Encounters[]
AC | Atk | Cha | Con | Dex | Int | Str | Wis | |
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Castle | 5+1 rare | 4 | 2 | 4 | 3 | 6 | 3 | 5+2 rare |
DCs | 34-38 | 26-30 | 18-20 | 18-19 | 18-19 | 18-19 | 18-19 | 18-19 |
Dungeon | 0 | 4 | 2 | 0 | 1 | 2+2 rare | 1 | 1 |
DCs | - | 26-32 | 18-20 | - | 19 | 19-20 | 18 | 18 |
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NAME snuck into the castle in the hopes of avoiding the attention of its inhabitants, but once inside, it didn't seem like they were paying much attention anyway. | ||
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Armor Class and Wisdom checks occur more often in the Castle. | ||
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Attack Bonus and Intelligence checks occur more often in the Dungeon. | ||
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NAME found the hidden entrance to the dungeon and entered, not knowing what he/she would find. | ||
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All the wandering through the many twisted halls NAME had done finally paid off as NAME discovered a secret door bearing the symbol of Torog, evil god of pain, imprisonment, and dark tunnels beneath the earth. Perhaps cultists of Torog were causing the famous dungeon to grow into the town. | ||
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Armor Class (Magic) check with a difficulty of 38. | ||
Final Encounter Text | |
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Success Results | Failure Results |
Flashing lights and deep chanting alerted NAME to the presence of Torog cultists. Peering into the room, NAME saw several gray-robed cultists and a bearded man who must have been the high priest chanting around a floating construct of glowing strands. As they chanted, the tangled strands wriggled outward in the air. It was a representation of the growing dungeon! NAME knew that stopping the chanting would stop the dungeon.
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The evil cultists had to die, but before that NAME had to survive their attack. Gripping his/her WEAPONTYPE tightly, NAME fended off blow after blow and avoided spell after spell. His/Her armor saved his/her hide and finally after several tense minutes, it was all over. The city was saved, and the cultists' riches were NAME's to claim.
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The evil cultists had to die, but before that NAME had to survive their attack. That part didn't go very well. Between their multitude of maces and streaking spells NAME soon fell unconscious. When he awoke in a wine cellar, the last thing NAME could remember was being dragged through a stone hallway by several cultists, but he was happy to find some extra valuables lying next to him on the floor.
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