not being able to kill the drake, NAME was forced to retreat. He/She tried to imagine that the merchant was a swindler, embezzler, or charlatan instead of feeling guilty about it.
  • 8-10 damage
  • 15 XP
NAME was making good progress through the forest when a fire beetle leaped at him/her from the shrubbery.

(found in Rescue at Rivenroar, encounter #1,2)

NAME was ready, and crushed the fire beetle to death in a most heroic fashion. Never again shall that wicked insect terrorize travelers . . . unless there are more of them. Unable to fend it off, NAME took a serious beetle bite before fleeing down the path and out of harm's way.
  • 4 damage
  • 24 XP

After chasing the kobold that stole his/her dinner for a quarter mile, NAME had one chance to grab the runt before it jumped down a small hole at the base of an old stump.

(found in Wrath of the Orc Lord, encounter #2)

Making a graceful dive, NAME wrestled the little scamp to the ground, took back his/her dinner, and robbed it blind as punishment. FAIL TEXT

Hearing a suspicious rustling sound ahead, NAME crept around a dense grove of trees to see a hobgoblin sneaking up on a family that was foolishly having a picnic deep in the woods.

(found in Rescue at Rivenroar, encounter #1,4)

(found in Wrath of the Orc Lord, encounter #1)

NAME charged to reach the hobgoblin before it could attack the family and ATTACKED it with his/her WEAPON. The hobgoblin buckled under the crushing blow while the startled family leaped to their feet. They were most grateful to NAME for protecting them from the hobgoblin.
  • 72 XP
  • 15-23 gold
NAME charged to reach the hobgoblin before it could attack the family. In his/her haste, he/she missed wildly. The hobgoblin tripped NAME and slashed at his/her legs and torso with its short sword. NAME threw dirt into the hobgoblin's eyes and rolled to his/her feet. To his/her surprise, the father of the family stepped in and clobbered the hobgoblin over the head with the small chest they kept their picnic dishes in. It knocked the hobgoblin out cold.
  • 5 damage
  • 19 XP
  • 8-11 gold

It turned out that creeps are everywhere, and even in the woods they sometimes popped out of the foliage to assault adventurers like NAME.

(found in Rescue at Rivenroar, encounter #2)

(found in Tomb of Terror, encounter #1,2)

(found in Wrath of the Orc Lord, encounter #1)

A quick thrust with his/her WEAPON was all it took to fell the creep. It took several misses and finally a diving lunge to injure and scare off the creep. The creep's pack got left behind.


Pickpockets are one of the last things NAME expected to find in the forest. Somehow trouble -- and pickpockets -- seemed to be good at finding him/her too. This particular halfling thief had been caught red-handed and decided to put up a fight.

(found in Tomb of Terror, encounter #1,2)

After a feint and a taunt, NAME delivered a grievous wound with his/her WEAPON. The thief did not know when he was beaten, and NAME was forced to kill him. After a feint and a taunt, what NAME thought would be the killing blow became another feint. Twenty-eight feints later, both he/she and the halfling were panting and exhausted. NAME managed one last burst of strength and delivered a fatal wound with his/her WEAPON.
  • 26 XP
  • 10 gold

NAME was hanging out with several other adventurers he/she'd met in the forest. They decided to have a sparring tournament. Naturally, wagering was involved.

(found in Tomb of Terror, encounter #2,3)

(found in Wrath of the Orc Lord, encounter #1)

With his/her superior skills, NAME won the tournament handily.
  • 88 XP
  • 23-33 gold
NAME got injured in the semifinals, but won a prize for his/her respectable showing.
  • 6-10 damage
  • 28 XP
  • 7-9 gold

Many fights have defining moments -- that one strike that turns the tide or reveals the difference in between combatant's skills. In NAME's fight against two human bandits, he/she had just such a moment. Outnumbered with a steep dropoff behind her, NAME felt death, or at least a severely painful injury, closing in on him/her.

(found in Rescue at Rivenroar, encounter #4)

(found in Tomb of Terror, encounter #1,3)

(found in Wrath of the Orc Lord, encounter #1)

Crouching down, NAME took some dirt in one hand and tightened her grip on his/her WEAPON TYPE. In an abrupt burst of speed, he/she threw the dirt in the eyes of one bandit and ATTACKED the other. Spinning past them like a dervish, NAME caught them both dead center and finished the job. He/she desperately tried a fancy strike against both of them at once. It must have been a bit too fancy, because it totally missed. Their counterattacks knocked him/her back and back again, right off the edge. Flailing, he/she grabed one of them by the wrist and dragged him over the edge. The bandit mostly broke NAME's fall, but it would be a stretch to call it a victory of any kind.
  • 12 damage
  • 31 XP
  • 9 gold

A pseudodragon is not really a dragon -- it's actually a drake. When one started harassing NAME, it certainly seemed dangerous enough.

(found in Devil's Blood, encounter #1)

(found in Rescue at Rivenroar, encounter #2)

(found in Tomb of Terror, encounter #1,3)

Carefully judging his timing, NAME was able to knock the beast out of the air with his/her WEAPON. Once grounded, it was easy to subdue. NAME didn't want to kill the drake -- it would fetch a higher price as an exotic pet than as spare parts.
  • 85 XP
  • 22-37 gold
Unable to hit it in the air, NAME climbed a tree to fight the beast. That didn't work at all, but the pseudodragon wasn't getting anywhere either. It gave up and flew away.
  • 9 damage
  • 28 XP

Grunting sounds in the woods, especially at night, can be spooky. Even spookier were the grunting sounds made by the two hobgoblin grunts that attacked NAME in the middle of the night.

(found in Rescue at Rivenroar, encounter #4)

(found in Tomb of Terror, encounter #1,3)

(found in Wrath of the Orc Lord, encounter #3)

Using a combination of feints, leg sweeps, dodges, and WEAPON TYPE strikes, NAME decimated the hobgoblin grunts.
  • 91 XP
  • 32-36 gold
The fight started off badly, but eventually took a turn for the better, and NAME was able to give the hobgoblins what they deserved.
  • 6-12 damage
  • 37 XP
  • 13-18 gold

Orc berserkers were hot on NAME's trail, so he/she clambered up into a tree. A minute later, the two orcs came by with some dozen yards between them.

(found in Wrath of the Orc Lord, encounter #2,3)

When the second orc had just passed, NAME dropped out of the tree and struck the orc right between the shoulder blades with his wand. The orc went down hard, but the other one turned around at the sound and charged straight for NAME. He/She was ready, and sidestepped the orc and slashed it with his/her WEAPON as it went by.
  • 86 XP
  • 31-51 gold
When the second orc had just passed, NAME dropped out of the tree intending to strike it in the back. He/she missed, and both orcs charged. He/she slew the first, but the second caught him/her in the stomach with its mace, doubling him/her over in pain. The orc bellowed and readied a fearsome strike, but it was felled by the arrow of a half-elf ranger who had just arrived to save the day.
  • 8-9 damage
  • 31 XP
  • 21-25 gold

Crawling under a table was nothing new for NAME, but crawling under a table in the middle of a small orc camp deep in uncharted forest was somewhat novel. He/She had met a party of adventurers earlier that day and joined up with them to take the orcs down. His/Her job was to sneak in and strike the leader to start the assault. He/She crawled out from under the table at the far end and rushed into the orc captain's tent.

Template:Foundin

Adventures
Adventure in the Forbidden City Arcane Tower of Senraven Book of the Four Gods
Citadel of Sorrows City Beneath the Streets Cult of the Lizard God
Curse of the Wolf Moon Cutthroats of Crawling Bog Devil's Blood
Dragonjaw Dungeon Dungeon of Dread Echoing Hall
Fortress of the Fire Lord Gates of Blizzard Peak Glacier of the Frost Giant
Heart of the Goblin King Hidden Shrine of Nahautl Into the Ogre's Den
Keep on Coilspine Ridge Maze of Madness Monster Isle
Mystery of the Moaning Mine On the Shores of Despair Raid on Nightmare Castle
Red Plume Mountain Rescue at Rivenroar Scourge of the Seas
Seal the Rift Sins of the Saltmarsh Sleeper in the Tomb of Dreams
Song of the Dark Druid Storm City Stronghold of the Drow
Temple of the Four Elements The Devil of Drakewood The Haunted Streets of Agamentar
The Paladin's Curse The Vale of Shadows The Vampire of Fallcrest
Tomb of Terror Tomb of the Lizard King Tower of Darkness
Tree Temple of the Elfwood Vanished in the Night Wrath of the Orc Lord
(found in The Devil of Drakewood, encounter #6)

NAME immediately ATTACKED with his WEAPON TYPE, felling the startled orc in one blow. His cry of outrage was signal enough for the other adventurers to attack and clear out the camp.

FAIL TEXT

NAME's argument with a warforged soldier over a game of chance suddenly turned into a fight. The warforged drew its rapier and shifted into a battle stance. Based on the comments it had made thus far, NAME was pretty sure it was in the employ of some evil wizard who lived in a tower somewhere nearby.

(found in Wrath of the Orc Lord, encounter #2)

Knowing intimidation would never work, NAME came on strong with his/her WEAPON and he/she ATTACKED the soldier severely. It staggered back, dropping its weapon. Knowing it was outmatched, the warforged soldier turned and fled. Knowing neither of them wanted a fight to the death, NAME struck first, hoping to drive the soldier off. He/She missed by a mile, and the warforged caught him/her in the forearm with its blade. Feeling outmatched, NAME backed down in a manner much resembling that of a scared child.
  • 9-13 damage
  • 26 XP

During the day, NAME had come across a circle of suspicious markings on the ground. He/She waited for nightfall and, when the moon rose, skeletons began rising out of the ground on that very spot.

(found in Devil's Blood, encounter #3)

NAME burst into action, smashing skeletons left and right. Now that he/she was sure the markings were bad news, he/she confidently swept them away with fancy footwork during the fight.
  • 95 XP
  • ? gold
He/She burst into action, trying to hit the skeletons with his/her WEAPON. Now that he/she was sure the markings were bad news he/she also tried to sweep them away with fancy footwork while fighting. It half worked -- the markings were obliterated and skeletons stopped coming up -- but the ones already there gave NAME a really hard time.
  • 13 damage
  • 33 XP
  • 23 gold

Charisma (2)Edit

Encounter Text
Success Results Failure Results

When a spitting drake came crashing through the leaves straight for him/her, naturally NAME killed it. When an axe-bearing dwarf came charging out of the same leaves a minute later, he was pretty mad at NAME for killing his prey.

  • Charisma check with a difficulty of 13

(found in Rescue at Rivenroar, encounter #2)

(found in Tomb of Terror, encounter #1,2,3)

Appealing to his protective side, he/she convinced the dwarf that it didn't matter who killed it, so long as the forest was made a safer place. The dwarf calmly pondered this, then agreed. Because the dwarf needed the carcass as proof of the kill, he paid NAME for the right to claim it.
  • 88 XP
  • 26-37(max) gold
NAME tried to convince the dwarf that the beast had died spontaneously, but the obvious marks from his/her WEAPON TYPE made the truth kind of obvious. The dwarf took the corpse by the tail and stormed off into the woods.
  • 28 XP

A hobgoblin warcaster confronted NAME in a gnarled grove of trees. It's clothing was decorated with the bones of its victims, and it held a glowing staff.

(found in Rescue at Rivenroar, encounter #1)

(found in Tomb of Terror, encounter #1)

(found in Wrath of the Orc Lord, encounter #1,3)

NAME lied with a silver tongue, convincing the hobgoblin that there was a much juicier target -- a wealthy unguarded merchant -- just beyond the trees to the east. Not wanting to waste its strength in a less profitable fight, the hobgoblin ran off to find the merchant.
  • 65 XP
  • 15-24 gold
He/she tried to talk the warcaster out of fighting, but just ended up making it madder. The hobgoblin leader leveled his staff at NAME and a bolt of lightning crashed into his/her chest. NAME was staggered but managed to take down the evil wizard before it could cast another spell.
  • 5-6 damage
  • 19 XP
  • 8-10 gold

Constitution (3 + 1 rare)Edit

Encounter Text
Success Results Failure Results

It was getting late, but NAME thought he saw something intriguing at the top of a nearby hill.


(found in ADVENTURE, encounter #XX)

Drawing upon his/her great reserves of vitality he/she reached the top of the hill to investigate. It seemed a roughly made box with orc markings on it had fallen from a wagon and shattered upon a rock. The orcs surely would never miss its contents.


  • 74 XP
  • 5 gold
S/He tried to push on and reach the top, but s/he was already too tired. NAME practically passed out only one quarter of the way up and tumbled back to the base of the hill. When s/he awoke much later, whatever s/he thought s/he had seen was gone.
  • 8 damage
  • 25 XP

NAME was having lunch on a old tree stump with a couple of other adventurers he/she had met in the woods when a spiretop drake swooped down and grabbed one of the other adventurer's packs. NAME immediately jumped up and gave chase on foot.


(found in Rescue at Rivenroar, encounter #1)

(found in Tomb of Terror, encounter #2)

(found in Wrath of the Orc Lord, encounter #1)

The chase was long and exhausting, but NAME's steady pace and strong constitution allowed him/her to keep the drake in sight. Finally, it dipped down and dropped the pack on a large rock on top of a hill and flew off. Upon reaching the rock, NAME found the pack and some other things as well.
  • 68 XP
  • 3 gold
Chasing a flying drake over rough terrain, on foot, over a long distance is impossible for some -- including NAME. Panting and wheezing, he/she was forced to give up. Not wanting to face the other adventurers, he/she slunk off shamefully into the trees to continue on alone.
  • 22 XP

The air vhoomp of a blowdart can be a frightening sound. More frightening is hearing the sound and immediately feeling the sting of a tiny dart on your neck. NAME had been blessed with both of these experiences.

(found in Devil's Blood, encounter #1)

SUCCESS TEXT He glanced warily into the leaves all around him. Back and to his left, he spotted a greenscale darter readying a club, waiting for him to succumb to the poison. He wanted to dash forward and teach the lizardfolk a lesson, but his movements were sluggish. As if in slow motion, the darter bounded out of the trees, club raised to beat NAME senseless. Fortunately, even in a drugged state, NAME was able to fend off the attack.
  • 9 damage
  • -3 Strength for 3 encounters
  • 33 XP
  • 17 gold

(Rare)
Exploring a particularly dark and unnerving part of the woods, NAME came across a three-foot tall toadstool. It seemed like the sort of thing you should stay away from, so she/he decided to go around it. As she/he did, she/he slipped and fell, kicking the fungus as she/he went down. A foul cloud of spores filled the air.

(found in Rescue at Rivenroar, encounter #2)

(found in Tomb of Terror, encounter #1,2)

(found in Wrath of the Orc Lord, encounter #1)

The spores made her/him feel nauseous for a few hours, but no lasting harm was done. It was worth it because, deeper in this accursed grove, she/he found abandoned treasure.


The spores invaded his/her lungs and made him/her violently ill. He/she barely made it out of the accursed grove and to a stream to pass out. Occasionally he/she awoke briefly to cough up some blood.


  • 8-10 damage
  • 36 XP

Dexterity (4)Edit

Encounter Text
Success Results Failure Results

NAME was growing quite hungry and decided to throw a balanced stick at a rabbit as s/he had been taught to do by his/her uncle.

(found in Rescue at Rivenroar, encounter #2)

It was almost easier than NAME had remembered. S/he beaned the first rabbit on the head in one shot. It was a most delicious rabbit, and s/he felt much better with some meat in her stomach.
  • 69 XP
It was more difficult than NAME remembered it being and, after a great many wild misses, she/he gave up. As her/his stomach grumbled, she/he tried to convince herself/himself that rabbits have very gamey meat anyway.
  • ? damage
  • 25 XP

NAME's eyes were sharp enough for him/her to spot the sloppily constructed pit traps ahead. Also spotting a large vine dangling over one of them, he/she took a running leap and tried to grab the vine in midair to swing across.

(found in Rescue at Rivenroar, encounter #2)

(found in Tomb of Terror, encounter #2)

His/Her hands nimbly grabbed the vine, and he/she had no trouble swinging across to safety.


  • 79 XP
NAME missed his/her swing by a foot and a half, fell straight though the leaves, and plunged into the pit below with a thud.
  • 10-11 damage
  • 23 XP

While hiking through the forest, NAME felt something tug at his/her ankle. He/She instinctively froze in place and slowly looked down to see a fine thread stretching across the front of his/her boot.

(found in Wrath of the Orc Lord, encounter #1,2)

(found in Tomb of Terror, encounter #1,2)

He/She carefully picked up a rock about the size of a melon and placed it along side his/her boot. Then he/she slowly slid it forward while sliding his/her foot back to keep the tension on the string constant. It was a delicate operation, but it worked. NAME escaped unscathed. The rest of the trap was easy to find, and disabling it was even easier. It looked like one of the parts might be valuable back in town.
  • 68 XP
  • 20-24 gold
He/She carefully picked up a rock about the size of a melon and placed it along side his/her boot. Then he/she slowly slid it forward while sliding his/her foot back to keep the tension on the string constant. It was a delicate operation . . . a little too delicate for NAME's skills. When he/she heard a sharp click, he/she threw himself/herself flat on the ground and covered his/her head. Several sharp things flew overhead across NAME's path, and a few slammed into his/her side.
  • 5-11 damage
  • 22 XP

A handsome young elf boy/girl was walking along the forest path, his/her arms full of expertly decorated ceramics. The elf was heading toward NAME when he/she tripped, flinging all of his/her delicate wares into the air.

(found in Wrath of the Orc Lord, encounter #3)

With a quick step and even quicker hands, NAME snatched all of the objects out of the air before they crashed to the ground. The elf boy/girl was very grateful and shyly gave NAME a demure smile as he/she led him/her to his/her village. There the boy/girl's father rewarded NAME for his/her good deed.
  • 90 XP
  • 7 gold
NAME stumbled forward to try and catch some of the objects. She/he caught two of them. Unfortunately, she/he also fell on one that landed without breaking, smashing it. The others crashed to the ground in a cacophony of ceramic shards. The elf child was grateful for NAME's effort. NAME was embarassed that she couldn't have saved more of the objects.
  • 4 damage
  • 30 XP
  • 19 gold

Intelligence (5 + 1 rare)Edit

Encounter Text
Success Results Failure Results

Unbelievably, some enterprising orcs had set up a toll booth in the middle of the forest. There were too many to fight, though it was tempting when NAME considered the pile of loot they had already taken from other travelers.

(found in Rescue at Rivenroar, encounter #1,2)

(found in Tomb of Terror, encounter #1)

(found in Wrath of the Orc Lord, encounter #3)

NAME distracted the orcs by throwing pebbles into the trees on the far side of the makeshift tollbooth. When the orcs moved off to investigate the commotion, he/she slipped by, quietly absconding with one of the items on the table the orcs had claimed as a toll. He/She decided to take the long way around. It cost him/her some time, but it avoided a great many scars.


  • 22 XP.

After pulling another adventurer out of a river, NAME needed to build a fire to warm them up, and she/he needed to do it fast.

(found in Rescue at Rivenroar, encounter #4)

(found in Tomb of Terror, encounter #1,3)

(found in Wrath of the Orc Lord, encounter #2)

NAME found some dry wood and built a roaring fire that warmed them both up. "I'm giving up this crazy life," swore the adventurer, giving NAME a piece of no-longer-needed gear. NAME had a difficult time finding dry wood and an even worse time trying to start a fire with the wet wood he/she did find. The two of them remained wet and cold for far too long.

While talking to some traveling merchants, NAME heard an odd sound. It was like a bird, but not any bird he could recall. It was familiar too . . .

(found in Devil's Blood, encounter #3)

SUCCESS TEXT A search of the woods nearby revealed nothing. When he returned, the merchants had taken their leave.


  • 27 XP

The two hobgoblin warriors that blocked NAME's path seemed like no match for him/her, so he/she wondered why they were smiling. That's when a dark creeper, a murderous little humanoid from the Shadowfell came at him/her from behind.

(found in Red Plume Mountain, encounter #4)

The dark one and its two hobgoblin minions surrounded NAME. He/She knew that when he/she killed the creeper, it would explode in a burst of blinding darkness, so he/she took out the hobgoblins first. Once they were handled, he/she bolted the dark one. It took a while to shake the darkness out of his/her eyes, but the battle was over, so he/she had time.
  • 123 XP
  • 60 gold
The dark one and its two hobgoblin minions surrounded NAME. He/She hacked the dark creeper, but it exploded into a burst of darkness. Blinded, NAME suffered from the hobgoblins' attacks, until he/she shook the blindness and turned his/her WEAPON on them too.
  • 10 damage
  • 41 XP
  • 26-31 gold

(Rare)
In a small clearing by a stream, NAME found an old mill. He/She noticed a family crest hanging above the door. This crest displayed a mace and mallet embedded in a helmet.

(found in Heart of the Goblin King, encounter #4)

(found in Rescue at Rivenroar, encounter #2)

Realizing this must be the Herclash family mill abandoned some thirty years ago, he/she strode through the doorway and began searching for the mill's registry. He/She had heard that the mill was in these woods, but never expected to be the first one to find it. NAME found the old log book in desk drawer and smiled, thinking of the price he/she could get for it back in town. Luckily, no unsavory denizens of the forest knew that an old log book would hold any value.
  • 78 XP
  • 37 gold
He/She searched the decrepit building and found a few baubles that he/she could resell.


  • 35 XP
  • 20 gold

NAME was quite sure he/she had seen the same rock three times in the last hour. The rock was at the intersection of paths that lead to the four cardinal directions.

(found in Wrath of the Orc Lord, encounter #2)

Success Text He/She increased his/her speed, saw the rock again, then again, and soon was running past the rock every few minutes. He/She tried going every which way at the rock intersection, but nothing seemed to work. Exhausted, he/she closed his/her eyes and spun around several times. He/She walked off in a random direction and, when he/she opened his/her eyes a few minutes later, he/she was by a river and free of the accursed rock.


  • 30 XP

Strength (4)Edit

Encounter Text
Success Results Failure Results

NAME was startled when a dagger plunged into the ground mere inches from his/her foot. Looking up he/she saw something hanging from a branch high in a tree.

  • Strength check with a difficulty of 13

(found in Rescue at Rivenroar, encounter #4)

(found in Tomb of Terror, encounter #3)

(found in Wrath of the Orc Lord, encounter #1,2)

Curious, he/she climbed up the tree. There was a pack full of supplies stuck up there. How it got there NAME had no idea. How it got there or what it was, NAME will never know. The tree was especially difficult to climb, and he/she failed to climb past the lowest branches.

While he/she was busy being chased by a pack of wolves, a rocky cliff wall decided it should appear directly in front of him/her.

  • Strength check with a difficulty of 13

(found in Tomb of Terror, encounter #1,2,3)

(found in Wrath of the Orc Lord, encounter #3)

Without slowing down, he/she practically ran up the wall, climbing to safety as the wolves skidded to a halt below. Oddly, there was a pouch of gold stuck in some brambles on the edge of the small cliff. It must have gotten caught there when its owner fell down on this very spot sometime in the past.


  • 79 XP
  • 22-31 gold
Unable to scale the wall, he/she hid behind one of the bigger rocks and threw pebbles at the wolves for a good ten minutes before they gave up and left him/her alone.


  • 28 XP

As NAME approached a coach parked in the road, he/she heard someone softly crying. It was a little girl whose favorite pet had leaped out of her family's carriage and scampered up a tree. The family was worried about loitering in the forest for too long, and none of them could scale the tree.

  • Strength check with a difficulty of 13

(found in Tomb of Terror, encounter #1,2)

NAME scampered up the tree in record time and stuffed the critter into his/her pack. Just before he/she reached the ground again, a couple of goblins came out of the woods to rob the family. He/She jumped down right on top of one of them, smashing it into the ground. His/Her mighty WEAPON TYPE took care of the other one with relative ease. A family saved, a child's pet rescued, and two bandits defeated. All in a day's work for NAME. NAME had a very difficult time climbing up the tree. When he/she was only a few feet up, a couple of goblins came out of the woods to rob the family. He/She tried to climb down but ended up falling on top of one of them, nearly getting him/herself run through by the creature's sword. He/She was further wounded chasing the second one off. In the end the pet was rescued, the family spared, and at least one of the goblins was looted. It could have gone worse.

Twisted tangled roots blocked NAME's way. Tangled among them was a Dragondaunt Shield. It was jammed in there real good.

  • Strength check with a difficulty of 14

(found in Devil's Blood, encounter #1)

(found in Wrath of the Orc Lord, encounter #2)
After tearing away some of the smaller roots, he/she gripped the shield with both hands, put a foot up on the roots, and pulled. With a little straining and a lot of wiggling, the shield eventually popped free. There was a pouch of gold coins underneath it too.


  • 83 XP
  • ? gold
  • Dragondaunt Shield
After an hour of struggling, NAME knew why the shield was there -- it was impossible to pull out! Frustrated, he/she wrote a note that read "Whoever pulls this shield from these vines shall be king." and left, chuckling to himself/herself.
  • 28 XP

Wisdom (5 + 1 rare)Edit

Encounter Text
Success Results Failure Results

Climbing a tree to get a better view, NAME met a goblin . . . in the tree! The equally surprised goblin tried to explain what he was doing there.

  • Wisdom check with a difficulty of 12

(found in Rescue at Rivenroar, encounter #2)

The goblin's story was ridiculous and full of holes. NAME was on to him right away and, when the creep subtly reached for his dagger, NAME was more than ready to defend him/herself. It was awfully nice of the goblin to bring his valuables all the way up into this tree with him. The goblin's explanation was perfectly reasonable and even quite fascinating. It was so fascinating that NAME did not notice the dagger the creep had pulled out until it was firmly stabbed into her/his side. A swift kick sent the unctuous goblin spiraling towards the ground.

While having a meal with adventurers she/he met on the road, one of them asked NAME for advice.

  • Wisdom check with a difficulty of 13

(found in Tomb of Terror, encounter #1,2,3)

(found in Rescue at Rivenroar, encounter #4)

(found in Wrath of the Orc Lord, encounter #3)

He/She gave some very wise and sage advice. Several of the other adventurers who were also listening paused in their meal to consider what had been said. Later on, NAME thought they lost to him/her on purpose in games of chance, out of respect for such a wise adventurer.
  • 82 XP
  • 28-36 gold
He/She took this small opportunity and turned it into a big embarrassment by spouting something that was nearly gibberish. At least they all got a good laugh out of it.


  • 23 XP

NAME was chasing a gnome arcanist through the forest. He/She had spotted the gnome sneaking up on a group of travelers and, when he/she called out, the arcanist took off.

(found in Devil's Blood, encounter #3)

(found in Rescue at Rivenroar, encounter #4)

(found in Tomb of Terror, encounter #2,3)

(found in Wrath of the Orc Lord, encounter #1,2,3)

At one point in the chase, the arcanist turned and cast a spell over its shoulder. The ground in front of NAME appeared to shimmer, but she/he was focused on throwing a dagger at the gnome and ignored it. The dagger clipped the gnome in the leg and slowed it enough for NAME to capture it.
  • 88 XP
  • 23-37 gold
After several minutes of running after the gnome, NAME found himself/herself tripping through some of the roughest, most vine-entangled and sharp-rock-infested terrain he/she has seen in years. He/She does not know how the gnome got through the area so fast because it got away while he/she was forced to slow down.
  • 26 XP

While camping for the night with some patrolling soldiers he/she had met in the forest, NAME felt a sudden chill. A specter appeared amongst them and used an unnerving attack against all of them at once.

(found in Dragonjaw Dungeon, encounter #1)

(found in Wrath of the Orc Lord, encounter #3)

NAME resisted the effects of the spectral barrage and leaped up to fight the ghostly monster. He/She took it down quickly with her rod, and there was much rejoicing in the camp. A horrible feeling smashed through NAME, knocking him/her down and nearly into the hot ashes of the firepit. The specter further terrorized the camp until NAME and three other soldiers ganged up on it.
  • ? damage
  • 30 XP

Two elves were fighting in a yellow wood. Long NAME stood, trying to determine which one of them was the bad guy.

  • Wisdom check with a difficulty of 15

(found in Devil's Blood, encounter #2)

NAME tried to peer as far down into one's soul as he/she could, then fairly chose the other whose expression was less worn. More telling, perhaps were the symbolic trinkets each wore. The first's marked him as an agent of evil, while the second's marked him as a follower of good. After helping defeat the evildoer, he/she and the good warrior lay in the leaves, sighing and telling tales of deeds they'd done, and roads they'd traveled.
  • 95 XP
  • 64 gold
Not being able to tell the difference, he/she let them continue their fight and slipped back into the woods. There he/she found an uncut precious stone of some value.


  • 33 XP
  • ? gold
(Rare)
NAME entered a gloomy circular clearing with a low wide tree stump in the center. On the stump was the skull of a beast. The stump was etched with a multitude of strange symbols, and the skull was decorated with feathers and shriveled things (that NAME hoped were not organs).
  • Wisdom check with a difficulty of 13

(found in Wrath of the Orc Lord, encounter #1)

He/She decided this was not the sort of thing that required further investigation. He/She backed out of the clearing and took a wide path around it. In doing so, he/she tripped over half of a very old skeleton. It appeared to belong to a long-dead warrior, and not all of its belongings had completely rotted away.


NAME approached the stump with curiosity and picked up the skull to investigate it. The runes on the stump flashed in a myriad of colors and shot a lightning bolt straight at his chest. He/She woke up sometime later, on his/her back at the edge of the clearing next to a very old skeleton. It appeared to belong to a long-dead warrior, and not all of its belongings has completely rotted away.
  • ? damage
  • 30 XP
  • ? gold

Level 4Edit

Special TypesEdit

(1) ConstructsEdit
(rare) DragonsEdit
(0) GiantsEdit
(1) MagicEdit
(0) TrapsEdit
(2) UndeadEdit

Armor Class (12)Edit

Encounter Text
Success Results Failure Results
The imp must have been invisible, because it appeared out of nowhere with its stinger driving right for NAME.

(found in The Devil of Drakewood, encounter #4,5)

NAME parried the stinger with his/her WEAPONTYPE and knocked the imp to the ground. He/she forced the imp to reveal its evil master's intentions.
  • +3 Wisdom for 8 encounters
  • 88 XP
Her/His armor failed to protect her and the imp flew off, cackling all the way.


  • ? damage
  • 26 XP
NAME was trying to make a bit more progress by traveling after dark. It wasn't the best plan, a fact made even more clear when a shadowhunter bat flew by and slashed at him/her with its tail.

(found in Keep on Coilspine Ridge, encounter #2)

NAME dodge the attack and grabbed the beast's tail. Without missing a beat, NAME smashed the bat into the side of a tree. Stunned, bat was unable to defend itself against NAME's further attacks. NAME's final attack split the beasts belly, exposing several small gems inside. Apparently the bat had mistaken them for juicy fruits.
  • 88 XP
  • 31-33 gold
The bat's tail whipped across NAME, almost knocking him/her to the ground. As the bat flew into the distance, NAME decided that stopping for the night was probably a better plan.
  • 6 damage
  • 28 XP
Wererats are known to lie in wait and ambush travelers. Knowing this, it was only somewhat startling when one attacked NAME from the bushes.

(found in The Devil of Drakewood, encounter #4,5)

The wererat's swipe caught NAME in the shin, but his/her armor absorbed the attack. The wererat's armor was significantly less successful in absorbing NAME's counterattack. The wererat's swipe caught NAME in the knee and he almost lost his footing. He dodged back and behind a tree. When the creature stepped into view, NAME fiercely impaled it with his Rapier.
  • 7-11 HP
  • 32 XP
  • 10-14 gold
When a spitting drake head popped through the leaves to his/her right, he/she jumped back.


(found in The Devil of Drakewood, encounter #4,5)

When it spit a big nasty glob of acid, NAME dodged to the left and countered with his/her WEAPON.
  • 88 XP
  • 23-36 gold
When it spit a big nasty glob of acid, NAME took it like an adult. It burned.
  • ? damage
  • 28 XP
  • ? gold
A gray wolf, a fire beetle, and a giant rat walked out of the trees and attacked NAME!

(found in The Devil of Drakewood, encounter #6,7)

With a quick dodge, a parry, and his/her WEAPON TYPE, NAME gave them the best thrashing these woods have ever seen, bar none.
  • 92 XP
  • 35-54 gold
Using his/her own arm as a chew toy to distract the wolf, <name> gave the fire beetle a taste of his/her WEAPON TYPE while the rat ran away.
  • 9-12 HP
  • 31 XP
  • 16-18 gold
Hearing a rustling of leaves, NAME turned to see an enormous spider leaping through the air at him/her.

(found in Keep on Coilspine Ridge, encounter #1)

(found in Mystery of the Moaning Mine, encounter #2)

(found in The Devil of Drakewood, encounter #8)

He/she ducked the spider's attack and thrust at its underbelly with his/her WEAPON as it sailed past. Failing to connect, the spider tried to escape but that only made it easier for NAME, who ATTACKED it with his/her WEAPON TYPE.
  • 90 XP
  • 34-49 gold
The deathjump spider knocked NAME to the ground and bit him/her with its powerful jaws. Clenching his/her teeth through the pain, he/she retaliated against the spiders underbelly with his/her WEAPON. Bowling the spider over with his/her second attack, he/she was able to kill it without taking too much more damage.
  • 8-10 damage
  • 28 XP
  • 17-19 gold

NAME was bending over to inspect some curious markings around the base of a tree.

(found in Keep on Coilspine Ridge, encounter #1,2)

(found in The Devil of Drakewood, encounter #6,8)

(found in Mystery of the Moaning Mine, encounter #2)

Good thing too, because an arrow struck the tree where his/her lower back would have been. He/she ducked around the tree to avoid more arrows, only to come face-to-face with a well-trained gray wolf. After taking care of the wolf, he/she tracked down the archer and took care of them too. Finally, he/she got back to the tree and discovered a hidden treasure.


An elf archer chose that exact moment to fire an arrow directly into the seat of NAME's pants. He/She yelped and dodged around the tree to avoid more arrows, only to come face-to-face with a well-trained gray wolf. He/She fought the wolf while dodging arrows and, when finished, searched for the archer. NAME couldn't find them, but at least the arrows had stopped coming.
  • 9-12 damage
  • 28 XP

NAME had been walking too close to the edge of a ravine and lost his/her footing. He/She tumbled to the bottom and right into a pack of kobold slingers, skirmishers, and their trained attack rat-pack. With daggers, spears, and teeth, they all attacked at once.

(found in Keep on Coilspine Ridge, encounter #1)

(found in Mystery of the Moaning Mine, encounter #2)

(found in The Devil of Drakewood, encounter #4,6,7,8)

Somehow, NAME's armor held up and he/she was able to roll out of the way before they could strike again. After sweeping the legs of the nearest attackers out from under them, he/she got to his/her feet and took them all on. It was a glorious battle that ended in . . . glory! Unable to avoid it, NAME was wounded all over the place -- thankfully, not too severely. He/She was able to roll out of the way before they could strike again.
  • 7-13 damage
  • 28 XP

A pair of spearpoints seemed to leap out of the forest at NAME.

(found in Mystery of the Moaning Mine, encounter #2)

(found in The Devil of Drakewood, encounter #6,7)

One spear failed to penetrate his/her armor, and he/she deftly avoided the other. Grabbing both, he/she yanked and pulled two greenscale hunters out from behind trees. They stumbled and their heads smashed against each other in a coma-inducing way NAME couldn't have planned if he/she had tried.
  • 96 XP
  • 52-61 gold
One spear struck NAME in the side, glancing off a rib. Grabbing it, he/she pulled and found a greenscale hunter on the other end. NAME won their brief skirmish, but could not find the second attacker.
  • 7-12 damage
  • 34 XP
  • 16 gold

One spitting drake appearing through the trees and spitting at NAME is bad enough, never mind two of them. This time, they cleverly came at NAME from different sides.

(found in Keep on Coilspine Ridge, encounter #2)

(found in Mystery of the Moaning Mine, encounter #3)

(found in The Devil of Drakewood, encounter #4,5,7)

NAME managed to survive their acidic attacks and give one of them a lesson in manners with her/his WEAPONTYPE. It was when she/he turned to the other that a human berserker and his guard stumbled through the underbrush to join their pets. The berserker was furious that NAME had killed his drake (or maybe just furious in general -- NAME never got the chance to ask). His charge was a bit too reckless, and NAME easily sidestepped and took him down. The others were soon to follow. Covered in acid, NAME ran through the trees and dove into a nearby stream. Soon s/he faced the drakes across the water when a berserker and his guard came up behind NAME. He/She was able to dispose of them, but not without injury. The drakes chased NAME for another fifteen minutes before they became distracted by delicious forest creatures.
  • 9-15 damage
  • 33 XP
  • 19-25 gold

While camping, NAME heard a ruckus in the woods nearby. A dire wolf leading a couple of grey wolves burst into the clearing and pounced for him/her.

(found in Mystery of the Moaning Mine, encounter #3)

(found in The Devil of Drakewood, encounter #5)

Somehow, his/her camping gear protected him from the wolves long enough for NAME to reach his/her weapon. A bit of WEAPON TYPE action later, and the wolves became a somewhat gamy meal. Later on, their pelts would sell well in the town market.
  • 105 XP
  • 48-67 gold
Blankets don't do much against the fierce teeth of hungry wolves, especially dire wolves. NAME did manage to bleed on the wolves a little before reaching his/her WEAPON. Killing the dire wolf scared the gray wolves off. The pelt of the dire wolf could be sold in town later.
  • 8-15 damage
  • 34 XP
  • 16-18 gold

While poking around some moss-covered ruins, NAME stepped in something. Something brown and very angry.

(found in Mystery of the Moaning Mine, encounter #2,3)

(found in The Devil of Drakewood, encounter #5,6)

The ochre jelly's slimy body convulsed upward, but between his/her armor and evasive actions, NAME didn't take any damage from its surprise attack. Against his/her mighty WEAPON, the jelly stood no chance. One thing the jelly did have going for it was its three orc raider pals that joined the fight too late to save it. NAME decided not to save the raiders, at least, not in one piece. The ochre jelly's slimy body convulsed upward and slammed into NAME, throwing him/her up and backwards. He/She fell flat on his/her back. As he/she got up on his/her elbows, the ugly mug of an orc raider appeared standing over him/her. Tired of rolling out of the way of enemy attacks, he/she grabbed the orc by the ankles and yanked its legs out from under it. NAME fought and killed two orcs in those ruins, but the ochre jelly forced him/her to retreat.
  • 10-15(max) damage
  • 31 XP
  • 19-26(max) gold

Attack Bonus (11)Edit

Encounter Text
Success Results Failure Results

NAME was hanging out with several other adventurers he/she'd met in the forest. They decided to have a sparring tournament. Naturally, wagering was involved.

(found in The Devil of Drakewood, encounter #5)

With his/her superior skills, NAME won the tournament handily.
  • 88 XP
  • 24 gold
NAME got injured in the semifinals, but won a prize for his/her respectable showing.
  • ? damage
  • 28 XP
  • ? gold

Many fights have defining moments -- that one strike that turns the tide or reveals the difference in between combatant's skills. In NAME's fight against two human bandits, he/she had just such a moment. Outnumbered with a steep dropoff behind her, NAME felt death, or at least a severely painful injury, closing in on him/her.

(found in The Devil of Drakewood, encounter #5)

(found in Wrath of the Orc Lord, encounter #1)

Crouching down, NAME took some dirt in one hand and tightened her grip on his/her WEAPON TYPE. In an abrupt burst of speed, he/she threw the dirt in the eyes of one bandit and ATTACKED the other. Spinning past them like a dervish, NAME caught them both dead center and finished the job. He/She desperately tried a fancy strike against both of them at once. It must have been a bit too fancy, because it totally missed. Their counterattacks knocked him/her back and back again, right off the edge. Flailing, he/she grabbed one of them by the wrist and dragged him over the edge. The bandit mostly broke NAME's fall, but it would be a stretch to call it a victory of any kind.
  • ? damage
  • 31 XP
  • ? gold

A pseudodragon is not really a dragon -- it's actually a drake. When one started harassing NAME, it certainly seemed dangerous enough.

(found in The Devil of Drakewood, encounter #4)

Carefully judging his/her timing, NAME was able to knock the beast out of the air with his/her WEAPON. Once grounded, it was easy to subdue. NAME didn't want to kill the drake -- it would fetch a higher price as an exotic pet than as spare parts.
  • 85 XP
  • 35-37 gold
Unable to hit it in the air, NAME climbed a tree to fight the beast. That didn't work at all, but the pseudodragon wasn't getting anywhere either. It gave up and flew away.
  • ? damage
  • 28 XP

Orc berserkers were hot on NAME's trail, so he/she clambered up into a tree. A minute later, the two orcs came by with some dozen yards between them.

(found in Keep on Coilspine Ridge, encounter #1)

(found in The Devil of Drakewood, encounter #7)

When the second orc had just passed, NAME dropped out of the tree and struck the orc right between the shoulder blades with his wand. The orc went down hard, but the other one turned around at the sound and charged straight for NAME. He/She was ready, and sidestepped the orc and charred it with his/her WEAPON as it went by.
  • 86 XP
  • 31-51 gold
When the second orc had just passed, NAME dropped out of the tree intending to strike it in the back. He/she missed, and both orcs charged. He/she slew the first, but the second caught him/her in the stomach with its mace, doubling him/her over in pain. The orc bellowed and readied a fearsome strike, but it was felled by the arrow of a half-elf ranger who had just arrived to save the day.
  • 8-9 damage
  • 31 XP
  • 21-25 gold

Crawling under a table was nothing new for NAME, but crawling under a table in the middle of a small orc camp deep in uncharted forest was somewhat novel. He/She had met a party of adventurers earlier that day and joined up with them to take the orcs down. His/Her job was to sneak in and strike the leader to start the assault. He/She crawled out from under the table at the far end and rushed into the orc captain's tent.

(found in Keep on Coilspine Ridge, encounter #1)

(found in Mystery of the Moaning Mine, encounter #2)

(found in The Devil of Drakewood, encounter #6,8)

NAME immediately ATTACKED with her/his WEAPON TYPE, felling the startled orc in one blow. His cry of outrage was signal enough for the other adventurers to attack and clear out the camp. NAME attempted to strike down the orc leader, but his armor was too thick. The orc struck NAME hard knocking him/her back out of the tent and into the middle of camp. He/She was forced to dive back under the table while the other adventurers attacked and took care of the orcs.

NAME's argument with a warforged soldier over a game of chance suddenly turned into a fight. The warforged drew its rapier and shifted into a battle stance. Based on the comments it had made thus far, NAME was pretty sure it was in the employ of some evil wizard who lived in a tower somewhere nearby.

(found in The Devil of Drakewood, encounter #4,6,8)

Knowing intimidation would never work, NAME came on strong with her WEAPON and she ATTACKED the soldier severely. It staggered back, dropping its weapon. Knowing it was outmatched, the warforged soldier turned and fled. Knowing neither of them wanted a fight to the death, NAME struck first, hoping to drive the soldier off. He/She missed by a mile, and the warforged caught him/her in the forearm with its blade. Feeling outmatched, NAME backed down in a manner much resembling that of a scared child.
  • 9-13 damage
  • 26 XP

Hearing about a dire wolf that was plaguing the local hunters, NAME had decided to track it down. The trail led into the forest where he/she cornered the beast in its den.

(found in Mystery of the Moaning Mine, encounter #3)

(found in The Devil of Drakewood, encounter #4,7)

After that, it was almost no trouble to slay the beast and bring peace to the locals. It was nice of them to reward him/her for his/her trouble.


NAME missed her/his initial strike, so the wolf trampled over her/his on the way out, escaping to hunt another day.
  • 10-14 damage
  • 25 XP

The forest was practically infested with kobolds. The band containing a wyrmpriest, two dragonshields, three minions, and their guard drake was a perfect example.

(found in Mystery of the Moaning Mine, encounter #2)

(found in The Devil of Drakewood, encounter #4,5,6)

Speaking of perfect examples, the way NAME demolished them was a perfect example of tactics and combat skill. Speaking of perfect examples, the way they avoided NAME's attacks and taunted him/her while striking back for several minutes before he/she managed to kill a few of them was a perfect example of how annoying they can be. A few got away to infest the forest another day.

Usually, the bugbear sneaks up on you. This time, NAME snuck up on the bugbear. Knowing he/she only had one chance for a surprise attack, NAME took a deep breath before striking.

(found in Keep on Coilspine Ridge, encounter #2)

(found in Mystery of the Moaning Mine, encounter #3)

(found in The Devil of Drakewood, encounter #5,7)

The bugbear never stood a chance.


NAME missed and a pitched battle ensued. It ended well for him/her, but he/she vowed not to miss next time.

Facing off against a couple of goblins is bad enough, but NAME had to face off against two goblin skullcleavers, two shadowhunter bats, and a goblin hexer.

(found in Mystery of the Moaning Mine, encounter #3)

(found in The Devil of Drakewood, encounter #4)

With a flick of his/her foot, NAME' kicked a rock and hit one of the skullcleavers right between they eyes. Almost simultaneously, he/she lunged forward and ATTACKED one of the bats with his/her WEAPON, sending it flying against a nearby tree. His/her WEAPONTYPE'ATTACKED into the other skullcleaver and the second bat. The hexer had been casting something but, never having seen its allies taken down so quickly before, it turned and fled. NAME kicked a rock at one of them, but it bounced rather ineffectually off of a goblin's shinguard. His/Her plan of simultaneously thwacking one of the bats with his/her WEAPON didn't go very well either. Both the skullcleavers rushed him/her, and it was all he/she could do to parry and avoid their attacks. The bats tried to join in, but there were too many low tree branches around for them to be very effective. Then a vexing cloud descended upon them all, making it difficult for NAME to see any of her enemies. Finally, he/she slew one of the goblins. A thundering of hooves could be heard, and the other assailants disappeared into the smoke. The cloud cleared to reveal that soldiers had arrived on the scene.
  • 9 damage
  • 30 XP
  • 14 gold

During the day, NAME had come across a circle of suspicious markings on the ground. He/She waited for nightfall and, when the moon rose, skeletons began rising out of the ground on that very spot.

(found in The Devil of Drakewood, encounter #5)

NAME burst into action, smashing skeletons left and right. Now that he/she was sure the markings were bad news, he/she confidently swept them away with fancy footwork during the fight.
  • 95 XP
  • 40-44 gold
He/She burst into action, trying to hit the skeletons with his/her WEAPON. Now that he/she was sure the markings were bad news he/she also tried to sweep them away with fancy footwork while fighting. It half worked -- the markings were obliterated and skeletons stopped coming up -- but the ones already there gave NAME a really hard time.
  • ? damage
  • 33 XP
  • ? gold

Charisma (2 + 1 rare)Edit

Encounter Text
Success Results Failure Results

When a spitting drake came crashing through the leaves straight for him/her, naturally NAME killed it. When an axe-bearing dwarf came charging out of the same leaves a minute later, he was pretty mad at NAME for killing his prey.

  • Charisma check with a difficulty of 13

(found in Keep on Coilspine Ridge, encounter #2)

(found in The Devil of Drakewood, encounter #4)

Appealing to his protective side, he/she convinced the dwarf that it didn't matter who killed it, so long as the forest was made a safer place. The dwarf calmly pondered this, then agreed. Because the dwarf needed the carcass as proof of the kill, he paid NAME for the right to claim it.
  • 88 XP
  • 30-37 gold
NAME tried to convince the dwarf that the beast had died spontaneously, but the obvious marks from his/her WEAPON TYPE made the truth kind of obvious. The dwarf took the corpse by the tail and stormed off into the woods.
  • 28 XP

On the main road through the forest was a fort, and outside that fort the captain of the guards was detaining a half-elven woman. As NAME approached, the soldier was in the middle of accusing her of being part of some alliance of forest residents trying to incite rebellion against the king. He called her a traitor and looked as if he might strike her. That was when NAME stepped in.

  • Charisma check with a difficulty of 15

(found in Mystery of the Moaning Mine, encounter #2,3)

(found in Keep on Coilspine Ridge, encounter #2)

(found in The Devil of Drakewood, encounter #5,6,7)

Explaining he/she had seen the woman fighting members of the rebellion just yesterday, NAME convinced the guards that she was innocent and they let her go. She was grateful, and give NAME some of the gold she'd taken from the rebels she had defeated.
  • 93 XP
  • 39-62 gold
NAME's arguments did not convince the captain of the woman's innocence. In fact, they seemed to solidify his conviction. Soon he'd had enough and put one hand up to silence NAME. He gestured to his subordinates with the other and ordered the woman be taken into custody.
  • 31 XP

(Rare)
NAME followed a path that was becoming more overgrown with every step. Near the end, the plants seemed to be growing before his/her eyes. S/He came out into a clearing that hid an elven village. A central grove of very tall, very wide trees towered above a village, woven almost seamlessly into the boughs of the mighty oaks. NAME suddenly realized that, while he/she was distracted looking around, elf soldiers had surrounded him/her.

  • Charisma check with a difficulty of 12

(found in The Devil of Drakewood, encounter #6)

NAME greeted the elves peacefully and lowered her/his staff to the ground. They asked a few probing questions for which she/he had all the right answers. Soon she/he found herself sharing a feast with the elves and receiving a gift from their chief. NAME tried to greet the elves in their own tongue and backed away slightly. In hindsight, s/he must have said something insulting by mistake, because the elves chased him/her for a quarter-mile raining down arrows on him/her the whole way.
  • 5-9 damage
  • 30 XP

Constitution (2 + 2 rare)Edit

Encounter Text
Success Results Failure Results

As NAME was fording a river, he/she heard a sudden increase in the river's rushing sound. Glancing upstream, NAME saw a wall of water filled with debris -- a dam must have broken upstream.

(found in The Devil of Drakewood, encounter #5,7,8)

The other bank was too far, so NAME braced for impact. The river pummeled him/her with foamy waves and splintered debris, but his/her braced legs held fast, and s/he was able to weather the torrent. Afterwards, s/he noticed something interesting floating among the broken boards. NAME tried to bolt for the far bank, lifting his/her legs high to get them out of the water. The churning wall of water and debris hit just before he/she had reached the shore, and it tumbled NAME head over heels. The river continued to carry him/her several yards before he/she was able to climb onto land, gasping for breath.
  • 7-13 damage
  • 32 XP

The air vhoomp of a blowdart can be a frightening sound. More frightening is hearing the sound and immediately feeling the sting of a tiny dart on your neck. NAME had been blessed with both of these experiences.

(found in Keep on Coilspine Ridge, encounter #2)

(found in Mystery of the Moaning Mine, encounter #3)

(found in The Devil of Drakewood, encounter #4,5,6,7)

Taking deep breaths and remaining calm, he/she peered carefully into the leaves all around him/her. Back and to his/her left, he/she spotted a greenscale darter readying a club, waiting for him/her, to succumb to the poison. He/she didn't, instead he/she dashed toward the lizardfolk and gave him/her a taste of NAME's personal brand of medicine.
  • 3-6 damage
  • 95 XP
  • 45-72 gold
He/she glanced warily into the leaves all around him/her. Back and to his left, he/she spotted a greenscale darter readying a club, waiting for him/she to succumb to the poison. He/she wanted to dash forward and teach the lizardfolk a lesson, but his/her movements were sluggish. As if in slow motion, the darter bounded out of the trees, club raised to beat NAME senseless. Fortunately, even in a drugged state, NAME was able to fend off the attack.
  • 7-10 damage
  • -3 Strength for 3 encounters
  • 33 XP
  • 19-25 gold

(Rare)
NAME hasn't fought a whole lot of dwarves, certainly not at once. Fighting a single dwarf hammerer was quite an adventure for him/her.

(found in ADVENTURE, encounter #XX)

The dwarf bashed NAME with her shield, but he/she withstood the force of the blow and ATTACKED with his/her WEAPON. They fought to a standstill, and when they were both almost too exhausted to continue, a troop of soldiers appeared. Both NAME and the dwarf shouted for the soldiers to arrest the other. This led to an argument, and then the realization that they really should be working together instead of fighting. The dwarf was so embarrassed she insisted on paying NAME in compensation for attacking him/her without justification.
  • 118 XP
  • 101 gold
The dwarf bashed NAME with her shield, sending him/her reeling into a tree. Your adventurer was nearly dazed, but managed to hold on until a troop of soldiers appeared. Both NAME and the dwarf shouted for the soldiers to arrest the other. This led to an argument, and then the realization that they really should be working together instead of fighting. The dwarf was so embarrassed she insisted on paying NAME in compensation for attacking him/her without justification.
  • 13 damage
  • 50 XP
  • 23 gold

(Rare)
Exploring a particularly dark and unnerving part of the woods, NAME came across a three-foot tall toadstool. It seemed like the sort of thing you should stay away from, so he/she decided to go around it. As he/she did, he/she slipped and fell, kicking the fungus as he/she went down. A foul cloud of spores filled the air.

(found in Keep on Coilspine Ridge, encounter #2)

The spores made him/her feel nauseous for a few hours, but no lasting harm was done. It was worth it because, deeper in this accursed grove, he/she found abandoned treasure.


FAIL TEXT

Dexterity (3)Edit

Encounter Text
Success Results Failure Results

A handsome/cute young elf boy/girl was walking along the forest path, his/her arms full of expertly decorated ceramics. The elf was heading toward NAME when he/she tripped, flinging all of his/her delicate wares into the air.

(found in Keep on Coilspine Ridge, encounter #1,2)

(found in Mystery of the Moaning Mine, encounter #2)

(found in The Devil of Drakewood, encounter #4)

With a quick step and even quicker hands, NAME snatched all of the objects out of the air before they crashed to the ground. The elf boy/girl was very grateful and shyly gave NAME a demure smile as he/she led him/her to his/her village. There the boy's/girl's father rewarded NAME for his/her good deed. NAME stumbled forward to try and catch some of the objects. He/She caught two of them. Unfortunately, he/she also fell on one that landed without breaking, smashing it. The others crashed to the ground in a cacophony of ceramic shards. The elf child was grateful for NAME's effort. NAME was embarassed that he/she couldn't have saved more of the objects.
  • 4-5 damage
  • 30 XP
  • 20-22 gold

NAME had climbed a tree to get a better view of the terrain ahead when a platoon of orcs tromped into the area beneath him/her. One of them was inspecting the ground around the tree he/she was in, and he/she became worried that they would find him/her any minute. With as much haste as he/she felt he/she could afford, he/she scurried along one of the bigger branches in hopes of traveling in the trees until he/she escaped the orcs.

(found in Keep on Coilspine Ridge, encounter #2)

(found in Mystery of the Moaning Mine, encounter #2)

He/She managed to stay on the branches and out of danger. When he/she climbed down, he/she found some dead goblins the orcs must have come across. The silly orcs forgot to loot the bodies.


Brachiation proved too difficult for NAME, and he/she fell to the ground among the orcs. Luckily they were so surprised that NAME was able to flee the scene and get enough of a lead to escape.
  • 9-14 damage
  • 30 XP

The hobgoblins that attacked NAME had a very interesting strategy -- they threw handfuls of gold coins at their prey to distract it while they charged in. It must have been very effective against traveling merchants.

(found in Mystery of the Moaning Mine, encounter #3)

(found in The Devil of Drakewood, encounter #6)

In all probability, they would never try it again. NAME quickly grabbed most of the coins and fled from the stunned hobgoblins.
  • 85 XP
  • 43-52 gold
NAME could only grab a few coins before the hobgoblins reached him/her. He/She fought them off and fled. Next time he'll/she'll know better than to be so greedy.
  • 9 damage
  • 27 XP
  • 21 gold

Intelligence (3 + 1 rare)Edit

Encounter Text
Success Results Failure Results

After pulling another adventurer out of a river, NAME needed to build a fire to warm them up, and s/he needed to do it fast.


(found in ADVENTURE, encounter #xx) )

NAME found some dry wood and built a roaring fire that warmed them both up. "I'm giving up this crazy life," swore the adventurer, giving NAME a piece of no-longer-needed gear.
  • 88 XP
FAIL TEXT

NAME was quite sure he/she had seen the same rock three times in the last hour. The rock was at the intersection of paths that lead to the four cardinal directions.


(found in Keep on Coilspine Ridge, encounter #1,2)

(found in Mystery of the Moaning Mine, encounter #2)

(found in The Devil of Drakewood, encounter #7,8)

He/she bent down to examine the rock and found strange markings on it. Interpreting the markings with careful consideration, NAME proceeded first north (which led back to the rock), then west (rock again), next south (rock) and finally west. This last path somehow led him/her to a glittering stream. Near the stream sat a neatly arranged pile of stones with a small solid gold replica of the mysterious rock on top.
  • 86 XP
  • 33-48 gold
He/She increased his speed, saw the rock again, then again, and soon was running past the rock every few minutes. He/She tried going every which way at the rock intersection, but nothing seemed to work. Exhausted, he/she closed his/her eyes and spun around several times. He/She walked off in a random direction and, when he/she opened his eyes a few minutes later, he/she was by a river and free of the accursed rock.


  • 30 XP

While talking to some traveling merchants, NAME heard an odd sound. It was like a bird, but not any bird he/she could recall. It was familiar too...


(found in The Devil of Drakewood, encounter #4,7)

(found in Mystery of the Moaning Mine, encounter #3)

It came to him/her in a rush and, with a suspicious eye, he/she began looking at the merchants' wagon. Sure enough, there were a couple of feathers lying incongruously between two of their crates. Before the two merchants could stop NAME, he/she popped open a crate to find a baby hippogriff. NAME marched the smugglers to the nearest fort and turned them over to the guards. As it happened, there's a reward for thwarting hippogriff-related crimes.
  • 95 XP
  • 47-69 gold
A search of the woods nearby revealed nothing. When he/she returned, the merchants had taken their leave.


  • 27 XP

(Rare) NAME must have been very distracted, because he/she found him/herself standing on top of a small green dragon. The dragon must have been sleeping and, when it sat up, NAME tumbled off its back. The dragon threatened to kill him/her.

(found in The Devil of Drakewood, encounter #5,6)

NAME knew green dragons like to make deals, and offered one to the magical beast. After almost an hour of haggling, the green dragon was almost smiling with delight at having such a good bargainer to talk to. Somehow NAME even managed to strike a good deal with the creature -- a good deal for him/her.
  • 100 XP
  • 66-76 gold
FAIL TEXT

Strength (4)Edit

Encounter Text
Success Results Failure Results

While he/she was busy being chased by a pack of wolves, a rocky cliff wall decided it should appear directly in front of him/her.

  • Strength check with a difficulty of 13

(found in The Devil of Drakewood, encounter #5)

Without slowing down, he/she practically ran up the wall, climbing to safety as the wolves skidded to a halt below. Oddly, there was a pouch of gold stuck in some brambles on the edge of the small cliff. It must have gotten caught there when its owner fell down on this very spot sometime in the past.


  • 79 XP
  • ? gold
Unable to scale the wall, he/she hid behind one of the bigger rocks and threw pebbles at the wolves for a good ten minutes before they gave up and left him/her alone.


  • 28 XP

Twisted tangled roots blocked NAME's way. Tangled among them was a Dragondaunt Shield. It was jammed in there real good.

  • Strength check with a difficulty of 14

(found in Keep on Coilspine Ridge, encounter #1)

(found in The Devil of Drakewood, encounter #4,5,8)

After tearing away some of the smaller roots, he/she gripped the shield with both hands, put a foot up on the roots, and pulled. With a little straining and a lot of wiggling, the shield eventually popped free. There was a pouch of gold coins underneath it too.


After an hour of struggling, NAME knew why the shield was there -- it was impossible to pull out! Frustrated, he/she wrote a note that read "Whoever pulls this shield from these vines shall be king." and left, chuckling to himself/herself.
  • 28 XP

NAME came across a long-dead tree that had fallen across his/her path. Underneath it was what appeared to be the remains of a cart that had been crushed when the tree fell on it.

  • Strength check with a difficulty of 15

(found in Keep on Coilspine Ridge, encounter #2)

(found in The Devil of Drakewood, encounter #5,7)

(found in Mystery of the Moaning Mine, encounter #3)

NAME rolled the half-rotted tree trunk off of the shattered cart. Picking through the pieces, he/she found some items of value.
  • 95 XP
  • 50-65 gold
Try as she/he might, she/he could not budge the log. Just as she/he was about to give up, a small party of adventurers came along. Together they moved the log and worked together to pick through the pieces. They found some items of value that they split among themselves.


  • 33 XP
  • 17-22 gold

NAME was startled when a dagger plunged into the ground mere inches from his/her foot. Looking up s/he saw something hanging from a branch high in a tree.

  • Strength check with a difficulty of 13

(found in ADVENTURE, encounter #xx)

Curious, s/he climbed up the tree. There was a pack full of supplies stuck up there. How it got there NAME had no idea. FAIL TEXT

Wisdom (4)Edit

Encounter Text
Success Results Failure Results

NAME was chasing a gnome arcanist through the forest. He/She had spotted the gnome sneaking up on a group of travelers and, when he/she called out, the arcanist took off.

(found in The Devil of Drakewood, encounter #5)

At one point in the chase, the arcanist turned and cast a spell over its shoulder. The ground in front of NAME appeared to shimmer, but he/she was focused on throwing a dagger at the gnome and ignored it. The dagger clipped the gnome in the leg and slowed it enough for NAME to capture it.
  • 88 XP
  • 25 gold
After several minutes of running after the gnome, NAME found him/herself tripping through some of the roughest, most vine-entangled and sharp-rock-infested terrain s/he has seen in years. S/He does not know how the gnome got through the area so fast because it got away while s/he was forced to slow down.
  • 26 XP

While having a meal with adventurers he/she met on the road, one of them asked NAME for advice.

  • Wisdom check with a difficulty of 13

(found in ADVENTURE, encounter #XX)

He/She gave some very wise and sage advice. Several of the other adventurers who were also listening paused in their meal to consider what had been said. Later on, NAME thought they lost to him/her on purpose in games of chance, out of respect for such a wise adventurer.
  • 82 XP
  • 29 gold
FAIL TEXT

While camping for the night with some patrolling soldiers he/she had met in the forest, NAME felt a sudden chill. A specter appeared amongst them and used an unnerving attack against all of them at once.

(found in Keep on Coilspine Ridge, encounter #1) (found in The Devil of Drakewood, encounter #6,8)

NAME resisted the effects of the spectral barrage and leaped up to fight the ghostly monster. He/She took it down quickly with his longsword, and there was much rejoicing in the camp. A horrible feeling smashed through NAME, knocking him/her down and nearly into the hot ashes of the firepit. The specter further terrorized the camp until NAME and three other soldiers ganged up on it.
  • 4-8 damage
  • 30 XP

Two elves were fighting in a yellow wood. Long NAME stood, trying to determine which one of them was the bad guy.

  • Wisdom check with a difficulty of 15

(found in Mystery of the Moaning Mine, encounter #2,3) (found in The Devil of Drakewood, encounter #7)

NAME tried to peer as far down into one's soul as he/she could, then fairly chose the other whose expression was less worn. More telling, perhaps were the symbolic trinkets each wore. The first's marked him as an agent of evil, while the second's marked him as a follower of good. After helping defeat the evildoer, he/she and the good warrior lay in the leaves, sighing and telling tales of deeds they'd done, and roads they'd traveled.
  • 95 XP
  • 47-57 gold
Not being able to tell the difference, he/she let them continue their fight and slipped back into the woods. There he/she found an uncut precious stone of some value.


  • 33 XP
  • 15-26 gold

Level 5Edit

Special TypesEdit

(1) ConstructsEdit
(1 rare) DragonsEdit
(0) GiantsEdit
(1) MagicEdit
(2) TrapsEdit
(2) UndeadEdit

Armor Class (15)Edit

Encounter Text
Success Results Failure Results

Wererats are known to lie in wait and ambush travelers. Knowing this, it was only somewhat startling when one attacked NAME from the bushes.

(found in Vanished in the Night, encounter #1)

The wererat's swipe caught NAME in the shin, but his/her armor absorbed the attack. The wererat's armor was significantly less successful in absorbing NAME's counterattack. The wererat's swipe caught NAME in the knee and he/she almost lost his/her footing. He/She dodged back and behind a tree. When the creature stepped into view, NAME fiercely ATTACKED it with his/her WEAPON.
  • 7-11 damage
  • 32 XP
  • 14 gold

NAME was trying to make a bit more progress by traveling after dark. It wasn't the best plan, a fact made even more clear when a shadowhunter bat flew by and slashed at him/her with its tail.

(found in ADVENTURE, encounter #XX)

NAME dodge the attack and grabbed the beast's tail. Without missing a beat, NAME smashed the bat into the side of a tree. Stunned, bat was unable to defend itself against NAME's further attacks. NAME's final attack split the beasts belly, exposing several small gems inside. Apparently the bat had mistaken them for juicy fruits.
  • 88 XP
  • 31 gold
FAIL TEXT

When a spitting drake head popped through the leaves to his/her right, he/she jumped back.

(found in Vanished in the Night, encounter #1)

When it spit a big nasty glob of acid, NAME dodged to the left and countered with his/her WEAPON.
  • 88 XP
  • 29 gold
When it spit a big nasty glob of acid, NAME took it like an adult. It burned.
  • ? damage
  • 28 XP
  • ? gold

A gray wolf, a fire beetle, and a giant rat walked out of the trees and attacked NAME!

(found in Fortress of the Fire Lord, encounter #4)

(found in Vanished in the Night, encounter #2)

With a quick dodge, a parry, and her/his WEAPON TYPE, NAME gave them the best thrashing these woods have ever seen, bar none.
  • 92 XP
  • 39-41 gold
Using his/her own arm as a chew toy to distract the wolf, NAME gave the fire beetle a taste of her WEAPON TYPE while the rat ran away.
  • 7-9 damage
  • 31 XP
  • 13-15 gold

NAME had been walking too close to the edge of a ravine and lost his/her footing. He/she tumbled to the bottom and right into a pack of kobold slingers, skirmishers, and their trained attack rat-pack. With daggers, spears, and teeth, they all attacked at once.

(found in Fortress of the Fire Lord, encounter #3)

(found in Vanished in the Night, encounter #1)

Somehow, NAME's armor held up and he/she was able to roll out of the way before they could strike again. After sweeping the legs of the nearest attackers out from under them, he/she got to his/her feet and took them all on. It was a glorious battle that ended in . . . glory! FAIL TEXT

NAME was bending over to inspect some curious markings around the base of a tree.

(found in Vanished in the Night, encounter #2)

Good thing too, because an arrow struck the tree where his/her lower back would have been. He/she ducked around the tree to avoid more arrows, only to come face-to-face with a well-trained gray wolf. After taking care of the wolf, he/she tracked down the archer and took care of them too. Finally, he/she got back to the tree and discovered a hidden treasure.


An elf archer chose that exact moment to fire an arrow directly into the seat of NAME's pants. He/she yelped and dodged around the tree to avoid more arrows, only to come face-to-face with a well-trained gray wolf. He/she fought the wolf while dodging arrows and, when finished, searched for the archer. NAME couldn't find them, but at least the arrows had stopped coming.
  • ? damage
  • 28 XP

Hearing a rustling of leaves, NAME turned to see an enormous spider leaping through the air at him/her.

(found in Fortress of the Fire Lord, encounter #3)

He/she ducked the spider's attack and thrust at its underbelly with his/her WEAPON as it sailed past. Failing to connect, the spider tried to escape but that only made it easier for NAME, who ATTACKED it with his/her WEAPON TYPE.
  • 90 XP
  • 41 gold
The deathjump spider knocked NAME to the ground and bit him/her with its powerful jaws. Clenching his/her teeth through the pain, he/she retaliated against the spiders underbelly with his/her WEAPON. Bowling the spider over with his/her second attack, he/she was able to kill it without taking too much more damage.
  • ? damage
  • 28 XP
  • ? gold

A pair of spearpoints seemed to leap out of the forest at NAME.

(found in Fortress of the Fire Lord, encounter #5)

(found in Seal the Rift, encounter #2)

(found in Vanished in the Night, encounter #2,3)

One spear failed to penetrate his/her armor, and he/she deftly avoided the other. Grabbing both, he/she yanked and pulled two greenscale hunters out from behind trees. They stumbled and their heads smashed against each other in a coma-inducing way NAME couldn't have planned if he had tried.
  • 96 XP
  • 41-63 gold
One spear struck NAME in the side, glancing off a rib. Grabbing it, he/she pulled and found a greenscale hunter on the other end. NAME won their brief skirmish, but could not find the second attacker.
  • 8-13 damage
  • 34 XP
  • 15-18 gold

While camping, NAME heard a ruckus in the woods nearby. A dire wolf leading a couple of grey wolves burst into the clearing and pounced for him/her.

(found in Fortress of the Fire Lord, encounter #3,5)

(found in Seal the Rift, encounter #3)

(found in Vanished in the Night, encounter #2)

Somehow, his/her camping gear protected him/her from the wolves long enough for NAME to reach her weapon. A bit of WEAPON TYPE action later, and the wolves became a somewhat gamy meal. Later on, their pelts would sell well in the town market.
  • 105 XP
  • 52-64 gold
Blankets don't do much against the fierce teeth of hungry wolves, especially dire wolves. NAME did manage to bleed on the wolves a little before reaching his/her WEAPON. Killing the dire wolf scared the gray wolves off. The pelt of the dire wolf could be sold in town later.
  • 15 damage
  • 34 XP
  • 16 gold

Hippogriff mounts are rare. It's not everyday that you see a warforged soldier riding a hippogriff dreadmount through the woods. NAME saw one -- he/she saw it charging straight for him/her!

(found in Fortress of the Fire Lord, encounter #5)

NAME avoided its first attack, but the second would have been another matter entirely if he/she didn't fight back. While the rider turned, NAME readied his/her WEAPONand let the warforged have it. Unfortunately, the hippogriff was trained to fight to the death. Even with its master destroyed it didn't let up, and NAME had to end the magnificent creature's life.
  • 120 XP
  • 84 gold
NAME was knocked to the ground by the charging attack and only barely scrambled back to his feet when the rider had turned for a second pass. This time, NAME had swung him/herself up behind the warforged and throw it from its mount. The creature bucked NAME off and the two enemies fled separately. Conveniently, one of the hippogriff's saddlebags had been knocked off in the scuffle.

It's rare to encounter a lone gnoll. This lone gnoll charging NAME left her/him wondering if it was fulfilling some sort of tribal rite of passage quest.

(found in [[]], encounter #XX)

NAME's combat experience prevailed, and s/he blasted with infernal power the scraggly claw fighter without receiving so much as a scratch. What s/he did receive were all the forest menace's possessions.
  • 116 XP
  • 70 gold
The gnoll's sharp claws tore though NAME's armor, clothing, and skin (which sounds cool until it happens to you). NAME struggled to free him/herself from the nearly-feral beast and eventually drove it away with his/her WEAPON. The two circled each other, On it's next charge, NAME was prepared. His/her devastating counterattack knocked the claw fighter out cold. NAME quickly looted it and fled.
  • 16 damage
  • 42 XP
  • 24 gold

The imp must have been invisible, because it appeared out of nowhere with its stinger driving right for NAME.

(found in Vanished in the Night, encounter #1)

NAME parried the stinger with his/her WEAPON TYPE and knocked the imp to the ground. S/He forced the imp to reveal its evil master's intentions.
  • +3 Wisdom for 8 encounters
  • 88 XP

His/her armor failed to protect him and the imp flew off, cackling all the way.

  • 8 damage
  • 26 XP

While poking around some moss-covered ruins, NAME stepped in something. Something brown and very angry.

(found in Fortress of the Fire Lord, encounter #3,5)

(found in Vanished in the Night, encounter #1,3)

The ochre jelly's slimy body convulsed upward, but between his/her armor and evasive actions, NAME didn't take any damage from its surprise attack. Against his/her mighty WEAPON, the jelly stood no chance. One thing the jelly did have going for it was its three orc raider pals that joined the fight too late to save it. NAME decided not to save the raiders, at least, not in one piece. The ochre jelly's slimy body convulsed upward and slammed into NAME, throwing him up and backwards. He fell flat on his/her back. As he/she got up on his elbows, the ugly mug of an orc raider appeared standing over him. Tired of rolling out of the way of enemy attacks, he/she grabbed the orc by the ankles and yanked its legs out from under it. NAME fought and killed two orcs in those ruins, but the ochre jelly forced him/her to retreat.
  • 10-13 damage
  • 31 XP
  • 17-22 gold

NAME thought nothing of the rat scurrying toward him/her on the trail. The second and third rats were hardly noteworthy either. The wererat, however, was obviously not there to eat bugs and seeds.

(found in ADVENTURE, encounter #XX)

Sensing trouble, NAME charged the wererat, narrowly avoiding the second wererat's heavily nicked short sword as it thrust through the bushes at his/her cheek. They were not difficult foes, and when a handful of human rabble showed up to join the fight they got a healthy dose of WEAPONTYPE loving from NAME. NAME counted eight bodies in all when s/he was through, and a great many more coins. FAIL TEXT

One spitting drake appearing through the trees and spitting at NAME is bad enough, never mind two of them. This time, they cleverly came at NAME from different sides.

(found in Fortress of the Fire Lord, encounter #3,4)

NAME managed to survive their acidic attacks and give one of them a lesson in manners with his WEAPON TYPE. It was when he/she turned to the other that a human berserker and his guard stumbled through the underbrush to join their pets. The berserker was furious that NAME had killed his drake (or maybe just furious in general -- NAME never got the chance to ask). His charge was a bit too reckless, and NAME easily sidestepped and took him down. The others were soon to follow. FAIL TEXT

Attack Bonus (12)Edit

Encounter Text
Success Results Failure Results

NAME was hanging out with several other adventurers he/she'd met in the forest. They decided to have a sparring tournament. Naturally, wagering was involved.

(found in Vanished in the Night, encounter #1)

With his/her superior skills, NAME won the tournament handily.
  • 88 XP
  • 34 gold
NAME got injured in the semifinals, but won a prize for his/her respectable showing.
  • ? damage
  • 28 XP
  • ? gold

A pseudodragon is not really a dragon -- it's actually a drake. When one started harassing NAME, it certainly seemed dangerous enough.

(found in ADVENTURE, encounter #XX)

Carefully judging her/his timing, NAME was able to knock the beast out of the air with her/his WEAPON. Once grounded, it was easy to subdue. NAME didn't want to kill the drake -- it would fetch a higher price as an exotic pet than as spare parts.
  • 85 XP
  • 31 gold
FAIL TEXT

Orc berserkers were hot on NAME's trail, so he/she clambered up into a tree. A minute later, the two orcs came by with some dozen yards between them.

(found in Fortress of the Fire Lord, encounter #3,4,5)

When the second orc had just passed, NAME dropped out of the tree and struck the orc right between the shoulder blades with his/her WEAPON TYPE. The orc went down hard, but the other one turned around at the sound and charged straight for NAME. He/She was ready, and sidestepped the orc and impaled it with her WEAPON as it went by.
  • 86 XP
  • 33-45 gold
FAIL TEXT

Crawling under a table was nothing new for NAME, but crawling under a table in the middle of a small orc camp deep in uncharted forest was somewhat novel. He/She had met a party of adventurers earlier that day and joined up with them to take the orcs down. His/Her job was to sneak in and strike the leader to start the assault. He/She crawled out from under the table at the far end and rushed into the orc captain's tent.

(found in Fortress of the Fire Lord, encounter #3)

(found in Vanished in the Night, encounter #2)

NAME immediately ATTACKED with his/her WEAPON TYPE, felling the startled orc in one blow. His cry of outrage was signal enough for the other adventurers to attack and clear out the camp. FAIL TEXT

NAME's argument with a warforged soldier over a game of chance suddenly turned into a fight. The warforged drew its rapier and shifted into a battle stance. Based on the comments it had made thus far, NAME was pretty sure it was in the employ of some evil wizard who lived in a tower somewhere nearby.

(found in Fortress of the Fire Lord, encounter #3)

Knowing intimidation would never work, NAME came on strong with her WEAPON and she ATTACKED the soldier severely. It staggered back, dropping its weapon. Knowing it was outmatched, the warforged soldier turned and fled. Knowing neither of them wanted a fight to the death, NAME struck first, hoping to drive the soldier off. He/She missed by a mile, and the warforged caught him/her in the forearm with its blade. Feeling outmatched, NAME backed down in a manner much resembling that of a scared child.
  • ? damage
  • 26 XP

Hearing about a dire wolf that was plaguing the local hunters, NAME had decided to track it down. The trail led into the forest where he cornered the beast in its den.

(found in Fortress of the Fire Lord, encounter #3)

(found in Mystery of the Moaning Mine, encounter #3)

(found in Vanished in the Night, encounter #1)

After that, it was almost no trouble to slay the beast and bring peace to the locals. It was nice of them to reward him for his trouble.


NAME missed his/her initial strike, so the wolf trampled over him/her on the way out, escaping to hunt another day.
  • 12-14 damage
  • 25 XP

Usually, the bugbear sneaks up on you. This time, NAME snuck up on the bugbear. Knowing he/she only had one chance for a surprise attack, NAME took a deep breath before striking.

(found in Fortress of the Fire Lord, encounter #3,4)

(found in Vanished in the Night, encounter #3)

The bugbear never stood a chance.


NAME missed and a pitched battle ensued. It ended well for him/her, but he/she vowed not to miss next time.

Facing off against a couple of goblins is bad enough, but NAME had to face off against two goblin skullcleavers, two shadowhunter bats, and a goblin hexer.

(found in Vanished in the Night, encounter #1,2,3)

With a flick of his/her foot, NAME' kicked a rock and hit one of the skullcleavers right between they eyes. Almost simultaneously, he/she lunged forward and ATTACKED one of the bats with his WEAPON, sending it flying against a nearby tree. His/Her WEAPON'ATTACKED into the other skullcleaver and the second bat. The hexer had been casting something but, never having seen its allies taken down so quickly before, it turned and fled. NAME kicked a rock at one of them, but it bounced rather ineffectually off of a goblin's shinguard. Her/his plan of simultaneously thwacking one of the bats with her/his WEAPON didn't go very well either. Both the skullcleavers rushed her/him, and it was all she/he could do to parry and avoid their attacks. The bats tried to join in, but there were too many low tree branches around for them to be very effective. Then a vexing cloud descended upon them all, making it difficult for NAME to see any of her enemies. Finally, she/he slew one of the goblins. A thundering of hooves could be heard, and the other assailants disappeared into the smoke. The cloud cleared to reveal that soldiers had arrived on the scene.
  • 14-15 damage
  • 30 XP
  • 17-21 gold

The forest was practically infested with kobolds. The band containing a wyrmpriest, two dragonshields, three minions, and their guard drake was a perfect example.

(found in Fortress of the Fire Lord, encounter #3,5)

(found in Vanished in the Night, encounter #2,3)

Speaking of perfect examples, the way NAME demolished them was a perfect example of tactics and combat skill. Speaking of perfect examples, the way they avoided NAME's attacks and taunted him/her while striking back for several minutes before he/she managed to kill a few of them was a perfect example of how annoying they can be. A few got away to infest the forest another day.

During the day, NAME had come across a circle of suspicious markings on the ground. He/She waited for nightfall and, when the moon rose, skeletons began rising out of the ground on that very spot.

(found in Fortress of the Fire Lord, encounter #3)

(found in Vanished in the Night, encounter #1,2,3)

NAME burst into action, smashing skeletons left and right. Now that he/she was sure the markings were bad news, he/she confidently swept them away with fancy footwork during the fight.
  • 95 XP
  • 53-65(max) gold
He/She burst into action, trying to hit the skeletons with his/her WEAPON. Now that he/she was sure the markings were bad news he/she also tried to sweep them away with fancy footwork while fighting. It half worked -- the markings were obliterated and skeletons stopped coming up -- but the ones already there gave NAME a really hard time.
  • 7-13 damage
  • 33 XP
  • 20-27 gold

A kobold slyblade grabbed NAME's pouch of gold and ran off. When he/she caught up, the thief had met up with four kobold dragonshields. NAME looked for an opportunity to take out the slyblade while fighting with the others.

(found in Fortress of the Fire Lord, encounter #4,5)

When the moment came, a penetrating thrust of his/her WEAPON did the job, knocking the kobold to the ground and wounding it enough that it could not escape. After finishing the four dragonshields, NAME turned on the whimpering slyblade and took back what belonged to him/her.
  • ? damage
  • 122 XP
  • ? gold
  • ?magic item?
The opportunity came and, by the time he/she had finished the four dragonshields, the slyblade had scurried off into the woods. The gold the dead kobolds carried more than made up for what NAME had lost, with the exception of his/her pride.

While exploring one of the forest's many ancient and abandoned sites, NAME came face to face with an iron cobra. The homunculus's head drifted sinuously left and right, swaying in an almost mesmeric rhythm as it prepared to strike.

(found in Fortress of the Fire Lord, encounter #4,5)

Anticipating the snake's strike, NAME struck first and crippled the construct in a single blow. The treasure it was guarding had long been unclaimed, its master likely dead for many years. A little afraid of the swaying serpent, NAME took a half-hearted swing at it with his/her WEAPON TYPE. A faint effort rarely yields results, and the only result of this one was a bite from a mechanical snake. The old construct's poison had long since dried up but its jaw had locked in place when it bit. He/She had to bash it off with a rock.
  • 15 damage
  • 40 XP
  • 19 gold

Charisma (2 + 1 rare)Edit

Encounter Text
Success Results Failure Results

When a spitting drake came crashing through the leaves straight for him/her, naturally NAME killed it. When an axe-bearing dwarf came charging out of the same leaves a minute later, he was pretty mad at NAME for killing his prey.


  • Charisma check with a difficulty of 13

(found in Vanished in the Night, encounter #1)

Appealing to his protective side, he/she convinced the dwarf that it didn't matter who killed it, so long as the forest was made a safer place. The dwarf calmly pondered this, then agreed. Because the dwarf needed the carcass as proof of the kill, he paid NAME for the right to claim it.
  • 88 XP
  • 31 gold
NAME tried to convince the dwarf that the beast had died spontaneously, but the obvious marks from his/her staff made the truth kind of obvious. The dwarf took the corpse by the tail and stormed off into the woods.
  • 28 XP

On the main road through the forest was a fort, and outside that fort the captain of the guards was detaining a half-elven woman. As NAME approached, the soldier was in the middle of accusing her of being part of some alliance of forest residents trying to incite rebellion against the king. He called her a traitor and looked as if he might strike her. That was when NAME stepped in.


  • Charisma check with a difficulty of 15

(found in Vanished in the Night, encounter #3)

Explaining he/she had seen the woman fighting members of the rebellion just yesterday, NAME convinced the guards that she was innocent and they let her go. She was grateful, and give NAME some of the gold she'd taken from the rebels she had defeated.
  • 93 XP
  • 39-65(max) gold
NAME's arguments did not convince the captain of the woman's innocence. In fact, they seemed to solidify his conviction. Soon he'd had enough and put one hand up to silence NAME. He gestured to his subordinates with the other and ordered the woman be taken into custody.
  • 31 XP

(Rare) NAME followed a path that was becoming more overgrown with every step. Near the end, the plants seemed to be growing before his/her eyes. He/She came out into a clearing that hid an elven village. A central grove of very tall, very wide trees towered above a village, woven almost seamlessly into the boughs of the mighty oaks. NAME realized that, while he/she was distracted looking around, elf soldiers had surrounded him/her

  • Charisma check with a difficulty of 12

(found in Vanished in the Night, encounter #2)

NAME the elves peacefully and lowered his/her weapon to the ground. They asked a few probing questions for which he/she had all the right answers. Soon he/she found himself/herself sharing a feast with the elves and receiving a gift from their chief.
  • 86 XP
  • 23 gold
FAIL TEXT

Constitution (3 + 2 rare)Edit

Encounter Text
Success Results Failure Results

As NAME was fording a river, he/she heard a sudden increase in the river's rushing sound. Glancing upstream, NAME saw a wall of water filled with debris -- a dam must have broken upstream.


(found in Fortress of the Fire Lord, encounter #4)

The other bank was too far, so NAME braced for impact. The river pummeled him/her with foamy waves and splintered debris, but his/her braced legs held fast, and he/she was able to weather the torrent. Afterwards, he/she noticed something interesting floating among the broken boards.
  • 90 XP
FAIL TEXT

The air vhoomp of a blowdart can be a frightening sound. More frightening is hearing the sound and immediately feeling the sting of a tiny dart on your neck. NAME had been blessed with both of these experiences.


(found in Vanished in the Night, encounter #2,3)

Taking deep breaths and remaining calm, he/she peered carefully into the leaves all around her/him. Back and to his/her left, he/she spotted a greenscale darter readying a club, waiting for him/her to succumb to the poison. He/She didn't, instead she/he dashed toward the lizardfolk and gave him a taste of NAME's personal brand of medicine.
  • 3-4 damage
  • 95 XP
  • 48-52 gold
He/She glanced warily into the leaves all around him. Back and to his left, he/she spotted a greenscale darter readying a club, waiting for him/her to succumb to the poison. He/She wanted to dash forward and teach the lizardfolk a lesson, but his/her movements were sluggish. As if in slow motion, the darter bounded out of the trees, club raised to beat NAME senseless. Fortunately, even in a drugged state, NAME was able to fend off the attack.
  • 12-14 damage
  • -3 Strength for 3 encounters
  • 33 XP
  • 22-24 gold

As NAME walked below a tree, something glittering above distracted him/her. NAME looked up and wondered why the tree was suddenly becoming a lot smaller -- he/she had fallen into a pit trap . . . filled with angry snakes! They wasted no time before biting NAME a few times, and then slithered into the corners of the pit. They were probably more afraid of him/her than he/she of them.


(found in Fortress of the Fire Lord, encounter #5) (found in Vanished in the Night, encounter #2)

He/She shrugged off the bites and clambered out of the pit. There was something of value in the tree after all, and NAME was surprised no one else had beaten him/her to it.
  • 117 XP
  • 16-25(max) gold
The snake venom was afraid of neither of them, however, and soon NAME was shivering and slumped against the side of the pit. All night he/she lay there, sick and alone. No one ever came to check the trap and, by the morning, NAME was feeling well enough to climb out of the pit. There was something of value in the tree after all, but it wasn't worth the kind of trouble NAME had been through.
  • 8-15 damage
  • 38 XP

(Rare) Exploring a particularly dark and unnerving part of the woods, NAME came across a three-foot tall toadstool. It seemed like the sort of thing you should stay away from, so she/he decided to go around it. As she/he did, she/he slipped and fell, kicking the fungus as she/he went down. A foul cloud of spores filled the air.

(found in Vanished in the Night, encounter #1)

The spores made her/him feel nauseous for a few hours, but no lasting harm was done. It was worth it because, deeper in this accursed grove, she/he found abandoned treasure.


  • 82 XP
  • 19-25(max) gold
The spores invaded his lungs and made him violently ill. He barely made it out of the accursed grove and to a stream to pass out. Occasionally he awoke briefly to cough up some blood.


  • 36 XP
  • 6 damage

(Rare) NAME hasn't fought a whole lot of dwarves, certainly not at once. Fighting a single dwarf hammerer was quite an adventure for him/her.

(found in Vanished in the Night, encounter #3x2)

The dwarf bashed NAME with her shield, but he/she withstood the force of the blow and ATTACKED with his/her WEAPON. They fought to a standstill, and when they were both almost too exhausted to continue, a troop of soldiers appeared. Both NAME and the dwarf shouted for the soldiers to arrest the other. This led to an argument, and then the realization that they really should be working together instead of fighting. The dwarf was so embarrassed she insisted on paying NAME in compensation for attacking him/her without justification.
  • 118 XP
  • 87 gold
The dwarf bashed NAME with her shield, sending him/her reeling into a tree. Your adventurer was nearly dazed, but managed to hold on until a troop of soldiers appeared. Both NAME and the dwarf shouted for the soldiers to arrest the other. This led to an argument, and then the realization that they really should be working together instead of fighting. The dwarf was so embarrassed she insisted on paying NAME in compensation for attacking him/her without justification.
  • 14 damage
  • 50 XP
  • 36 gold

Dexterity (5)Edit

Encounter Text
Success Results Failure Results

A handsome/cute young elf boy/girl was walking along the forest paths, his/her arms full of expertly decorated ceramics. The elf was heading toward NAME when he/she tripped, flinging all of his/her delicate wares into the air.

(found in Fortress of the Fire Lord, encounter #5,6)

(found in Vanished in the Night, encounter #2)

With a quick step and even quicker hands, NAME snatched all of the objects out of the air before they crashed to the ground. The elf boy/girl was very grateful and shyly gave NAME a demure smile as he/she led him/her to his/her village. There the boy's/girl's father rewarded NAME for his/her good deed. NAME stumbled forward to try and catch some of the objects. He/She caught two of them. Unfortunately, she/he also fell on one that landed without breaking, smashing it. The others crashed to the ground in a cacophony of ceramic shards. The elf child was grateful for NAME's effort. NAME was embarassed that she couldn't have saved more of the objects.
  • 6 damage
  • 90 XP
  • 8 gold

The hobgoblins that attacked NAME had a very interesting strategy -- they threw handfuls of gold coins at their prey to distract it while they charged in. It must have been very effective against traveling merchants.

(found in Vanished in the Night, encounter #1)

In all probability, they would never try it again. NAME quickly grabbed most of the coins and fled from the stunned hobgoblins.
  • 85 XP
  • 39 gold
NAME could only grab a few coins before the hobgoblins reached her/him. She/he fought them off and fled. Next time he'll/she'll know better than to be so greedy.
  • 8-13 damage
  • 27 XP
  • 20-21 gold

NAME's eyes were sharp enough for him/her to spot the sloppily constructed pit traps ahead. Also spotting a large vine dangling over one of them, he/she took a running leap and tried to grab the vine in midair to swing across.

(found in ADVENTURE, encounter #XX)

His/her hands nimbly grabbed the vine, and he/she had no trouble swinging across to safety.


  • 79 XP
FAIL TEXT

NAME had climbed a tree to get a better view of the terrain ahead when a platoon of orcs tromped into the area beneath him/her. One of them was inspecting the ground around the tree he/she was in, and s/he became worried that they would find him/her any minute. With as much haste as he/she felt he/she could afford, he/she scurried along one of the bigger branches in hopes of traveling in the trees until he/she escaped the orcs.

(found in Fortress of the Fire Lord, encounter #4,5)

(found in Vanished in the Night, encounter #1)

(found in Seal the Rift, encounter #1,3)

He/She managed to stay on the branches and out of danger. When he/she climbed down, he/she found some dead goblins the orcs must have come across. The silly orcs forgot to loot the bodies.


Brachiation proved too difficult for NAME, and he/she fell to the ground among the orcs. Luckily they were so surprised that NAME was able to flee the scene and get enough of a lead to escape.
  • 7-10 damage
  • 30 XP

In a stand of trees where the sunlight seemed to take on many different colors, NAME startled a lean, shaggy satyr. It darted away but soon circled back, calling obscene insults and challenging NAME to a fight.

(found in Seal the Rift, encounter #1)

The satyr rake was nimble on its cloven hooves, and its shortsword sliced rapidly through the air, but NAME's reflexes were too good for the satyr's legendary feints. Unable to land the telling blows that its feints would allow, the satyr was smote, felled by NAME's impressive WEAPON.

The satyr rake was nimble on its cloven hooves, and its shortsword sliced rapidly through the air. Its agile feints left NAME vulnerable to vicious blows that sent him/her reeling. Having proved its point, the hot-blooded satyr broke off the battle and slipped away through the trees, laughing.

  • XX damage
  • XX XP
  • XX gold

Intelligence (3 + 1 rare)Edit

Encounter Text
Success Results Failure Results

NAME was quite sure he/she had seen the same rock three times in the last hour. The rock was at the intersection of paths that lead to the four cardinal directions.

(found in Fortress of the Fire Lord, encounter #3,4)

He/she bent down to examine the rock and found strange markings on it. Interpreting the markings with careful consideration, NAME proceeded first north (which led back to the rock), then west (rock again), next south (rock) and finally west. This last path somehow led him/her to a glittering stream. Near the stream sat a neatly arranged pile of stones with a small solid gold replica of the mysterious rock on top.
  • 86 XP
  • 30 gold
He/She increased his speed, saw the rock again, then again, and soon was running past the rock every few minutes. He/She tried going every which way at the rock intersection, but nothing seemed to work. Exhausted, he/she closed his/her eyes and spun around several times. He/She walked off in a random direction and, when he/she opened his eyes a few minutes later, he/she was by a river and free of the accursed rock.


  • 30 XP

While talking to some traveling merchants, NAME heard an odd sound. It was like a bird, but not any bird she could recall. It was familiar too . . .

(found in Fortress of the Fire Lord, encounter #3) (found in Vanished in the Night, encounter #3)

It came to him/her in a rush and, with a suspicious eye, he/she began looking at the merchants' wagon. Sure enough, there were a couple of feathers lying incongruously between two of their crates. Before the two merchants could stop NAME, he/she popped open a crate to find a baby hippogriff. NAME marched the smugglers to the nearest fort and turned them over to the guards. As it happened, there's a reward for thwarting hippogriff-related crimes.
  • 95 XP
  • 46-65 gold
A search of the woods nearby revealed nothing. When he/she returned, the merchants had taken their leave.


  • 27 XP

Sounds of hammering and sawing led NAME to a dozen human lackeys constructing a fort under the direction of an evil wizard. NAME assumed the wizard was evil because he had imprisoned an evistro in a very heavy iron cage. Something had to be done.

(found in Fortress of the Fire Lord, encounter #4)

(found in Fortress of the Fire Lord, encounter #4)

(found in Citadel of Sorrows, encounter #1)

Demons are difficult to control, so NAME hid under a crate and slowly inched toward the demon's cage. None of the humans noticed that the box had moved several times -- it was just a box, after all. When he/she reached the evistro and released it, the demon turned on its captor. Their duel was a spectacular show, but the wizard finally prevailed. It was then that NAME leaped out from under the box to deliver the coup de grace to the weakened criminal. Their master gone, the enslaved minions rejoiced briefly and then fled.
  • 120 XP
  • 89 gold
NAME boldly kicked down the door to the fort (it wasn't actually attached to the wall yet, just sort of leaning up against it) and began slaying minions left and right. The mage released the evistro, and faced with both the wizard and the demon, NAME realized it was time to flee. The next morning, he/she reported the encampment to human soldiers in a nearby fort and they paid him/her for the information.
  • 16 damage
  • 40 XP
  • 20 gold

(Rare) NAME must have been very distracted, because he/she found him/herself standing on top of a small green dragon. The dragon must have been sleeping and, when it sat up, NAME tumbled off its back. The dragon threatened to kill him/her.

(found in Fortress of the Fire Lord, encounter #5) (found in Vanished in the Night, encounter #2,3)

NAME knew green dragons like to make deals, and offered one to the magical beast. After almost an hour of haggling, the green dragon was almost smiling with delight at having such a good bargainer to talk to. Somehow NAME even managed to strike a good deal with the creature -- a good deal for him/her.
  • 100 XP
  • 72-96 gold
NAME ran like a scared child surrounded by a poisonous cloud.
  • 7 damage
  • 35 XP

Strength (7)Edit

Encounter Text
Success Results Failure Results

While he was busy being chased by a pack of wolves, a rocky cliff wall decided it should appear directly in front of him.

  • Strength check with a difficulty of 13

(found in Vanished in the Night, encounter #1)

Without slowing down, he/she practically ran up the wall, climbing to safety as the wolves skidded to a halt below. Oddly, there was a pouch of gold stuck in some brambles on the edge of the small cliff. It must have gotten caught there when its owner fell down on this very spot sometime in the past.


  • 79 XP
  • 28 gold
Unable to scale the wall, she/he hid behind one of the bigger rocks and threw pebbles at the wolves for a good ten minutes before they gave up and left her/him alone.


  • 28 XP

NAME was startled when a dagger plunged into the ground mere inches from his/her foot. Looking up he/she saw something hanging from a branch high in a tree.

  • Strength check with a difficulty of 13

(found in Vanished in the Night, encounter #1)

Curious, he/she climbed up the tree. There was a pack full of supplies stuck up there. How it got there Name had no idea.


How it got there or what it was, NAME will never know. The tree was especially difficult to climb, and he/she failed to climb past the lowest branches.

Twisted tangled roots blocked NAME's way. Tangled among them was a Dragondaunt Shield. It was jammed in there real good.

  • Strength check with a difficulty of 14

(found in Fortress of the Fire Lord, encounter #4)

After tearing away some of the smaller roots, he/she gripped the shield with both hands, put a foot up on the roots, and pulled. With a little straining and a lot of wiggling, the shield eventually popped free. There was a pouch of gold coins underneath it too.


After an hour of struggling, Yuan Fa knew why the shield was there -- it was impossible to pull out! Frustrated, he wrote a note that read "Whoever pulls this shield from these vines shall be king." and left, chuckling to himself.


  • 28 XP

NAME came across a long-dead tree that had fallen across his/her path. Underneath it was what appeared to be the remains of a cart that had been crushed when the tree fell on it.

  • Strength check with a difficulty of 15

(found in Fortress of the Fire Lord, encounter #3,5)

(found in Vanished in the Night, encounter #1,2)

NAME rolled the half-rotted tree trunk off of the shattered cart. Picking through the pieces, he/she found some items of value.
  • 95 XP
  • 47-66 gold
Try as he/she might, he/she could not budge the log. Just as he/she was about to give up, a small party of adventurers came along. Together they moved the log and worked together to pick through the pieces. They found some items of value that they split among themselves.


  • 33 XP
  • 18-26(max) gold

An orc had NAME pinned in a bear hug. It was not time to consider how he/she had gotten him/herself into this situation, but instead on how to get out of it.

  • Strength check with a difficulty of 16

(found in Seal the Rift, encounter #1)

(found in Vanished in the Night, encounter #2)

SUCCESS TEXT

Struggling as hard as he/she could was apparently of no use, for the orc's iron grip held him/her fast. Luckily this orc was all brawn and no brain. He carried him/her over to an iron cage on the back of a cart, but foolishly put NAME down to open the cage. NAME bolted for the trees.

  • 9-14 damage
  • 36 XP

NAME came upon a clearing filled with shattered trees and barely identifiable corpses, the site of some tremendous battle. Arcane forces had turned the nearby trees and vegetation into grotesque and slimy caricatures of their natural forms. NAME was picking his/her way through the debris when a massive tentacle wrapped around his/her leg. Turning, NAME saw a massive otyugh lurch up out of its hiding place and pull NAME closer to its waiting maw.

  • Strength check with a difficulty of 17

(found in Seal the Rift, encounter #3)

NAME muscled his/her way out of the otyugh's tentacle and ATTACKED the beast with his/her WEAPON. Soon he/she had slain the stinking hulk, and the forest was quiet once more.

Struggling as hard as he/she could was apparently of no use, for the orc's iron grip held him/her fast. Luckily this orc was all brawn and no brain. He carried him/her over to an iron cage on the back of a cart, but foolishly put NAME down to open the cage. NAME bolted for the trees.

  • 9-14 damage
  • 36 XP

The forest seemed intent on keeping NAME out, but he/she pushed through. In a dark stretch of tall trees, a dire stirge, with its four wings beating frantically, dove out of the canopy at him/her.

  • Strength check with a difficulty of 17

(found in Seal the Rift, encounter #1)

SUCCESS TEXT The foul parasite got its hooks into NAME, making it hard for him/her to use him/her trusty WEAPON S/He pried the monster off, but not until it had drunk deeply of his/her blood.The horrible thing made an ungodly stench when NAME ATTACKED it. Less fortunate victims, their remains nearby, provided NAME with an opportunity for loot.

Wisdom (3)Edit

Encounter Text
Success Results Failure Results

While camping for the night with some patrolling soldiers he/she had met in the forest, NAME felt a sudden chill. A specter appeared amongst them and used an unnerving attack against all of them at once.

(found in Fortress of the Fire Lord, encounter #3,5)

NAME resisted the effects of the spectral barrage and leaped up to fight the ghostly monster. He took it down quickly with his/her staff, and there was much rejoicing in the camp. A horrible feeling smashed through NAME, knocking him/her down and nearly into the hot ashes of the firepit. The specter further terrorized the camp until NAME and three other soldiers ganged up on it.
  • 6-8 damage
  • 30 XP

Two elves were fighting in a yellow wood. Long NAME stood, trying to determine which one of them was the bad guy.

  • Wisdom check with a difficulty of 15

(found in Fortress of the Fire Lord, encounter #3,4,5) (found in Vanished in the Night, encounter #1,2,3)

NAME tried to peer as far down into one's soul as he/she could, then fairly chose the other whose expression was less worn. More telling, perhaps were the symbolic trinkets each wore. The first's marked him as an agent of evil, while the second's marked him/her as a follower of good. After helping defeat the evildoer, he/she and the good warrior lay in the leaves, sighing and telling tales of deeds they'd done, and roads they'd traveled.
  • 95 XP
  • 50-67 gold
Not being able to tell the difference, he/she let them continue their fight and slipped back into the woods. There he/she found an uncut precious stone of some value.


  • 33 XP
  • 16-25 gold

In the middle of a fight with an orc eye of gruumsh, the orc tried to strike fear into NAME with its eye of wrath ability.

(found in Seal the Rift, encounter #2)

NAME shrugged it off and finished the orc with his WEAPONTYPE.

  • 120 XP
  • 100 gold
FAIL TEXT

Level 6Edit

Special TypesEdit

(2) ConstructsEdit
(1 + 1 rare) DragonsEdit
(0) GiantsEdit
(3 + 1 rare) MagicEdit
(1) TrapsEdit
(2) UndeadEdit

Armor Class (15 + 1 rare)Edit

Encounter Text
Success Results Failure Results

NAME had been walking too close to the edge of a ravine and lost his footing. He tumbled to the bottom and right into a pack of kobold slingers, skirmishers, and their trained attack rat-pack. With daggers, spears, and teeth, they all attacked at once.

(found in ADVENTURE, encounter #XX)

Somehow, NAME 's armor held up and he was able to roll out of the way before they could strike again. After sweeping the legs of the nearest attackers out from under them, he got to his feet and took them all on. It was a glorious battle that ended in . . . glory!

FAIL TEXT

Hearing a rustling of leaves, NAME turned to see an enormous spider leaping through the air at him/her.

(found in Dragonjaw Dungeon, encounter #1)

He/she ducked the spider's attack and thrust at its underbelly with his/her WEAPON as it sailed past. Failing to connect, the spider tried to escape but that only made it easier for NAME, who ATTACKED it with his/her WEAPONTYPE.
  • 90 XP
  • 56(max) gold
His/her armor failed to protect him/her and the imp flew off, cackling all the way.


  • 10 damage
  • 28 XP
  • 19 gold

NAME was bending over to inspect some curious markings around the base of a tree.

(found in Dragonjaw Dungeon, encounter #1)

Good thing too, because an arrow struck the tree where his/her lower back would have been. He/she ducked around the tree to avoid more arrows, only to come face-to-face with a well-trained gray wolf. After taking care of the wolf, he/she tracked down the archer and took care of them too. Finally, he/she got back to the tree and discovered a hidden treasure.


An elf archer chose that exact moment to fire an arrow directly into the seat of NAME's pants. He/she yelped and dodged around the tree to avoid more arrows, only to come face-to-face with a well-trained gray wolf. He/she fought the wolf while dodging arrows and, when finished, searched for the archer. NAME couldn't find them, but at least the arrows had stopped coming.
  • 9-13(max) damage
  • 28 XP

A pair of spearpoints seemed to leap out of the forest at NAME.

(found in Dragonjaw Dungeon, encounter #4)

(found in Red Plume Mountain, encounter #6)

(found in The Vale of Shadows, encounter #8,9)

One spear failed to penetrate his/her armor, and s/he deftly avoided the other. Grabbing both, s/he yanked and pulled two greenscale hunters out from behind trees. They stumbled and their heads smashed against each other in a coma-inducing way NAME couldn't have planned if he/she had tried.
  • 96 XP
  • 41-63 gold
One spear struck NAME in the side, glancing off a rib. Grabbing it, he/she pulled and found a greenscale hunter on the other end. NAME won their brief skirmish, but could not find the second attacker.

One spitting drake appearing through the trees and spitting at NAME is bad enough, never mind two of them. This time, they cleverly came at NAME from different sides.

(found in Red Plume Mountain, encounter #5,6)

(found in The Vale of Shadows, encounter #7)

NAME managed to survive their acidic attacks and give one of them a lesson in manners with her/his WEAPONTYPE. It was when she/he turned to the other that a human berserker and his guard stumbled through the underbrush to join their pets. The berserker was furious that NAME had killed his drake (or maybe just furious in general -- NAME never got the chance to ask). His charge was a bit too reckless, and NAME easily sidestepped and took him down. The others were soon to follow. Covered in acid, NAME ran through the trees and dove into a nearby stream. Soon he/she faced the drakes across the water when a berserker and his guard came up behind NAME. He/she was able to dispose of them, but not without injury. The drakes chased NAME for another fifteen minutes before they became distracted by delicious forest creatures.
  • 10 damage
  • 33 XP
  • 17 gold

While camping, NAME heard a ruckus in the woods nearby. A dire wolf leading a couple of grey wolves burst into the clearing and pounced for her/him.

(found in Dragonjaw Dungeon, encounter #3,4)

(found in Red Plume Mountain, encounter #4,6)

Somehow, her/his camping gear protected her/him from the wolves long enough for NAME to reach her/his weapon. A bit of WEAPON TYPE action later, and the wolves became a somewhat gamy meal. Later on, their pelts would sell well in the town market.
  • 105 XP
  • 48-67 gold
FAIL TEXT

While poking around some moss-covered ruins, NAME stepped in something. Something brown and very angry.

(found in Red Plume Mountain, encounter #6)

(found in The Vale of Shadows, encounter #8)

The ochre jelly's slimy body convulsed upward, but between his/her armor and evasive actions, NAME didn't take any damage from its surprise attack. Against his/her mighty WEAPON, the jelly stood no chance. One thing the jelly did have going for it was its three orc raider pals that joined the fight too late to save it. NAME decided not to save the raiders, at least, not in one piece. The ochre jelly's slimy body convulsed upward and slammed into NAME, throwing him up and backwards. He fell flat on his back. As he got up on his elbows, the ugly mug of an orc raider appeared standing over him. Tired of rolling out of the way of enemy attacks, he grabbed the orc by the ankles and yanked its legs out from under it. NAME fought and killed two orcs in those ruins, but the ochre jelly forced him to retreat.
  • 13 damage
  • 31 XP
  • 17 gold

Hippogriff mounts are rare. It's not everyday that you see a warforged soldier riding a hippogriff dreadmount through the woods. NAME saw one -- he/she saw it charging straight for him/her!

(found in Dragonjaw Dungeon, encounter #2,3,4)

(found in Red Plume Mountain, encounter #5)

(found in The Vale of Shadows, encounter #8,10)

NAME avoided its first attack, but the second would have been another matter entirely if he/she didn't fight back. While the rider turned, NAME readied his/her WEAPON and let the warforged have it. Unfortunately, the hippogriff was trained to fight to the death. Even with its master destroyed it didn't let up, and NAME had to end the magnificent creature's life.
  • 120 XP
  • 58-83 gold
NAME was knocked to the ground by the charging attack and only barely scrambled back to his feet when the rider had turned for a second pass. This time, NAME had swung himself/herself up behind the warforged and throw it from its mount. The creature bucked NAME off and the two enemies fled separately. Conveniently, one of the hippogriff's saddlebags had been knocked off in the scuffle.

NAME thought nothing of the rat scurrying toward her/him on the trail. The second and third rats were hardly noteworthy either. The wererat, however, was obviously not there to eat bugs and seeds.

(found in Dragonjaw Dungeon, encounter #1,2,3)

(found in Red Plume Mountain, encounter #4)

(found in The Vale of Shadows, encounter #7,8,11)

Sensing trouble, NAME charged the wererat, narrowly avoiding the second wererat's heavily nicked short sword as it thrust through the bushes at his cheek. They were not difficult foes, and when a handful of human rabble showed up to join the fight they got a healthy dose of WEAPON TYPE loving from NAME. NAME counted eight bodies in all when he/she was through, and a great many more coins. Without warning, the heavily nicked short sword of a second wererat came straight for NAME from the bushes to his right. It cut him deeply, and the pain shot through his/her whole right side as he/she slashed the two wererats with his/her WEAPON TYPE. And, the fight wasn't over -- a handful of human rabble surrounded NAME. Knowing his/her wound would not allow for a long fight, he/she took one down and made his escape.
  • 10-16 damage
  • 40 XP
  • 17-23 gold

It's rare to encounter a lone gnoll. This lone gnoll charging NAME left him/her wondering if it was fulfilling some sort of tribal rite of passage quest.

(found in Dragonjaw Dungeon, encounter #2)

(found in The Vale of Shadows, encounter #8,10,11)

NAME's combat experience prevailed, and he/she ATTACKED the scraggly claw fighter without receiving so much as a scratch. What he/she did receive were all the forest menace's possessions.
  • 116 XP
  • 70-84 gold
The gnoll's sharp claws tore though NAME's armor, clothing, and skin (which sounds cool until it happens to you). NAME struggled to free himself/herself from the nearly-feral beast and eventually drove it away with his/her WEAPON. The two circled each other, On it's next charge, NAME was prepared. His/her devastating counterattack knocked the claw fighter out cold. NAME quickly looted it and fled.
  • 9-16 damage
  • 42 XP
  • 15-24 gold

NAME was beset by a gnoll so savage that it struck with its bare claws rather than with weapons.

(found in Red Plume Mountain, encounter #5)

(found in The Vale of Shadows, encounter #7,8,10)

The gnoll charged in with claws flying this way and that, but NAME avoided them. The snarling enemy ducked in and out of battle, but NAME's armor protected him/her long enough to attack it several times, and soon it was smote, another opponent fallen to his/her mighty WEAPON.

The gnoll charged in with claws flying this way and that, slashing and cutting NAME. It ducked in and out of battle, swiping at him/her, landing solid blows and getting past his/her armor. He/She brought it down, but by the time NAME thoroughly hacked it, he/she had taken some real damage.

For about an hour, NAME felt like someone or something was following him/her through the woods, but s/he could never actually spot anyone. After another hour of quiet, the tiefling darkblade attacked. Its black cloak wrapped around it, and the tiefling appeared at NAME's side, grinning.

(found in Dragonjaw Dungeon, encounter #3,4)

(found in Red Plume Mountain, encounter #4,5)

(found in The Vale of Shadows, encounter #12)

It winked invisible as it swung its poisoned blade, but NAME was one step ahead of it, and the barbs did not connect. S/he unleashed her WEAPON TYPE on the tiefling and ATTACKED it quite decisively. It winked invisible as it swung its poisoned blade, and NAME felt barbs and venom assault him/her. His/Her mighty WEAPONTYPE proved little use against his/her unseen foe, and again the tiefling struck. The darkblade reappeared, and NAME could finally get off a good shot with his/her WEAPON. Despite being poisoned and wounded, NAME took out his/her foe.
  • 10-14 damage
  • -5 Constitution for 3 encounters
  • 42 XP
  • 24-31 gold

First, NAME heard a strange chittering whistle through the trees. Then came the clatter of chitinous claws clicking through the underbrush. A spiky, plated kruthik about the size of a wolf appeared from around a massive tree. A hobgoblin warrior, chittering on a strange whistle, rounded the tree on the other side.

(found in Red Plume Mountain, encounter #6)

The kruthik launched its poisonous spines, but they missed NAME. The hobgoblin tried to flank NAME and trap him/her against the kruthik's flashing spines, but he maneuvered away, dodged and rolled with the opponents' attacks, and soon slashed them both. NAME picked up the strange whistle, sure that some tiefling sages would pay dearly for a clue about the lost art of controlling kruthiks.

  • 134 XP
  • 90 gold
The kruthik launched a wide shower of toxic spikes, some of them piercing NAME's armor. The toxin slowed NAME''''''s steps, and the hobgoblin was able to press him/her against the kruthik. Its slashing spines were impossible to avoid entirely. NAME'ATTACKED the hobgoblin, destroying the whistle in the process. The kruthik, no longer controlled by the whistle, scuttled away.
  • 9-16 damage
  • 48 XP
  • 21-28 gold

As NAME scouted out the base of a steep, rocky slope looking for the best way up, a big, red, scaly ragedrake came barreling at him through the trees. A delighted kobold with two swords scrambled along behind.

(found in Dragonjaw Dungeon, encounter #3,4)

(found in Red Plume Mountain, encounter #4-6)

(found in The Vale of Shadows, encounter #9,11,12)

While NAME was busy fending off the drake's claws and fangs, the kobold slipped around behind him/her for a dirty twin slash. Only NAME's armor and agility kept him/her from getting sliced up on one side and ripped down on the other. He/she ATTACKED the kobold, and then turned his/her WEAPON on the drake. The ferocious beast got angrier and stronger the more he/she ATTACKED it, but soon it expired.

  • 123 XP
  • 62-95 gold
While NAME was busy fending off the drake's claws and fangs, the kobold slipped around behind him/her for a dirty and highly effective twin slash. NAME was sliced up on one side and ripped down on the other. He/She sliced the kobold and then turned her/his weapon on the drake. It got angrier and stronger the more NAME hurt it, and by the time he/she finished it, he/she was a mess.
  • 10-13 damage
  • 41 XP
  • 16-23 gold

The cambion hellsword's flaming greatsword crackled and flickered as it lit up the small clearing where NAME was facing a demon. Grinning with confidence at its demonic strength, it swung its burning blade at NAME.

(found in Adventure in the Forbidden City, encounter #1)

His/Her armor was merely singed by the brute's attack. NAME flung water from his canteen onto the blade to put it out, even if only temporarily. His/Her clever tactic distracted the demon for a split second, enough time for NAME to gain the advantage. He/She didn't let up and pushed to victory.

  • 4 damage
  • 133 XP
  • 105 gold
The fire burned, the blade sliced, and NAME howled in pain. The demon cackled with delight as NAME fled, fearing for his/her life. 14 damage 46 XP

(Rare) NAME spotted the skeleton of an oni mage, almost impossible to see in a tangle of vines and briars. She/he wondered how many other adventurers had walked past this rare find, and marveled at her/his luck. She/he was pulling off the vegetation to get a better look when the vines came to life and attacked.

(found in Dragonjaw Dungeon, encounter #3)

(found in Red Plume Mountain, encounter #4)

A hideous plant creature, spawned in the oni's evil blood, pushed NAME back and pelted her/him with sparkling balls of lightning. The shock orbs, however, couldn't land a telling blow, and NAME''''s 'WEAPON'''ATTACKED' the monstrosity. With the vine horror dead, NAME noticed that the oni skeleton was still wearing a powerful magic ring. A hideous plant creature, spawned by the oni's evil blood, pushed NAME back and pelted him/her with balls of lightning. The shock orbs fried NAME and drove him/her away. As he/she fled, NAME noticed a powerful magic ring on the skeleton's hand.

Attack Bonus (13 + 1 rare)Edit

Encounter Text
Success Results Failure Results

Orc berserkers were hot on NAME's trail, so he/she clambered up into a tree. A minute later, the two orcs came by with some dozen yards between them.

(found in Dragonjaw Dungeon, encounter #1)

When the second orc had just passed, NAME dropped out of the tree and struck the orc right between the shoulder blades with his wand. The orc went down hard, but the other one turned around at the sound and charged straight for NAME. He/She was ready, and sidestepped the orc and charred it with his/her WEAPON as it went by.
  • 86 XP
  • 34 gold
When the second orc had just passed, NAME dropped out of the tree intending to strike it in the back. He/she missed, and both orcs charged. He/she slew the first, but the second caught him/her in the stomach with its mace, doubling him/her over in pain. The orc bellowed and readied a fearsome strike, but it was felled by the arrow of a half-elf ranger who had just arrived to save the day.
  • ? damage
  • 31 XP
  • ? gold

Crawling under a table was nothing new for NAME, but crawling under a table in the middle of a small orc camp deep in uncharted forest was somewhat novel. He/She had met a party of adventurers earlier that day and joined up with them to take the orcs down. His/Her job was to sneak in and strike the leader to start the assault. He/She crawled out from under the table at the far end and rushed into the orc captain's tent.

(found in Dragonjaw Dungeon, encounter #1)

NAME immediately ATTACKED with his/her WEAPON TYPE, felling the startled orc in one blow. His cry of outrage was signal enough for the other adventurers to attack and clear out the camp. NAME attempted to strike down the orc leader, but his armor was too thick. The orc struck NAME hard knocking him/her back out of the tent and into the middle of camp. He/She was forced to dive back under the table while the other adventurers attacked and took care of the orcs.

During the day, NAME had come across a circle of suspicious markings on the ground. He/She waited for nightfall and, when the moon rose, skeletons began rising out of the ground on that very spot.

(found in Dragonjaw Dungeon, encounter #4)

(found in Red Plume Mountain, encounter #4,5)

NAME burst into action, smashing skeletons left and right. Now that he/she was sure the markings were bad news, he/she confidently swept them away with fancy footwork during the fight.
  • 95 XP
  • 41-54 gold
He/She burst into action, trying to hit the skeletons with his/her WEAPON. Now that he/she was sure the markings were bad news he/she also tried to sweep them away with fancy footwork while fighting. It half worked -- the markings were obliterated and skeletons stopped coming up -- but the ones already there gave NAME a really hard time.
  • 14 damage
  • 33 XP
  • 25 gold

Usually, the bugbear sneaks up on you. This time, NAME snuck up on the bugbear. Knowing he only had one chance for a surprise attack, NAME took a deep breath before striking.

(found in Dragonjaw Dungeon, encounter #1,3)

(found in Red Plume Mountain, encounter #4,6)

(found in The Vale of Shadows, encounter #7,8)

The bugbear never stood a chance.


NAME missed and a pitched battle ensued. It ended well for him/her, but he/she vowed not to miss next time.

Hearing about a dire wolf that was plaguing the local hunters, NAME had decided to track it down. The trail led into the forest where he/she cornered the beast in its den.

(found in Red Plume Mountain, encounter #5)

After that, it was almost no trouble to slay the beast and bring peace to the locals. It was nice of them to reward him/her for his/her trouble.


NAME missed his/her initial strike, so the wolf trampled over him/her on the way out, escaping to hunt another day.
  • 15 damage
  • 25 XP

The forest was practically infested with kobolds. The band containing a wyrmpriest, two dragonshields, three minions, and their guard drake was a perfect example.

(found in Dragonjaw Dungeon, encounter #1,4)

(found in Red Plume Mountain, encounter #5,6)

(found in The Vale of Shadows, encounter #7,)

Speaking of perfect examples, the way NAME demolished them was a perfect example of tactics and combat skill. FAIL TEXT

Facing off against a couple of goblins is bad enough, but NAME had to face off against two goblin skullcleavers, two shadowhunter bats, and a goblin hexer.

(found in Dragonjaw Dungeon, encounter #1,3,4)

(found in The Vale of Shadows, encounter #9)

With a flick of his/her foot, NAME' kicked a rock and hit one of the skullcleavers right between they eyes. Almost simultaneously, he/she lunged forward and ATTACKED one of the bats with his WEAPON, sending it flying against a nearby tree. His/Her WEAPON'ATTACKED into the other skullcleaver and the second bat. The hexer had been casting something but, never having seen its allies taken down so quickly before, it turned and fled. FAIL TEXT

While exploring one of the forest's many ancient and abandoned sites, NAME came face to face with an iron cobra. The homunculus's head drifted sinuously left and right, swaying in an almost mesmeric rhythm as it prepared to strike.

(found in Dragonjaw Dungeon, encounter #1,2)

(found in Red Plume Mountain, encounter #4)

(found in The Vale of Shadows, encounter #9,10,11,12)

Anticipating the snake's strike, NAME struck first and crippled the construct in a single blow. The treasure it was guarding had long been unclaimed, its master likely dead for many years.

A little afraid of the swaying serpent, NAME took a half-hearted swing at it with his/her WEAPON. A faint effort rarely yields results, and the only result of this one was a bite from a mechanical snake. The old construct's poison had long since dried up but its jaw had locked in place when it bit. He/She had to bash it off with a rock.
  • 8-16(max) damage
  • 40 XP
  • 17-27(max) gold

A kobold slyblade grabbed NAME's pouch of gold and ran off. When he/she caught up, the thief had met up with four kobold dragonshields. NAME looked for an opportunity to take out the slyblade while fighting with the others.

(found in Dragonjaw Dungeon, encounter #2,3,4)

(found in The Vale of Shadows, encounter #10)

When the moment came, a penetrating thrust of his/her WEAPON did the job, knocking the kobold to the ground and wounding it enough that it could not escape. After finishing the four dragonshields, NAME turned on the whimpering slyblade and took back what belonged to him/her. The opportunity came and, by the time he/she had finished the four dragonshields, the slyblade had scurried off into the woods. The gold the dead kobolds carried more than made up for what NAME had lost, with the exception of his/her pride.

NAME interrupted two orc drudges performing some sort of ritual at the gloomy, ruined site of a forgotten battle. As they launched the attack, the ghost of a fallen warrior materialized and attacked as well.

(found in Dragonjaw Dungeon, encounter #3)

(found in The Vale of Shadows, encounter #9,12)

'NAME knew he/she needed to take out the drudges even though the phantom warrior's necrotic attacks were impossible to ignore. Despite the phantom's best efforts, however, NAME'ATTACKED the orcs. Then he/she turned his WEAPON on the phantom and ATTACKED it, too. NAME knew he/she needed to take out the drudges even though the phantom warrior's necrotic attacks were impossible to ignore. He/she eventually ATTACKED the orcs and was able to turn his WEAPON's full attention to the phantom. Only then could he/she prevail.
  • 14-15 damage
  • 39 XP
  • 14-18 gold

Two hobgoblin warriors trained as battlemates from birth accosted NAME and demanded a toll -- in blood! At their command a brutish, muscular bugbear with a wicked morningstar maneuvered in to deliver NAME a skullthumping when he/she refused to pay.

(found in Dragonjaw Dungeon, encounter #3,4)

(found in Red Plume Mountain, encounter #4,6)

(found in The Vale of Shadows, encounter #7,9)

NAME brought down one hobgoblin and got out from under the arc of the bugbear's massive morningstar. Its battlemate fallen, the second hobgoblin went down even faster. The bugbear fought the first -- and last -- fair fight of its life.
  • 139 XP
  • 68-97 gold
NAME used his/her WEAPON on one hobgoblin, but its battlemate's shield protected it. The bugbear, moving with a grace and speed that seemed impossible for such a big, hairy thing, slipped behind NAME and clocked him/her good with its morningstar. NAME's WEAPON, however, was too much for the goblins, and he/she brought them all down.
  • 11-15 damage
  • 42 XP
  • 16-25 gold

Looking up, NAME saw a carrion crawler hanging head-down along the trunk of a tree, its paralytic tentacles already around him/her.

(found in The Vale of Shadows, encounter #7,8,12)

The tentacles clung to him/her, and he/she felt the powerful toxin slowing his limbs. With a power increased by desperation, he/she smote the crawler with his/her WEAPON before the toxin finally hit. He/she was stunned by the toxin, but he/she shook it off. Previous victims hadn't been so hot with their weapons, and NAME found some loot on their nearby remains. The tentacles clung to him/her, and he/she felt the powerful toxin slowing his/her limbs. NAME tried to attack the crawler with his/her WEAPONTYPE, but then the toxin hit. He/she was stunned by the toxin, and he/she got roughed up before he/she shook it off and ATTACKED the crawler. As if in consolation for his/her poor showing, NAME found some loot on a nearby expired adventurer.

NAME knew he/she was in trouble when he/she heard the bellowing battle cry of a blood-mad orc berserker. The leaves rustled as if in fear, and the orc came careening through the trees. Bringing up the rear were two hobgoblin warriors, trained from birth to use their swords and shields side-by-side.

(found in Dragonjaw Dungeon, encounter #4)

(found in Red Plume Mountain, encounter #4)

The orc's swings were mighty but reckless. With accurate use of his/her WEAPONTYPE, NAME dropped the hobgoblins and concentrated on staying out of the axe's arc. Without the hobgoblins serving as a distraction, the orc was flailing futilely at NAME. NAME's WEAPON came through again and ATTACKED the orc. The orc's swings were mighty but reckless, but with the hobgoblin warriors serving as a distraction the orc landed a lucky blow. NAME recovered and eventually sliced all three enemies, but he/she was badly hurt.
  • 10-11 damage
  • 46 XP
  • 23 gold

(Rare)
While riding with a few other adventurers in a large cage lashed to the back of an oversized wagon, NAME made a mental note to get captured less frequently. They were at the end of a caravan of such wagons, slowly driven to who knows where. One of the other prisoners produced a dagger he had hidden in his boot.

(found in The Vale of Shadows, encounter #7)

NAME grabbed it, rushed to the edge of the cage, and threw it at the lashings. His/her aim was perfect, and the leather strap was severed. Their cage bounced inch by inch off the back of the wagon and onto the ground. The caravan was so loud that no one heard the four of them climb out, chase the caravan, and steal their things off the back. Armed, they took down each of the three wagons one at a time and freed all of the prisoners. NAME grabbed it, rushed to the edge of the cage and threw it at the lashings, missing wide -- wide enough to hit one of the guards. When the guard clambered over to the cage for some revenge, the other prisoners grabbed and strangled him. Stealing his keys they let themselves out, took their packs, and escaped.
  • 55 XP
  • ? gold

Charisma (2)Edit

Encounter Text
Success Results Failure Results

On the main road through the forest was a fort, and outside that fort the captain of the guards was detaining a half-elven woman. As NAME approached, the soldier was in the middle of accusing her of being part of some alliance of forest residents trying to incite rebellion against the king. He called her a traitor and looked as if he might strike her. That was when NAME stepped in.


  • Charisma check with a difficulty of 15

(found in Dragonjaw Dungeon, encounter #1)

(found in Red Plume Mountain, encounter #4,5)

Explaining he/she had seen the woman fighting members of the rebellion just yesterday, NAME convinced the guards that she was innocent and they let her go. She was grateful, and give [sic] NAME some of the gold she'd taken from the rebels she had defeated.
  • 93 XP
  • 54-63 gold
NAME's arguments did not convince the captain of the woman's innocence. In fact, they seemed to solidify his conviction. Soon he'd had enough and put one hand up to silence NAME. He gestured to his subordinates with the other and ordered the woman be taken into custody.
  • 31 XP

Through the trees, NAME heard a pleasant voice and investigated. She/he found a regal-looking eladrin knight praying over two fallen companions. They had apparently fallen in a battle with an owlbear whose corpse laid several paces away. Though NAME made no noise, the knight turned his pupilless green eyes on him/her.


  • Charisma check with a difficulty of 17

(found in Citadel of Sorrows, encounter #1)

(found in Dragonjaw Dungeon, encounter #3)

(found in Red Plume Mountain, encounter #5)

(found in The Vale of Shadows, encounter #12)

NAME let the eladrin know of his/her peaceful intentions, and the knight judged her/him trustworthy. NAME was relieved, because the knight looked like he/she could stab him/her with his sword and really make it stick. Before they parted, the knight gave NAME some insights into the nearby dangers, knowledge that could keep him/her safe and earn some gold from the sages back home.
  • 132 XP
  • 74 gold
NAME tried to impress on the eladrin that his intentions were peaceful, but the grieving knight was not moved. He gestured with his longsword in a manner that let NAME know that he could stab him with it and make it stick. Unable to win the fey knight's confidence, NAME backed off.
  • 49 XP

Constitution (4 + 1 rare)Edit

Encounter Text
Success Results Failure Results

As NAME was fording a river, he/she heard a sudden increase in the river's rushing sound. Glancing upstream, NAME saw a wall of water filled with debris -- a dam must have broken upstream.

(found in Dragonjaw Dungeon, encounter #1)

The other bank was too far, so NAME braced for impact. The river pummeled him/her with foamy waves and splintered debris, but his/her braced legs held fast, and he/she was able to weather the torrent. Afterwards, he/she noticed something interesting floating among the broken boards. NAME tried to bolt for the far bank, lifting his/her legs high to get them out of the water. The churning wall of water and debris hit just before he/she had reached the shore, and it tumbled NAME head over heels. The river continued to carry him/her several yards before he/she was able to climb onto land, gasping for breath.
  • 10-13 damage
  • 32 XP

The air vhoomp of a blowdart can be a frightening sound. More frightening is hearing the sound and immediately feeling the sting of a tiny dart on your neck. NAME had been blessed with both of these experiences.

(found in Dragonjaw Dungeon, encounter #1,4)

(found in Red Plume Mountain, encounter #4,5)

(found in The Vale of Shadows, encounter #7)

Taking deep breaths and remaining calm, he/she peered carefully into the leaves all around him/her. Back and to his/her left, he/she spotted a greenscale darter readying a club, waiting for him/her, to succumb to the poison. He/She didn't, instead he/she dashed toward the lizardfolk and gave him a taste of NAME's personal brand of medicine.
  • 6 damage
  • 95 XP
  • 60-64 gold
He/she glanced warily into the leaves all around him/her. Back and to his/her left, he/she spotted a greenscale darter readying a club, waiting for him/her to succumb to the poison. He/she wanted to dash forward and teach the lizardfolk a lesson, but his/her movements were sluggish. As if in slow motion, the darter bounded out of the trees, club raised to beat NAME senseless. Fortunately, even in a drugged state, NAME was able to fend off the attack.
  • 7-12 damage
  • -3 Strength for 3 encounters
  • 33 XP
  • 18-19 gold

As NAME walked below a tree, something glittering above distracted him/her. NAME looked up and wondered why the tree was suddenly becoming a lot smaller -- he/she had fallen into a pit trap . . . filled with angry snakes! They wasted no time before biting NAME a few times, and then slithered into the corners of the pit. They were probably more afraid of him/her than he/she of them.

(found in Dragonjaw Dungeon, encounter #1,2)

He/She shrugged off the bites and clambered out of the pit. There was something of value in the tree after all, and NAME was surprised no one else had beaten him/her to it. The snake venom was afraid of neither of them, however, and soon NAME was shivering and slumped against the side of the pit. All night he/she lay there, sick and alone. No one ever came to check the trap and, by the morning, NAME was feeling well enough to climb out of the pit. There was something of value in the tree after all, but it wasn't worth the kind of trouble NAME had been through.

NAME came to a ravine with spider webs stretched among the trees. He/She was thinking better of continuing and had turned back when an ettercap fang guard and a deathjump spider blocked his way.

(found in Dragonjaw Dungeon, encounter #3)

(found in Red Plume Mountain, encounter #5)

(found in The Vale of Shadows, encounter #7,10,12)

The spider leaped on NAME, and the ettercap maneuvered for a flanking attack. As he/she fought, NAME was bitten by both opponents, but he shrugged off their poison and hacked them -- first one, then the other. Before he/she left, NAME cut down an object that caught his/her eye suspended in the webs.

The spider leapt on NAME, and the ettercap maneuvered for a flanking attack. As he/she fought, NAME was bitten by both opponents, and the toxin weakened him/her. He/She ATTACKED the ettercap, and he/she was able to get away from the spider. It didn't follow him out of the webbed ravine, and he/she counted him/herself lucky.
  • 8-17 damage
  • -2 Attack Bonus for 6 encounters
  • 46 XP
  • 21-28 gold

(Rare) NAME hasn't fought a whole lot of dwarves, certainly not at once. Fighting a single dwarf hammerer was quite an adventure for him.

(found in Dragonjaw Dungeon, encounter #4)

The dwarf bashed NAME with her shield, but he/she withstood the force of the blow and hacked with his/her WEAPON. They fought to a standstill, and when they were both almost too exhausted to continue, a troop of soldiers appeared. Both NAME and the dwarf shouted for the soldiers to arrest the other. This led to an argument, and then the realization that they really should be working together instead of fighting. The dwarf was so embarrassed she insisted on paying NAME in compensation for attacking him/her without justification.
  • 118 XP
  • 92-117 gold
The dwarf bashed NAME with her shield, sending him/her reeling into a tree. Your adventurer was nearly dazed, but managed to hold on until a troop of soldiers appeared. Both NAME and the dwarf shouted for the soldiers to arrest the other. This led to an argument, and then the realization that they really should be working together instead of fighting. The dwarf was so embarrassed she insisted on paying NAME in compensation for attacking him/her without justification.
  • 11 damage
  • 50 XP
  • 25 gold

Dexterity (5)Edit

Encounter Text
Success Results Failure Results

A handsome/cute young elf boy/girl was walking along the forest paths, his/her arms full of expertly decorated ceramics. The elf was heading toward NAME when he/she tripped, flinging all of his/her delicate wares into the air.

(found in Dragonjaw Dungeon, encounter #1)

With a quick step and even quicker hands, NAME snatched all of the objects out of the air before they crashed to the ground. The elf boy/girl was very grateful and shyly gave NAME a demure smile as he/she led him/her to his/her village. There the boy's/girl's father rewarded NAME for his/her good deed. NAME stumbled forward to try and catch some of the objects. He/She caught two of them. Unfortunately, he/she also fell on one that landed without breaking, smashing it. The others crashed to the ground in a cacophony of ceramic shards. The elf child was grateful for NAME's effort. NAME was embarassed that she couldn't have saved more of the objects.
  • ? damage
  • ? XP
  • ? gold

NAME had climbed a tree to get a better view of the terrain ahead when a platoon of orcs tromped into the area beneath him/her. One of them was inspecting the ground around the tree he/she was in, and he/she became worried that they would find him/her any minute. With as much haste as he/she felt s/he could afford, he/she scurried along one of the bigger branches in hopes of traveling in the trees until he/she escaped the orcs.

(found in Dragonjaw Dungeon, encounter #3)

(found in Red Plume Mountain, encounter #5)

He/She managed to stay on the branches and out of danger. When he climbed down, he/she found some dead goblins the orcs must have come across. The silly orcs forgot to loot the bodies.


Brachiation proved too difficult for NAME, and s/he fell to the ground among the orcs. Luckily they were so surprised that NAME was able to flee the scene and get enough of a lead to escape.

  • 8 damage
  • 30 XP

The hobgoblins that attacked NAME had a very interesting strategy -- they threw handfuls of gold coins at their prey to distract it while they charged in. It must have been very effective against traveling merchants.

(found in Dragonjaw Dungeon, encounter #3)

(found in Red Plume Mountain, encounter #6)

In all probability, they would never try it again. NAME quickly grabbed most of the coins and fled from the stunned hobgoblins.
  • 85 XP
  • 59-60 gold
NAME could only grab a few coins before the hobgoblins reached him/her. He/She fought them off and fled. Next time he'll/she'll know better than to be so greedy.
  • 7 damage
  • 27 XP
  • 20 gold

NAME had climbed a tree to get a better view of the terrain ahead when a platoon of orcs tromped into the area beneath him/her. One of them was inspecting the ground around the tree he/she was in, and he/she became worried that they would find him/her any minute. With as much haste as he/she felt he/she could afford, he/she scurried along one of the bigger branches in hopes of traveling in the trees until he/she escaped the orcs.

(found in Red Plume Mountain, encounter #5)

(found in The Vale of Shadows, encounter #7)

He/She managed to stay on the branches and out of danger. When he/she climbed down, he/she found some dead goblins the orcs must have come across. The silly orcs forgot to loot the bodies.


Brachiation proved too difficult for NAME, and he/she fell to the ground among the orcs. Luckily they were so surprised that NAME was able to flee the scene and get enough of a lead to escape.
  • 14 damage
  • 30 XP

In a stand of trees where the sunlight seemed to take on many different colors, NAME startled a lean, shaggy satyr. It darted away but soon circled back, calling obscene insults and challenging NAME to a fight.

(found in Dragonjaw Dungeon, encounter #3,4)

(found in Red Plume Mountain, encounter #4)

(found in The Vale of Shadows, encounter #7,9,12)

The satyr rake was nimble on its cloven hooves, and its shortsword sliced rapidly through the air, but NAME's reflexes were too good for the satyr's legendary feints. Unable to land the telling blows that its feints would allow, the satyr was smote, felled by NAME's impressive WEAPON.

The satyr rake was nimble on its cloven hooves, and its shortsword sliced rapidly through the air. Its agile feints left NAME vulnerable to vicious blows that sent him/her reeling. Having proved its point, the hot-blooded satyr broke off the battle and slipped away through the trees, laughing.

  • 12-15 damage
  • 54 XP
  • 19-30 gold

Intelligence (5 + 1 rare)Edit

Encounter Text
Success Results Failure Results

NAME was quite sure he/she had seen the same rock three times in the last hour. The rock was at the intersection of paths that lead to the four cardinal directions.

(found in Dragonjaw Dungeon, encounter #1)

He/she bent down to examine the rock and found strange markings on it. Interpreting the markings with careful consideration, NAME proceeded first north (which led back to the rock), then west (rock again), next south (rock) and finally west. This last path somehow led him/her to a glittering stream. Near the stream sat a neatly arranged pile of stones with a small solid gold replica of the mysterious rock on top.
  • 86 XP
  • 45 gold
He/she increased his speed, saw the rock again, then again, and soon was running past the rock every few minutes. He/she tried going every which way at the rock intersection, but nothing seemed to work. Exhausted, he/she closed his/her eyes and spun around several times. He/she walked off in a random direction and, when he/she opened his eyes a few minutes later, he/she was by a river and free of the accursed rock.


  • 30 XP

While talking to some traveling merchants, NAME heard an odd sound. It was like a bird, but not any bird he/she could recall. It was familiar too...

(found in Dragonjaw Dungeon, encounter #1,3)

(found in Red Plume Mountain, encounter #6)

It came to him/her in a rush and, with a suspicious eye, he/she began looking at the merchants' wagon. Sure enough, there were a couple of feathers lying incongruously between two of their crates. Before the two merchants could stop NAME, he/she popped open a crate to find a baby hippogriff. NAME marched the smugglers to the nearest fort and turned them over to the guards. As it happened, there's a reward for thwarting hippogriff-related crimes.
  • 95 XP
  • 66-67 gold
A search of the woods nearby revealed nothing. When he/she returned, the merchants had taken their leave.


  • 27 XP

Sounds of hammering and sawing led NAME to a dozen human lackeys constructing a fort under the direction of an evil wizard. NAME assumed the wizard was evil because he had imprisoned an evistro in a very heavy iron cage. Something had to be done.

(found in Dragonjaw Dungeon, encounter #2,4)

(found in The Vale of Shadows, encounter #10,11)

Demons are difficult to control, so NAME hid under a crate and slowly inched toward the demon's cage. None of the humans noticed that the box had moved several times -- it was just a box, after all. When he/she reached the evistro and released it, the demon turned on its captor. Their duel was a spectacular show, but the wizard finally prevailed. It was then that NAME leaped out from under the box to deliver the coup de grace to the weakened criminal. Their master gone, the enslaved minions rejoiced briefly and then fled.
  • 120 XP
  • 77-97(max) gold
NAME boldly kicked down the door to the fort (it wasn't actually attached to the wall yet, just sort of leaning up against it) and began slaying minions left and right. The mage released the evistro, and faced with both the wizard and the demon, NAME realized it was time to flee. The next morning, he/she reported the encampment to human soldiers in a nearby fort and they paid him/her for the information.
  • 10-15 damage
  • 40 XP
  • 18-29 gold

The two hobgoblin warriors that blocked NAME's path seemed like no match for him/her, so he/she wondered why they were smiling. That's when a dark creeper, a murderous little humanoid from the Shadowfell came at him/her from behind.

(found in Dragonjaw Dungeon, encounter #4)

(found in The Vale of Shadows, encounter #9,11,12)

The dark one and its two hobgoblin minions surrounded NAME. He/She knew that when he/she killed the creeper, it would explode in a burst of blinding darkness, so he/she took out the hobgoblins first. Once they were handled, he/she ATTACKED the dark one. It took a while to shake the darkness out of his/her eyes, but the battle was over, so he/she had time.
  • 123 XP
  • 72-84 gold
The dark one and its two hobgoblin minions surrounded NAME. He slashed the dark creeper, but it exploded into a burst of darkness. Blinded, NAME suffered from the hobgoblins' attacks, until he/she shook the blindness and turned his/her WEAPON TYPE on them too.
  • 14-16 damage
  • 41 XP
  • 25-27 gold

Journeying through the woods, NAME found an ancient tiefling graveyard, its tombs a jumble of weathered, mossy stones jutting up from a rocky slope. He/She proceeded to search the ruins for valuables.

(found in The Vale of Shadows, encounter #6,12)

Knowing he/she should be on guard against rot scarab beetles and other graveyard perils, NAME backed up at the first suspicious sound of insects stirring. Sure enough, rot scarab beetles came swarming out of the ruins. With his/her advanced warning, NAME dispersed the swarm with his/her WEAPON. The first sounds of insects stirring didn't catch NAME's attention, but a swarm of big, hungry beetles streaming out into the sunlight did. He/She wielded his/her WEAPON to good effect, but the beetles' countless bites set his/her flesh to rotting. NAME had little choice but to beat a hasty retreat, and eventually sell the carapaces of those that he/she killed.
  • 8-15 damage
  • -5 Charisma for 4 encounters
  • 50 XP
  • 24-32 gold

(Rare)
NAME must have been very distracted, because he/she found herself/himself standing on top of a small green dragon. The dragon must have been sleeping and, when it sat up, NAME tumbled off its back. The dragon threatened to kill her/him.

(found in ADVENTURE, encounter #xx)

NAME knew green dragons like to make deals, and offered one to the magical beast. After almost an hour of haggling, the green dragon was almost smiling with delight at having such a good bargainer to talk to. Somehow NAME even managed to strike a good deal with the creature -- a good deal for him/her.
  • 100 XP
  • 72-96 gold
NAME ran like a scared child surrounded by a poisonous cloud.
  • 9 damage
  • 35 XP

Strength (3)Edit

Encounter Text
Success Results Failure Results

An orc had NAME pinned in a bear hug. It was not time to consider how he/she had gotten him/herself into this situation, but instead on how to get out of it.

  • Strength check with a difficulty of 16

(found in Dragonjaw Dungeon, encounter #1,2,4)

(found in The Vale of Shadows, encounter #7,9,11)

The most obvious way was brute force, and for once it was the right answer. A kick to the orc's shin and a fearsome twisting motion wrenched him/her free from the orc. On his/her way out, he/she took the orc's sword, turned, and plunged it into the monster's belly.


Struggling as hard as he/she could was apparently of no use, for the orc's iron grip held him/her fast. Luckily this orc was all brawn and no brain. He carried him/her over to an iron cage on the back of a cart, but foolishly put NAME down to open the cage. NAME bolted for the trees.
  • 11-15 damage
  • 36 XP

The forest seemed intent on keeping NAME out, but he/she pushed through. In a dark stretch of tall trees, a dire stirge, with its four wings beating frantically, dove out of the canopy at him/her.

  • Strength check with a difficulty of 17

(found in Red Plume Mountain, encounter #4,5)

(found in The Vale of Shadows, encounter #10,12)

The foul parasite got its hooks into NAME, making it hard for him/her to use his/her trustyWEAPONTYPE, but he/she was strong enough to pry it loose. The horrible thing made an ungodly stench when NAME ATTACKED it. Less fortunate victims, their remains nearby, provided NAME with an opportunity for loot. The foul parasite got its hooks into NAME, making it hard for him/her to use him/her trusty WEAPON S/He pried the monster off, but not until it had drunk deeply of his/her blood.The horrible thing made an ungodly stench when NAME ATTACKED it. Less fortunate victims, their remains nearby, provided NAME with an opportunity for loot.

NAME came upon a clearing filled with shattered trees and barely identifiable corpses, the site of some tremendous battle. Arcane forces had turned the nearby trees and vegetation into grotesque and slimy caricatures of their natural forms. NAME was picking his/her way through the debris when a massive tentacle wrapped around his/her leg. Turning, NAME saw a massive otyugh lurch up out of its hiding place and pull NAME closer to its waiting maw.

  • Strength check with a difficulty of 17

(found in Red Plume Mountain, encounter #6)

(found in The Vale of Shadows, encounter #8,9,10,11)

NAME muscled his/her way out of the otyugh's tentacle and ATTACKED the beast with his/her WEAPON. Soon he/she had slain the stinking hulk, and the forest was quiet once more. The tentacle pulled NAME into the stinking miasma that surrounded the otyugh and then into its maw. NAME took the otyugh out with his/her WEAPON TYPE, but he/she became ill from the stench and its filthy teeth. It would take a while to shake off the effects.

Wisdom (4)Edit

Encounter Text
Success Results Failure Results

Two elves were fighting in a yellow wood. Long NAME stood, trying to determine which one of them was the bad guy.

  • Wisdom check with a difficulty of 15

(found in Dragonjaw Dungeon, encounter #1,3,4)

(found in Red Plume Mountain, encounter #6)

NAME tried to peer as far down into one's soul as he/she could, then fairly chose the other whose expression was less worn. More telling, perhaps were the symbolic trinkets each wore. The first's marked him as an agent of evil, while the second's marked him as a follower of good. After helping defeat the evildoer, he/she and the good warrior lay in the leaves, sighing and telling tales of deeds they'd done, and roads they'd traveled.

  • 95 XP
  • 48-60 gold

Not being able to tell the difference, he/she let them continue their fight and slipped back into the woods. There he found an uncut precious stone of some value.

  • 33 XP
  • 20 gold

In the middle of a fight with an orc eye of gruumsh, the orc tried to strike fear into NAME with its eye of wrath ability.

(found in Dragonjaw Dungeon, encounter #1,4)

(found in Red Plume Mountain, encounter #5)

(found in The Vale of Shadows, encounter #8,9,11)

NAME shrugged it off and finished the orc with his WEAPON.

  • 120 XP
  • 66-79 gold

It worked, and NAME ran away, pathetically.

  • 36 XP

In the forest, NAME came across an orc berserker who, naturally, charged him/her on sight.

  • Wisdom check with a difficulty of 17

(found in Dragonjaw Dungeon, encounter #3)

(found in The Vale of Shadows, encounter #7,8,9,12)

Luckily, he/she also noticed the stealthy bugbear warrior sneaking around his/her flank. Otherwise he'd/she'd have gotten a nasty skullthumping. Their ruse unveiled, the two opponents were no match for NAME's WEAPON.
  • 132 XP
  • 63-101 gold
Unfortunately, NAME didn't notice the orc's ally, a sneaky bugbear with a wicked morningstar. While NAME fended off the berserker's wild swings, the bugbear sneaked up behind him/her and gave him/her the old bugbear skullthumping. Dazed and knocked flat, NAME suffered badly from his/her opponents' attacks until he/she could get up and get his/her WEAPON back into play. Badly hurt but still on his/her feet, NAME ATTACKED his/her two opponents to death.
  • 9-17 damage
  • 43 XP
  • 21-33 gold

NAME saw something moving up ahead between the trees. Pushing past some ferns and underbrush, he/she saw a large white bear. The bear turned to look directly at her/him with hungry, feral eyes. With only the barest moment of hesitation, the bear charged!

(found in Dragonjaw Dungeon, encounter #4)

(found in The Vale of Shadows, encounter #9,10)

NAME laughed out loud, readied his/her WEAPON, and charged straight through the polar bear. His/Her hunch proved correct -- it was an illusion. A polar bear could never have gotten so lost it would wander this far south. Crashing through more underbrush, NAME came upon a gnome illusionist. HeS/he threatened the gnome with his/her WEAPON until the gnome confessed her guilt and fled, leaving her pack behind. NAME panicked and fled the rushing bear. He leaped onto a low tree branch and scurried up the tree. He watched, at first fearfully, then with puzzlement. The white bear ran past the tree and disappeared, and a gnome came tromping through the underbrush shortly after. The gnome appeared to be tracking NAME and was examining the ground next to the tree when NAME got the drop on her, literally.
  • 39 XP
  • 24-29 gold

Level 7Edit

Special TypesEdit

(1) ConstructsEdit
(1+rare) DragonsEdit
(1) GiantsEdit
(3 + 1 rare) MagicEdit
(1) TrapsEdit
(1) UndeadEdit

Armor Class (12 + 1 rare)Edit

Encounter Text
Success Results Failure Results
A pair of spearpoints seemed to leap out of the forest at NAME.

(found in Hidden Shrine of Nahautl, encounter #1)

One spear failed to penetrate his/her armor, and he/she deftly avoided the other. Grabbing both, he/she yanked and pulled two greenscale hunters out from behind trees. They stumbled and their heads smashed against each other in a coma-inducing way NAME couldn't have planned if he/she had tried.
  • 96 XP
  • ? gold
One spear struck NAME in the side, glancing off a rib. Grabbing it, he/she pulled and found a greenscale hunter on the other end. NAME won their brief skirmish, but could not find the second attacker.
  • 12 damage
  • 34 XP
  • 24 gold

One spitting drake appearing through the trees and spitting at NAME is bad enough, never mind two of them. This time, they cleverly came at NAME from different sides.

(found in Hidden Shrine of Nahautl, encounter #1,2)

NAME managed to survive their acidic attacks and give one of them a lesson in manners with her/his WEAPON TYPE. It was when she/he turned to the other that a human berserker and his guard stumbled through the underbrush to join their pets. The berserker was furious that NAME had killed his drake (or maybe just furious in general -- NAME never got the chance to ask). His charge was a bit too reckless, and NAME easily sidestepped and took him down. The others were soon to follow. Covered in acid, NAME ran through the trees and dove into a nearby stream. Soon he/she faced the drakes across the water when a berserker and his guard came up behind NAME. He/she was able to dispose of them, but not without injury. The drakes chased NAME for another fifteen minutes before they became distracted by delicious forest creatures.
  • 15 damage
  • 33 XP
  • 22 gold

Hippogriff mounts are rare. It's not everyday that you see a warforged soldier riding a hippogriff dreadmount through the woods. NAME saw one -- she/he saw it charging straight for her/him!

(found in Hidden Shrine of Nahautl, encounter #1)

(found in Into the Ogre's Den, encounter #3)

NAME avoided its first attack, but the second would have been another matter entirely if she/he didn't fight back. While the rider turned, NAME readied her/his WEAPON and let the warforged have it. Unfortunately, the hippogriff was trained to fight to the death. Even with its master destroyed it didn't let up, and NAME had to end the magnificent creature's life.
  • 120 XP
  • 56-85 gold
NAME was knocked to the ground by the charging attack and only barely scrambled back to her/his feet when the rider had turned for a second pass. This time, NAME had swung her/himself up behind the warforged and thrown it from its mount. The creature bucked NAME off and the two enemies fled separately. Conveniently, one of the hippogriff's saddlebags had been knocked off in the scuffle.

NAME thought nothing of the rat scurrying toward him/her on the trail. The second and third rats were hardly noteworthy either. The wererat, however, was obviously not there to eat bugs and seeds.

(found in Hidden Shrine of Nahautl, encounter #1,2)

(found in Into the Ogre's Den, encounter #2,4,5)

Sensing trouble, NAME charged the wererat, narrowly avoiding the second wererat's heavily nicked short sword as it thrust through the bushes at his/her cheek. They were not difficult foes, and when a handful of human rabble showed up to join the fight they got a healthy dose of WEAPON ATTACK loving from NAME. NAME counted eight bodies in all when he/she was through, and a great many more coins. Without warning, the heavily nicked short sword of a second wererat came straight for NAME from the bushes to his/her right. It cut him/her deeply, and the pain shot through his/her whole right side as he/she ATTACKED the two wererats with his/her WEAPON. And, the fight wasn't over -- a handful of human rabble surrounded NAME. Knowing his/her wound would not allow for a long fight, he/she took one down and made his/her escape.
  • 10-14 damage
  • 40 XP
  • 20-22 gold

It's rare to encounter a lone gnoll. This lone gnoll charging NAME left him/her wondering if it was fulfilling some sort of tribal rite of passage quest.

(found in Gates of Blizzard Peak, encounter #4)

(found in Into the Ogre's Den, encounter #2,4,5)

NAME's combat experience prevailed, and he/she ATTACKED the scraggly claw fighter without receiving so much as a scratch. What he/she did receive were all the forest menace's possessions.
  • 116 XP
  • 57-81 gold
The gnoll's sharp claws tore though NAME's armor, clothing, and skin (which sounds cool until it happens to you). NAME struggled to free him/herself from the nearly-feral beast and eventually drove it away with his/her WEAPON. The two circled each other, On it's next charge, NAME was prepared. His/Her devastating counterattack knocked the claw fighter out cold. NAME quickly looted it and fled.
  • 9-10 damage
  • 42 XP
  • 16-17 gold

NAME was beset by a gnoll so savage that it struck with its bare claws rather than with weapons.

(found in Hidden Shrine of Nahautl, encounter #1,2,3)

(found in Into the Ogre's Den, encounter #1,3)

The gnoll charged in with claws flying this way and that, but NAME avoided them. The snarling enemy ducked in and out of battle, but NAME's armor protected her/him long enough to attack it several times, and soon it was ATTACKED, another opponent fallen to her/his mighty WEAPON. The gnoll charged in with claws flying this way and that, slashing and cutting NAME. It ducked in and out of battle, swiping at him/her, landing solid blows and getting past his/her armor. (S)he brought it down, but by the time NAME thoroughly devastated it, (s)he had taken some real damage.

As NAME scouted out the base of a steep, rocky slope looking for the best way up, a big, red, scaly ragedrake came barreling at him/her through the trees. A delighted kobold with two swords scrambled along behind.

(found in Hidden Shrine of Nahautl, encounter #1,3,4)

(found in Into the Ogre's Den, encounter #1-3)

While NAME was busy fending off the drake's claws and fangs, the kobold slipped around behind him/her for a dirty twin slash. Only NAME's armor and agility kept him/her from getting sliced up on one side and ripped down on the other. He/She ATTACKED the kobold, and then turned his/her WEAPON on the drake. The ferocious beast got angrier and stronger the more he/she ATTACKED it, but soon it expired.

  • 123 XP
  • 65-97 gold

While NAME was busy fending off the drake's claws and fangs, the kobold slipped around behind him/her for a dirty and highly effective twin slash. NAME was sliced up on one side and ripped down on the other. He/She ATTACKED the kobold and then turned his/her weapon on the drake. It got angrier and stronger the more NAME hurt it, and by the time he/she finished it, he/she was a mess.

  • 11-17 damage
  • 41 XP
  • 17-25 gold

First, NAME heard a strange chittering whistle through the trees. Then came the clatter of chitinous claws clicking through the underbrush. A spiky, plated kruthik about the size of a wolf appeared from around a massive tree. A hobgoblin warrior, chittering on a strange whistle, rounded the tree on the other side.

(found in Into the Ogre's Den, encounter #1,2)

The kruthik launched its poisonous spines, but they missed NAME. The hobgoblin tried to flank NAME and trap him/her against the kruthik's flashing spines, but he/she maneuvered away, dodged and rolled with the opponents' attacks, and soon ATTACKED them both. NAME picked up the strange whistle, sure that some tiefling sages would pay dearly for a clue about the lost art of controlling kruthiks.

  • 134 XP
  • 72-108 gold

The kruthik launched a wide shower of toxic spikes, some of them piercing NAME's armor. The toxin slowed NAME's steps, and the hobgoblin was able to press her/him against the kruthik. Its slashing spines were impossible to avoid entirely. NAME ATTACKED the hobgoblin, destroying the whistle in the process. The kruthik, no longer controlled by the whistle, scuttled away.

  • 9-14 damage
  • 48 XP
  • 23-25 gold

(Rare)
NAME spotted the skeleton of an oni mage, almost impossible to see in a tangle of vines and briars. He/She wondered how many other adventurers had walked past this rare find, and marveled at his luck. He/She was pulling off the vegetation to get a better look when the vines came to life and attacked

(found in Into the Ogre's Den, encounter #6)

A hideous plant creature, spawned in the oni's evil blood, pushed NAME' back and pelted him with sparkling balls of lightning. The shock orbs, however, couldn't land a telling blow, and NAME'sWEAPON' ATTACK the monstrosity. With the vine horror dead, NAME noticed that the oni skeleton was still wearing a powerful magic ring. FAIL TEXT

For about an hour, NAME felt like someone or something was following him/her through the woods, but he/she could never actually spot anyone. After another hour of quiet, the tiefling darkblade attacked. Its black cloak wrapped around it, and the tiefling appeared at NAME's side, grinning.

(found in Gates of Blizzard Peak, encounter #4)

(found in Hidden Shrine of Nahautl, encounter #3,4)

(found in Into the Ogre's Den, encounter #2-5)

It winked invisible as it swung its poisoned blade, but NAME was one step ahead of it, and the barbs did not connect. He/She unleashed his WEAPON TYPE on the tiefling and ATTACKED it quite decisively.

It winked invisible as it swung its poisoned blade, and NAME felt barbs and venom assault her/him. Her/his mighty WEAPONTYPE proved little use against her/his unseen foe, and again the tiefling struck. The darkblade reappeared, and NAME could finally get off a good shot with her/his WEAPON. Despite being poisoned and wounded, NAME took out his/her foe.
  • 9-16 damage
  • -5 Constitution for 3 encounters
  • 42 XP
  • 24-27 gold

NAME had disarmed an ogre savage and thought he/she had won the advantage in their battle -- until the hulking brute simply ripped up a tree and starting swinging it at NAME.

(found in Gates of Blizzard Peak, encounter #4)

(found in Hidden Shrine of Nahautl, encounter #3)

(found in Into the Ogre's Den, encounter #5)

It took some effort for the ogre to swing the tree, and NAME's patience and cunning eventually wore the ogre out.
  • 146 XP
  • 84-117 gold
NAME took a blow from the tree full-on and flew twelve feet through the air. While (s)he was tumbling (s)he thought "Whoa! So this is what it's like to fly." His/Her landing wasn't much better, but at least it was at the feet of a friendly eladrin wizard standing over him/her. Together they defeated the ogre.
  • 10-13 damage
  • 50 XP
  • 20-23 gold

Two eladrin fey knights riding griffons swooped down into the clearing where NAME had just found a hidden cache of jewels. Their feathered mounts screeched as they drew their longswords.

(found in Gates of Blizzard Peak, encounter #5)

(found in Hidden Shrine of Nahautl, encounter #3)

The first fey knight charged NAME, but she/he was ready and avoided the attack. NAME knocked the wind out of the eladrin while also knocking him off his mount. WEAPON ready, NAME put a boot to the neck of the prone fey knight and threatened both of them until the second dropped his weapon and backed off. NAME snapped an amulet off the eladrin's neck with her/his foot and bolted between the trees. The first fey knight struck NAME with his enchanted longsword and, when he did, vines sprung to life and entangled NAME, holding him/her rooted to the spot. The fey knights dismounted, laughing and taunting NAME. While they waved their swords around, the enchantment wore off and NAME sprang into action, hitting them with his/her WEAPON. When the first fey knight was defeated, the second scrambled back onto his griffon and escaped.
  • 12-13 damage
  • 60 XP
  • 20-25 gold

The cambion hellsword's flaming greatsword crackled and flickered as it lit up the small clearing where NAME was facing a demon. Grinning with confidence at its demonic strength, it swung its burning blade at NAME.

(found in Gates of Blizzard Peak, encounter #4,5)

(found in Hidden Shrine of Nahautl, encounter #2)

(found in Into the Ogre's Den, encounter #6)

His/Her armor was merely singed by the brute's attack. NAME flung water from his/her canteen onto the blade to put it out, even if only temporarily. His/Her clever tactic distracted the demon for a split second, enough time for NAME to gain the advantage. S/He didn't let up and pushed to victory.
  • 5-6 damage
  • 133 XP
  • 77-79 gold
The fire burned, the blade sliced, and NAME howled in pain. The demon cackled with delight as NAME fled, fearing for his/her life.
  • 19-13 damage
  • 46 XP

Attack Bonus (13 + 1 rare)Edit

Encounter Text
Success Results Failure Results

The forest was practically infested with kobolds. The band containing a wyrmpriest, two dragonshields, three minions, and their guard drake was a perfect example.

(found in Hidden Shrine of Nahautl, encounter #1)

Speaking of perfect examples, the way NAME demolished them was a perfect example of tactics and combat skill. FAIL TEXT

Facing off against a couple of goblins is bad enough, but NAME had to face off against two goblin skullcleavers, two shadowhunter bats, and a goblin hexer.

(found in Hidden Shrine of Nahautl, encounter #2)

With a flick of his foot, NAME kicked a rock and hit one of the skullcleavers right between they(sic) eyes. Almost simultaneously, s/he lunged forward and ATTACKED one of the bats with his/her WEAPON ,sending it flying against a nearby tree. His/her WEAPONTYPE ATTACKED into the other skullcleaver and the second bat. The hexer had been casting something but, never having seen its allies taken down so quickly before, it turned and fled. FAIL TEXT

Hearing about a dire wolf that was plaguing the local hunters, 'NAME' had decided to track it down. The trail led into the forest where he/she cornered the beast in its den.

(found in Hidden Shrine of Nahautl, encounter #1,2)

After that, it was almost no trouble to slay the beast and bring peace to the locals. It was nice of them to reward him/her for his/her trouble.

FAIL TEXT

While exploring one of the forest's many ancient and abandoned sites, NAME came face to face with an iron cobra. The homunculus's head drifted sinuously left and right, swaying in an almost mesmeric rhythm as it prepared to strike.

(found in Hidden Shrine of Nahautl, encounter #2,4)

(found in into the Ogre's Den, encounter #5,6)

Anticipating the snake's strike, NAME struck first and crippled the construct in a single blow. The treasure it was guarding had long been unclaimed, its master likely dead for many years.

A little afraid of the swaying serpent, NAME took a half-hearted swing at it with his/her WEAPON TYPE. A faint effort rarely yields results, and the only result of this one was a bite from a mechanical snake. The old construct's poison had long since dried up but its jaw had locked in place when it bit. He/She had to bash it off with a rock.
  • 12 damage
  • 40 XP
  • 19 gold

A kobold slyblade grabbed NAME's pouch of gold and ran off. When he/she caught up, the thief had met up with four kobold dragonshields. NAME looked for an opportunity to take out the slyblade while fighting with the others.

(found in Gates of Blizzard Peak, encounter #4)

(found in Hidden Shrine of Nahautl, encounter #3,4)

(found in Into the Ogre's Den, encounter #1,3,4)

When the moment came, a penetrating thrust of his/her WEAPON did the job, knocking the kobold to the ground and wounding it enough that it could not escape. After finishing the four dragonshields, NAME turned on the whimpering slyblade and took back what belonged to him/her.

The opportunity came and, by the time she had finished the four dragonshields, the slyblade had scurried off into the woods. The gold the dead kobolds carried more than made up for what Meds had lost, with the exception of her pride.


(Rare)
While riding with a few other adventurers in a large cage lashed to the back of an oversized wagon, NAME made a mental note to get captured less frequently. They were at the end of a caravan of such wagons, slowly driven to who knows where. One of the other prisoners produced a dagger he had hidden in his boot.

(found in Hidden Shrine of Nahautl, encounter #1)

(found in Into the Ogre's Den, encounter #2)

(found in Citadel of Sorrows, encounter #1)

NAME grabbed it, rushed to the edge of the cage, and threw it at the lashings. His/her aim was perfect, and the leather strap was severed. Their cage bounced inch by inch off the back of the wagon and onto the ground. The caravan was so loud that no one heard the four of them climb out, chase the caravan, and steal their things off the back. Armed, they took down each of the three wagons one at a time and freed all of the prisoners. NAME grabbed it, rushed to the edge of the cage and threw it at the lashings, missing wide -- wide enough to hit one of the guards. When the guard clambered over to the cage for some revenge, the other prisoners grabbed and strangled him. Stealing his keys they let themselves out, took their packs, and escaped.
  • 55 XP
  • 23-33 gold

NAME interrupted two orc drudges performing some sort of ritual at the gloomy, ruined site of a forgotten battle. As they launched the attack, the ghost of a fallen warrior materialized and attacked as well.

(found in Gates of Blizzard Peak, encounter #5)

(found in Hidden Shrine of Nahautl, encounter #1,4)

'NAME knew she/he needed to take out the drudges even though the phantom warrior's necrotic attacks were impossible to ignore. Despite the phantom's best efforts, however, NAME'ATTACKED the orcs. Then she/he turned her/his WEAPON TYPE on the phantom and devastated it, too. NAME knew he/she needed to take out the drudges even though the phantom warrior's necrotic attacks were impossible to ignore. He/she eventually ATTACKED the orcs and was able to turn his/her WEAPON's full attention to the phantom. Only then could he/she prevail.
  • 12-16 damage
  • 39 XP
  • 15-18 gold

Looking up, NAME saw a carrion crawler hanging head-down along the trunk of a tree, its paralytic tentacles already around her/him.

(found in Hidden Shrine of Nahautl, encounter #3)

(found in Into the Ogre's Den, encounter #1,4,5,6)

The tentacles clung to him/her, and she/he felt the powerful toxin slowing his/her limbs. With a power increased by desperation, he/she ATTACKED the crawler with her/his WEAPON before the toxin finally hit. She/he was stunned by the toxin, but he/she shook it off. Previous victims hadn't been so hot with their weapons, and NAME found some loot on their nearby remains. The tentacles clung to him/her, and he/she felt the powerful toxin slowing his/her limbs. NAME tried to attack the crawler with his/her WEAPON, but then the toxin hit. He/She was stunned by the toxin, and he/she got roughed up before he/she shook it off and ATTACKED the crawler. As if in consolation for his/her poor showing, NAME found some loot on a nearby expired adventurer.

NAME knew he/she was in trouble when he/she heard the bellowing battle cry of a blood-mad orc berserker. The leaves rustled as if in fear, and the orc came careening through the trees. Bringing up the rear were two hobgoblin warriors, trained from birth to use their swords and shields side-by-side.

(found in Hidden Shrine of Nahautl, encounter #4)

(found in Into the Ogre's Den, encounter #3,6)

The orc's swings were mighty but reckless. With accurate use of her/his WEAPON TYPE, NAME dropped the hobgoblins and concentrated on staying out of the axe's arc. Without the hobgoblins serving as a distraction, the orc was flailing futilely at NAME. NAME's WEAPON came through again and hacked the orc. The orc's swings were mighty but reckless, but with the hobgoblin warriors serving as a distraction the orc landed a lucky blow. NAME recovered and eventually ATTACKED all three enemies, but he/she was badly hurt.
  • 9-13 damage
  • 46 XP
  • 24 gold

Two hobgoblin warriors trained as battlemates from birth accosted NAME and demanded a toll -- in blood! At their command a brutish, muscular bugbear with a wicked morningstar maneuvered in to deliver Puff McFairy a skullthumping when he/she refused to pay.

(found in Gates of Blizzard Peak, encounter #5)

(found in Hidden Shrine of Nahautl, encounter #1,2,3)

NAME brought down one hobgoblin and got out from under the arc of the bugbear's massive morningstar. Its battlemate fallen, the second hobgoblin went down even faster. The bugbear fought the first -- and last -- fair fight of its life.
  • 139 XP
  • 76-104 gold
NAME used his/her WEAPON on one hobgoblin, but its battlemate's shield protected it. The bugbear, moving with a grace and speed that seemed impossible for such a big, hairy thing, slipped behind NAME and clocked him/her good with its morningstar. NAME's WEAPON, however, was too much for the goblins, and he/she brought them all down.
  • 16 damage
  • 42 XP
  • 16 gold

NAME was thinking that owlbear dens should have big warning signs as s/he found herself staring down a mighty owlbear. S/he had seen something glittering, walked into the cave, and found several packs. When s/he had picked one up, the owlbear came bounding out from the back of the cave. The large beast held NAME at bay, threatening him/her with its powerful arms and razor-sharp beak.

(found in Into the Ogre's Den, encounter #5,6)

(found in Hidden Shrine of Nahautl, encounter #3)

Finding an opening, NAME'ATTACKED' with precision and perfect timing. The wounded owlbear became more ferocious, screeching a deafening howl. Its rage made it sloppy, and more opportunities appeared to get in easy blows. When the battle was over, NAME was able to search the den for the packs of less fortunate adventurers. Every time NAME attacked he/she failed, only managing to wear her/himself out. After taking a savage blow to the shoulder, he/she decided to let the beast win. During his/her retreat he managed to hastily grab some loot from fallen adventurers.
  • 15-18 damage
  • 44 XP
  • 23-28 gold

A trio of vicious evistros crashed through the trees into the camp where NAME and some merchants and other adventurers had camped. Two gnoll claw fighters soon joined them, and the camp was in total chaos.

(found in Gates of Blizzard Peak, encounter #5)

(found in Hidden Shrine of Nahautl, encounter #2)

(found in Into the Ogre's Den, encounter #6)

Leading with her/his WEAPONTYPE and delivering a flurry of precise attacks, NAMEATTACKED the first demon in mere seconds. Seeing that these fearsome foes could be defeated, the others rallied. They formed up around NAME, and she/he led them to victory.
  • 149 XP
  • 75-112 gold
NAME tried valiantly to draw the demons off of the defenseless merchants, but his/her attacks missed. Another adventurer managed to kill one of the evistros. NAME rushed to the other adventurer's side and together they turned the tide. By morning, the last of the monsters had been defeated.
  • 19 damage
  • 52 XP
  • 22 gold

Hobgoblins, tangler beetles, and bugbears, oh my! They were pouring out of the ferns and bushes and onto the main road toward a fort. The fort's soldiers still had the advantage when NAME spotted a hobgoblin archer taking aim at the captain of the guard. If the captain fell, the soldiers might break off and retreat.

(found in Hidden Shrine of Nahautl, encounter #4)

(found in Into the Ogre's Den, encounter #5)

NAME sprinted forward and ATTACKED the archer with his WEAPON. No one noticed, but NAME probably prevented the tide from turning against the soldiers, saving many lives.
  • 152 XP
  • 72-118(max) gold
NAME lunged for the archer, but in the press of the battle ATTACKED a neighboring hobgoblin's face with his/her WEAPON instead. The archer's arrow struck the captain, felling him. The soldiers retreated as the tide of battle had turned against them. NAME still managed to loot a hobgoblin and scamper away with his/her life, but many soldiers did not.

A tiefling darkblade was leading her troop of dragonborn soldiers and human lackeys toward a fortress by the main road. NAME was watching them from a tall rock overlooking the path. They didn't see him/her, and when the opportunity came to nip this threat in the bud, NAME took it.

(found in Hidden Shrine of Nahautl, encounter #2)

(found in Into the Ogre's Den, encounter #5)

Leaping from the rock with a ferocious cry, NAME descended directly in front of the tiefling and ATTACKED her in the face with his/her WEAPON TYPE. Their leader down and writhing in pain, the others charged. They were tripping over each other to get a piece of NAME. He/she led them around the rock and into a trap he/she had prepared. NAME leapt from the rock and swung his/her WEAPON TYPE wildly, missing the tiefling completely. NAME landed directly in front of the darkblade's poisoned short sword and grinned sheepishly. He/She dodged and parried a flurry of attacks as the dragonborn soldiers came up on either side of him/her. NAME tackled the tiefling to avoid the dragonborn's freezing breath attacks. After rolling off the path, NAME got up and ran for the fort to sound the alarm. Later, he/she managed to snag a little loot from the carnage.

Charisma (1 + 1 rare)Edit

Encounter Text
Success Results Failure Results

Through the trees, NAME heard a pleasant voice and investigated. He/She found a regal-looking eladrin knight praying over two fallen companions. They had apparently fallen in a battle with an owlbear whose corpse laid several paces away. Though NAME made no noise, the knight turned his pupilless green eyes on her/him.

  • Charisma check with a difficulty of 17

(found in Adventure in the Forbidden City, encounter #2) (found in Gates of Blizzard Peak, encounter #4,5) (found in Hidden Shrine of Nahautl, encounter #3) (found in Into the Ogre's Den, encounter #2,3,4)

NAME let the eladrin know of his/her peaceful intentions, and the knight judged him/her trustworthy. NAME was relieved, because the knight looked like he/she could stab him/her with his sword and really make it stick. Before they parted, the knight gave NAME some insights into the nearby dangers, knowledge that could keep him/her safe and earn some gold from the sages back home.
  • +5 Wisdom for 6 encounters
  • 132 XP
  • 60-95 gold
NAME tried to impress on the eladrin that his intentions were peaceful, but the grieving knight was not moved. He gestured with his longsword in a manner that let NAME know that he could stab him with it and make it stick. Unable to win the fey knight's confidence, NAME backed off.
  • 49 XP

(Rare) The glittering form of a celestial charger approached NAME in a secluded glen. Its deep, mysterious eyes pondered NAME, trying to judge the quality of his/her soul.

  • Charisma check with a difficulty of 18

(found in Gates of Blizzard Peak, encounter #5)

(found in Hidden Shrine of Nahautl , encounter #2)

Remaining calm, NAME approached the horse with open arms and an open heart. Smiling but not baring his/her teeth, NAME held out his/her hand for the creature to sniff, then slowly reached up to pet its neck. The majestic creature indicated NAME should ride it and, after a thrilling canter, the celestial steed took NAME to a treasure trove.
  • 175 XP
  • 133-217 gold
It's still a horse, however, and it misjudged NAME, making sure to give him/her a good trampling before storming off in the the trees. All the hoofwork did churn up a bag of gold that must have been dropped here. Strange luck, NAME thought.
  • 11 damage
  • 75 XP
  • 48 gold

Constitution (5)Edit

Encounter Text
Success Results Failure Results

The air vhoomp of a blowdart can be a frightening sound. More frightening is hearing the sound and immediately feeling the sting of a tiny dart on your neck. NAME had been blessed with both of these experiences.

(found in ADVENTURE, encounter #XX)

Taking deep breaths and remaining calm, he/she peered carefully into the leaves all around him/her. Back and to his/her left, he/she spotted a greenscale darter readying a club, waiting for him/her, to succumb to the poison. He/she didn't, instead he/she dashed toward the lizardfolk and gave him/her a taste of NAME's personal brand of medicine.
  • 4-6 damage
  • 95 XP
  • 55-72 gold
S/he glanced warily into the leaves all around him/her. Back and to his/her left, s/he spotted a greenscale darter readying a club, waiting for him/her to succumb to the poison. S/he wanted to dash forward and teach the lizardfolk a lesson, but his/her movements were sluggish. As if in slow motion, the darter bounded out of the trees, club raised to beat NAME senseless. Fortunately, even in a drugged state, NAME was able to fend off the attack.
  • 8 damage
  • -3 Strength for 3 encounters
  • 33 XP
  • 19 gold

As NAME walked below a tree, something glittering above distracted him/her. NAME looked up and wondered why the tree was suddenly becoming a lot smaller -- he/she had fallen into a pit trap . . . filled with angry snakes! They wasted no time before biting NAME a few times, and then slithered into the corners of the pit. They were probably more afraid of him/her than he/she of them.

(found in Gates of Blizzard Peak, encounter #4)

(found in Into the Ogre's Den, encounter #1-3)

(S)he shrugged off the bites and clambered out of the pit. There was something of value in the tree after all, and NAME was surprised no one else had beaten him/her to it. The snake venom was afraid of neither of them, however, and soon NAME was shivering and slumped against the side of the pit. All night he/she lay there, sick and alone. No one ever came to check the trap and, by the morning, NAME was feeling well enough to climb out of the pit. There was something of value in the tree after all, but it wasn't worth the kind of trouble NAME had been through.

NAME came to a ravine with spider webs stretched among the trees. She/he was thinking better of continuing and had turned back when an ettercap fang guard and a deathjump spider blocked her/his way.

(found in Hidden Shrine of Nahautl, encounter #4)

(found in Into the Ogre's Den, encounter #4)

The spider leaped on NAME, and the ettercap maneuvered for a flanking attack. As she/he fought, NAME was bitten by both opponents, but she/he shrugged off their poison and devastated them -- first one, then the other. Before she/he left, NAME cut down an object that caught her/his eye suspended in the webs. The spider leapt on NAME, and the ettercap maneuvered for a flanking attack. As she/he fought, NAME was bitten by both opponents, and the toxin weakened her/him. She/He ATTACKED the ettercap, and she/he was able to get away from the spider. It didn't follow her/him out of the webbed ravine, and she/he counted herself/himself lucky.
  • 9 damage
  • -2 Attack Bonus for 6 encounters
  • 46 XP
  • 26 gold

How he/she let himself/herself get captured he/she could no longer recall. NAME's clarity -- and the patience of the orcs who were repeatedly dunking NAME in the river -- was wearing thin. Still, he/she refused to tell them how many soldiers were in the fortress.

(found in Hidden Shrine of Nahautl, encounter #4)

(found in Into the Ogre's Den, encounter #6)

The orcs held NAME under for a long time -- an eternity -- longer than they had before. Under the water, the muted rushing of the river and the beauty of the sparkling scales of the fish was almost a welcome contrast to the grunting orcs and clatter of the army preparing on the shore. Finally, they pulled NAME up and tossed him/her to the shore. Focusing his/her remaining strength, he/she hit the ground running and took off to warn the fort. The orcs were so stunned by NAME's resilience, he/she disappeared before they could give chase. The soldiers rewarded him/her for his bravery.
  • 149 XP
  • 114 gold
The orcs held NAME under for a long time -- an eternity -- longer than they had before, and he/she passed out. NAME awoke, sputtering and coughing as a priest tended to him/her. The soldiers struck preemptively, clearing out the orc camp just in time to save NAME. He/she even got a share of the loot!
  • 11-15 damage
  • 52 XP
  • 27-28 gold

An ettin marauder had descended into the forested valley and was marauding through the elven village NAME was visiting. NAME ran to help the townsfolk throw ropes and nets over it to pin it down as the giant swatted them with both hands. As the back of the ettin's craggy fist came for NAME, he/she braced for impact.

(found in Gates of Blizzard Peak, encounter #5)

(found in Hidden Shrine of Nahautl, encounter #2,3)

(found in Into the Ogre's Den, encounter #6)

NAME was pushed back but still standing. He/she lassoed the giant's arm, ran the rope around a tree and braced it there. Soon there were enough ropes on the ettin to pull it to the ground. There was much rejoicing.
  • 150 XP
  • 76-85 gold
The enormous hand flung NAME head over heels a good ten feet. He/she painfully rose to his/her feet and grabbed a rope someone else had slung over the marauder. With a great deal of heaving, they pulled the ettin to the ground.
  • 9-19 damage
  • 51 XP
  • 19-25 gold

Dexterity (3)Edit

Encounter Text
Success Results Failure Results

NAME had climbed a tree to get a better view of the terrain ahead when a platoon of orcs tromped into the area beneath him/her. One of them was inspecting the ground around the tree he/she was in, and he/she became worried that they would find him/her any minute. With as much haste as he/she felt he/she could afford, he/she scurried along one of the bigger branches in hopes of traveling in the trees until he/she escaped the orcs.


(found in Hidden Shrine of Nahautl, encounter #2)

S/He managed to stay on the branches and out of danger. When he climbed down, s/he found some dead goblins the orcs must have come across. The silly orcs forgot to loot the bodies.


  • 93 XP
  • 12 gold
  • Plate Armor +1
Brachiation proved too difficult for NAME, and he/she fell to the ground among the orcs. Luckily they were so surprised that NAME was able to flee the scene and get enough of a lead to escape.
  • 8 damage
  • 30 XP

In a stand of trees where the sunlight seemed to take on many different colors, NAME startled a lean, shaggy satyr. It darted away but soon circled back, calling obscene insults and challenging NAME to a fight.


(found in Hidden Shrine of Nahautl, encounter #2) (found in Into the Ogre's Den, encounter #1) (found in Gates of Blizzard Peak, encounter #4)

The satyr rake was nimble on its cloven hooves, and its shortsword sliced rapidly through the air, but NAME's reflexes were too good for the satyr's legendary feints. Unable to land the telling blows that its feints would allow, the satyr was VERBED, felled by NAME's impressive WEAPON.
  • 144 XP
  • 19-28 gold
The satyr rake was nimble on its cloven hooves, and its shortsword sliced rapidly through the air. Its agile feints left NAME vulnerable to vicious blows that sent him/her reeling. Having proved its point, the hot-blooded satyr broke off the battle and slipped away through the trees, laughing.
  • 9-15 damage
  • 54 XP
  • 29-30 gold

NAME quietly approached the gnoll-infested village. The poor residents had just got their settlement going, and now they were all in cages ringing the edge of town as gnolls raided their houses. NAME managed to knock out the guard and get his key without attracting any attention, all that remained was to free the townsfolk without alerting the gnolls.


(found in Citadel of Sorrows, encounter #5)

Starting at one end, NAME unlocked the cages quickly and quietly, precisely sliding the iron key into each lock and out again with a minimum of scraping sounds. The gnolls didn't notice, and the townsfolk were soon free. When the soldiers arrived to clean out the gnolls, NAME fought alongside them, and was declared a hero by all.
  • 139 XP
  • 84-116 gold
Starting at one end, NAME started unlocking cages. After opening a few cages, he/she fumbled with the key, making enough noise scraping it against the iron locks that the gnolls noticed. NAME was injured fighting them off while protecting the few townsfolk he/she had freed. They ran all the way to the safety of the fort with gnolls hot on their heels.
  • 9-12 damage
  • 50 XP
  • 20-24 gold

Intelligence (5 + 1 rare)Edit

Encounter Text
Success Results Failure Results

While talking to some traveling merchants, NAME heard an odd sound. It was like a bird, but not any bird he/she could recall. It was familiar too...

(found in Hidden Shrine of Nahautl, encounter #1)

It came to him/her in a rush and, with a suspicious eye, he/she began looking at the merchants' wagon. Sure enough, there were a couple of feathers lying incongruously between two of their crates. Before the two merchants could stop NAME, he/she popped open a crate to find a baby hippogriff. NAME marched the smugglers to the nearest fort and turned them over to the guards. As it happened, there's a reward for thwarting hippogriff-related crimes.
  • 95 XP
  • ? gold
A search of the woods nearby revealed nothing. When he/she returned, the merchants had taken their leave.


  • 27 XP

Sounds of hammering and sawing led NAME to a dozen human lackeys constructing a fort under the direction of an evil wizard. NAME assumed the wizard was evil because he had imprisoned an evistro in a very heavy iron cage. Something had to be done.

(found in Hidden Shrine of Nahautl, encounter #1-3)

(found in Into the Ogre's Den, encounter #1)

Demons are difficult to control, so NAME hid under a crate and slowly inched toward the demon's cage. None of the humans noticed that the box had moved several times -- it was just a box, after all. When he/she reached the evistro and released it, the demon turned on its captor. Their duel was a spectacular show, but the wizard finally prevailed. It was then that NAME leaped out from under the box to deliver the coup de grace to the weakened criminal. Their master gone, the enslaved minions rejoiced briefly and then fled.

  • 120 XP
  • 69-97(max) gold
NAME boldly kicked down the door to the fort (it wasn't actually attached to the wall yet, just sort of leaning up against it) and began slaying minions left and right. The mage released the evistro, and faced with both the wizard and the demon, NAME realized it was time to flee. The next morning, he/she reported the encampment to human soldiers in a nearby fort and they paid him/her for the information.
  • 12-16(max) damage
  • 40 XP
  • 21-30(max) gold

The two hobgoblin warriors that blocked NAME's path seemed like no match for him/her, so he/she wondered why they were smiling. That's when a dark creeper, a murderous little humanoid from the Shadowfell came at him/her from behind.

(found in Hidden Shrine of Nahautl, encounter #1,4)

(found in Into the Ogre's Den, encounter #3)

The dark one and its two hobgoblin minions surrounded NAME. He/She knew that when he/she killed the creeper, it would explode in a burst of blinding darkness, so he/she took out the hobgoblins first. Once they were handled, he/she scorched the dark one. It took a while to shake the darkness out of his/her eyes, but the battle was over, so he/she had time.
  • 123 XP
  • 68-82 gold
The dark one and its two hobgoblin minions surrounded NAME. He/she ATTACKED the dark creeper, but it exploded into a burst of darkness. Blinded, NAME suffered from the hobgoblins' attacks, until he/she shook the blindness and turned his/her WEAPON on them too.
  • 10-17 damage
  • 41 XP
  • 25-33 gold

Journeying through the woods, NAME found an ancient tiefling graveyard, its tombs a jumble of weathered, mossy stones jutting up from a rocky slope. He/She proceeded to search the ruins for valuables.

(found in Gates of Blizzard Peak, encounter #4)

(found in Hidden Shrine of Nahautl, encounter #1)

(found in Into the Ogre's Den, encounter #3,6)

Knowing he should be on guard against rot scarab beetles and other graveyard perils, NAME backed up at the first suspicious sound of insects stirring. Sure enough, rot scarab beetles came swarming out of the ruins. With his advanced warning, NAME dispersed the swarm with his WEAPON. The first sounds of insects stirring didn't catch NAME's attention, but a swarm of big, hungry beetles streaming out into the sunlight did. He/She wielded his/her WEAPON to good effect, but the beetles' countless bites set his/her flesh to rotting. NAME had little choice but to beat a hasty retreat, and eventually sell the carapaces of those that he/she killed.
  • 7-11 damage
  • -5 Charisma for 4 encounters
  • 50 XP
  • 21-32 gold

Sunlight filtered through the leaves and onto the ancient markings on the stones of the ruins NAME was investigating. The central feature of the ruins was a large cylindrical stone structure with no windows or doors. She/he was convinced the markings could be used to open the thing, but how?

(found in Gates of Blizzard Peak, encounter #5)

(found in Hidden Shrine of Nahautl, encounter #3,4)

With a flash of inspiration, it dawned on him/her -- the sunlight! The runes seemed to indicate that when the sun was one-quarter of the way through the sky, something should happen. Sure enough, when the sun reached the proper place it shone through a decoratively carved arch and lit only some of the runed stones. When NAME manipulated those stones, an ancient treasure was revealed. NAME never figured it out, but there were other valuables to be had among the crumbling stones and creeping vines.
  • 40 XP
  • 21-29 gold

(Rare) NAME must have been very distracted, because he/she found him/herself standing on top of a small green dragon. The dragon must have been sleeping and, when it sat up, NAME tumbled off its back. The dragon threatened to kill him/her.

(found in Hidden Shrine of Nahautl, encounter #2)

NAME knew green dragons like to make deals, and offered one to the magical beast. After almost an hour of haggling, the green dragon was almost smiling with delight at having such a good bargainer to talk to. Somehow NAME even managed to strike a good deal with the creature -- a good deal for him/her.
  • 100 XP
  • 96 gold
FAIL TEXT

Strength (4)Edit

Encounter Text
Success Results Failure Results

NAME came across a long-dead tree that had fallen across his path. Underneath it was what appeared to be the remains of a cart that had been crushed when the tree fell on it.

  • Strength check with a difficulty of 15

(found in ADVENTURE, encounter #XX)

NAME rolled the half-rotted tree trunk off of the shattered cart. Picking through the pieces, he/she found some items of value.
  • 95 XP
  • 50-65 gold
Try as he/she might, he/she could not budge the log. Just as he/she was about to give up, a small party of adventurers came along. Together they moved the log and worked together to pick through the pieces. They found some items of value that they split among themselves.


  • 33 XP
  • 18 gold

An orc had NAME pinned in a bear hug. It was not time to consider how he/she had gotten him/herself into this situation, but instead on how to get out of it.

  • Strength check with a difficulty of 16

(found in Gates of Blizzard Peak, encounter #4,5)

(found in Hidden Shrine of Nahautl, encounter #4)

(found in Into the Ogre's Den, encounter #1)

The most obvious way was brute force, and for once it was the right answer. A kick to the orc's shin and a fearsome twisting motion wrenched him/her free from the orc. On his/her way out, he/she took the orc's sword, turned, and plunged it into the monster's belly.


Struggling as hard as he/she could was apparently of no use, for the orc's iron grip held him/her fast. Luckily this orc was all brawn and no brain. He carried him/her over to an iron cage on the back of a cart, but foolishly put NAME down to open the cage. NAME bolted for the trees.
  • 12-16 damage
  • 36 XP

The forest seemed intent on keeping NAME out, but (s)he pushed through. In a dark stretch of tall trees, a dire stirge, with its four wings beating frantically, dove out of the canopy at him/her.

  • Strength check with a difficulty of 17

(found in Hidden Shrine of Nahautl, encounter #1,4)

(found in Into the Ogre's Den, encounter #4-5)

The foul parasite got its hooks into NAME, making it hard for him/her to use his/her trusty WEAPON but he/she was strong enough to pry it loose. The horrible thing made an ungodly stench when NAME'ATTACKED it. Less fortunate victims, their remains nearby, provided NAME with an opportunity for loot. The foul parasite got its hooks into NAME, making it hard for him/her to use his/her trusty WEAPON. He/She pried the monster off, but not until it had drunk deeply of his/her blood. The horrible thing made an ungodly stench when NAMEATTACKED it. Less fortunate victims, their remains nearby, provided NAME with an opportunity for loot.

NAME came upon a clearing filled with shattered trees and barely identifiable corpses, the site of some tremendous battle. Arcane forces had turned the nearby trees and vegetation into grotesque and slimy caricatures of their natural forms. NAME was picking his/her way through the debris when a massive tentacle wrapped around his/her leg. Turning, NAME saw a massive otyugh lurch up out of its hiding place and pull NAME closer to its waiting maw.

  • Strength check with a difficulty of 17

(found in Gates of Blizzard Peak, encounter #4,5)

(found in Hidden Shrine of Nahautl, encounter #3,4)

(found in Into the Ogre's Den, encounter #2-3)

NAME muscled her/his way out of the otyugh's tentacle and smote the beast with her/his WEAPON . Soon she/he had slain the stinking hulk, and the forest was quiet once more. The tentacle pulled NAME into the stinking miasma that surrounded the otyugh and then into its maw. NAME took the otyugh out with his/her WEAPONTYPE, but he/she became ill from the stench and its filthy teeth. It would take a while to shake off the effects.

Wisdom (5)Edit

Encounter Text
Success Results Failure Results

Two elves were fighting in a yellow wood. Long NAME stood, trying to determine which one of them was the bad guy.

  • Wisdom check with a difficulty of 15

(found in Hidden Shrine of Nahautl, encounter #1)

NAME tried to peer as far down into one's soul as s/he could, then fairly chose the other whose expression was less worn. More telling, perhaps were the symbolic trinkets each wore. The first's marked him as an agent of evil, while the second's marked him as a follower of good. After helping defeat the evildoer, she and the good warrior lay in the leaves, sighing and telling tales of deeds they'd done, and roads they'd traveled.
  • 95 XP
  • 65 gold
Not being able to tell the difference, he/she let them continue their fight and slipped back into the woods. There he/she found an uncut precious stone of some value.


  • 33 XP
  • 21 gold

In the middle of a fight with an orc eye of gruumsh, the orc tried to strike fear into NAME with its eye of wrath ability.

(found in Gates of Blizzard Peak, encounter #4)

(found in Hidden Shrine of Nahautl, encounter #3,4)

(found in Into the Ogre's Den, encounter #1,2,3,4,6)

NAME shrugged it off and finished the orc with his/her WEAPON.
  • 120 XP
  • 60-95 gold
It worked, and NAME ran away, pathetically.
  • 36 XP

NAME saw something moving up ahead between the trees. Pushing past some ferns and underbrush, she/he saw a large white bear. The bear turned to look directly at her/him with hungry, feral eyes. With only the barest moment of hesitation, the bear charged!

(found in Hidden Shrine of Nahautl, encounter #1,2,3)

(found in Into the Ogre's Den, encounter #3,4)

NAME laughed out loud, readied her/his WEAPON, and charged straight through the polar bear. Her/his hunch proved correct -- it was an illusion. A polar bear could never have gotten so lost it would wander this far south. Crashing through more underbrush, NAME came upon a gnome illusionist. She/he threatened the gnome with her/his WEAPON until the gnome confessed her guilt and fled, leaving her pack behind. NAME panicked and fled the rushing bear. He leaped onto a low tree branch and scurried up the tree. He watched, at first fearfully, then with puzzlement. The white bear ran past the tree and disappeared, and a gnome came tromping through the underbrush shortly after. The gnome appeared to be tracking NAME and was examining the ground next to the tree when NAME got the drop on her, literally.
  • 39 XP
  • 19 gold

In the forest, NAME came across an orc berserker who, naturally, charged him/her on sight.

  • Wisdom check with a difficulty of 17

(found in Gates of Blizzard Peak, encounter #5)

(found in Hidden Shrine of Nahautl, encounter #2)

(found in Into the Ogre's Den, encounter #4,6)

Luckily, he/she also noticed the stealthy bugbear warrior sneaking around his/her flank. Otherwise he'd/she'd have gotten a nasty skullthumping. Their ruse unveiled, the two opponents were no match for NAME's WEAPON TYPE.
  • 132 XP
  • 68-106(max) gold.
Unfortunately, NAME didn't notice the orc's ally, a sneaky bugbear with a wicked morningstar. While NAME fended off the berserker's wild swings, the bugbear sneaked up behind him/her and gave him/her the old bugbear skullthumping. Dazed and knocked flat, NAME suffered badly from her/his opponents' attacks until he/she could get up and get him/her WEAPON TYPE back into play. Badly hurt but still on him/her feet, NAME ATTACKED his/her two opponents to death.
  • 15-17 damage
  • 43 XP
  • 22-29 gold

NAME had a lovely lunch with a satyr piper. The piper regaled her/him with tales from every corner of the forest, the satyr's bronzed hands accompanying his stories with lilting tones from his wooden pipes.

  • Wisdom check with a difficulty of 18

(found in Hidden Shrine of Nahautl, encounter #2)

NAME stayed alert despite the dulcet tones and, when the satyr tried to lift his/her purse, he/she jumped to his/her feet. The satyr backed down, and in the face of NAME's drawn weapon, backed away, leaving his pack as he fled into the forest.
  • 133 XP
  • 87-98 gold
The music practically put NAME to sleep. When he/she came to his/her senses, the stayr was slinking off with NAME's purse! He/She rose groggily to his/her feet and chased the satyr down the path. The thief widened his lead until he ran smack into another adventurer. Together they subdued the satyr and NAME got his money back plus more.
  • 54 XP
  • ? gold

Level 8Edit

Special TypesEdit

(1) ConstructsEdit
(2) DragonsEdit
(1) GiantsEdit
(4 + 1 rare) MagicEdit
(0) TrapsEdit
(1) UndeadEdit

Armor Class (13 + 1 rare)Edit

Encounter Text
Success Results Failure Results

Hippogriff mounts are rare. It's not everyday [sic] that you see a warforged soldier riding a hippogriff dreadmount through the woods. NAME saw one -- he/she saw it charging straight for him/her!

(found in Citadel of Sorrows, encounter #1)

NAME avoided its first attack, but the second would have been another matter entirely if he/she didn't fight back. While the rider turned, NAME readied his/her WEAPON and let the warforged have it. Unfortunately, the hippogriff was trained to fight to the death. Even with its master destroyed it didn't let up, and NAME had to end the magnificent creature's life.
  • 120 XP
  • 52 gold
NAME was knocked to the ground by the charging attack and only barely scrambled back to his/her feet when the rider had turned for a second pass. This time, NAME had swung himself/herself up behind the warforged and thrown it from its mount. The creature bucked NAME off and the two enemies fled separately. Conveniently, one of the hippogriff's saddlebags had been knocked off in the scuffle.
  • 40 XP
  • ?magic item?

It's rare to encounter a lone gnoll. This lone gnoll charging NAME left him/her wondering if it was fulfilling some sort of tribal rite of passage quest.

(found in ADVENTURE, encounter #XX)

NAME's combat experience prevailed, and he/she hacked the scraggly claw fighter without receiving so much as a scratch. What he/she did receive were all the forest menace's possessions.
  • 116 XP
  • 83 gold
The gnoll's sharp claws tore though NAME's armor, clothing, and skin (which sounds cool until it happens to you). NAME struggled to free himself/herself from the nearly-feral beast and eventually drove it away with his/her WEAPON. The two circled each other, On it's [sic] next charge, NAME was prepared. His/Her devastating counterattack knocked the claw fighter out cold. NAME quickly looted it and fled.
  • 16 damage
  • 42 XP
  • 24 gold

NAME was beset by a gnoll so savage that it struck with its bare claws rather than with weapons.

(found in Citadel of Sorrows, encounter #1,5)

(found in Monster Isle, encounter #2,3,12)

(found in Song of the Dark Druid, encounter #7,10,13)

(found in Tree Temple of the Elfwood, encounter #1,2,3,5,9)

The gnoll charged in with claws flying this way and that, but NAME avoided them. The snarling enemy ducked in and out of battle, but NAME's armor protected him/her long enough to attack it several times, and soon it was ATTACKED, another opponent fallen to his/her mighty WEAPON. The gnoll charged in with claws flying this way and that, slashing and cutting NAME. It ducked in and out of battle, swiping at her/him, landing solid blows and getting past his/her armor. He/She brought it down, but by the time NAME thoroughly hacked it, she/he had taken some real damage.

First, NAME heard a strange chittering whistle through the trees. Then came the clatter of chitinous claws clicking through the underbrush. A spiky, plated kruthik about the size of a wolf appeared from around a massive tree. A hobgoblin warrior, chittering on a strange whistle, rounded the tree on the other side.

(found in Citadel of Sorrows, encounter #1,4)

(found in Monster Isle, encounter #2,4,12)

(found in Song of the Dark Druid, encounter #9,12,13)

(found in Tree Temple of the Elfwood, encounter #2,5,7,9)

The kruthik launched its poisonous spines, but they missed NAME. The hobgoblin tried to flank NAME and trap her against the kruthik's flashing spines, but she/he maneuvered away, dodged and rolled with the opponents' attacks, and soon ATTACKED them both. NAME picked up the strange whistle, sure that some tiefling sages would pay dearly for a clue about the lost art of controlling kruthiks.
  • 134 XP
  • 68-111 gold
The kruthik launched a wide shower of toxic spikes, some of them piercing NAME''s armor. The toxin slowed NAME's steps, and the hobgoblin was able to press him/her against the kruthik. Its slashing spines were impossible to avoid entirely. NAME'ATTACKED the hobgoblin, destroying the whistle in the process. The kruthik, no longer controlled by the whistle, scuttled away.
  • 9-17(max) damage
  • 48 XP
  • 18-30(max) gold

For about an hour, NAME felt like someone or something was following him/her through the woods, but he/she could never actually spot anyone. After another hour of quiet, the tiefling darkblade attacked. Its black cloak wrapped around it, and the tiefling appeared at NAME's side, grinning.

(found in Citadel of Sorrows, encounter #4,5)

(found in Monster Isle, encounter #3,10)

(found in Song of the Dark Druid, encounter #8,9)

(found in Tree Temple of the Elfwood, encounter #7,9)

It winked invisible as it swung its poisoned blade, but NAME was one step ahead of it, and the barbs did not connect. He/she unleashed his WEAPON on the tiefling and bludgeoned it quite decisively. It winked invisible as it swung its poisoned blade, and NAME felt barbs and venom assault him/her. His/Her mighty WEAPONTYPE proved little use against his/her unseen foe, and again the tiefling struck. The darkblade reappeared, and NAME could finally get off a good shot with his/her WEAPON. Despite being poisoned and wounded, NAME took out his/her foe.
  • 10-17(max) damage
  • -5 Constitution for 3 encounters
  • 42 XP
  • 21-33(max) gold

As NAME scouted out the base of a steep, rocky slope looking for the best way up, a big, red, scaly ragedrake came barreling at him/her through the trees. A delighted kobold with two swords scrambled along behind.

(found in Citadel of Sorrows, encounter #1,4)

(found in Monster Isle, encounter #3,10)

(found in Song of the Dark Druid, encounter #8)

(found in Tree Temple of the Elfwood, encounter #2,7-9)

While NAME was busy fending off the drake's claws and fangs, the kobold slipped around behind him/her for a dirty twin slash. Only NAME's armor and agility kept him/her from getting sliced up on one side and ripped down on the other. He/She ATTACKED the kobold, and then turned his/her WEAPON on the drake. The ferocious beast got angrier and stronger the more he/she ATTACKED it, but soon it expired.
  • 123 XP
  • 60-95 gold
While NAME was busy fending off the drake's claws and fangs, the kobold slipped around behind her/him for a dirty and highly effective twin slash. NAME was sliced up on one side and ripped down on the other. He/She ATTACKED the kobold and then turned his/her weapon on the drake. It got angrier and stronger the more NAME hurt it, and by the time she/he finished it, he/she was a mess.
  • 10-16 damage
  • 41 XP
  • 16-24 gold

Two eladrin fey knights riding griffons swooped down into the clearing where NAME had just found a hidden cache of jewels. Their feathered mounts screeched as they drew their longswords.

(found in Citadel of Sorrows, encounter #3)

(found in Monster Isle, encounter #1,3,12)

(found in Song of the Dark Druid, encounter #7,14)

(found in Tree Temple of the Elfwood, encounter #1-4)

The first fey knight charged NAME, but he/she was ready and avoided the attack. NAME knocked the wind out of the eladrin while also knocking him off his mount. WEAPON ready, NAME put a boot to the neck of the prone fey knight and threatened both of them until the second dropped his weapon and backed off. NAME snapped an amulet off the eladrin's neck with his/her foot and bolted between the trees. The first fey knight struck NAME with his enchanted longsword and, when he did, vines sprung to life and entangled NAME, holding him/her rooted to the spot. The fey knights dismounted, laughing and taunting NAME. While they waved their swords around, the enchantment wore off and NAME sprang into action, hitting them with his/her WEAPON. When the first fey knight was defeated, the second scrambled back onto his griffon and escaped.
  • 10-19(max) damage
  • 60 XP
  • 19-28(max) gold

NAME had disarmed an ogre savage and thought he/she had won the advantage in their battle -- until the hulking brute simply ripped up a tree and starting swinging it at NAME.

(found in Citadel of Sorrows, encounter #3)

(found in Monster Isle, encounter #1,9)

(found in Song of the Dark Druid, encounter #7,8,12,14)

(found in Tree Temple of the Elfwood, encounter #1,9)

It took some effort for the ogre to swing the tree, and NAME's patience and cunning eventually wore the ogre out.
  • 146 XP
  • 73-113 gold
NAME took a blow from the tree full-on and flew twelve feet through the air. While he/she was tumbling he/she thought "Whoa! So this is what it's like to fly." His/Her landing wasn't much better, but at least it was at the feet of a friendly eladrin wizard standing over him/her. Together they defeated the ogre.
  • 10-18 damage
  • 50 XP
  • 18-26 gold

The cambion hellsword's flaming greatsword crackled and flickered as it lit up the small clearing where NAME was facing a demon. Grinning with confidence at its demonic strength, it swung its burning blade at NAME.

(found in Citadel of Sorrows, encounter #1,4)

(found in Monster Isle, encounter #1,12)

(found in Song of the Dark Druid, encounter #7,8,13)

His/Her armor was merely singed by the brute's attack. NAME flung water from his/her canteen onto the blade to put it out, even if only temporarily. His/her clever tactic distracted the demon for a split second, enough time for NAME to gain the advantage. He/She didn't let up and pushed to victory.
  • 4-8 damage
  • 133 XP
  • 77-115 gold
The fire burned, the blade sliced, and NAME howled in pain. The demon cackled with delight as NAME fled, fearing for his/her life.
  • 10-19(max) damage
  • 46 XP

A rustling of leaves alerted NAME that something might be trying to ambush him/her. There was nothing in sight, but if it were something he/she could easily spot, it wouldn't be much of a threat.

(found in Citadel of Sorrows, encounter #4,5)

(found in Monster Isle, encounter #4,9,10)

(found in Song of the Dark Druid, encounter #14,15)

(found in Tree Temple of the Elfwood, encounter #7)

A spectral panther appeared, flying through the air at NAME. Its sharpened claws almost penetrated his/her armor. Although he/she had avoided being knocked down, the panther was already starting to disappear in preparation for a second pounce. NAME shifted forward and ATTACKED the shadow cat with his/her WEAPON. By sticking close to it and fighting the urge to blink, NAME was able to overcome the panther with his/her WEAPON TYPE and then skin it for the valuable pelt.
  • 136 XP
  • 80-112 gold
A spectral panther pounced on NAME, its powerful claws raking his/her chest and arms. Although he/she had avoided being knocked down, the panther gained the advantage and began to fade. NAME shifted forward and ATTACKED the shadow cat with his/her WEAPON. By sticking close to it and fighting the urge to blink, NAME was able to overcome the panther.
  • 13-19 damage
  • 45 XP
  • 23-29 gold

The royal army recommends one not take on an orc warrior. They suggest you run to the nearest fort and let ten or twenty soldiers take care of it. NAME doesn't take recommendations from the royal army.

(found in Citadel of Sorrows, encounter #4)

(found in Monster Isle, encounter #9,10)

(found in Song of the Dark Druid, encounter #9,10,12,13,14)

He/She doesn't take recommendations from orcs either, and certainly doesn't take any hits from orc battleaxes.

  • 149 XP
  • 91-127 gold
Maybe he/she should, because the fight against the orc warrior was difficult and involved a few too many hits from orc battleaxes.


  • 11-14 damage
  • 49 XP
  • 20-28 gold

The foulspawn berserker's fetid breath drifted over NAME as it leered down at him/her from the rock on which it crouched above his/her head. It stood up and swung its greatsword down on a collision course with NAME's head.

(found in Echoing Hall, encounter #6)

(found in Monster Isle, encounter #2,4)

(found in Song of the Dark Druid, encounter #10,15)

(found in Tree Temple of the Elfwood, encounter #8)

Dodging, NAME retaliated with his/her WEAPON, knocking the berserker off the rock. They tangled for only seconds more before NAME's WEAPON TYPE finished the foulspawn. He/She managed to block the potentially fatal strike with her/his shoulder. Painful, but somewhat less deadly. He/She jabbed at the foulspawn's foot with his/her WEAPON and swept the other leg out from under him when he picked up the first foot to avoid the jabs. Now it was NAME's turn to leer at the berserker from above, but he/she chose to just kill it instead.
  • 14 damage
  • 51 XP
  • 29 gold

A funny thing happened while NAME was fishing in a forest stream.

(found in Citadel of Sorrows, encounter #5)

(found in Monster Isle, encounter #4,9)

(found in Song of the Dark Druid, encounter #10,12,14,15)

(found in Tree Temple of the Elfwood, encounter #5,8)

A bolt of lightning struck inches from his/her foot. Furtive glancing revealed an eladrin twilight incanter sneaking up on his/her pack. NAME savaged the sneaky eladrin with his/her WEAPON TYPE. NAME felt a sudden painful jolt and, when he/she opened his/her eyes, found himself/herself on the other side of the river. Furtive glancing revealed an eladrin twilight incanter on the side of the river NAME had been on. The eladrin winked at NAME as she bent down to rifle through his/her pack. Infuriated, NAME stormed into the water only to receive another teleporting bolt in the chest. He found himself/herself back on the far side of the river. Realizing the problem, he/she dashed out of sight back into the woods and climbed a tree. Crossing the river hidden in the branches, he/she was able to drop in on the incanter and defeat her without any more teleportation shenanigans.
  • 13-20 damage
  • 52 XP
  • 19-28 gold

(Rare) NAME spotted the skeleton of an oni mage, almost impossible to see in a tangle of vines and briars. He/She wondered how many other adventurers had walked past this rare find, and marveled at his/her luck. He/She was pulling off the vegetation to get a better look when the vines came to life and attacked.

(found in Monster Isle, encounter #2)

(found in Song of the Dark Druid, encounter #7,8)

(found in Tree Temple of the Elfwood, encounter #3,8)

A hideous plant creature, spawned in the oni's evil blood, pushed NAME back and pelted her/him with sparkling balls of lightning. The shock orbs, however, couldn't land a telling blow, and NAME's WEAPON ATTACKED the monstrosity. With the vine horror dead, NAME noticed that the oni skeleton was still wearing a powerful magic ring.

A hideous plant creature, spawned by the oni's evil blood, pushed NAME back and pelted her/him with balls of lightning. The shock orbs fried NAME and drove her/him away. As she/he fled, NAME noticed a powerful magic ring on the skeleton's hand.

Attack Bonus (13)Edit

Encounter Text
Success Results Failure Results

A kobold slyblade grabbed NAME's pouch of gold and ran off. When he/she caught up, the thief had met up with four kobold dragonshields. NAME looked for an opportunity to take out the slyblade while fighting with the others.

(found in Citadel of Sorrows, encounter #1)

When the moment came, a penetrating thrust of his/her WEAPON did the job, knocking the kobold to the ground and wounding it enough that it could not escape. After finishing the four dragonshields, NAME turned on the whimpering slyblade and took back what belonged to him/her.

The opportunity came and, by the time she had finished the four dragonshields, the slyblade had scurried off into the woods. The gold the dead kobolds carried more than made up for what NAME had lost, with the exception of her pride.

Looking up, NAME saw a carrion crawler hanging head-down along the trunk of a tree, its paralytic tentacles already around him/her.

(found in Citadel of Sorrows, encounter #1,2)

(found in Monster Isle, encounter #3)

(found in Song of the Dark Druid, encounter #9,10,12)

(found in Tree Temple of the Elfwood, encounter #1,2,5,9)

The tentacles clung to him/her, and he/she felt the powerful toxin slowing his limbs. With a power increased by desperation, he/she smote the crawler with his/her WEAPON before the toxin finally hit. He/she was stunned by the toxin, but he/she shook it off. Previous victims hadn't been so hot with their weapons, and NAME found some loot on their nearby remains. The tentacles clung to him/her, and he/she felt the powerful toxin slowing his/her limbs. NAME tried to attack the crawler with his/her WEAPON TYPE, but then the toxin hit. He/she was stunned by the toxin, and he/she got roughed up before he/she shook it off and ATTACKED the crawler. As if in consolation for his/her poor showing, NAME found some loot on a nearby expired adventurer.

NAME knew he/she was in trouble when he/she heard the bellowing battle cry of a blood-mad orc berserker. The leaves rustled as if in fear, and the orc came careening through the trees. Bringing up the rear were two hobgoblin warriors, trained from birth to use their swords and shields side-by-side.

(found in Citadel of Sorrows, encounter #2,4,5)

(found in Monster Isle, encounter #12)

(found in Song of the Dark Druid, encounter #7,9,10,13)

(found in Tree Temple of the Elfwood, encounter #1,3,5)

The orc's swings were mighty but reckless. With accurate use of his/her WEAPON TYPE, NAME dropped the hobgoblins and concentrated on staying out of the axe's arc. Without the hobgoblins serving as a distraction, the orc was flailing futilely at NAME. NAME's WEAPON came through again and ATTACKED the orc. The orc's swings were mighty but reckless, but with the hobgoblin warriors serving as a distraction the orc landed a lucky blow. NAME recovered and eventually ATTACKED all three enemies, but he/she was badly hurt.
  • 14-16 damage
  • 46 XP
  • 25 gold

NAME interrupted two orc drudges performing some sort of ritual at the gloomy, ruined site of a forgotten battle. As they launched the attack, the ghost of a fallen warrior materialized and attacked as well.

(found in Citadel of Sorrows, encounter #4,5)

(found in Monster Isle, encounter #4,10,12)

(found in Song of the Dark Druid, encounter #7,8,12,13)

(found in Tree Temple of the Elfwood, encounter #1,4,7)

NAME knew he/she needed to take out the drudges even though the phantom warrior's necrotic attacks were impossible to ignore. Despite the phantom's best efforts, however,NAME ATTACKED the orcs. Then he/she turned his/her WEAPON TYPE on the phantom and ATTACKED it, too.* 3-8 damage* 120 XP* 8-12 gold NAME knew he/she needed to take out the drudges even though the phantom warrior's necrotic attacks were impossible to ignore. He/She eventually ATTACKED the orcs and was able to turn his/her WEAPON TYPE's full attention to the phantom. Only then could he/she prevail.
  • 9-17(max) damage
  • 39 XP
  • 15-22(max) gold

A tiefling darkblade was leading her troop of dragonborn soldiers and human lackeys toward a fortress by the main road. NAME was watching them from a tall rock overlooking the path. They didn't see him/her, and when the opportunity came to nip this threat in the bud, NAME took it.

(found in Citadel of Sorrows, encounter #3)

(found in Monster Isle, encounter #1,2,9)

(found in Song of the Dark Druid, encounter #7,8,12,14,15)

(found in Tree Temple of the Elfwood, encounter #1,3,4)

Leaping from the rock with a ferocious cry, NAME descended directly in front of the tiefling and ATTACKED him/her in the face with his/her WEAPON TYPE. Their leader down and writhing in pain, the others charged. They were tripping over each other to get a piece of NAME. He/She led them around the rock and into a trap he/she had prepared. NAME leapt from the rock and swung his/her WEAPON TYPE wildly, missing the tiefling completely. NAME landed directly in front of the darkblade's poisoned short sword and grinned sheepishly. He/She dodged and parried a flurry of attacks as the dragonborn soldiers came up on either side of him/her. NAME tackled the tiefling to avoid the dragonborn's freezing breath attacks. After rolling off the path, NAME got up and ran for the fort to sound the alarm. Later, he/she managed to snag a little loot from the carnage.

NAME was thinking that owlbear dens should have big warning signs as he/she found himself/herself staring down a mighty owlbear. He/She had seen something glittering, walked into the cave, and found several packs. When he/she had picked one up, the owlbear came bounding out from the back of the cave. The large beast held NAME at bay, threatening him/her with its powerful arms and razor-sharp beak.

(found in Citadel of Sorrows, encounter #2,3,5)

(found in Monster Isle, encounter #1,4)

(found in Song of the Dark Druid, encounter #10,13,15)

(found in Tree Temple of the Elfwood, encounter #1,3,7)

Finding an opening, NAME ATTACKED with precision and perfect timing. The wounded owlbear became more ferocious, screeching a deafening howl. Its rage made it sloppy, and more opportunities appeared to get in easy blows. When the battle was over, NAME was able to search the den for the packs of less fortunate adventurers.

Every time NAME attacked he/she failed, only managing to wear himself/herself out. After taking a savage blow to the shoulder, he/she decided to let the beast win. During his/her retreat he/she managed to hastily grab some loot from fallen adventurers.

  • 9-18 damage
  • 44 XP
  • 18-29 gold

A trio of vicious evistros crashed through the trees into the camp where NAME and some merchants and other adventurers had camped. Two gnoll claw fighters soon joined them, and the camp was in total chaos.

(found in Citadel of Sorrows, encounter #1,2,3)

(found in Monster Isle, encounter #1,2,9)

(found in Song of the Dark Druid, encounter #8,9,12,13,14,15)

(found in Tree Temple of the Elfwood, encounter #1,3,9)

Leading with his/her WEAPON TYPE and delivering a flurry of precise attacks, NAME'ATTACKED the first demon in mere seconds. Seeing that these fearsome foes could be defeated, the others rallied. They formed up around NAME, and he/she led them to victory.
  • 149 XP
  • 73-118 gold
NAME tried valiantly to draw the demons off of the defenseless merchants, but his/her attacks missed. Another adventurer managed to kill one of the evistros. NAME rushed to the other adventurer's side and together they turned the tide. By morning, the last of the monsters had been defeated.
  • 9-16 damage
  • 52 XP
  • 18-29 gold

Hobgoblins, tangler beetles, and bugbears, oh my! They were pouring out of the ferns and bushes and onto the main road toward a fort. The fort's soldiers still had the advantage when NAME spotted a hobgoblin archer taking aim at the captain of the guard. If the captain fell, the soldiers might break off and retreat.

(found in Citadel of Sorrows, encounter #1,2,3)

(found in Monster Isle, encounter #1,9)

(found in Song of the Dark Druid, encounter #7,9,14,15)

(found in Tree Temple of the Elfwood, encounter #1,2,8)

NAME sprinted forward and ATTACKED the archer with his/her WEAPON. No one noticed, but NAME probably prevented the tide from turning against the soldiers, saving many lives.

  • 152 XP
  • 72-118 gold

NAME lunged for the archer, but in the press of the battle ATTACKED a neighboring hobgoblin's face with his/her WEAPON instead. The archer's arrow struck the captain, felling him. The soldiers retreated as the tide of battle had turned against them. NAME still managed to loot a hobgoblin and scamper away with his/her life, but many soldiers did not.

Two hobgoblin warriors trained as battlemates from birth accosted NAME and demanded a toll -- in blood! At their command a brutish, muscular bugbear with a wicked morningstar maneuvered in to deliver NAME a skullthumping when he refused to pay.

(found in Citadel of Sorrows, encounter #1,2,5)

(found in Monster Isle, encounter #2)

(found in Song of the Dark Druid, encounter #7,10)

(found in Tree Temple of the Elfwood, encounter #1,4)

NAME brought down one hobgoblin and got out from under the arc of the bugbear's massive morningstar. Its battlemate fallen, the second hobgoblin went down even faster. The bugbear fought the first -- and last -- fair fight of its life.
  • 139 XP
  • 69-110(max) gold
NAME used his/her WEAPON on one hobgoblin, but its battlemate's shield protected it. The bugbear, moving with a grace and speed that seemed impossible for such a big, hairy thing, slipped behind NAME and clocked him/her good with its morningstar. NAME's WEAPON, however, was too much for the goblins, and he/she brought them all down.
  • 12 damage
  • 42 XP
  • 20 gold

NAME and a dwarf ranger had been fighting a troll for five intense minutes when it finally went down. Something felt wrong. The dwarf said, "We need to finish it off with fire. Or acid." He handed NAME a spiked mace, the head of which was wrapped in oil cloth. They lit their maces with a lantern and began circling the troll, which had already begun to rise again.

(found in Citadel of Sorrows, encounter #2,4,5)

(found in Monster Isle, encounter #2,4,9)

(found in Song of the Dark Druid, encounter #9,10,13)

(found in Tree Temple of the Elfwood, encounter #4,7,8)

NAME saw an opening just as the troll gained its feet and charged in. Frozen by its fear of fire, the troll was unable to avoid NAME's precision strike and succumbed to the flaming mace.
  • 156 XP
  • 80-124 gold
  • Mace
The troll's fear was palpable as the adventurers circled on opposite sides of it. NAME thought she/he had found an opening, but in truth the troll had cleverly feinted instead. The troll took the opportunity to flee and tromped off into the forest. They looted its lair and divided up the spoils.
  • 16-20 damage
  • 49 XP
  • 12-20 gold
  • Mace

The raised voices NAME heard were coming from a satyr rake and a satyr piper who were demanding a "toll" from a caravan while their owlbear gave the children and horses quite a fright. Heroism welling up within him/her, he/she burst from the trees with his/her WEAPON TYPE aimed right at the piper's head.

(found in Citadel of Sorrows, encounter #5)

(found in Monster Isle, encounter #3)

(found in Song of the Dark Druid, encounter #12,14,15)

(found in Tree Temple of the Elfwood, encounter #5,8,9)

Taken by surprise, the only thing the satyr could do was make a sickening sound as NAME''s WEAPON'ATTACKED its head open. Next, NAME swept the other satyr's legs out from under him and turned to face the owlbear as the travelers piled on to the satyr, pots and pans in hand. The owlbear charged, but NAME stood tall and ATTACKED the beast with his/her WEAPON TYPE.
  • 160 XP
  • 83-126 gold
The satyr turned just in time to see NAME's attack coming and leaned out of the way. NAME landed in a crouch and swept both satyr's legs from under them. They all fell into a heap, and the travelers piled on the satyrs, pots and pans in hand. In the meantime, the blow blow from the owlbear took NAME by surprise. He/She beat it back, but not before it slew a horse and dragged it into the forest for dinner.
  • 11-20 damage
  • 51 XP
  • 20-32 gold

Dire stirges are not to be trifled with -- a pack of them they [sic] can drain a horse of its blood in minutes. They're even more dangerous when accompanied by a bonecrusher skeleton and a swarm of bloodweb spiders.

(found in Monster Isle, encounter #2)

(found in Song of the Dark Druid, encounter #9,10,12,13,14,15)

(found in Tree Temple of the Elfwood, encounter #3,5,7,9)

NAME first ATTACKED the stirges with his/her WEAPON TYPE. Knowing the spiders would be a problem, he/she set fire to one of the skeletons with his/her torch and, with a well-placed kick, knocked it down right on top of the spider swarm.

The fight went poorly after NAME missed the stirges twice in a row with his WEAPON TYPE. Furious stomping was not keeping the spiders at bay, and NAME took many bites before finally downing one stirge and then the other -- all while occasionally running back out of the skeleton's range. He/She eventually defeated the group, but would be licking his/her wounds for a while.

  • 12-20 damage
  • 53 XP
  • 19-31 gold

An adolescent green dragon spewed acid across a caravan as merchants and guards jumped to safety and cowered in bushes, their wagons dissolving. NAME approached from the dragon's rear quarter, slowly at first, and then with increasing speed.

(found in Citadel of Sorrows, encounter #2,4)

(found in Monster Isle, encounter #4,9,10)

(found in Song of the Dark Druid, encounter #9,10,15)

(found in Tree Temple of the Elfwood, encounter #7)

At full tilt, NAME jumped onto the dragon's tail and ran up its back. The dragon's head turned to snap at him/her and, at that moment, NAME ATTACKED the great beast full in the face with his/her WEAPON TYPE. A quick second hit plunged his/her WEAPON into the dragon's right eye. With a violent shake of its head, it flung NAME to the ground and began thrashing in pain. Finishing the wounded dragon was no easy task, but NAME was at least its equal. His/Her magnificent victory on that day will be praised for generations.

  • 4-9 damage
  • 136 XP
  • 78-127 gold

At full tilt, he/she charged the dragon's tail and ATTACKED at it viciously with his WEAPON. The dragon turned to see what the commotion was and kicked at NAME with its large hind leg. NAME was staggered by the blow, but eventually caught the great beast in the belly as he dove underneath it. Now that he had its attention, he was able to lead it away from the caravan and lose it in the woods.

  • 10-20 damage
  • 43 XP

Charisma (1 + 2 rare)Edit

Encounter Text
Success Results Failure Results

Through the trees, NAME heard a pleasant voice and investigated. He/She found a regal-looking eladrin knight praying over two fallen companions. They had apparently fallen in a battle with an owlbear whose corpse laid several paces away. Though NAME made no noise, the knight turned his pupilless green eyes on him/her.

  • Charisma check with a difficulty of 17

(found in Citadel of Sorrows, encounter #1) (found in Monster Isle, encounter #2,4,12) (found in Song of the Dark Druid, encounter #10) (found in Tree Temple of the Elfwood, encounter #2,5,8,9)

NAME let the eladrin know of his/her peaceful intentions, and the knight judged him/her trustworthy. NAME was relieved, because the knight looked like he could stab him/her with his sword and really make it stick. Before they parted, the knight gave NAME some insights into the nearby dangers, knowledge that could keep him/her safe and earn some gold from the sages back home.
  • +5 Wisdom for 6 encounters
  • 132 XP
  • 67-97(max) gold
NAME tried to impress on the eladrin that his/her intentions were peaceful, but the grieving knight was not moved. He gestured with his longsword in a manner that let NAME know that he could stab him/her with it and make it stick. Unable to win the fey knight's confidence, NAME backed off.
  • 49 XP

(Rare)
A unicorn stood in a small clearing, a shaft of sunlight playing across its back. NAME could hardly believe she/he had come face to face with a living unicorn. Desperate to befriend and touch the mythical creature, she/he approached cautiously.

  • Charisma check with a difficulty of 17

(found in Echoing Hall, encounter #6) (found in Monster Isle, encounter #12) (found in Song of the Dark Druid, encounter #14)

The unicorn took a liking to NAME'. He/She was able to fulfill her/his dream of petting such a magnificent creature. This had gone on for several minutes when the unicorn became spooked and ran off into the woods. Sensing a presence, NAME turned to find a small band of goblins and their dire wolves, probably hunting the unicorn for its horn. Outraged, NAME'ATTACKED them all with her/his WEAPON TYPE in record time.
  • 205 XP
  • 169-247 gold
The unicorn, not interested in making friends with NAME, backed away, and the two of them pranced an awkward circle around the center of the clearing. This had gone on for several minutes when the unicorn became spooked and ran off into the woods. Sensing a presence, NAME turned to find a small band of goblins and their dire wolves, probably hunting unicorn horn. Furious, NAME eventually smote them all with her/his WEAPON.
  • 11 damage
  • 88 XP
  • 70-70? gold

(Rare) The glittering form of a celestial charger approached NAME in a secluded glen. Its deep, mysterious eyes pondered NAME, trying to judge the quality of his/her soul.

  • Charisma check with a difficulty of 18

(found in Monster Isle, encounter #2) (found in Tree Temple of the Elfwood, encounter #1,2,8)

Remaining calm, NAME approached the horse with open arms and an open heart. Smiling but not baring his/her teeth, NAME held out his/her hand for the creature to sniff, then slowly reached up to pet its neck. The majestic creature indicated NAME should ride it and, after a thrilling canter, the celestial steed took NAME to a treasure trove.
  • 175 XP
  • 133-217 gold
It's still a horse, however, and it misjudged NAME, making sure to give him/her a good trampling before storming off in the the trees. All the hoofwork did churn up a bag of gold that must have been dropped here. Strange luck, NAME thought.
  • 5-12 damage
  • 75 XP
  • 46-68 gold

Constitution (3)Edit

Encounter Text
Success Results Failure Results

NAME came to a ravine with spider webs stretched among the trees. He/She was thinking better of continuing and had turned back when an ettercap fang guard and a deathjump spider blocked her way.

(found in Citadel of Sorrows, encounter #1,4,5)

(found in Monster Isle, encounter #2,3)

(found in Song of the Dark Druid, encounter #7,8,9,12)

(found in Tree Temple of the Elfwood, encounter #1,3,4)

The spider leaped on NAME, and the ettercap maneuvered for a flanking attack. As he/she fought, NAME was bitten by both opponents, but he/she shrugged off their poison and hacked them -- first one, then the other. Before he/she left, NAME cut down an object that caught his/her eye suspended in the webs. The spider leapt on NAME, and the ettercap maneuvered for a flanking attack. As he/she fought, NAME was bitten by both opponents, and the toxin weakened her/him. He/She hacked the ettercap, and he/she was able to get away from the spider. It didn't follow him/her out of the webbed ravine, and he/she counted herself lucky.
  • 9-17 damage
  • -2 Attack Bonus for 6 encounters
  • 46 XP
  • 20-29 gold

An ettin marauder had descended into the forested valley and was marauding through the elven village NAME was visiting. NAME ran to help the townsfolk throw ropes and nets over it to pin it down as the giant swatted them with both hands. As the back of the ettin's craggy fist came for NAME, she/he braced for impact.

(found in Citadel of Sorrows, encounter #1,2)

(found in Monster Isle, encounter #1,3,4,9,10)

(found in Song of the Dark Druid, encounter #7,9,13)

(found in Tree Temple of the Elfwood, encounter #1,3)

NAME was pushed back but still standing. She/He lassoed the giant's arm, ran the rope around a tree and braced it there. Soon there were enough ropes on the ettin to pull it to the ground. There was much rejoicing.
  • 150 XP
  • 75-117 gold
The enormous hand flung NAME head over heels a good ten feet. He/She painfully rose to his/her feet and grabbed a rope someone else had slung over the marauder. With a great deal of heaving, they pulled the ettin to the ground.
  • 9-19 damage
  • 51 XP
  • 19-29 gold

How he/she let himself/herself get captured he/she could no longer recall. NAME's clarity -- and the patience of the orcs who were repeatedly dunking NAME in the river -- was wearing thin. Still, he/she refused to tell them how many soldiers were in the fortress.

(found in Citadel of Sorrows, encounter #3,4)

(found in Monster Isle, encounter #1,3,10)

(found in Song of the Dark Druid, encounter #7,9,10,12,14)

(found in Tree Temple of the Elfwood, encounter #2,3,4)

The orcs held NAME under for a long time -- an eternity -- longer than they had before. Under the water, the muted rushing of the river and the beauty of the sparkling scales of the fish was almost a welcome contrast to the grunting orcs and clatter of the army preparing on the shore. Finally, they pulled NAME up and tossed him/her to the shore. Focusing his/her remaining strength, he/she hit the ground running and took off to warn the fort. The orcs were so stunned by NAME's resilience, he/she disappeared before they could give chase. The soldiers rewarded him/her for his/her bravery.
  • 146 XP
  • 78-118(max) gold
The orcs held NAME under for a long time -- an eternity -- longer than they had before, and he/she passed out. NAME awoke, sputtering and coughing as a priest tended to him/her. The soldiers struck preemptively, clearing out the orc camp just in time to save NAME. He/She even got a share of the loot!
  • 9-18 damage
  • 52 XP
  • 18-29 gold

Dexterity (4)Edit

Encounter Text
Success Results Failure Results

In a stand of trees where the sunlight seemed to take on many different colors, NAME startled a lean, shaggy satyr. It darted away but soon circled back, calling obscene insults and challenging NAME to a fight.

(found in Citadel of Sorrows, encounter #2)

(found in Monster Isle, encounter #3,10)

(found in Song of the Dark Druid, encounter #7,9,10,12)

(found in Tree Temple of the Elfwood, encounter #1,3,5,7,8,9)

The satyr rake was nimble on its cloven hooves, and its shortsword sliced rapidly through the air, but NAME's reflexes were too good for the satyr's legendary feints. Unable to land the telling blows that its feints would allow, the satyr was ATTACKED, felled by NAME's impressive WEAPON. The satyr rake was nimble on its cloven hooves, and its shortsword sliced rapidly through the air. Its agile feints left NAME vulnerable to vicious blows that sent him/her reeling. Having proved its point, the hot-blooded satyr broke off the battle and slipped away through the trees, laughing.
  • 10-17 damage
  • 54 XP
  • 19-31 gold

Trying to escape a minotaur, a shadar-kai and four hobgoblins -- fearsome warriors all -- down a rocky, root-snarled hillside in a thick forest can be a demanding task. It demanded all of NAME's attention. The key to success, he/she thought, was not to lose one's footing.

(found in Citadel of Sorrows, encounter #2,4,5)

(found in Song of the Dark Druid, encounter #9,15)

(found in Tree Temple of the Elfwood, encounter #8)

(found in Echoing Hall, encounter #1)

It was not unlike a dance, lithely springing from a rock, putting just a few toes onto a root. NAME fell into a rhythm, placing his/her feet by instinct with growing confidence. At the bottom, he/she glanced back and saw all three of his/her pursuers tumbling down the hill, intertwined in some sort of mino-hobgo-kai ball. They crumpled into a heap at NAME's feet and he/she disarmed them, dispatched them, and looted them . . . not necessarily in that order. Even with the first few steps, NAME felt himself/herself tilting forward. Such fancy footwork required too much time, and his/her feet couldn't keep up. Falling onto the rocky, root-covered slope was painful, but not nearly as much as rolling down it uncontrollably. Even that was mild compared to the minotaur, shadar-kai, and hobgoblin falling on top of him/her. At the bottom, NAME was the first to pick himself/herself up, and he/she shakily grabbed a few packs before stumbling into the underbrush.
  • 12-18 damage
  • 48 XP
  • 19-28 gold

NAME was camping in the forest in the lee of a low, overhanging rock when the sounds of a hundred stomping feet woke him in the middle of the night. Good thing too, because the rock was hiding him from the fifty-some hobgoblins and their bonfire party that had been going on only a dozen feet away.

(found in Citadel of Sorrows, encounter #2,5)

(found in Monster Isle, encounter #2,4,9,10)

(found in Song of the Dark Druid, encounter #10,12,13,14,15)

(found in Tree Temple of the Elfwood, encounter #14)

NAME quietly gathered his gear and stealthily crept out from under the rock. Not one to pass up an opportunity, he absconded with a few of the hobgoblin's belongings before disappearing into the woods.

NAME quietly gathered his/her gear and attempted to stealthily make his/her escape. Not one to pass up an opportunity, he/she picked up a hobgoblin's pack on the way out, but this was his/her undoing. Several goblins heard him/her and turned around. They squealed and charged, and NAME squealed and ran.

NAME quietly approached the gnoll-infested village. The poor residents had just got their settlement going, and now they were all in cages ringing the edge of town as gnolls raided their houses. NAME managed to knock out the guard and get his key without attracting any attention, all that remained was to free the townsfolk without alerting the gnolls.

(found in Citadel of Sorrows, encounter #1-5)

(found in Monster Isle, encounter #1,2)

(found in Song of the Dark Druid, encounter #8,12-14)

(found in Tree Temple of the Elfwood, encounter #1)

Starting at one end, NAME unlocked the cages quickly and quietly, precisely sliding the iron key into each lock and out again with a minimum of scraping sounds. The gnolls didn't notice, and the townsfolk were soon free. When the soldiers arrived to clean out the gnolls, NAME fought alongside them, and was declared a hero by all.
  • 139 XP
  • 76-118(max) gold
Starting at one end, NAME started unlocking cages. After opening a few cages, he/she fumbled with the key, making enough noise scraping it against the iron locks that the gnolls noticed. NAME was injured fighting them off while protecting the few townsfolk he/she had freed. They ran all the way to the safety of the fort with gnolls hot on their heels.
  • 10-18  damage
  • 50 XP
  • 21-29 gold

Intelligence (4)Edit

Encounter Text
Success Results Failure Results

Sounds of hammering and sawing led NAME to a dozen human lackeys constructing a fort under the direction of an evil wizard. NAME assumed the wizard was evil because he had imprisoned an evistro in a very heavy iron cage. Something had to be done.

(found in ADVENTURE, encounter #XX)

Demons are difficult to control, so NAME hid under a crate and slowly inched toward the demon's cage. None of the humans noticed that the box had moved several times -- it was just a box, after all. When he reached the evistro and released it, the demon turned on its captor. Their duel was a spectacular show, but the wizard finally prevailed. It was then that NAME leaped out from under the box to deliver the coup de grace to the weakened criminal. Their master gone, the enslaved minions rejoiced briefly and then fled.

  • 120 XP
  • 92 gold
FAIL TEXT

Journeying through the woods, NAME found an ancient tiefling graveyard, its tombs a jumble of weathered, mossy stones jutting up from a rocky slope. He/She proceeded to search the ruins for valuables.

(found in Citadel of Sorrows, encounter #1,5)

(found in Monster Isle, encounter #3,10)

(found in Song of the Dark Druid, encounter #7,8,9,10,13)

(found in Tree Temple of the Elfwood, encounter #2,3,8)

Knowing he/she should be on guard against rot scarab beetles and other graveyard perils, NAME backed up at the first suspicious sound of insects stirring. Sure enough, rot scarab beetles came swarming out of the ruins. With his/her advanced warning, NAME dispersed the swarm with his/her WEAPON. The first sounds of insects stirring didn't catch NAME's attention, but a swarm of big, hungry beetles streaming out into the sunlight did. He/She wielded his/her WEAPON to good effect, but the beetles' countless bites set his/her flesh to rotting. NAME had little choice but to beat a hasty retreat, and eventually sell the carapaces of those that he/she killed.
  • 7-15 damage
  • -5 Charisma for 4 encounters
  • 50 XP
  • 21-31 gold

The two hobgoblin warriors that blocked NAME's path seemed like no match for him/her, so he/she wondered why they were smiling. That's when a dark creeper, a murderous little humanoid from the Shadowfell came at him/her from behind.

(found in Monster Isle, encounter #3,10,12)

(found in Song of the Dark Druid, encounter #7,8)

(found in Tree Temple of the Elfwood, encounter #2,3,7)

The dark one and its two hobgoblin minions surrounded NAME. He/She knew that when he/she killed the creeper, it would explode in a burst of blinding darkness, so he/she took out the hobgoblins first. Once they were handled, he/she ATTACKED the dark one. It took a while to shake the darkness out of her/his eyes, but the battle was over, so he/she had time.
  • 123 XP
  • 60-100 gold
The dark one and its two hobgoblin minions surrounded NAME. He/She ATTACKED the dark creeper, but it exploded into a burst of darkness. Blinded, NAME suffered from the hobgoblins' attacks, until he/she shook the blindness and turned his/her WEAPON TYPE on them too.
  • 10-17 damage
  • 41 XP
  • 21-33 gold

Sunlight filtered through the leaves and onto the ancient markings on the stones of the ruins NAME was investigating. The central feature of the ruins was a large cylindrical stone structure with no windows or doors. He/She was convinced the markings could be used to open the thing, but how?

(found in Citadel of Sorrows, encounter #2,3,5)

(found in Monster Isle, encounter #2,3,4,9)

(found in Song of the Dark Druid, encounter #7,8,12,15)

(found in Tree Temple of the Elfwood, encounter #1,2,7)

With a flash of inspiration, it dawned on him/her -- the sunlight! The runes seemed to indicate that when the sun was one-quarter of the way through the sky, something should happen. Sure enough, when the sun reached the proper place it shone through a decoratively carved arch and lit only some of the runed stones. When NAME manipulated those stones, an ancient treasure was revealed. NAME never figured it out, but there were other valuables to be had among the crumbling stones and creeping vines.
  • 40 XP
  • 18-30(max) gold

Strength (4)Edit

Encounter Text
Success Results Failure Results

An orc had NAME pinned in a bear hug. It was not time to consider how he/she had gotten him/herself into this situation, but instead on how to get out of it.

  • Strength check with a difficulty of 16

(found in Citadel of Sorrows, encounter #1)

The most obvious way was brute force, and for once it was the right answer. A kick to the orc's shin and a fearsome twisting motion wrenched him/her free from the orc. On his/her way out, he/she took the orc's sword, turned, and plunged it into the monster's belly.


  • 118 XP
  • ? gold
  • ?magic item?
Struggling as hard as he/she could was apparently of no use, for the orc's iron grip held him/her fast. Luckily this orc was all brawn and no brain. He carried him/her over to an iron cage on the back of a cart, but foolishly put NAME down to open the cage. NAME bolted for the trees.
  • 15 damage
  • 36 XP

The forest seemed intent on keeping NAME out, but she/he pushed through. In a dark stretch of tall trees, a dire stirge, with its four wings beating frantically, dove out of the canopy at her/him.

  • Strength check with a difficulty of 17

(found in Citadel of Sorrows, encounter #2)

(found in Monster Isle, encounter #2)

(found in Song of the Dark Druid, encounter #7-9)

(found in Tree Temple of the Elfwood, encounter #2,3)

The foul parasite got its hooks into NAME, making it hard for him/her to use his/her trusty WEAPON TYPE, but he/she was strong enough to pry it loose. The horrible thing made an ungodly stench when NAMEhacked it. Less fortunate victims, their remains nearby, provided NAME with an opportunity for loot. The foul parasite got its hooks into NAME, making it hard for him/her to use his/her trusty WEAPON. He/She pried the monster off, but not until it had drunk deeply of his/her blood. The horrible thing made an ungodly stench when NAME ATTACKED it. Less fortunate victims, their remains nearby, provided NAME with an opportunity for loot.

NAME came upon a clearing filled with shattered trees and barely identifiable corpses, the site of some tremendous battle. Arcane forces had turned the nearby trees and vegetation into grotesque and slimy caricatures of their natural forms. NAME was picking his/her way through the debris when a massive tentacle wrapped around her/his leg. Turning, NAME saw a massive otyugh lurch up out of its hiding place and pull NAME closer to its waiting maw.

  • Strength check with a difficulty of 17

(found in Citadel of Sorrows, encounter #1,2,4,5)

(found in Monster Isle, encounter #2,10,12)

(found in Song of the Dark Druid, encounter #8,12)

(found in Tree Temple of the Elfwood, encounter #5,9)

NAME muscled his/her way out of the otyugh's tentacle and ATTACKED the beast with his/her WEAPON. Soon he/she had slain the stinking hulk, and the forest was quiet once more. The tentacle pulled NAME into the stinking miasma that surrounded the otyugh and then into its maw. NAME took the otyugh out with her/his WEAPON TYPE, but he/she became ill from the stench and its filthy teeth. It would take a while to shake off the effects.

NAME was walking along a ridge overlooking an overgrown trail when he/she saw orcs and their trained worgs marching along it. Knowing the path led to a new settlement, he/she decided to do something about it. There were some large rocks on the ridge, and he/she thought perhaps one of them could be pushed down to distract the creatures.

  • Strength check with a difficulty of 18

(found in Citadel of Sorrows, encounter #4)

(found in Monster Isle, encounter #2,3,9,10)

(found in Song of the Dark Druid, encounter #9,10,12,15)

(found in Tree Temple of the Elfwood, encounter #4,8)

The first large rock went over easily, and NAME quickly moved on to the next. He/She had three rolling before the first one hit, bowling over several orcs and worgs. With their platoon confused and injured, they were easy pickings.

  • 155 XP
  • 91-128(max) gold

He/She pushed with all his/her might, and even tried to lever the rock with a stick, but it wouldn't budge. Not until moving to a rock two sizes smaller did NAME even get a wiggle out of it. Forced to give up on this idea, he/she scurried off to find others to help head off the orcs before they could reach the settlement.

  • 49 XP

Wisdom (5)Edit

Encounter Text
Success Results Failure Results

In the middle of a fight with an orc eye of gruumsh, the orc tried to strike fear into NAME with its eye of wrath ability.

(found in Citadel of Sorrows, encounter #1)

NAME shrugged it off and finished the orc with his/her WEAPON.
  • 120 XP
  • 85 gold
FAIL TEXT

In the forest, NAME came across an orc berserker who, naturally, charged her/him on sight.

  • Wisdom check with a difficulty of 17

(found in Citadel of Sorrows, encounter #1,4,5)

(found in Monster Isle, encounter #3,4,12)

(found in Song of the Dark Druid, encounter #8,9,12)

(found in Tree Temple of the Elfwood, encounter #2-5)

Luckily, she/he also noticed the stealthy bugbear warrior sneaking around her/his flank. Otherwise he'd/she'd have gotten a nasty skullthumping. Their ruse unveiled, the two opponents were no match for NAME's WEAPON TYPE.
  • 132 XP
  • 69-106 gold
Unfortunately, NAME didn't notice the orc's ally, a sneaky bugbear with a wicked morningstar. While NAME fended off the berserker's wild swings, the bugbear sneaked up behind him/her and gave him/her the old bugbear skullthumping. Dazed and knocked flat NAME suffered badly from his/her opponents' attacks until he/she could get up and get his/her WEAPON TYPE back into play. Badly hurt but still on his/her feet, NAME ATTACKED his/her two opponents to death.
  • 9-16 damage
  • 43 XP
  • 20-33 gold

NAME saw something moving up ahead between the trees. Pushing past some ferns and underbrush, he/she saw a large white bear. The bear turned to look directly at him/her with hungry, feral eyes. With only the barest moment of hesitation, the bear charged!

(found in Citadel of Sorrows, encounter #2)

(found in Monster Isle, encounter #2,12)

(found in Song of the Dark Druid, encounter #7,8,10,12)

(found in Tree Temple of the Elfwood, encounter #2,3,4)

NAME laughed out loud, readied his/her WEAPON, and charged straight through the polar bear. His/Her hunch proved correct -- it was an illusion. A polar bear could never have gotten so lost it would wander this far south. Crashing through more underbrush, NAME came upon a gnome illusionist. He/She threatened the gnome with his/her WEAPON until the gnome confessed her guilt and fled, leaving her pack behind. NAME panicked and fled the rushing bear. He/She leaped onto a low tree branch and scurried up the tree. He/She watched, at first fearfully, then with puzzlement. The white bear ran past the tree and disappeared, and a gnome came tromping through the underbrush shortly after. The gnome appeared to be tracking NAME and was examining the ground next to the tree when NAME got the drop on her, literally.
  • 39 XP
  • 21-31 gold

NAME was walking with a warrior he/she had met on the road when an elderly priest hobbled up to them. Before he/she could ask what such a frail-looking old man was doing out here by himself, the priest let out a vicious exhale of hypnotic breath.

(found in Citadel of Sorrows, encounter #4,5)

(found in Monster Isle, encounter #9)

(found in Song of the Dark Druid, encounter #9,13,14)

(found in Tree Temple of the Elfwood, encounter #4)

The warrior beside her/him dropped like a rock, but NAME stayed standing tall. The old man's features shifted to reveal the form of an oni night haunter. It pulled a vicious mace out from under its priestly robes, but apparently it thought NAME was caught in its spell because it left itself wide open to attack. NAME took the opportunity to kick it in the shins and disarm it using his/her WEAPON TYPE. After killing the wretch, he/she revived his warrior companion.
  • 156 XP
  • 86-123 gold
NAME was immediately dazed, his/her head swimming and the bright green of the leaves swirling with the grey rocks and brown dirt road. Falling to the ground, he/she awoke to the warrior gently shaking him/her. He had defeated an oni night haunter -- the very same that had disguised itself as an old priest.
  • 12-20 damage
  • 49 XP
  • 20-29 gold

NAME had a lovely lunch with a satyr piper. The piper regaled her/him with tales from every corner of the forest, the satyr's bronzed hands accompanying his stories with lilting tones from his wooden pipes.

  • Wisdom check with a difficulty of 18

(found in Citadel of Sorrows, encounter #1,3,4)

(found in Monster Isle, encounter #1,2,3)

(found in Song of the Dark Druid, encounter #9,10,13,15)

(found in Tree Temple of the Elfwood, encounter #9)

NAME stayed alert despite the dulcet tones and, when the satyr tried to lift her/his purse, he/she jumped to his/her feet. The satyr backed down, and in the face of NAME's drawn weapon, backed away, leaving his pack as he fled into the forest.
  • 133 XP
  • 85-115 gold
The music practically put NAME to sleep. When he/she came to his/her senses, the stayr was slinking off with NAME's purse! He/She rose groggily to his/her feet and chased the satyr down the path. The thief widened his lead until he ran smack into another adventurer. Together they subdued the satyr and NAME got his money back plus more.
  • 54 XP
  • 18-30(max) gold

Level 9Edit

Special TypesEdit

(0) ConstructsEdit
(2) DragonsEdit
(1) GiantsEdit
(2) MagicEdit
(0) TrapsEdit
(0) UndeadEdit

Armor Class (10)Edit

Encounter Text
Success Results Failure Results

As NAME scouted out the base of a steep, rocky slope looking for the best way up, a big, red, scaly ragedrake came barreling at her/him through the trees. A delighted kobold with two swords scrambled along behind.

(found in ADVENTURE, encounter #XX)

While NAME was busy fending off the drake's claws and fangs, the kobold slipped around behind him/her for a dirty twin slash. Only NAME's armor and agility kept him/her from getting sliced up on one side and ripped down on the other. He/she ATTACKED the kobold, and then turned his/her WEAPON on the drake. The ferocious beast got angrier and stronger the more he/she ATTACKED it, but soon it expired.
  • 123 XP
  • 89 gold
While NAME was busy fending off the drake's claws and fangs, the kobold slipped around behind her/him for a dirty and highly effective twin slash. NAME was sliced up on one side and ripped down on the other. She/He ATTACKED the kobold and then turned her/his weapon on the drake. It got angrier and stronger the more NAME hurt it, and by the time she/he finished it, she/he was a mess.
  • 11-13 damage
  • 41 XP
  • 21-23 gold

First, NAME heard a strange chittering whistle through the trees. Then came the clatter of chitinous claws clicking through the underbrush. A spiky, plated kruthik about the size of a wolf appeared from around a massive tree. A hobgoblin warrior, chittering on a strange whistle, rounded the tree on the other side.

(found in ADVENTURE, encounter #XX)

The kruthik launched its poisonous spines, but they missed NAME. The hobgoblin tried to flank NAME and trap him/her against the kruthik's flashing spines, but he/she maneuvered away, dodged and rolled with the opponents' attacks, and soon ATTACKED them both. NAME picked up the strange whistle, sure that some tiefling sages would pay dearly for a clue about the lost art of controlling kruthiks.
  • 134 XP
  • 109 gold
FAIL TEXT

For about an hour, NAME felt like someone or something was following him/her through the woods, but s/he could never actually spot anyone. After another hour of quiet, the tiefling darkblade attacked. Its black cloak wrapped around it, and the tiefling appeared at NAME's side, grinning.

(found in Adventure in the Forbidden City, encounter #2)

It winked invisible as it swung its poisoned blade, but NAME was one step ahead of it, and the barbs did not connect. S/He unleashed his/her WEAPONTYPE on the tiefling and ATTACKED it quite decisively. FAIL TEXT

The cambion hellsword's flaming greatsword crackled and flickered as it lit up the small clearing where NAME was facing a demon. Grinning with confidence at its demonic strength, it swung its burning blade at NAME.

(found in Adventure in the Forbidden City, encounter #2,6)

(found in Echoing Hall, encounter #1,2)

His/Her armor was merely singed by the brute's attack. NAME flung water from his/her canteen onto the blade to put it out, even if only temporarily. His/Her clever tactic distracted the demon for a split second, enough time for NAME to gain the advantage. He/She didn't let up and pushed to victory.
  • 5-8 damage
  • 133 XP
  • 74-116 gold
The fire burned, the blade sliced, and NAME howled in pain. The demon cackled with delight as NAME fled, fearing for his/her life.
  • 10-15 damage
  • 46 XP

NAME had disarmed an ogre savage and thought he/she had won the advantage in their battle -- until the hulking brute simply ripped up a tree and starting swinging it at NAME.

(found in Adventure in the Forbidden City, encounter #1,6)

(found in Echoing Hall, encounter #1)

It took some effort for the ogre to swing the tree, and NAME's patience and cunning eventually wore the ogre out.
  • 146 XP
  • 73-108 gold
  • 19 damage.
  • 50 XP
  • 19 gold.

Two eladrin fey knights riding griffons swooped down into the clearing where NAME had just found a hidden cache of jewels. Their feathered mounts screeched as they drew their longswords.

(found in Adventure in the Forbidden City, encounter #1)

(found in Echoing Hall, encounter #1,2,3)

The first fey knight charged NAME, but she/he was ready and avoided the attack. NAME knocked the wind out of the eladrin while also knocking him off his mount. WEAPON ready, NAME put a boot to the neck of the prone fey knight and threatened both of them until the second dropped his weapon and backed off. NAME snapped an amulet off the eladrin's neck with her/his foot and bolted between the trees. The first fey knight struck NAME with his enchanted longsword and, when he did, vines sprung to life and entangled NAME, holding her rooted to the spot. The fey knights dismounted, laughing and taunting NAME. While they waved their swords around, the enchantment wore off and NAME sprang into action, hitting them with her/his WEAPON. When the first fey knight was defeated, the second scrambled back onto his griffon and escaped.
  • 11-19 damage
  • 60 XP
  • 17-18 gold

The royal army recommends one not take on an orc warrior. They suggest you run to the nearest fort and let ten or twenty soldiers take care of it. NAME doesn't take recommendations from the royal army.

(found in Adventure in the Forbidden City, encounter #1,2,5,6)

(found in Echoing Hall, encounter #2,3,4,5,6)

He/She doesn't take recommendations from orcs either, and certainly doesn't take any hits from orc battleaxes.


  • 149 XP
  • 89-128 gold
Maybe he/she should, because the fight against the orc warrior was difficult and involved a few too many hits from orc battleaxes.


  • 10-19 damage
  • 49 XP
  • 20-25 gold

A rustling of leaves alerted NAME that something might be trying to ambush him/her. There was nothing in sight, but if it were something he/she could easily spot, it wouldn't be much of a threat.

(found in Adventure in the Forbidden City, encounter #2,3,5)

(found in Echoing Hall, encounter #1,3,4,6)

A spectral panther appeared, flying through the air at NAME. Its sharpened claws almost penetrated his/her armor. Although he/she had avoided being knocked down, the panther was already starting to disappear in preparation for a second pounce. NAME shifted forward and ATTACKED the shadow cat with his/her WEAPON TYPE. By sticking close to it and fighting the urge to blink, NAME was able to overcome the panther with his/her WEAPON TYPE and then skin it for the valuable pelt.
  • 136 XP
  • 82-120 gold
A spectral panther pounced on NAME, its powerful claws raking his/her chest and arms. Although he/she had avoided being knocked down, the panther gained the advantage and began to fade. NAME shifted forward and ATTACKED the shadow cat with his/her WEAPON TYPE. By sticking close to it and fighting the urge to blink, NAME was able to overcome the panther.
  • 19 damage
  • 45 XP
  • 25 gold

The foulspawn berserker's fetid breath drifted over NAME as it leered down at him/her from the rock on which it crouched above his head. It stood up and swung its greatsword down on a collision course with NAME's head.

(found in Adventure in the Forbidden City, encounter #3,5,6)

(found in Echoing Hall, encounter #1-6)

Dodging, NAME retaliated with his/her WEAPON, knocking the berserker off the rock. They tangled for only seconds more before NAME's WEAPON finished the foulspawn. He/She managed to block the potentially fatal strike with his/her shoulder. Painful, but somewhat less deadly. He/She jabbed at the foulspawn's foot with his/her WEAPON and swept the other leg out from under him when he picked up the first foot to avoid the jabs. Now it was NAME's turn to leer at the berserker from above, but he/she chose to just kill it instead.
  • 15-20 damage
  • 51 XP
  • 22-23 gold

A funny thing happened while NAME was fishing in a forest stream.

(found in Adventure in the Forbidden City, encounter #2,3,5,6)

(found in Echoing Hall, encounter #1-6)

A bolt of lightning struck inches from his/her foot. Furtive glancing revealed an eladrin twilight incanter sneaking up on his/her pack. NAMEATTACKED the sneaky eladrin with his/her WEAPON. NAME felt a sudden painful jolt and, when he/she opened her eyes, found himself/herself on the other side of the river. Furtive glancing revealed an eladrin twilight incanter on the side of the river NAME had been on. The eladrin winked at NAME as she bent down to rifle through his/her pack. Infuriated, NAME stormed into the water only to receive another teleporting bolt in the chest. He/She found herself back on the far side of the river. Realizing the problem, she dashed out of sight back into the woods and climbed a tree. Crossing the river hidden in the branches, she was able to drop in on the incanter and defeat her without any more teleportation shenanigans.
  • 15-20 damage
  • 52 XP
  • 22-29 gold

Attack Bonus (9)Edit

Encounter Text
Success Results Failure Results

Two hobgoblin warriors trained as battlemates from birth accosted NAME and demanded a toll -- in blood! At their command a brutish, muscular bugbear with a wicked morningstar maneuvered in to deliver NAME a skullthumping when he/she refused to pay.

(found in Adventure in the Forbidden City, encounter #2)

NAME brought down one hobgoblin and got out from under the arc of the bugbear's massive morningstar. Its battlemate fallen, the second hobgoblin went down even faster. The bugbear fought the first -- and last -- fair fight of its life.
  • 139 XP
  • 110 gold
NAME used his/her WEAPON on one hobgoblin, but its battlemate's shield protected it. The bugbear, moving with a grace and speed that seemed impossible for such a big, hairy thing, slipped behind NAME and clocked him/her good with its morningstar. NAME's WEAPON, however, was too much for the goblins, and he/she brought them all down.
  • 13-15 damage
  • 42 XP
  • 24-25 gold

Hobgoblins, tangler beetles, and bugbears, oh my! They were pouring out of the ferns and bushes and onto the main road toward a fort. The fort's soldiers still had the advantage when NAME spotted a hobgoblin archer taking aim at the captain of the guard. If the captain fell, the soldiers might break off and retreat.

(found in Adventure in the Forbidden City, encounter #2,6)

(found in Echoing Hall, encounter #1)

NAME sprinted forward and ATTACKED the archer with his/her WEAPON. No one noticed, but NAME probably prevented the tide from turning against the soldiers, saving many lives.
  • 152 XP
  • 80-118 gold
NAME lunged for the archer, but in the press of the battle ATTACKED a neighboring hobgoblin's face with his/her WEAPON instead. The archer's arrow struck the captain, felling him. The soldiers retreated as the tide of battle had turned against them. NAME still managed to loot a hobgoblin and scamper away with his/her life, but many soldiers did not.

A tiefling darkblade was leading her troop of dragonborn soldiers and human lackeys toward a fortress by the main road. NAME was watching them from a tall rock overlooking the path. They didn't see him/her, and when the opportunity came to nip this threat in the bud, NAME took it.

(found in Adventure in the Forbidden City, encounter #1)

(found in Echoing Hall, encounter #3)

Leaping from the rock with a ferocious cry, NAME descended directly in front of the tiefling and ATTACKED her in the face with his/her WEAPON TYPE. Their leader down and writhing in pain, the others charged. They were tripping over each other to get a piece of NAME. He/She led them around the rock and into a trap he/she had prepared. NAME leapt from the rock and swung his/her WEAPON TYPE wildly, missing the tiefling completely. NAME landed directly in front of the darkblade's poisoned short sword and grinned sheepishly. He/She dodged and parried a flurry of attacks as the dragonborn soldiers came up on either side of him/her. NAME tackled the tiefling to avoid the dragonborn's freezing breath attacks. After rolling off the path, NAME got up and ran for the fort to sound the alarm. Later, he/she managed to snag a little loot from the carnage.

A trio of vicious evistros crashed through the trees into the camp where NAME and some merchants and other adventurers had camped. Two gnoll claw fighters soon joined them, and the camp was in total chaos.

(found in Adventure in the Forbidden City, encounter #2)

(found in Echoing Hall, encounter #3)

Leading with his/her WEAPON TYPE and delivering a flurry of precise attacks, NAME smote the first demon in mere seconds. Seeing that these fearsome foes could be defeated, the others rallied. They formed up around NAME, and he/she led them to victory.
  • 149 XP
  • 92-107 gold
NAME tried valiantly to draw the demons off of the defenseless merchants, but his/her attacks missed. Another adventurer managed to kill one of the evistros. NAME rushed to the other adventurer's side and together they turned the tide. By morning, the last of the monsters had been defeated.
  • 14 damage
  • 52 XP
  • 22 gold

NAME was thinking that owlbear dens should have big warning signs as he/she found himself/herself staring down a mighty owlbear. He/She had seen something glittering, walked into the cave, and found several packs. When he/she had picked one up, the owlbear came bounding out from the back of the cave. The large beast held NAME at bay, threatening her/him with its powerful arms and razor-sharp beak.

(found in Adventure in the Forbidden City, encounter #1,2,6)

(found in Echoing Hall, encounter #1,2)

Finding an opening, NAMEATTACKED with precision and perfect timing. The wounded owlbear became more ferocious, screeching a deafening howl. Its rage made it sloppy, and more opportunities appeared to get in easy blows. When the battle was over, NAME was able to search the den for the packs of less fortunate adventurers. Every time NAME attacked he/she failed, only managing to wear himself/herself out. After taking a savage blow to the shoulder, he/she decided to let the beast win. During his/her retreat he/she managed to hastily grab some loot from fallen adventurers.
  • 9-18 damage
  • 44 XP
  • 20-29 gold

Dire stirges are not to be trifled with -- a pack of them they can drain a horse of its blood in minutes. They're even more dangerous when accompanied by a bonecrusher skeleton and a swarm of bloodweb spiders.

(found in Adventure in the Forbidden City, encounter #1,3)

(found in Echoing Hall, encounter #1-6)

NAME first ATTACKED the stirges with his/her WEAPON TYPE. Knowing the spiders would be a problem, he/she set fire to one of the skeletons with his/her torch and, with a well-placed kick, knocked it down right on top of the spider swarm. The fight went poorly after NAME missed the stirges twice in a row with his/her WEAPON. Furious stomping was not keeping the spiders at bay, and NAME took many bites before finally downing one stirge and then the other -- all while occasionally running back out of the skeleton's range. He/She eventually defeated the group, but would be licking his/her wounds for a while.
  • 11-20 damage
  • 53 XP
  • 21-32 gold

The raised voices NAME heard were coming from a satyr rake and a satyr piper who were demanding a "toll" from a caravan while their owlbear gave the children and horses quite a fright. Heroism welling up within him/her, he/she burst from the trees with his/her WEAPON TYPE aimed right at the piper's head.

(found in Adventure in the Forbidden City, encounter #3,5)

(found in Echoing Hall, encounter #1-6)

Taken by surprise, the only thing the satyr could do was make a sickening sound as NAME's WEAPONATTACKED its head open. Next, NAME swept the other satyr's legs out from under him and turned to face the owlbear as the travelers piled on to the satyr, pots and pans in hand. The owlbear charged, but NAME stood tall and ATTACKED the beast with his/her WEAPON.
  • 160 XP
  • 85-128 gold
The satyr turned just in time to see NAME's attack coming and leaned out of the way. NAME landed in a crouch and swept both satyr's legs from under them. They all fell into a heap, and the travelers piled on the satyrs, pots and pans in hand. In the meantime, the blow blow from the owlbear took NAME by surprise. He/she beat it back, but not before it slew a horse and dragged it into the forest for dinner.
  • 10-20 damage
  • 51 XP
  • 23-28 gold

An adolescent green dragon spewed acid across a caravan as merchants and guards jumped to safety and cowered in bushes, their wagons dissolving. NAME approached from the dragon's rear quarter, slowly at first, and then with increasing speed.

(found in Adventure in the Forbidden City, encounter #1,2,6)

(found in Echoing Hall, encounter #1,2,4,5,6)

At full tilt, NAME jumped onto the dragon's tail and ran up its back. The dragon's head turned to snap at him/her and, at that moment, NAMEATTACKED the great beast full in the face with her/his WEAPON TYPE. A quick second hit plunged his/her WEAPON into the dragon's right eye. With a violent shake of its head, it flung NAME to the ground and began thrashing in pain. Finishing the wounded dragon was no easy task, but NAME was at least its equal. His/Her magnificent victory on that day will be praised for generations.
  • 4-8 damage
  • 136 XP
  • 81-124 gold
At full tilt, he/she charged the dragon's tail and hacked at it viciously with her/his WEAPON. The dragon turned to see what the commotion was and kicked at NAME with its large hind leg. NAME was staggered by the blow, but eventually caught the great beast in the belly as he/she dove underneath it. Now that he/she had its attention, he/she was able to lead it away from the caravan and lose it in the woods.
  • 10-20 damage
  • 43 XP

NAME and a dwarf ranger had been fighting a troll for five intense minutes when it finally went down. Something felt wrong. The dwarf said, "We need to finish it off with fire. Or acid." He handed NAME a spiked mace, the head of which was wrapped in oil cloth. They lit their maces with a lantern and began circling the troll, which had already begun to rise again.

(found in Adventure in the Forbidden City, encounter #1,3,5,6)

(found in Echoing Hall, encounter #2,4,5,6)

NAME saw an opening just as the troll gained its feet and charged in. Frozen by its fear of fire, the troll was unable to avoid NAME's precision strike and succumbed to the flaming mace.
  • 156 XP
  • 77-126 gold
  • Mace
The troll's fear was palpable as the adventurers circled on opposite sides of it. NAME thought he/she had found an opening, but in truth the troll had cleverly feinted instead. The troll took the opportunity to flee and tromped off into the forest. They looted its lair and divided up the spoils.
  • 10-18 damage
  • 49 XP
  • 14-21 gold
  • Mace

Charisma (2 rare)Edit

Encounter Text
Success Results Failure Results

(Rare)
A unicorn stood in a small clearing, a shaft of sunlight playing across its back. NAME could hardly believe he/she had come face to face with a living unicorn. Desperate to befriend and touch the mythical creature, he/she approached cautiously.

  • Charisma check with a difficulty of 17

(found in Echoing Hall, encounter #4,5)

The unicorn took a liking to NAME. He/She was able to fulfill her/his dream of petting such a magnificent creature. This had gone on for several minutes when the unicorn became spooked and ran off into the woods. Sensing a presence, NAME turned to find a small band of goblins and their dire wolves, probably hunting the unicorn for its horn. Outraged, NAME ATTACKED them all with her/his WEAPON TYPE in record time.
  • 205 XP
  • 161-191 gold
The unicorn, not interested in making friends with NAME, backed away, and the two of them pranced an awkward circle around the center of the clearing. This had gone on for several minutes when the unicorn became spooked and ran off into the woods. Sensing a presence, NAME turned to find a small band of goblins and their dire wolves, probably hunting unicorn horn. Furious, NAME eventually smote them all with his/her WEAPON.
  • 7 damage
  • 88 XP
  • 71 gold

(Rare)
The glittering form of a celestial charger approached NAME in a secluded glen. Its deep, mysterious eyes pondered NAME, trying to judge the quality of her/his soul.

  • Charisma check with a difficulty of 18

(found in Echoing Hall, encounter #1,3,5)

Remaining calm, NAME approached the horse with open arms and an open heart. Smiling but not baring her teeth, NAME held out her hand for the creature to sniff, then slowly reached up to pet its neck. The majestic creature indicated NAME should ride it and, after a thrilling canter, the celestial steed took NAME to a treasure trove.
  • 175 XP
  • 164-266 gold
The unicorn, not interested in making friends with NAME, backed away, and the two of them pranced an awkward circle around the center of the clearing. This had gone on for several minutes when the unicorn became spooked and ran off into the woods. Sensing a presence, NAME turned to find a small band of goblins and their dire wolves, probably hunting unicorn horn. Furious, NAME eventually ATTACKED them all with her WEAPON.
  • 14 damage
  • 88 XP
  • 73 gold

Constitution (2)Edit

Encounter Text
Success Results Failure Results

An ettin marauder had descended into the forested valley and was marauding through the elven village NAME was visiting. NAME ran to help the townsfolk throw ropes and nets over it to pin it down as the giant swatted them with both hands. As the back of the ettin's craggy fist came for NAME, she/he braced for impact.


(found in Adventure in the Forbidden City, encounter #1,2. Found in Echoing Hall, encounter #1,2. Found in Monster Isle, encounter #1)

NAME was pushed back but still standing. He/She lassoed the giant's arm, ran the rope around a tree and braced it there. Soon there were enough ropes on the ettin to pull it to the ground. There was much rejoicing.
  • 150 XP
  • 75-118(max) gold
The enormous hand flung NAME head over heels a good ten feet. He/She painfully rose to his/her feet and grabbed a rope someone else had slung over the marauder. With a great deal of heaving, they pulled the ettin to the ground.
  • 9-12 damage
  • 51 XP
  • 20-22 gold

How he/she let him/herself get captured he/she could no longer recall. NAME's clarity -- and the patience of the orcs who were repeatedly dunking NAME in the river -- was wearing thin. Still, he/she refused to tell them how many soldiers were in the fortress.


(found in Echoing Hall, encounter #2,3)

The orcs held NAME under for a long time -- an eternity -- longer than they had before. Under the water, the muted rushing of the river and the beauty of the sparkling scales of the fish was almost a welcome contrast to the grunting orcs and clatter of the army preparing on the shore. Finally, they pulled NAME up and tossed him/her to the shore. Focusing his/her remaining strength, he/she hit the ground running and took off to warn the fort. The orcs were so stunned by NAME's resilience, he/she disappeared before they could give chase. The soldiers rewarded him/her for his/her bravery.
  • 146 XP
  • 96-118 gold
The orcs held NAME under for a long time -- an eternity -- longer than they had before, and he/she passed out. NAME awoke, sputtering and coughing as a priest tended to him/her. The soldiers struck preemptively, clearing out the orc camp just in time to save NAME. He/She even got a share of the loot!
  • 11-18 damage
  • 52 XP
  • 26 gold

Dexterity (3)Edit

Encounter Text
Success Results Failure Results

NAME was camping in the forest in the lee of a low, overhanging rock when the sounds of a hundred stomping feet woke him/her in the middle of the night. Good thing too, because the rock was hiding him/her from the fifty-some hobgoblins and their bonfire party that had been going on only a dozen feet away.

(found in Adventure in the Forbidden City, encounter #3,5,6) (found in Echoing Hall, encounter #2,3,4,5,6)

NAME quietly gathered his/her gear and stealthily crept out from under the rock. Not one to pass up an opportunity, he/she absconded with a few of the hobgoblin's belongings before disappearing into the woods. NAME quietly gathered his/her gear and attempted to stealthily make his/her escape. Not one to pass up an opportunity, s/he picked up a hobgoblin's pack on the way out, but this was his/her undoing. Several goblins heard him/her and turned around. They squealed and charged, and NAME squealed and ran.

NAME quietly approached the gnoll-infested village. The poor residents had just got their settlement going, and now they were all in cages ringing the edge of town as gnolls raided their houses. NAME managed to knock out the guard and get his key without attracting any attention, all that remained was to free the townsfolk without alerting the gnolls.

(found in Adventure in the Forbidden City, encounter #6) (found in Echoing Hall, encounter #1,2,3)

Starting at one end, NAME unlocked the cages quickly and quietly, precisely sliding the iron key into each lock and out again with a minimum of scraping sounds. The gnolls didn't notice, and the townsfolk were soon free. When the soldiers arrived to clean out the gnolls, NAME fought alongside them, and was declared a hero by all.
  • 139 XP
  • 74-118(max) gold
Starting at one end, NAME started unlocking cages. After opening a few cages, he/she fumbled with the key, making enough noise scraping it against the iron locks that the gnolls noticed. NAME was injured fighting them off while protecting the few townsfolk he/she had freed. They ran all the way to the safety of the fort with gnolls hot on their heels.
  • 10-17 damage
  • 50 XP
  • 21-28 gold

Trying to escape a minotaur, a shadar-kai and four hobgoblins -- fearsome warriors all -- down a rocky, root-snarled hillside in a thick forest can be a demanding task. It demanded all of NAME's attention. The key to success, he/she thought, was not to lose one's footing.

(found in Adventure in the Forbidden City, encounter #2,3) (found in Echoing Hall, encounter #3,5,6)

It was not unlike a dance, lithely springing from a rock, putting just a few toes onto a root. NAME fell into a rhythm, placing his/her feet by instinct with growing confidence. At the bottom, he/she glanced back and saw all three of his/her pursuers tumbling down the hill, intertwined in some sort of mino-hobgo-kai ball. They crumpled into a heap at NAME's feet and she/he disarmed them, dispatched them, and looted them . . . not necessarily in that order. Even with the first few steps, NAME felt her/himself tilting forward. Such fancy footwork required too much time, and her/his feet couldn't keep up. Falling onto the rocky, root-covered slope was painful, but not nearly as much as rolling down it uncontrollably. Even that was mild compared to the minotaur, shadar-kai, and hobgoblin falling on top of him/her. At the bottom, NAME was the first to pick himself/herself up, and he/she shakily grabbed a few packs before stumbling into the underbrush.
  • 13-15 damage
  • 48 XP
  • 19-30 gold

Intelligence (1)Edit

Encounter Text
Success Results Failure Results

Sunlight filtered through the leaves and onto the ancient markings on the stones of the ruins NAME was investigating. The central feature of the ruins was a large cylindrical stone structure with no windows or doors. She/he was convinced the markings could be used to open the thing, but how?


(found in Echoing Hall, encounter #1,2) (found in Adventure in the Forbidden City, encounter #1)

With a flash of inspiration, it dawned on her/him -- the sunlight! The runes seemed to indicate that when the sun was one-quarter of the way through the sky, something should happen. Sure enough, when the sun reached the proper place it shone through a decoratively carved arch and lit only some of the runed stones. When NAME manipulated those stones, an ancient treasure was revealed.
  • 133 XP
  • 13-18(max) gold
FAIL TEXT


Strength (3)Edit

Encounter Text
Success Results Failure Results

The forest seemed intent on keeping NAME out, but he/she pushed through. In a dark stretch of tall trees, a dire stirge, with its four wings beating frantically, dove out of the canopy at him/her.

  • Strength check with a difficulty of 17

(found in Adventure in the Forbidden City, encounter #2)

The foul parasite got its hooks into NAME, making it hard for him/her to use his/her trusty WEAPON, but he/she was strong enough to pry it loose. The horrible thing made an ungodly stench when NAME ATTACKED it. Less fortunate victims, their remains nearby, provided NAME with an opportunity for loot.

The foul parasite got its hooks into NAME, making it hard for him/her to use his/her trusty WEAPON. He/She pried the monster off, but not until it had drunk deeply of his/her blood. The horrible thing made an ungodly stench when NAME ATTACKED it. Less fortunate victims, their remains nearby, provided NAME with an opportunity for loot.

NAME came upon a clearing filled with shattered trees and barely identifiable corpses, the site of some tremendous battle. Arcane forces had turned the nearby trees and vegetation into grotesque and slimy caricatures of their natural forms. NAME was picking his/her way through the debris when a massive tentacle wrapped around his/her leg. Turning, NAME saw a massive otyugh lurch up out of its hiding place and pull NAME closer to its waiting maw.

  • Strength check with a difficulty of 17

(found in Adventure in the Forbidden City, encounter #2)

NAME muscled his/her way out of the otyugh's tentacle and ATTACKED the beast with his/her WEAPON. Soon he/she had slain the stinking hulk, and the forest was quiet once more. The tentacle pulled NAME into the stinking miasma that surrounded the otyugh and then into its maw. NAME took the otyugh out with his/her WEAPON TYPE, but he/she became ill from the stench and its filthy teeth. It would take a while to shake off the effects.

NAME was walking along a ridge overlooking an overgrown trail when he/she saw orcs and their trained worgs marching along it. Knowing the path led to a new settlement, he/she decided to do something about it. There were some large rocks on the ridge, and he/she thought perhaps one of them could be pushed down to distract the creatures.

  • Strength check with a difficulty of 18

(found in Adventure in the Forbidden City, encounter #2,5,6) (found in Echoing Hall, encounter #4,5,6)

The first large rock went over easily, and NAME quickly moved on to the next. He/She had three rolling before the first one hit, bowling over several orcs and worgs. With their platoon confused and injured, they were easy pickings.
  • 155 XP
  • 92-114 gold
He/She pushed with all his/her might, and even tried to lever the rock with a stick, but it wouldn't budge. Not until moving to a rock two sizes smaller did NAME even get a wiggle out of it. Forced to give up on this idea, he/she scurried off to find others to help head off the orcs before they could reach the settlement.
  • 49 XP

Wisdom (3)Edit

Encounter Text
Success Results Failure Results

In the forest, NAME came across an orc berserker who, naturally, charged him/her on sight.


  • Wisdom check with a difficulty of 17

(found in Adventure in the Forbidden City, encounter #2)

Luckily, he/she also noticed the stealthy bugbear warrior sneaking around his/her flank. Otherwise he'd/she'd have gotten a nasty skullthumping. Their ruse unveiled, the two opponents were no match for NAME's WEAPON.
  • 132 XP
  • 76 gold
Unfortunately, NAME didn't notice the orc's ally, a sneaky bugbear with a wicked morningstar. While NAME fended off the berserker's wild swings, the bugbear sneaked up behind him/her and gave him/her the old bugbear skullthumping. Dazed and knocked flat, NAME suffered badly from his/her opponents' attacks until he/she could get up and get his/her WEAPON back into play. Badly hurt but still on his/her feet, NAME ATTACKED his/her two opponents to death.
  • ? damage
  • 43 XP
  • ? gold

NAME was walking with a warrior he/she had met on the road when an elderly priest hobbled up to them. Before he/she could ask what such a frail-looking old man was doing out here by himself, the priest let out a vicious exhale of hypnotic breath.


(found in Adventure in the Forbidden City, encounter #3,5,6) (found in Echoing Hall, encounter #1,3,4,5,6)

The warrior beside him/her dropped like a rock, but NAME stayed standing tall. The old man's features shifted to reveal the form of an oni night haunter. It pulled a vicious mace out from under its priestly robes, but apparently it thought NAME was caught in its spell because it left itself wide open to attack. NAME took the opportunity to kick it in the shins and disarm it using his/her WEAPON TYPE. After killing the wretch, he/she revived his/her warrior companion.
  • 156 XP
  • 83-128(max) gold
NAME was immediately dazed, her/his head swimming and the bright green of the leaves swirling with the grey rocks and brown dirt road. Falling to the ground, hhe/she awoke to the warrior gently shaking him/her. He/She had defeated an oni night haunter -- the very same that had disguised itself as an old priest.
  • 10-20 damage
  • 49 XP
  • 21-32 gold

NAME had a lovely lunch with a satyr piper. The piper regaled him/her with tales from every corner of the forest, the satyr's bronzed hands accompanying his stories with lilting tones from his wooden pipes.


  • Wisdom check with a difficulty of 18

(found in Adventure in the Forbidden City, encounter #6) (found in Echoing Hall, encounter #2)

NAME stayed alert despite the dulcet tones and, when the satyr tried to lift her/his purse, she/he jumped to her/his feet. The satyr backed down, and in the face of NAME's drawn weapon, backed away, leaving his pack as he fled into the forest.
  • 133 XP
  • 87 gold
The music practically put NAME to sleep. When he/she came to his/her senses, the stayr was slinking off with NAME's purse! He/she rose groggily to his/her feet and chased the satyr down the path. The thief widened his lead until he ran smack into another adventurer. Together they subdued the satyr and NAME got his/her money back plus more.
  • 54 XP
  • 19-20 gold

Level 10Edit

Special TypesEdit

(0) ConstructsEdit
(1) DragonsEdit
(0) GiantsEdit
(2) MagicEdit
(0) TrapsEdit
(0) UndeadEdit

Armor Class (4)Edit

Encounter Text
Success Results Failure Results

A rustling of leaves alerted NAME that something might be trying to ambush him/her. There was nothing in sight, but if it were something she/he could easily spot, it wouldn't be much of a threat.

(found in Cult of the Lizard God, encounter #7,8,9,10)

A spectral panther appeared, flying through the air at NAME. Its sharpened claws almost penetrated his/her armor. Although he/she had avoided being knocked down, the panther was already starting to disappear in preparation for a second pounce. NAME shifted forward and ATTACKED the shadow cat with his/her WEAPON. By sticking close to it and fighting the urge to blink, NAME was able to overcome the panther with his/her WEAPON TYPE and then skin it for the valuable pelt.
  • 136 XP
  • 79-127 gold
A spectral panther pounced on NAME, its powerful claws raking his/her chest and arms. Although he/she had avoided being knocked down, the panther gained the advantage and began to fade. NAME shifted forward and impaled the shadow cat with his/her WEAPON TYPE. By sticking close to it and fighting the urge to blink, NAME was able to overcome the panther.
  • 12-18 damage
  • 45 XP
  • 19-25 gold

The royal army recommends one not take on an orc warrior. They suggest you run to the nearest fort and let ten or twenty soldiers take care of it. NAME doesn't take recommendations from the royal army.

(found in Cult of the Lizard God, encounter #7,8,9,10)

He/She doesn't take recommendations from orcs either, and certainly doesn't take any hits from orc battleaxes.


  • 149 XP
  • 79-128 gold
Maybe he/she should, because the fight against the orc warrior was difficult and involved a few too many hits from orc battleaxes.


  • 11-20 damage
  • 49 XP
  • 26-31 gold

The foulspawn berserker's fetid breath drifted over NAME as it leered down at him/her from the rock on which it crouched above his/her head. It stood up and swung its greatsword down on a collision course with NAME's head.

(found in Cult of the Lizard God, encounter #7,8,9,10)

Dodging, NAME retaliated with his/her WEAPON, knocking the berserker off the rock. They tangled for only seconds more before NAME's WEAPON finished the foulspawn. He/She managed to block the potentially fatal strike with his/her shoulder. Painful, but somewhat less deadly. He/She jabbed at the foulspawn's foot with his/her WEAPON and swept the other leg out from under him when he picked up the first foot to avoid the jabs. Now it was NAME's turn to leer at the berserker from above, but he/she chose to just kill it instead.
  • 10-14 damage
  • 51 XP
  • 21-30 gold

A funny thing happened while NAME was fishing in a forest stream.

(found in Cult of the Lizard God, encounter #7,8,9)

A bolt of lightning struck inches from his/her foot. Furtive glancing revealed an eladrin twilight incanter sneaking up on his/her pack. NAME ATTACKED the sneaky eladrin with her/his WEAPON TYPE. NAME felt a sudden painful jolt and, when he/she opened his/her eyes, found himself/herself on the other side of the river. Furtive glancing revealed an eladrin twilight incanter on the side of the river NAME had been on. The eladrin winked at NAME as she bent down to rifle through his/her pack. Infuriated, NAME stormed into the water only to receive another teleporting bolt in the chest. He/She found himself/herself back on the far side of the river. Realizing the problem, he/she dashed out of sight back into the woods and climbed a tree. Crossing the river hidden in the branches, he/she was able to drop in on the incanter and defeat her without any more teleportation shenanigans.
  • 10-15 damage
  • 52 XP
  • 20-27 gold

Attack Bonus (4)Edit

Encounter Text
Success Results Failure Results

An adolescent green dragon spewed acid across a caravan as merchants and guards jumped to safety and cowered in bushes, their wagons dissolving. NAME approached from the dragon's rear quarter, slowly at first, and then with increasing speed.

(found in Cult of the Lizard God, encounter #7,8,10)

At full tilt, NAME jumped onto the dragon's tail and ran up its back. The dragon's head turned to snap at her/him and, at that moment, NAME ATTACKED the great beast full in the face with his/her WEAPON TYPE. A quick second hit plunged his/her WEAPON into the dragon's right eye. With a violent shake of its head, it flung NAME to the ground and began thrashing in pain. Finishing the wounded dragon was no easy task, but NAME was at least its equal. His/Her magnificent victory on that day will be praised for generations.
  • 4-9 damage
  • 136 XP
  • 80-128 gold
At full tilt, he/she charged the dragon's tail and hacked at it viciously with his/her WEAPON TYPE. The dragon turned to see what the commotion was and kicked at NAME with its large hind leg. NAME was staggered by the blow, but eventually caught the great beast in the belly as he/she dove underneath it. Now that he/she had its attention, he/she was able to lead it away from the caravan and lose it in the woods.
  • 13-19 damage
  • 43 XP

NAME and a dwarf ranger had been fighting a troll for five intense minutes when it finally went down. Something felt wrong. The dwarf said, "We need to finish it off with fire. Or acid." He handed NAME a spiked mace, the head of which was wrapped in oil cloth. They lit their maces with a lantern and began circling the troll, which had already begun to rise again.

(found in Cult of the Lizard God, encounter #7,8,9,10)

NAME saw an opening just as the troll gained its feet and charged in. Frozen by its fear of fire, the troll was unable to avoid NAME's precision strike and succumbed to the flaming mace.
  • 156 XP
  • 77-128 gold
  • Mace
The troll's fear was palpable as the adventurers circled on opposite sides of it. NAME thought he/she had found an opening, but in truth the troll had cleverly feinted instead. The troll took the opportunity to flee and tromped off into the forest. They looted its lair and divided up the spoils.
  • 13-18 damage
  • 49 XP
  • 13-18 gold
  • Mace

Dire stirges are not to be trifled with -- a pack of them they can drain a horse of its blood in minutes. They're even more dangerous when accompanied by a bonecrusher skeleton and a swarm of bloodweb spiders.

(found in Cult of the Lizard God, encounter #7,8,9,10)

NAME first ATTACKED the stirges with his/her WEAPON TYPE. Knowing the spiders would be a problem, he/she set fire to one of the skeletons with his/her torch and, with a well-placed kick, knocked it down right on top of the spider swarm. The fight went poorly after NAME missed the stirges twice in a row with his/her WEAPON TYPE. Furious stomping was not keeping the spiders at bay, and NAME took many bites before finally downing one stirge and then the other -- all while occasionally running back out of the skeleton's range. He/She eventually defeated the group, but would be licking his/her wounds for a while.
  • 15-18 damage
  • 53 XP
  • 24-29 gold

The raised voices NAME heard were coming from a satyr rake and a satyr piper who were demanding a "toll" from a caravan while their owlbear gave the children and horses quite a fright. Heroism welling up within him/her, he/she burst from the trees with his/her WEAPON TYPE aimed right at the piper's head.

(found in Cult of the Lizard God, encounter #7,8,9,10)

Taken by surprise, the only thing the satyr could do was make a sickening sound as NAME's WEAPON ATTACKED its head open. Next, NAME swept the other satyr's legs out from under him and turned to face the owlbear as the travelers piled on to the satyr, pots and pans in hand. The owlbear charged, but NAME stood tall and ATTACKED the beast with his/her WEAPON TYPE.
  • 160 XP
  • 88-123 gold
The satyr turned just in time to see NAME's attack coming and leaned out of the way. NAME landed in a crouch and swept both satyr's legs from under them. They all fell into a heap, and the travelers piled on the satyrs, pots and pans in hand. In the meantime, the blow blow from the owlbear took NAME by surprise. He/She beat it back, but not before it slew a horse and dragged it into the forest for dinner.
  • 10-14 damage
  • 51 XP
  • 21-28 gold

Charisma (1 rare)Edit

Encounter Text
Success Results Failure Results

(Rare)
A unicorn stood in a small clearing, a shaft of sunlight playing across its back. NAME could hardly believe he/she had come face to face with a living unicorn. Desperate to befriend and touch the mythical creature, he/she approached cautiously.

  • Charisma check with a difficulty of 17

(found in Cult of the Lizard God, encounter #7,10)

The unicorn took a liking to NAME. He/She was able to fulfill his/her dream of petting such a magnificent creature. This had gone on for several minutes when the unicorn became spooked and ran off into the woods. Sensing a presence, NAME turned to find a small band of goblins and their dire wolves, probably hunting the unicorn for its horn. Outraged, NAME ATTACKED them all with his/her WEAPON TYPE in record time.
  • 205 XP
  • 163-236 gold
The unicorn, not interested in making friends with NAME, backed away, and the two of them pranced an awkward circle around the center of the clearing. This had gone on for several minutes when the unicorn became spooked and ran off into the woods. Sensing a presence, NAME turned to find a small band of goblins and their dire wolves, probably hunting unicorn horn. Furious, NAME eventually smote them all with his/her WEAPON.
  • 14 damage
  • 88 XP
  • 76 gold


Constitution (0)Edit

Dexterity (2)Edit

Encounter Text
Success Results Failure Results

NAME was camping in the forest in the lee of a low, overhanging rock when the sounds of a hundred stomping feet woke her in the middle of the night. Good thing too, because the rock was hiding him/her from the fifty-some hobgoblins and their bonfire party that had been going on only a dozen feet away.

(found in Cult of the Lizard God, encounter #7,8,9)

NAME quietly gathered his/her gear and stealthily crept out from under the rock. Not one to pass up an opportunity, he absconded with a few of the hobgoblin's belongings before disappearing into the woods. NAME quietly gathered his/her gear and attempted to stealthily make his/her escape. Not one to pass up an opportunity, he/she picked up a hobgoblin's pack on the way out, but this was his/her undoing. Several goblins heard him/her and turned around. They squealed and charged, and NAME squealed and ran.

Trying to escape a minotaur, a shadar-kai and four hobgoblins -- fearsome warriors all -- down a rocky, root-snarled hillside in a thick forest can be a demanding task. It demanded all of NAME's attention. The key to success, he/she thought, was not to lose one's footing.

(found in Cult of the Lizard God, encounter #7,8,9,10)

It was not unlike a dance, lithely springing from a rock, putting just a few toes onto a root. NAME fell into a rhythm, placing his/her feet by instinct with growing confidence. At the bottom, he/she glanced back and saw all three of his/her pursuers tumbling down the hill, intertwined in some sort of mino-hobgo-kai ball. They crumpled into a heap at NAME's feet and he/she disarmed them, dispatched them, and looted them . . . not necessarily in that order. Even with the first few steps, NAME felt himself/herself tilting forward. Such fancy footwork required too much time, and his/her feet couldn't keep up. Falling onto the rocky, root-covered slope was painful, but not nearly as much as rolling down it uncontrollably. Even that was mild compared to the minotaur, shadar-kai, and hobgoblin falling on top of him/her. At the bottom, NAME was the first to pick himself/herself up, and he/she shakily grabbed a few packs before stumbling into the underbrush.
  • 11-19 damage
  • 48 XP
  • 21-23 gold

Intelligence (0)Edit

Strength (1)Edit

Encounter Text
Success Results Failure Results

NAME was walking along a ridge overlooking an overgrown trail when she/he saw orcs and their trained worgs marching along it. Knowing the path led to a new settlement, she/he decided to do something about it. There were some large rocks on the ridge, and she/he thought perhaps one of them could be pushed down to distract the creatures.

  • Strength check with a difficulty of 18

(found in Cult of the Lizard God, encounter #7,8,9,10)

The first large rock went over easily, and NAME quickly moved on to the next. She/he had three rolling before the first one hit, bowling over several orcs and worgs. With their platoon confused and injured, they were easy pickings.
  • 155 XP
  • 79-111 gold
S/He pushed with all his might, and even tried to lever the rock with a stick, but it wouldn't budge. Not until moving to a rock two sizes smaller did NAME even get a wiggle out of it. Forced to give up on this idea, s/he scurried off to find others to help head off the orcs before they could reach the settlement.
  • 49 XP

Wisdom (1)Edit

Encounter Text
Success Results Failure Results

NAME was walking with a warrior he/she had met on the road when an elderly priest hobbled up to them. Before he/she could ask what such a frail-looking old man was doing out here by himself, the priest let out a vicious exhale of hypnotic breath.

(found in Cult of the Lizard God, encounter #7,8,9,10)

The warrior beside him/her dropped like a rock, but NAME stayed standing tall. The old man's features shifted to reveal the form of an oni night haunter. It pulled a vicious mace out from under its priestly robes, but apparently it thought NAME was caught in its spell because it left itself wide open to attack. NAME took the opportunity to kick it in the shins and disarm it using his/her WEAPON. After killing the wretch, he/she revived his/her warrior companion.
  • 156 XP
  • 77-125 gold
NAME was immediately dazed, her/his head swimming and the bright green of the leaves swirling with the grey rocks and brown dirt road. Falling to the ground, he/she awoke to the warrior gently shaking her/him. He/She had defeated an oni night haunter -- the very same that had disguised itself as an old priest.
  • 10-20 damage
  • 49 XP
  • 20-31 gold

Level 11Edit

| | | ‡For future additions, please Do not edit following text


Ability (X)Edit

Encounter Text
Success Results Failure Results

WRITE TEXT HERE


(found in ADVENTURE, encounter #XX)

SUCCESS TEXT FAIL TEXT

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