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Cult of the Reptile God Difficulty: Level 10
The nearby forest village of Orlane is dying. People vanish in the night and rumors have been flying as to who -- or what -- is responsible. Who skulks through the twisted shadows of the night? Who or what is behind the village's impending doom? It will take a brave and skillful hero to solve the dark riddle of Orlane!


Total Adventure Time: 2 Hrs 14 Mins 5 Secs

Encounters Edit


The adventure begins . . . 0:10
The main road to Orlane was closed due to a mudslide, but there was an old underground passage by Whitemist Lake that would lead to the forest near the village.
 
Encounter 1: Lake 7:35
Constitution and Wisdom checks occur more often in the Lake.
 
Encounter 2: Lake 14:05
{{{extra}}}
 
The adventure continues . . . 0:10
NAME found the entrance to the passage on the southern shore of the lake by a grassy knoll.
 
Encounter 3: Dungeon 11:55
Attack Bonus and Intelligence checks occur more often in the Dungeon.
 
Encounter 4: Dungeon 9:45
{{{extra}}}
 
Encounter 5: Dungeon 14:05
{{{extra}}}
 
Encounter 6: Dungeon 10:50
{{{extra}}}
 
The adventure continues . . . 0:10
The old passageway was much more dangerous than NAME had remembered, but at least he/she had come out the other side into the forest. Orlane should be just a few miles further south.
 
The adventure continues . . . 0:10
 
Encounter 7: Forest 11:55
Attack Bonus and Armor Class checks occur more often in the Forest.
 
Encounter 8: Forest 10:50
{{{extra}}}
 
The adventure continues . . . 0:10
 
Encounter 9: Forest 10:50
{{{extra}}}
 
Encounter 10: Forest 9:45
{{{extra}}}
 
Encounter 11: Story Encounter 8:40
Wisdom check with a difficulty of 19.
 
Encounter 12: Story Encounter 10:50
Armor Class check with a difficulty of 38.
 
Encounter 13: Final Encounter 2:10
Attack Bonus check with a difficulty of 32.
 
Encounter 11: Story Encounter 1
Success Results Failure Results

NAME spotted some lizardfolk sneaking though the woods ahead. When he/she crept up on them, he/she noticed they were carrying what appeared to be sacks of potatoes.

  • Wisdom check with a difficulty of 19
When one of the sacks struggled for a moment, NAME put two and two together and surmised that these reptile people must be the cause of Orlane's problems. He/She jumped them and killed three, freeing a child from each of the two sacs. Two of the lizardfolk got away and NAME gave chase. "Odd, but not unreasonable" thought NAME. He/She decided to follow them just in case.
  • 36 XP
Encounter 12: Story Encounter 2
Success Results Failure Results

The lizardfolk stopped when they reached their encampment. They all appeared to be worshipping a ramshackle effigy of a serpentine god. By the looks of the ground around their camp, they'd been sacrificing people for weeks now. NAME was so infuriated she/he charged the lot of them.

There were a great many of them, and NAME was attacked from all sides. Many blows were dodged, many blows were deflected by his/her armor, and still, some got through.
  • 4-15 damage
  • 156 XP
  • 85-140 gold
There were a great many of them, and NAME was attacked from all sides. Few blows were dodged, few blows were deflected by his/her armor, and unfortunately the vast majority drew blood. In the end, NAME crawled away grabbing one of the offerings on the way out.
  • 12-21 damage
  • 52 XP
  • 21-33 gold
Encounter 13: Final Encounter
Success Results Failure Results

NAME needed to turn the tide of battle, and fast.

Seizing an opening, NAME knocked a lizardfolk into the effigy with his/her WEAPON. It toppled over onto three more, and NAME leaped on top of it. With this new high-ground advantage, he/she was able to win the battle, defeating every last one of them. When he/she reported to Orlane, there was much rejoicing and rewarding. Unfortunately NAME just couldn't kill them fast enough and was forced to flee. He/She snagged some evidence -- a gold locket from one of the sacrificed townsfolk -- but once he/she got back to town he/she was too embarrassed to admit defeat so he/she just sold it at a pawn shop instead.
  • 10-23 damage
  • 104 XP
  • 64-104 gold





Adventures
Adventure in the Forbidden City Arcane Tower of Senraven Book of the Four Gods
Citadel of Sorrows City Beneath the Streets Cult of the Lizard God
Curse of the Wolf Moon Cutthroats of Crawling Bog Devil's Blood
Dragonjaw Dungeon Dungeon of Dread Echoing Hall
Fortress of the Fire Lord Gates of Blizzard Peak Glacier of the Frost Giant
Heart of the Goblin King Hidden Shrine of Nahautl Into the Ogre's Den
Keep on Coilspine Ridge Maze of Madness Monster Isle
Mystery of the Moaning Mine On the Shores of Despair Raid on Nightmare Castle
Red Plume Mountain Rescue at Rivenroar Scourge of the Seas
Seal the Rift Sins of the Saltmarsh Sleeper in the Tomb of Dreams
Song of the Dark Druid Storm City Stronghold of the Drow
Temple of the Four Elements The Devil of Drakewood The Haunted Streets of Agamentar
The Paladin's Curse The Vale of Shadows The Vampire of Fallcrest
Tomb of Terror Tomb of the Lizard King Tower of Darkness
Tree Temple of the Elfwood Vanished in the Night Wrath of the Orc Lord

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