FANDOM


Wikipedia Link

Strength and Wisdom checks occur more often in castles at level 3.

Armor Class and Wisdom checks occur more often in castles at levels 4,5,8.

Intelligence and Wisdom checks occur more often in castles at levels 9,10.

List of EncountersEdit

Level 3Edit

Special TypesEdit

(3) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(0) MagicEdit
(2) TrapsEdit
(1 + 1 rare) UndeadEdit

Armor Class (3 + 1 rare)Edit

Encounter Text
Success Results Failure Results
NAME walked up a spiral staircase that seemed to go forever. He/She opened a hatch at its top and found him/herself in a bell tower. The sound of the hatch slamming shut behind NAME woke up the two monstrous bats nesting there, and they didn't seem happy.

(found in Devil's Blood, encounter #4)

(found in The Paladin's Curse, encounter #5,6,8)

NAME ducked the flyby attack of the first bat. As the second bat dove at him/her, he/she dove under the bell. The bat crashed into bell and fell to the ground where NAME easily finished it off. The first bat shallowed its dive and swooped under the bell to get at NAME. Luckily it careened off his/her armor and into the inside of the bell. NAME quickly rolled out of the bell and struck it several times with his/her WEAPON TYPE, stunning the bat still trapped inside. He/She easily finished off the stunned creature and then found some guano covered valuables before making his/her way back down the stairs. NAME sidestepped the flyby attack of the first bat, putting him/her directly in the path of the second's diving attack. The bat slammed into his/her chest and pushed him/her back into the bell. NAME's armor was little protection from the flurry of fangs and claws that followed. He/She managed to push the beast away and make it back through the hatch but not before the first bat took a chunk our of his/her shoulder. At least, he/she found a few coins mixed in with the guano that fell through the hatch in the scuffle.
  • 6-9 damage
  • 25 XP
  • 11-14 gold

While exploring the castle's vast underground laboratory, NAME came upon a room filled with piles of gears, springs, and other mechanical parts. A large metal dog came out from behind one of the piles and glared at NAME. He/She recognized it as an iron defender. He/She must have gotten too close to whatever it was defending.

(found in The Paladin's Curse, encounter #8) Template:Undefined

NAME drew his/her WEAPON, but the hound was on him/her too fast for him/her. The beast bit down on NAME's arm, luckily his/her armor absorbed most of the bite. NAME shook his/her arm loose, then deftly dodged a second bite attack and ATTACKED the beast to death. Looking up past the piles of parts, NAME saw the treasures his/her foe was guarding. NAME drew his/her WEAPON, but the hound was on him/her too fast for him/her. The beast bit down on NAME's arm, and he/she dropped the WEAPON in pain. He/She shook his/her arm loose and picked up his/her WEAPON before the beast landed a bite into his/her calf. A few keen attacks and the beast slumped to the ground. Looking up past the piles of parts, NAME saw the treasures his/her foe was guarding.

While walking through one of the grand halls of the castle, NAME came upon a suit of armor that seemed to be creaking. He/she inspected the armor's exterior, but nothing seemed to be amiss. As NAME was carefully lifting the helmet's visor, a large spider popped out and tried to bite NAME's hand.

(found in The Paladin's Curse, encounter #6,8)

NAME quickly pulled his/her hand away from the spider's biting fangs and sidestepped the leap that followed. The spider landed upside down and NAME slammed his/her heel down on the spider before it had a chance to right itself. It was only then that he/she noticed the spider was made of metal, springs and gears. NAME considered the possibility that the spider was constructed to guard the armor, but from now on the armor would be guarding him/her. NAME quickly pulled his/her hand away from the spider's biting fangs and stepped back to get a good look at the creature. It was only then that he/she noticed the spider was made of metal. It must have been constructed to guard the armor. While considering this NAME failed notice was the spider preparing to leap at him/her. The spider landed square on his/her chest and got off a few good bites before NAME managed to swat it off, grab the armor's chest plate, and dash through a nearby door.

(Rare)
NAME was wandering through the statuary when he/she saw a gem encrusted sculpture of a sword and crown. As he/she went to pry some of the gems loose, a swirling apparition appeared at NAME's side and moved to strike him/her.

(found in The Paladin's Curse, encounter #6)

NAME's armor absorbed the blow, but the specter disappeared before he/she could strike back. It appeared again behind NAME, but this time he/she was able to dodge the blow and strike down the fell monster. He/she pried loose the rest of the gems and made his/her way out of the statuary.
  • 105 XP
  • 78-81 gold
The specter's touch rotted NAME 's skin where it struck. NAME pulled her weapon to strike at the specter, but it was gone. It reappeared behind NAME , struck again, and disappeared. NAME decided to take the few gems she had collected and get out of the haunted statuary before the fell creature appeared again.*7 damage
  • 50 XP
  • 33 gold

Attack Bonus (2)Edit

Encounter Text
Success Results Failure Results

NAME was hungry and went to the kitchen for a snack. He/She opened the pantry door to find a monstrous boar feeding on the food stored there. The boar was not happy to have its meal disturbed.

(found in The Paladin's Curse, encounter #7,8)

The boar charged NAME but he/she quickly ATTACKED it with his/her WEAPON, stopping the beast dead in its tracks. One more hit and it was dead. NAME then found the food he/she was looking for, plus an elixir hidden amongst jars of preserves. The boar charged at NAME. The beast crashed into his/her leg and knocked him/her to the ground just as he/she was pulling out his/her WEAPON. He/She ATTACKED the beast a few times from the ground as it turned for a second charge. The beast crumpled to the floor. NAME struggled to his/her feet and searched the pantry. He/She found the food he/she was looking for plus a potion hidden amongst jars of preserves.
While NAME was searching one of the guest bedrooms, he/she absentmindedly opened the closet to find a goblin! Then another emerged from under the bed, and a third from behind a dresser! They must have been scouting the castle for a coming invasion.

(found in The Paladin's Curse, encounter #6)

NAME quickly slew the one in front of him/her and then turned to face the other two. He/She raised his/her WEAPON to attack, and the goblins raised their shields in defense. The impetuous creatures were no match for NAME. When the battle was over, castle guards burst in to investigate the commotion. The captain of the guards rewarded NAME for slaying the scouts and let him/her keep any loot he/she had found. NAME was doing a commendable job of fighting off one goblin, but quickly found herself/himself flanked by the other two. NAME took one down but was now wounded and trapped in the closet by the other two. Luckily s/he was rescued by the guards that had come in to investigate the commotion. The captain of the guards rewarded NAME for flushing out the scouts and sent him/her away to lick his/her wounds.
  • 8-11 damage
  • 30 XP
  • 13-22 gold

Charisma (2)Edit

Encounter Text
Success Results Failure Results
NAME ran into another party of adventurers deep within the bowels of the dungeon . . .
  • Charisma check with a difficulty of 13

(found in ADVENTURE, encounter #XX)

SUCCESS TEXT . . . and they roughed up NAME a bit before heading off down the dark tunnel.
  • 5 damage
  • 22 XP
NAME heard hoofbeats and a series of crashing sounds, and then was knocked aside by a galloping warhorse. The poor beast must have gotten loose from the stables and found its way into the castle.
  • Charisma check with a difficulty of 14

(found in The Paladin's Curse, encounter #8)

NAME spoke to the animal in soft tones and stroked its neck. He/she reassured it that it was safe. The steed quickly calmed down and NAME led it back to the stables. The stablekeeper was so happy to see the animal unharmed that she offered NAME a large reward.
  • 90 XP
  • 43 gold
NAME grabbed the reins and called for the horse to stop. The horse dragged NAME around the castle for a few long minutes before he/she finally managed to convince the horse to return to the stables. The stablekeeper was happy to see the animal and offered NAME a small reward.
  • 13 damage
  • 28 XP
  • 15 gold


Constitution (2 + 1 rare)Edit

Encounter Text
Success Results Failure Results
The king suspected that someone was poisoning his food. As the newcomer to the castle, NAME was quickly recruited for the job of royal taste tester.

(found in Devil's Blood, encounter #4)

(found in The Paladin's Curse, encounter #5x2,7x2)

NAME tasted small portions of each of twelve courses of the king's meal. All seemed well until the final course, which had clearly been poisoned. It looked grim for NAME for a moment, but s/he quickly pulled himself/herself together. The king was happy to see that NAME survived and rewarded him/her for his/her bravery and fortitude.
  • 88 XP
  • 29-39 gold
NAME tasted small portions of each of twelve courses of the king's meal. All seemed well until the final course, which had clearly been poisoned. NAME doubled over and turned pale. He/She was sick for hours before he/she could even stand. The king, happy that NAME survived, rewarded him/her for his/her bravery.
  • 6-12 damage
  • -5 Strength for 2 encounters
  • 28 XP
  • 7-12 gold
NAME heard some splashing in the moat. Upon investigating, he/she lost his/her footing and slipped in.

(found in The Paladin's Curse, encounter #8)

NAME tried to swim to the surface, but his/her legs were being pulled down. The bottom of the moat was covered with tangleweed, ensuring all who fell in stayed in. NAME could hold his/her breath for a long time, but not forever. As he/she looked for a way out, he/she saw several other victims, two of them close enough to search. The coin purse was a lucky find, but the longsword was NAME's salvation. He/she cut him/herself free, swam for the surface, and quickly climbed out of the moat.

NAME tried to swim to the surface but his'her legs were being pulled down. The bottom of the moat was covered with tangleweed, ensuring all who fell in stayed in. NAME was running out of breath and needed to find a way out quick. He/she saw several other victims, two of them close enough to search. NAME found a rusty dagger, cut him/herself free, and swam to freedom. Gasping for breath, NAME kept his/her feet out of the reach of the weed and slowly climbed out of the moat.


(Rare)
While walking through the castle's garden, NAME came upon some delicious looking fruit and decided to taste it. The gardener was watching NAME from across the garden and yelled for him/her to stop, but his cries came too late.

(found in Devil's Blood, encounter #5)

The fruit was more bitter than NAME expected, and it made his/her stomach tingle a bit, but otherwise he/she thought it was pretty good. The gardener had never seen anyone eat that fruit and remain upright. He was so happy at the sight that he gave NAME some gifts for his/her impressive show of intestinal fortitude. FAIL TEXT

Dexterity (1)Edit

Encounter Text
Success Results Failure Results
There were some areas of the castle where the guards wouldn't allow NAME to enter. Knowing that true adventure could only be found in those areas, NAME decided to sneak past the guards.

(found in Devil's Blood, encounter #5)

NAME waited for the moment to be right. The guards were locked in heated debate about what to do with their latest prisoner. NAME stuck to the shadows. Each of his/her footfalls in time with the guards' shouts, he/she made it to the doorway. Pressing his/her luck, NAME managed to lift one of the guard's coin purses and slip through completely unnoticed.
  • 103 XP
  • 46 gold
NAME dashed toward the doorway, trying to stick to the shadows and keep his/her gear from rattling too much. He/She made it about halfway there before one of the guards noticed him/her and ordered him/her to halt. By the time the guards were done with NAME, he/she was in rough shape, but at least he/she managed to grab one of the guard's coin purses as he/she was tossed out.
  • ? damage
  • 33 XP
  • ? gold

Intelligence (3)Edit

Encounter Text
Success Results Failure Results
NAME found him/herself face to face with a brick wall at the end of a corridor. There was a small gap at the top that he/she thought he/she might be able to squeeze through.

(found in The Paladin's Curse, encounter #6)

He/She took out his/her 10-foot pole and braced it with one end in the bottom-right corner and the other end halfway up the left-side wall. Next he/she tossed his/her pack up and put his/her toes on the pole near the ground. By slowly inching along it he/she was able to get high enough to reach the ledge above and clamber up. A piece of twine he/she had thought to tie to the end of the pole allowed him/her to pull it up afterwards.
  • 90 XP
NAME jammed an arm into a small gap at the top of the wall and thrashed around a bit but was unable to pull himself/herself up through it. Unfortunately there was no way he/she was going to get up there, so he/she turned back to find another path.
  • 4 damage
  • 36 XP
NAME wandered down an empty hallway . . .

(found in ADVENTURE, encounter #XX)

. . . and spotted a stone protruding slightly from the wall along with some suspicious cracks. He/she pushed the stone, and the wall slid back to reveal a stockpile of treasure! FAIL TEXT
NAME peered down a dumbwaiter shaft in the kitchen and saw some gold coins sitting atop the dumbwaiter. NAME would have just raised the dumbwaiter and grabbed the coins, but the device seemed to be broken, so he/she decided to fix it.

(found in The Paladin's Curse, encounter #5,6,7)

NAME set to repairing the dumbwaiter using the gear he/she was carrying and what he/she could find around the kitchen. He/She greased the gears, banged a lever back into place, and reinforced the rope. In no time at all NAME had the device fixed, the coins in hand, and even found an unexpected reward inside the newly renovated dumbwaiter. NAME didn't have much to work with, but he/she set out to solve the problem regardless. As he/she leaned in to bang straight a bent lever, NAME lost his/her footing and fell down the shaft. It was a short but painful fall. NAME grabbed the coins and climbed out of the shaft, leaving behind his/her pride and a now completely destroyed dumbwaiter.
  • 6 damage
  • 28 XP
  • 10-12 gold


  • Note: I added the encounters here, with the setup, pass/fail text, and the results I received. If you know how to format them so they look right, please take a moment to do so. Thanks! ~QJ
NAME wandered into the library and found his/herself drawn to a book on a dust-covered shelf. The book was written in an ancient, arcane language.                      Intelligence (Magic)  DC 15                             
SUCCESS TEXT NAME wracked his (sic) brain trying to understand the text. He/She managed to make out a bit of one passage that seemed to be an incantation to make warriors mightier in battle. NAME read the passage aloud and his/her muscles bulged with power, but he/she must have gotten something wrong. The book burst with electricity, shocking NAME and sealing itself shut.
  • 10 damage.
  • +5 Strength for 3 encounters.
  • 30 XP.
NAMEcame to a door with several glowing runes on its polished oak surface.  Intelligence  DC 12

He/She read the runes and carefully touched them in the order he/she deduced would open the door. The door swung open, revealing the treasure in the small room inside.


He tried to read the runes and touch them in the order he thought might open the door. As the runes flared up, Koshi dove backwards almost in time to completely avoid the gout of flame. Some injuries were suffered.


  • 14 Damage
  • 33 XP

Strength (6)Edit

Encounter Text
Success Results Failure Results
NAME found him/herself face to face with a brick wall with a small gap at the top.
  • Strength check with a difficulty of 10

(found in The Paladin's Curse, encounter #5,8)

He/she threw his/her pack up onto the ledge and scaled the wall.
  • 88 XP
He/She tried to climb up the brick wall, but only made it halfway before losing his/her grip and falling to the ground below. He/She turned back to find another path.
  • 6-11 damage
  • 28 XP
NAME turned a corner to find a clay scout guarding an oak door.

(found in Devil's Blood, encounter #4)

(found in The Paladin's Curse, encounter #6,7)

After a short battle, NAME ATTACKED the homunculus to pieces with his/her WEAPON. NAME pushed the door open and ventured further toward dangers unknown.
  • 2-4 damage
  • 84 XP
  • 33-48 gold
He/She was no match for the vicious homunculus, but manged to squeeze past it and through the door, quickly bolting it behind him/her.
  • 7-12 damage
  • 26 XP
NAME heard pleading cries and followed them to a well on the castle grounds. He/She peered down the hole and saw a small boy trapped at the bottom.
  • Strength check with a difficulty of 13

(found in The Paladin's Curse, encounter #5,7)

NAME lowered his/her rope to the boy, braced him/herself, and pulled the boy up with ease. The boy turned out to be the king's nephew, so the grateful king rewarded NAME royally.
  • 73 XP
  • 28-42 gold
NAME lowered his/her rope to the boy, but struggled to lift him/her even a little. NAME was no match for the boy's plump belly. It didn't take much for NAME to lose his/her footing and fall into the well also. It took a few hours for the guards to hear NAME's calls and come to the rescue. At least NAME found a few coins in the muck at the bottom of the well.
  • 7-11 damage
  • 28 XP
  • 6-8 gold
NAME cautiously entered a new room and was surprised to see a group of gnomes gathered around an arm wrestling match. One noticed him and grinned, motioning to the game. "Want in?" NAME nodded and accepted the challenge. Just how strong could a gnome really be?
  • Strength check with a difficulty of 13

(found in ADVENTURE, encounter #XX)

The gnome put up more of a fight than NAME had bargained for, but in the end those puny arms were no match for NAME's might. The gnomes grumbled at first, but eventually paid up.
  • 82 XP
  • 22 gold
FAIL TEXT
NAME followed a hammering sound into the castle's forge. A weary eyed smith was hammering out a red-hot sword on an anvil. The smith was working long hours to get the castle ready for the coming goblin invasion. He asked NAME if he/she could smith swords while he went to the stables to shoe the warhorses.
  • Strength check with a difficulty of 14

(found in The Paladin's Curse, encounter #8)

NAME hammered out the swords with might and precision. The blacksmith was surprised with the quantity and quality of swords NAME was able to create in the short time he had been gone. He thanked NAME for his/her hard work, gave him/her a gift from his personal collection, and paid him/her for a job well done. NAME hammered his/her fingers more than the swords, but managed to get a few finished before the blacksmith returned. The smith took pity on the sore and singed NAME, paying him/her for his/her effort and gifting him/her with one of the swords NAMEhad just created.

In one of the impossibly many rooms of the wizard's tower, NAME was besieged by imps.

  • Strength check with a difficulty of 15

(found in The Paladin's Curse, encounter #5)

'NAME'ATTACKED at the imps with his/her WEAPON. The little devils were quick, but NAME managed to take them down one by one. Just when he/she thought he'd/she'd got them all, one appeared directly in front of NAME and tried to sting him/her in the chest. NAME managed to get his/her WEAPON up in time and ended the fiend's short life. With the imps gone, NAME got a good look around the room and pocketed a few items of value. NAME swatted at the imps with his/her WEAPON, but the little devils were quick and seemed to blink in and out of existence. Just when he/she thought he/she'd got them all, one appeared directly in front of him/her and stung him/her in the chest before he/she could have ATTACKED it with his/her WEAPON. it was hard for NAME to get a good look around the room with the imp's poison clouding his/her head, but he/she did manage to find a couple items of value.

Wisdom (5 + 1 rare)Edit

Encounter Text
Success Results Failure Results
NAME found a man unconscious in the stables. He wasn't dressed like the castle's staff or nobility, and was bleeding badly out of a gash in his side.
  • Wisdom check with a difficulty of 13

(found in The Paladin's Curse, encounter #5,7)

NAME gently lifted the man out of the mud, carried him over to a pile of dry hay, and laid the man down. NAME cleaned the man's wounds and made a bandage from the cleanest scraps of his/her clothing. After binding the wound, NAME collected some fresh water from the a nearby well to give to the man to drink. When the man came to, he was so thankful that he gave NAME his only possession. NAME lifted the man out of the mud, carried him over to a pile of dry hay, and laid the man down. NAME made a bandage from scraps of the man's clothing and hastily bound the wounds before leaving the man to rest. He didn't look to be in great shape, but he'd probably make it.
  • 8-8 damage
  • 28 XP
  • 10-10 gold
NAME passed by a room filled with glittering gold. The room was completely unguarded and extremely suspicious.

(found in The Paladin's Curse, encounter #5)

He realized this could only be a fiendish trap and ran away quickly.
  • 76 XP
He/She couldn't resist the lure of treasure and leaped boldly into the room -- and straight through the illusory floor into the pit below. Ouch!
  • 6-9 damage
  • 25 XP
NAME heard someone shouting in a language he/she didn't understand. He/She followed the cries to a bedroom where he/she saw a noblewoman yelling at no one. Her body was twisting and contorting in unnatural ways. She appeared to be possessed.

(found in Devil's Blood, encounter #5)

(found in The Paladin's Curse, encounter #6)

NAME slowly approached the woman. She turned to her and began shouting incoherently. Knowing she had the will to withstand full possession, NAME commanded the spirit to leave the noblewoman and take her. The spirit obliged, and NAME instantly understood the lost soul's pain. It was a cook who had been murdered by a doppelganger sneaking about the castle. NAME promised to avenge the cook's death if the spirit would help guide her. The spirit agreed. The noblewoman rewarded NAME and sent her on her way so she could collect herself.
  • +3 Wisdom for 5 encounters
  • 90 XP
  • 43-44 gold
NAME slowly approached the woman. She turned to him/her and began shouting incoherently. NAME commanded the spirit to leave the noblewoman, and the spirit obliged, possessing NAME instead. NAME was overcome with the spirit's presence, and struggled to understand what it was trying to tell him/her. It was a cook who had been murdered by a doppelganger sneaking about the castle. NAME would be haunted by the raging spirit until it was avenged. The spirit gave NAME control of his/her body, but s/he could still feel it torturing him/her from the back of his/her mind. The noblewoman timidly rewarded the now gibbering NAME and sent him/her on his/her way.
  • 7-11 damage
  • -5 Wisdom for 5 encounters
  • 42 XP
  • 19-20 gold

(Rare)
NAME saw a suspicious man slip into a room off the castle's main hall. When NAME went to investigate, the room was empty except for a chambermaid. Something was amiss.

  • Wisdom check with a difficulty of 13
That's no chambermaid! NAME saw through the doppelganger's disguise, restrained the shapeshifter, and brought it to the castle guards. The guards rewarded NAME for sniffing out the sneak.
  • 88 XP
  • 45 gold
NAME questioned the chambermaid about the mysterious figure, but she seemed to know nothing. As NAME turned to leave, she felt a sharp pain in her back. She had been stabbed! NAME cried out and turned to see the the chambermaid's true form -- a doppelganger. Luckily, a guard heard NAME's cries and burst in to subdue the sneak. The wound missed all NAME's organs, and the guards let her keep the shapeshifter's jeweled blade.
  • 12 damage
  • 35 XP
  • 26 gold
Making his/her way through the impossibly many rooms of the wizard's tower, NAME found . . . more rooms. Every door he/she opened led into another drab, empty room. Even when he/she tried to backtrack his/her way out, each door opened into the same featureless room.
  • Wisdom check with a difficulty of 14

(found in The Paladin's Curse, encounter #6)

NAME had had enough of this. S/he knew s/he had to be trapped in some sort of illusion. Before s/he opened the next door, s/he willed him/herself back into reality -- there would be a different room behind this door. And there was. A room where the wizard stored some of his valuables, no doubt. NAME had had enough of this. It had been hours of room after room of the same nothing. He/She was going mad. He/She clawed at the wall until his/Her fingers bled. He/She banged his/her head against the floor until his/her vision was blurry. There seemed to be no way out. NAME gave up and let sleep take him/her. When he/she awoke he/she was in a different room! He/She grabbed a few items of value and slowly walked towards the door. He/She sheepishly opened the door and, to his/her disbelief, found a room that he recognized from near the entrance to the tower. He/She could find his/her way out from here.

Level 4Edit

Special TypesEdit

(3) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(1) MagicEdit
(2) TrapsEdit
(3 + 1 rare) UndeadEdit

Armor Class (5 + 1 rare)Edit

Encounter Text
Success Results Failure Results

NAME walked up a spiral staircase that seemed to go forever. S/he opened a hatch at its top and found himself/herself in a bell tower. The sound of the hatch slamming shut behind NAME woke up the two monstrous bats nesting there, and they didn't seem happy.

(found in Keep on Coilspine Ridge, encounter #8,10)

NAME ducked the flyby attack of the first bat. As the second bat dove at him/her, s/he dove under the bell. The bat crashed into bell and fell to the ground where NAME easily finished it off. The first bat shallowed its dive and swooped under the bell to get at NAME. Luckily it careened off his/her armor and into the inside of the bell. NAME quickly rolled out of the bell and struck it several times with his/her WEAPON TYPE, stunning the bat still trapped inside. S/he easily finished off the stunned creature and then found some guano covered valuables before making his/her way back down the stairs. NAME sidestepped the flyby attack of the first bat, putting him/her directly in the path of the second's diving attack. The bat slammed into his/her chest and pushed him/her back into the bell. NAME's armor was little protection from the flurry of fangs and claws that followed. He/She managed to push the beast away and make it back through the hatch but not before the first bat took a chunk our of his/her shoulder. At least, he/she found a few coins mixed in with the guano that fell through the hatch in the scuffle.
  • 11 damage
  • 25 XP
  • 13 gold

While exploring the castle's vast underground laboratory, NAME came upon a room filled with piles of gears, springs, and other mechanical parts. A large metal dog came out from behind one of the piles and glared at NAME. He/She recognized it as an iron defender. He/She must have gotten too close to whatever it was defending.

(found in Keep on Coilspine Ridge, encounter #9)

(found in The Vampire of Fallcrest, encounter #9)

NAME drew his/her WEAPON, but the hound was on him/her too fast for him/her. The beast bit down on NAME's arm, luckily his/her armor absorbed most of the bite. NAME shook his/her arm loose, then deftly dodged a second bite attack and ATTACKED the beast to death. Looking up past the piles of parts, NAME saw the treasure his/her foe was guarding. NAME drew his/her WEAPON, but the hound was on him/her too fast for him/her. The beast bit down on NAME's arm, and he/she dropped the WEAPON TYPE in pain. He/She shook his/her arm loose and picked up his/her WEAPON TYPE before the beast landed a bite into his/her calf. A few keen attacks and the beast slumped to the ground. Looking up past the piles of parts, NAME saw the treasures his/her foe was guarding.

While walking through one of the grand halls of the castle, NAME came upon a suit of armor that seemed to be creaking. He/She inspected the armor's exterior, but nothing seemed to be amiss. As NAME was carefully lifting the helmet's visor, a large spider popped out and tried to bite NAME's hand.

(found in Keep on Coilspine Ridge, encounter #7,9)

(found in The Vampire of Fallcrest, encounter #9)

NAME quickly pulled his/her hand away from the spider's biting fangs and sidestepped the leap that followed. The spider landed upside down and NAME slammed his/her heel down on the spider before it had a chance to right itself. It was only then that he/she noticed the spider was made of metal, springs and gears. NAME considered the possibility that the spider was constructed to guard the armor, but from now on the armor would be guarding him/her. NAME quickly pulled his/her hand away from the spider's biting fangs and stepped back to get a good look at the creature. It was only then that he/she noticed the spider was made of metal. It must have been constructed to guard the armor. While considering this NAME failed notice was the spider preparing to leap at him/her. The spider landed square on his/her chest and got off a few good bites before NAME managed to swat it off, grab the armor's chest plate, and dash through a nearby door.

While walking past the hedge maze, NAME saw some motion in the distance. He/She made his/her way over to the royal crypt and found a ghoul feasting on the remains of an exhumed noble.

(found in Keep on Coilspine Ridge, encounter #7,9,10)

(found in The Vampire of Fallcrest, encounter #10)

NAME drew his/her WEAPON and charged the ghoul. The ghoul turned to face NAME. The two collided, NAME ATTACKED and the ghoul clawed. The ghoul's attacks were no match for NAME's quick reflexes, but one of NAME's attacks took the ghoul's head clean off. NAME helped herself to some of the valuables in the sarcophagus and headed back toward the castle. NAME drew his/her WEAPON and charged the ghoul. The ghoul turned to face NAME and the two collided. NAME ATTACKED and the ghoul clawed. One of the ghoul's attacks scraped deep into NAME's thigh, paralyzing him/her. The ghoul bit deep into the the wound, gobbling up bits of NAME's flesh. The pain was enough to shake NAME from the paralyzation and he/she ATTACKED the ghoul's head clean off. NAME helped him/herself to some of the valuables in the sarcophagus and limped back toward the castle.

While exploring the castle's vast underground laboratory, NAME came upon a large clockwork chest. It was part box, part machine, and NAME couldn't resist trying to find out what was inside. NAME figured one of the three levers on the front of the chest was bound to open it.

(found in Keep on Coilspine Ridge, encounter #9)

(found in The Vampire of Fallcrest, encounter #10)

NAME pulled the first lever, and sharpened gears flew from the chest. He/She leaped over them and they stuck in the wall behind him. Then he/she pulled the middle lever and poison darts shot from the lid. None of them had enough force to pierce NAME's armor. He/she pulled the rightmost lever and the box sprang open, revealing its treasures.
  • 84 XP
  • ? gold
  • ?loot item?
NAME pulled the first lever and sharpened gears flew from the chest. They sliced through NAME's flesh and stuck in the wall behind him/her. He/She refused to let the pain stop him/her so he/she pulled the middle lever. Poisoned darts shot from the lid and into NAME's shoulder, chest, and neck. Despite the numbness, he/she mustered the strength to pull the rightmost lever and the box sprang open, revealing its treasures.

(Rare)
NAME was wandering through the statuary when he/she saw a gem encrusted sculpture of a sword and crown. As he/she went to pry some of the gems loose, a swirling apparition appeared at NAME's side and moved to strike him/her.

(found in Keep on Coilspine Ridge, encounter #9)

(found in The Vampire of Fallcrest, encounter #10)

NAME's armor absorbed the blow, but the specter disappeared before he/she could strike back. It appeared again behind NAME, but this time he/she was able to dodge the blow and strike down the fell monster. He/She pried loose the rest of the gems and made her way out of the statuary.
  • 105 XP
  • 62-87 gold
FAIL TEXT

Attack Bonus (2)Edit

Encounter Text
Success Results Failure Results
NAME was hungry and went to the kitchen for a snack. He/She opened the pantry door to find a monstrous boar feeding on the food stored there. The boar was not happy to have its meal disturbed.

(found in Keep on Coilspine Ridge, encounter #8x2)

The boar charged NAME but he/she quickly ATTACKED it with his/her WEAPON, stopping the beast dead in its tracks. One more hit and it was dead. NAME then found the food he/she was looking for, plus an elixir hidden amongst jars of preserves. The boar charged at NAME. The beast crashed into his/her leg and knocked him/her to the ground just as he/she was pulling out his WEAPON. He/She ATTACKED the beast a few times from the ground as it turned for a second charge. The beast crumpled to the floor. NAME struggled to his/her feet and searched the pantry. He/She found the food he/she was looking for plus a potion hidden amongst jars of preserves.
While NAME was searching one of the guest bedrooms, he/she absentmindedly opened the closet to find a goblin! Then another emerged from under the bed, and a third from behind a dresser! They must have been scouting the castle for a coming invasion.

(found in Keep on Coilspine Ridge, encounter #7,9)

(found in The Vampire of Fallcrest, encounter #9,10)

NAME quickly slew the one in front of him/her and then turned to face the other two. He/she raised his/her WEAPON to attack, and the goblins raised their shields in defense. The impetuous creatures were no match for NAME. When the battle was over, castle guards burst in to investigate the commotion. The captain of the guards rewarded NAME for slaying the scouts and let him/her keep any loot he/she had found. NAME was doing a commendable job of fighting off one goblin, but quickly found him/herself flanked by the other two. NAME took one down but was now wounded and trapped in the closet by the other two. Luckily s/he was rescued by the guards that had come in to investigate the commotion. The captain of the guards rewarded NAME for flushing out the scouts and sent him/her away to lick his/her wounds.
  • 11-13 damage
  • 30 XP
  • 16-21 gold

Charisma (1)Edit

Encounter Text
Success Results Failure Results
NAME heard hoofbeats and a series of crashing sounds, and then was knocked aside by a galloping warhorse. The poor beast must have gotten loose from the stables and found its way into the castle.
  • Charisma check with a difficulty of 14

(found in The Vampire of Fallcrest, encounter #9,10)

NAME spoke to the animal in soft tones and stroked its neck. He/she reassured it that it was safe. The steed quickly calmed down and NAME led it back to the stables. The stablekeeper was so happy to see the animal unharmed that she offered NAME a large reward.
  • 90 XP
  • 42-54 gold
NAME grabbed the reins and called for the horse to stop. The horse dragged NAME around the castle for a few long minutes before he/she finally managed to convince the horse to return to the stables. The stablekeeper was happy to see the animal and offered NAME a small reward.
  • 12 damage
  • 28 XP
  • 14 gold

Constitution (2 + 1 rare)Edit

Encounter Text
Success Results Failure Results

The king suspected that someone was poisoning his food. As the newcomer to the castle, NAME was quickly recruited for the job of royal taste tester.

(found in Keep on Coilspine Ridge, encounter #7,8,10)

(found in The Vampire of Fallcrest, encounter #10,11)

NAME tasted small portions of each of twelve courses of the king's meal. All seemed well until the final course, which had clearly been poisoned. It looked grim for NAME for a moment, but he/she quickly pulled him/herself together. The king was happy to see that NAME survived and rewarded him/her for his/her bravery and fortitude.
  • 88 XP
  • 39-43 gold
NAME tasted small portions of each of twelve courses of the king's meal. All seemed well until the final course, which had clearly been poisoned. NAME doubled over and turned pale. He/she was sick for hours before he/she could even stand. The king, happy that NAME survived, rewarded him/her for his/her bravery.
  • 6-12 damage
  • -5 Strength for 2 encounters
  • 28 XP
  • 7-12 gold

NAME heard some splashing in the moat. Upon investigating, he/she lost his/her footing and slipped in.

(found in The Vampire of Fallcrest, encounter #10,11)

(found in Keep on Coilspine Ridge, encounter #9)

NAME tried to swim to the surface, but his/her legs were being pulled down. The bottom of the moat was covered with tangleweed, ensuring all who fell in stayed in. NAME could hold his/her breath for a long time, but not forever. As he/she looked for a way out, he/she saw several other victims, two of them close enough to search. The coin purse was a lucky find, but the longsword was NAME's salvation. He/she cut him/herself free, swam for the surface, and quickly climbed out of the moat. NAME tried to swim to the surface but his/her legs were being pulled down. The bottom of the moat was covered with tangleweed, ensuring all who fell in stayed in. NAME was running out of breath and needed to find a way out quick. He/She saw several other victims, two of them close enough to search. NAME found a rusty dagger, cut him/herself free, and swam to freedom. Gasping for breath, NAME kept his/her feet out of reach of the weed and slowly climbed out of the moat.

(Rare)
While walking through the castle's garden, NAME came upon some delicious looking fruit and decided to taste it. The gardener was watching NAME from across the garden and yelled for him/her to stop, but his cries came too late.

(found in Keep on Coilspine Ridge, encounter #10)

The fruit was more bitter than NAME expected, and it made his/her stomach tingle a bit, but otherwise he/she thought it was pretty good. The gardener had never seen anyone eat that fruit and remain upright. He was so happy at the sight that he gave NAME some gifts for his/her impressive show of intestinal fortitude. NAME 's head got swirly and her stomach dropped. She could hear someone calling to her from far away, and thought it might be her mother. When the gardener got to NAME , she was balled up on the ground mumbling to herself. The gardener gave her some herbs to counteract the poison. To apologize for not clearly labeling the fruit as poisonous, he gave NAME some gifts.

Dexterity (1)Edit

Encounter Text
Success Results Failure Results
There were some areas of the castle where the guards wouldn't allow NAME to enter. Knowing that true adventure could only be found in those areas, NAME decided to sneak past the guards.

(found in Keep on Coilspine Ridge, encounter #10)

(found in The Vampire of Fallcrest, encounter #10)

NAME waited for the moment to be right. The guards were locked in heated debate about what to do with their latest prisoner. NAME stuck to the shadows. Each of his/her footfalls in time with the guards' shouts, s/he made it to the doorway. Pressing his/her luck, NAME managed to lift one of the guard's coin purses and slip through completely unnoticed.
  • 103 XP
  • 48 gold
NAME dashed toward the doorway, trying to stick to the shadows and keep his/her gear from rattling too much. He/She made it about halfway there before one of the guards noticed him/her and ordered him/her to halt. By the time the guards were done with NAME, he/she was in rough shape, but at least he/she managed to grab one of the guard's coin purses as he/she was tossed out.
  • 7-14 damage
  • 33 XP
  • 17-24 gold


Intelligence (4)Edit

Encounter Text
Success Results Failure Results

NAME found him/herself face to face with a brick wall at the end of a corridor. There was a small gap at the top that he/she thought he/she might be able to squeeze through.

(found in The Vampire of Fallcrest, encounter #9,10x2,11)

He/She took out his/her 10-foot pole and braced it with one end in the bottom-right corner and the other end halfway up the left-side wall. Next he/she tossed his/her pack up and put his/her toes on the pole near the ground. By slowly inching along it he/she was able to get high enough to reach the ledge above and clamber up. A piece of twine he/she had thought to tie to the end of the pole allowed him/her to pull it up afterwards.
  • 90 XP
NAME jammed an arm into a small gap at the top of the wall and thrashed around a bit but was unable to pull himself/herself up through it. Unfortunately there was no way he/she was going to get up there, so he/she turned back to find another path.
  • 6 damage
  • 36 XP

NAME came to a door with several glowing runes on its polished oak surface.

(found in Keep on Coilspine Ridge, encounter #7)

(found in The Vampire of Fallcrest, encounter #10)

He/She read the runes and carefully touched them in the order he/she deduced would open the door. The door swung open, revealing the treasure in the small room inside. He/She tried to read the runes and touch them in the order he thought might open the door. As the runes flared up, NAME dove backwards almost in time to completely avoid the gout of flame. Some injuries were suffered.
  • 15(max) damage
  • 33 XP

NAME peered down a dumbwaiter shaft in the kitchen and saw some gold coins sitting atop the dumbwaiter. NAME would have just raised the dumbwaiter and grabbed the coins, but the device seemed to be broken, so he/she decided to fix it.

(found in Keep on Coilspine Ridge, encounter #7,8,10)

(found in The Vampire of Fallcrest, encounter #11)

NAME set to repairing the dumbwaiter using the gear he/she was carrying and what he/she could find around the kitchen. He/She greased the gears, banged a lever back into place, and reinforced the rope. In no time at all NAME had the device fixed, the coins in hand, and even found an unexpected reward inside the newly renovated dumbwaiter. NAME didn't have much to work with, but he/she set out to solve the problem regardless. As he/she leaned in to bang straight a bent lever, NAME lost his/her footing and fell down the shaft. It was a short but painful fall. NAME grabbed the coins and climbed out of the shaft, leaving behind his/her pride and a now completely destroyed dumbwaiter.
  • 6-10 damage
  • 28 XP
  • 9-13 gold
NAME wandered into the library and found himself/herself drawn to a book on a dust-covered shelf. The book was written in an ancient, arcane language.

(found in Keep on Coilspine Ridge, encounter #7,8,9)

NAME studied the text and referenced several other books in the library. He/She was able to fully translate one of the passages. It was an incantation to make one's skin as hard as stone. NAME read the passage aloud and his/her body transformed. Though it remained flexible his/her skin became as hard as granite. He/She took one of the books too, to sell back in town. NAME wracked his/her brain trying to understand the text. He/She managed to make out a bit of one passage that seemed to be an incantation to make warriors mightier in battle. NAME read the passage aloud and his muscles bulged with power, but he/she must have gotten something wrong. The book burst with electricity, shocking NAME and sealing itself shut.
  • 11-15 damage
  • +5 Strength for 3 encounters
  • 30 XP

Strength (5)Edit

Encounter Text
Success Results Failure Results

NAME found himself/herself face to face with a brick wall with a small gap at the top.

  • Strength check with a difficulty of 10

(found in Keep on Coilspine Ridge, encounter #8,10)

He/She threw his/her pack up onto the ledge and scaled the wall.
  • 88 XP
FAIL TEXT

NAME turned a corner to find a clay scout guarding an oak door.

(found in Keep on Coilspine Ridge, encounter #8,10)

(found in The Vampire of Fallcrest, encounter #11)

After a short battle, NAME slashed the homunculus to pieces with his/her WEAPON. NAME pushed the door open and ventured further toward dangers unknown.
  • 2-5 damage
  • 84 XP
  • 30-50 gold
He/She was no match for the vicious homunculus, but managed to squeeze past it and through the door, quickly bolting it behind him/her.
  • 7-11 damage
  • 26 XP

NAME heard pleading cries and followed them to a well on the castle grounds. He/she peered down the hole and saw a small boy trapped at the bottom.

  • Strength check with a difficulty of 13

(found in Keep on Coilspine Ridge, encounter #7,8,10)

(found in The Vampire of Fallcrest, encounter #10)

NAME lowered her rope to the boy, braced her/hiimself, and pulled the boy up with ease. The boy turned out to be the king's nephew, so the grateful king rewarded NAME royally.
  • 73 XP
  • 28-35 gold
NAME lowered his/her rope to the boy, but struggled to lift him even a little. NAME was no match for the boy's plump belly. It didn't take much for NAME to lose his/her footing and fall into the well also. It took a few hours for the guards to hear NAME's calls and come to the rescue. At least NAME found a few coins in the muck at the bottom of the well.
  • 6-8 damage
  • 28 XP
  • 7 gold

NAME followed a hammering sound into the castle's forge. A weary eyed smith was hammering out a red-hot sword on an anvil. The smith was working long hours to get the castle ready for the coming goblin invasion. He asked NAME if he/she could smith swords while he went to the stables to shoe the warhorses.

  • Strength check with a difficulty of 14

(found in The Vampire of Fallcrest, encounter #11)

(found in Keep on Coilspine Ridge, encounter #7,9)

NAME hammered out the swords with might and precision. The blacksmith was surprised with the quantity and quality of swords NAME was able to create in the short time he had been gone. He thanked NAME for his/her hard work, gave him/her a gift from his personal collection, and paid him/her for a job well done. NAME hammered his/her fingers more than the swords, but managed to get a few finished before the blacksmith returned. The smith took pity on the sore and singed NAME, paying him/her for his/her effort and gifting him/her with one of the swords NAME had just created.

In one of the impossibly many rooms of the wizard's tower, NAME was besieged by imps.

  • Strength check with a difficulty of 15

(found in Keep on Coilspine Ridge, encounter #8,10)

(found in The Vampire of Fallcrest, encounter #10,11)

'NAME'ATTACKED at the imps with her WEAPON TYPE'. The little devils were quick, but NAME managed to take them down one by one. Just when he/she thought he'd/she'd got them all, one appeared directly in front of NAME and tried to sting him/her in the chest. NAME managed to get his/her WEAPON TYPE up in time and ended the fiend's short life. With the imps gone, NAME got a good look around the room and pocketed a few items of value.* 84 XP NAME swatted at the imps with his/her WEAPON TYPE, but the little devils were quick and seemed to blink in and out of existence. Just when he/she thought he'd/she'd got them all, one appeared directly in front of him/her and stung him/her in the chest before she/he could have ATTACKED it with her WEAPON TYPE. It was hard for NAME to get a good look around the room with the imp's poison clouding his/her head, but he/she did manage to find a couple items of value.

Wisdom (6 + 1 rare)Edit

Encounter Text
Success Results Failure Results

NAME found a man unconscious in the stables. He wasn't dressed like the castle's staff or nobility, and was bleeding badly out of a gash in his side.

  • Wisdom check with a difficulty of 13

(found in Keep on Coilspine Ridge, encounter #8)

NAME gently lifted the man out of the mud, carried him over to a pile of dry hay, and laid the man down. NAME cleaned the man's wounds and made a bandage from the cleanest scraps of his clothing. After binding the wound, NAME collected some fresh water from the a nearby well to give to the man to drink. When the man came to, he was so thankful that he gave NAME his only possession. NAME lifted the man out of the mud, carried him over to a pile of dry hay, and laid the man down. NAME made a bandage from scraps of the man's clothing. While hastily binding the man's wound, NAME noticed a small pouch in his pocket. He/She helped him/herself to it and left the man to rest. He didn't look to be in great shape, but he'll probably make it.
  • 6-12 damage
  • 28 XP
  • 14 gold

NAME heard someone shouting in a language he/she didn't understand. He/she followed the cries to a bedroom where he/she saw a noblewoman yelling at no one. Her body was twisting and contorting in unnatural ways. She appeared to be possessed.

(found in The Vampire of Fallcrest, encounter #9)

(found in Keep on Coilspine Ridge, encounter #7,10)

NAME slowly approached the woman. She turned to him/her and began shouting incoherently. Knowing he/she had the will to withstand full possession, NAME commanded the spirit to leave the noblewoman and take him/her. The spirit obliged, and NAME instantly understood the lost soul's pain. It was a cook who had been murdered by a doppelganger sneaking about the castle. NAME promised to avenge the cook's death if the spirit would help guide him/her. The spirit agreed. The noblewoman rewarded NAME and sent him/her on his/her way so she could collect herself.
  • +3 Wisdom for 5 encounters
  • 90 XP
  • 44-56 (max) gold
NAME slowly approached the woman. She turned to him/her and began shouting incoherently. NAME commanded the spirit to leave the noblewoman, and the spirit obliged, possessing NAME instead. NAME was overcome with the spirit's presence, and struggled to understand what it was trying to tell him/her. It was a cook who had been murdered by a doppelganger sneaking about the castle. NAME would be haunted by the raging spirit until it was avenged. The spirit gave NAME control of his/her body, but he/she could still feel it torturing him/her from the back of his/her mind. The noblewoman timidly rewarded the now gibbering NAME and sent him on his way.
  • 7-12 damage
  • -5 Wisdom for 5 encounters
  • 42 XP
  • 20-26 gold

Making his/her way through the impossibly many rooms of the wizard's tower, NAME found . . . more rooms. Every door he/she opened led into another drab, empty room. Even when he/she tried to backtrack his/her way out, each door opened into the same featureless room.

  • Wisdom check with a difficulty of 14

(found in The Vampire of Fallcrest, encounter #9)

NAME had had enough of this. He/She knew he/she had to be trapped in some sort of illusion. Before he/she opened the next door, he/she willed him/herself back into reality -- there would be a different room behind this door. And there was. A room where the wizard stored some of his valuables, no doubt. NAME had had enough of this. It had been hours of room after room of the same nothing. He/she was going mad. He/she clawed at the wall until his/her fingers bled. He/she banged his/her head against the floor until his/her vision was blurry. There seemed to be no way out. NAME gave up and let sleep take him/her. When he/she awoke he/she was in a different room! He/she grabbed a few items of value and slowly walked towards the door. He/she sheepishly opened the door and, to his/her disbelief, found a room that he/she recognized from near the entrance to the tower. He/she could find his/her way out from here.

NAME passed by a room filled with glittering gold. The room was completely unguarded and extremely suspicious.

(found in Keep on Coilspine Ridge, encounter #8,10)

(found in The Vampire of Fallcrest, encounter #11)

He/she realized this could only be a fiendish trap and ran away quickly.
  • 76 XP
He/She couldn't resist the lure of treasure and leaped boldly into the room -- and straight through the illusory floor into the pit below. Ouch!
  • 6-9 damage
  • 25 XP

NAME heard pleading cries echoing up a nearby stairwell. He followed the stairs down to the castle jail, where he saw a frail man clinging to the bars of his cell. He cried out to NAME, claiming his innocence and begging for his release.

  • Wisdom check with a difficulty of 15

(found in Keep on Coilspine Ridge, encounter #9) Template:Undefined

NAME questioned the prisoner about his crimes, but his story just didn't add up. He/she didn't believe the man was innocent. The prisoner saw that NAME wasn't buying his story so he offered him/her a bribe for his freedom -- a small gem that he had smuggled into the cell. NAME took the gem, but refused to set the man free. The man spit at NAME and swore to kill him/her and his/her family, just as he had killed many others when he was a free man.
  • 95 XP
  • 60 gold
NAME questioned the prisoner about his crimes. His story seemed to add up, but NAME was still hesitant to let the man go. The prisoner saw NAME's doubt so he offered him/her a bribe for his freedom -- a small gem that he had smuggled into the cell. NAME took the gem and released the man. The man laughed at NAME's foolishness, for he was now free to continue his murderous rampage. He slashed NAME across the abdomen with a sharpened metal cup and escaped up the stairs before NAME could recover from the stinging wound.
  • 7-12 damage
  • 32 XP
  • 21-29 gold

NAME came upon a large, ornate mirror in the gallery. His/Her reflection seemed to be moving with a will of its own.

(found in Keep on Coilspine Ridge, encounter #7,9)

NAME's reflection beckoned him/her closer to the mirror, and he/she took a hesitant step toward it. His/her reflection took the form of a handsome/beautiful man/woman and again it motioned for NAME to come closer. NAME took another step toward the mirror in disbelief. The reflection opened its hands and gold coins spilled out from them, through the mirror, and onto the gallery floor. Again it beckoned for NAME to come closer. He/she knew this was too good to be true. He/she ATTACKED the mirror with his/her WEAPON not wanting to be tempted further. The reflection cried out in pain and revealed its true form. An ugly, twisted apparition wanting nothing more than to drain the life force from any living creature foolish enough to get too close.
  • 98 XP
  • 65 gold
NAME's reflection beckoned him/her closer to the mirror, and he/she took a hesitant step toward it. His/Her reflection took the form of a handsome man and again it motioned for NAME to come closer. NAME took another step toward the mirror in disbelief. The reflection opened its hands and gold coins spilled out from them, through the mirror, and onto the gallery floor. Again it beckoned for NAME to come closer. NAME took the last step to the mirror and reached in to touch his/her reflection. It was only then that the reflection revealed its true form -- an ugly, twisted apparition wanting nothing more than to drain NAME's life force. His/Her hand was stuck in the mirror, grayed and withered, and the necrosis crept up his/her arm. With all his/her might, and a great deal of pain, NAME pulled his/her arm from the mirror and smashed the haunted glass to the ground.
  • 7 damage
  • 30 XP
  • 15-25 gold

(Rare)
NAME saw a suspicious man slip into a room off the castle's main hall. When NAME went to investigate, the room was empty except for a chambermaid. Something was amiss.

  • Wisdom check with a difficulty of 13

(found in The Vampire of Fallcrest, encounter #11)

That's no chambermaid! NAME saw through the doppelganger's disguise, restrained the shapeshifter, and brought it to the castle guards. The guards rewarded NAME for sniffing out the sneak.
  • 88 XP
  • 45-66 gold
NAME questioned the chambermaid about the mysterious figure, but she seemed to know nothing. As NAME turned to leave, he/she felt a sharp pain in his/her back. He/she had been stabbed! NAME cried out and turned to see the the chambermaid's true form -- a doppelganger. Luckily, a guard heard NAME's cries and burst in to subdue the sneak. The wound missed all NAME's organs, and the guards let him/her keep the shapeshifter's jeweled blade.
  • 5 damage
  • 35 XP
  • 27 gold

Level 5 Edit

Special TypesEdit

(2) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(1) MagicEdit
(1) TrapsEdit
(2 + 1 rare) UndeadEdit

Armor Class (5 + 1 rare)Edit

Encounter Text
Success Results Failure Results

While exploring the castle's vast underground laboratory, NAME came upon a room filled with piles of gears, springs, and other mechanical parts. A large metal dog came out from behind one of the piles and glared at NAME. He/She recognized it as an iron defender. He/She must have gotten too close to whatever it was defending.

(found in Arcane Tower of Senraven, encounter #7,8)

(found in Fortress of the Fire Lord, encounter #1,2)

(found in Vanished in the Night, encounter #4,5)

NAME drew his/her WEAPON, but the hound was on him/her too fast for him/her. The beast bit down on NAME's arm, luckily his/her armor absorbed most of the bite. NAME shook his/her arm loose, then deftly dodged a second bite attack and slashed the beast to death. Looking up past the piles of parts, NAME saw the treasures his foe was guarding. NAME drew his/her WEAPON, but the hound was on his/her too fast for him/her. The beast bit down on NAME's arm, and he/she dropped the WEAPON in pain. He/She shook his/her arm loose and picked up his/her WEAPON before the beast landed a bite into his/her calf. A few keen attacks and the beast slumped to the ground. Looking up past the piles of parts, NAME saw the treasures his/her foe was guarding.

While walking through one of the grand halls of the castle, NAME came upon a suit of armor that seemed to be creaking. He/She inspected the armor's exterior, but nothing seemed to be amiss. As NAME was carefully lifting the helmet's visor, a large spider popped out and tried to bite NAME's hand.

(found in Arcane Tower of Senraven, encounter #7,8)

(found in Fortress of the Fire Lord, encounter #1,2)

(found in Vanished in the Night, encounter #5)

NAME quickly pulled his/her hand away from the spider's biting fangs and sidestepped the leap that followed. The spider landed upside down and NAME slammed his/her heel down on the spider before it had a chance to right itself. It was only then that he/she noticed the spider was made of metal, springs and gears. NAME considered the possibility that the spider was constructed to guard the armor, but from now on the armor would be guarding him/her. NAME quickly pulled his/her hand away from the spider's biting fangs and stepped back to get a good look at the creature. It was only then that he/she noticed the spider was made of metal. It must have been constructed to guard the armor. While considering this NAME failed notice was the spider preparing to leap at him/her. The spider landed square on his/her chest and got off a few good bites before NAME managed to swat it off, grab the armor's chest plate, and dash through a nearby door.

While exploring the castle's vast underground laboratory, NAME came upon a large clockwork chest. It was part box, part machine, and NAME couldn't resist trying to find out what was inside. NAME figured one of the three levers on the front of the chest was bound to open it.

(found in Arcane Tower of Senraven, encounter #7,8,9)

(found in Fortress of the Fire Lord, encounter #1,2)

(found in Vanished in the Night, encounter #4)

NAME pulled the first lever, and sharpened gears flew from the chest. He/She leaped over them and they stuck in the wall behind him. Then he/she pulled the middle lever and poison darts shot from the lid. None of them had enough force to pierce NAME's armor. He/She pulled the rightmost lever and the box sprang open, revealing its treasures. NAME pulled the first lever and sharpened gears flew from the chest. They sliced through NAME's flesh and stuck in the wall behind him/her. S/he refused to let the pain stop him/her so s/he pulled the middle lever. Poisoned darts shot from the lid and into NAME's shoulder, chest, and neck. Despite the numbness, s/he mustered the strength to pull the rightmost lever and the box sprang open, revealing its treasures.

While walking past the hedge maze, NAME saw some motion in the distance. He/she made his/her way over to the royal crypt and found a ghoul feasting on the remains of an exhumed noble.

(found in Arcane Tower of Senraven, encounter #7,8,9)

(found in Vanished in the Night, encounter #4)

NAME drew his/her WEAPON and charged the ghoul. The ghoul turned to face NAME. The two collided, NAME stabbed and the ghoul clawed. The ghoul's attacks were no match for NAME's quick reflexes, but one of NAME's attacks took the ghoul's head clean off. NAME helped himself/herself to some of the valuables in the sarcophagus and headed back toward the castle. NAME drew his/her WEAPON and charged the ghoul. The ghoul turned to face NAME and the two collided. NAME ATTACKED and the ghoul clawed. One of the ghoul's attacks scraped deep into NAME's thigh, paralyzing him/her. The ghoul bit deep into the the wound, gobbling up bits of NAME's flesh. The pain was enough to shake NAME from the paralyzation and he/she ATTACKED the ghoul's head clean off. NAME helped him/herself to some of the valuables in the sarcophagus and limped back toward the castle.

(Rare)
NAME was wandering through the statuary when he/she saw a gem encrusted sculpture of a sword and crown. As he/she went to pry some of the gems loose, a swirling apparition appeared at NAME's side and moved to strike him/her.

(found in ADVENTURE, encounter #XX)

NAME's armor absorbed the blow, but the specter disappeared before he/she could strike back. It appeared again behind NAME, but this time he/she was able to dodge the blow and strike down the fell monster. He/She pried loose the rest of the gems and made his/her way out of the statuary.
  • 105 XP
  • 66 gold

The specter's touch rotted NAME's skin where it struck. NAME pulled her weapon to strike at the specter, but it was gone. It reappeared behind NAME, struck again, and disappeared. NAME decided to take the few gems she had collected and get out of the haunted statuary before the fell creature appeared again.

  • 10 damage
  • 50 XP
  • 33 gold

Attack Bonus (1)Edit

Encounter Text
Success Results Failure Results
While NAME was searching one of the guest bedrooms, he/she absentmindedly opened the closet to find a goblin! Then another emerged from under the bed, and a third from behind a dresser! They must have been scouting the castle for a coming invasion.

(found in Arcane Tower of Senraven, encounter #7,8)

(found in Fortress of the Fire Lord, encounter #1,2)

(found in Vanished in the Night, encounter #4)

NAME quickly slew the one in front of him/her and then turned to face the other two. He/She raised his/her WEAPON to attack, and the goblins raised their shields in defense. The impetuous creatures were no match for NAME. When the battle was over, castle guards burst in to investigate the commotion. The captain of the guards rewarded NAME for slaying the scouts and let him/her keep any loot he/she had found. FAIL TEXT

Charisma (1)Edit

Encounter Text
Success Results Failure Results
NAME heard hoofbeats and a series of crashing sounds, and then was knocked aside by a galloping warhorse. The poor beast must have gotten loose from the stables and found its way into the castle.
  • Charisma check with a difficulty of 14

(found in Arcane Tower of Senraven, encounter #7,8)

(found in Fortress of the Fire Lord, encounter #1x3,2)

NAME spoke to the animal in soft tones and stroked its neck. He/She reassured it that it was safe. The steed quickly calmed down and NAME led it back to the stables. The stablekeeper was so happy to see the animal unharmed that she offered NAME a large reward.
  • 90 XP
  • 33-55 gold
NAME grabbed the reins and called for the horse to stop. The horse dragged NAME around the castle for a few long minutes before he/she finally managed to convince the horse to return to the stables. The stablekeeper was happy to see the animal and offered NAME a small reward.
  • 9-13 damage
  • 28 XP
  • 12-17 gold


Constitution (1 + 1 rare)Edit

Encounter Text
Success Results Failure Results
NAME heard some splashing in the moat. Upon investigating, he/she lost his/her footing and slipped in.

(found in Fortress of the Fire Lord, encounter #1)

(found in Vanished in the Night, encounter #5)

NAME tried to swim to the surface, but his/her legs were being pulled down. The bottom of the moat was covered with tangleweed, ensuring all who fell in stayed in. NAME could hold his/her breath for a long time, but not forever. As he/she looked for a way out, he/she saw several other victims, two of them close enough to search. The coin purse was a lucky find, but the longsword was NAME's salvation. He/She cut him/herself free, swam for the surface, and quickly climbed out of the moat. NAME tried to swim to the surface but his/her legs were being pulled down. The bottom of the moat was covered with tangleweed, ensuring all who fell in stayed in. NAME was running out of breath and needed to find a way out quick. He/she saw several other victims, two of them close enough to search. NAME found a rusty dagger, cut himself free, and swam to freedom. Gasping for breath, NAME kept his/her feet out of the reach of the weed and slowly climbed out of the moat.

(Rare)
While walking through the castle's garden, NAME came upon some delicious looking fruit and decided to taste it. The gardener was watching NAME from across the garden and yelled for him/her to stop, but his cries came too late.

(found in Arcane Tower of Senraven, encounter #8)

(found in Fortress of the Fire Lord, encounter #2)

(found in Vanished in the Night, encounter #4,5)

The fruit was more bitter than NAME expected, and it made his/her stomach tingle a bit, but otherwise he/she thought it was pretty good. The gardener had never seen anyone eat that fruit and remain upright. He was so happy at the sight that he gave NAME some gifts for his/her impressive show of intestinal fortitude. NAME's head got swirly and his/her stomach dropped. He/She could hear someone calling to him/her from far away, and thought it might be his/her mother. When the gardener got to NAME, he/she was balled up on the ground mumbling to himself/herself. The gardener gave him/her some herbs to counteract the poison. To apologize for not clearly labeling the fruit as poisonous, he gave NAME some gifts.

Dexterity (1)Edit

Encounter Text
Success Results Failure Results
There were some areas of the castle where the guards wouldn't allow NAME to enter. Knowing that true adventure could only be found in those areas, NAME decided to sneak past the guards.

(found in Arcane Tower of Senraven, encounter #8,9)

(found in Fortress of the Fire Lord, encounter #1)

(found in Keep on Coilspine Ridge, encounter #10)

(found in Vanished in the Night, encounter #4,5)

NAME waited for the moment to be right. The guards were locked in heated debate about what to do with their latest prisoner. NAME stuck to the shadows. Each of his/her footfalls in time with the guards' shouts, he/she made it to the doorway. Pressing his/her luck, NAME managed to lift one of the guard's coin purses and slip through completely unnoticed.
  • 103 XP
  • 50-62 gold
NAME dashed toward the doorway, trying to stick to the shadows and keep his/her gear from rattling too much. He/She made it about halfway there before one of the guards noticed him/her and ordered him/her to halt. By the time the guards were done with NAME, he/she was in rough shape, but at least he/she managed to grab one of the guard's coin purses as he/she was tossed out.
  • 7-15(max) damage
  • 33 XP
  • 16-26(max) gold

Intelligence (3)Edit

Encounter Text
Success Results Failure Results

NAME found himself/herself face to face with a brick wall at the end of a corridor. There was a small gap at the top that he/she thought he/she might be able to squeeze through.

(found in Arcane Tower of Senraven, encounter #7)

(found in Fortress of the Fire Lord, encounter #1)

(found in Vanished in the Night, encounter #4,5)

He/She took out his/her 10-foot pole and braced it with one end in the bottom-right corner and the other end halfway up the left-side wall. Next he/she tossed his/her pack up and put his/her toes on the pole near the ground. By slowly inching along it he/she was able to get high enough to reach the ledge above and clamber up. A piece of twine he/she had thought to tie to the end of the pole allowed him/her to pull it up afterwards.
  • 90 XP
NAME jammed an arm into a small gap at the top of the wall and thrashed around a bit but was unable to pull himself/herself up through it. Unfortunately there was no way he/she was going to get up there, so he/she turned back to find another path.
  • 4-8 damage
  • 36 XP

NAME came to a door with several glowing runes on its polished oak surface.

(found in Arcane Tower of Senraven, encounter #9)

(found in Fortress of the Fire Lord, encounter #1)

(found in Vanished in the Night, encounter #4,5)

He/She read the runes and carefully touched them in the order he/she deduced would open the door. The door swung open, revealing the treasure in the small room inside. He/She tried to read the runes and touch them in the order he/she thought might open the door. As the runes flared up, NAME dove backwards almost in time to completely avoid the gout of flame. Some injuries were suffered.
  • 11-14 damage
  • 33 XP

NAME wandered into the library and found himself/herself drawn to a book on a dust-covered shelf. The book was written in an ancient, arcane language.

(found in Arcane Tower of Senraven, encounter #7,9)

(found in Fortress of the Fire Lord, encounter #1,2)

(found in Vanished in the Night, encounter #4,5)

NAME studied the text and referenced several other books in the library. He/she was able to fully translate one of the passages. It was an incantation to make one's skin as hard as stone. NAME read the passage aloud and his/her body transformed. Though it remained flexible his/her skin became as hard as granite. He/she took one of the books too, to sell back in town. NAME wracked his/her brain trying to understand the text. He/she managed to make out a bit of one passage that seemed to be an incantation to make warriors mightier in battle. NAME read the passage aloud and his/her muscles bulged with power, but he/she must have gotten something wrong. The book burst with electricity, shocking NAME and sealing itself shut.
  • 7-13 damage
  • +5 Strength for 3 encounters
  • 30 XP

Strength (1)Edit

Encounter Text
Success Results Failure Results
NAME followed a hammering sound into the castle's forge. A weary eyed smith was hammering out a red-hot sword on an anvil. The smith was working long hours to get the castle ready for the coming goblin invasion. He asked NAME if he/she could smith swords while he went to the stables to shoe the warhorses.
  • Strength check with a difficulty of 14

(found in Arcane Tower of Senraven, encounter #7,8)

(found in Fortress of the Fire Lord, encounter #1,2)

(found in Vanished in the Night, encounter #5)

NAME hammered out the swords with might and precision. The blacksmith was surprised with the quantity and quality of swords NAME was able to create in the short time he had been gone. He thanked NAME for his/her hard work, gave him/her a gift from his personal collection, and paid him/her for a job well done. NAME hammered his/her fingers more than the swords, but managed to get a few finished before the blacksmith returned. The smith took pity on the sore and singed NAME, paying him/her for his/her effort and gifting him/her with one of the swords NAME had just created.

Wisdom (4)Edit

Encounter Text
Success Results Failure Results
NAME heard someone shouting in a language he/she didn't understand. He/She followed the cries to a bedroom where he/she saw a noblewoman yelling at no one. Her body was twisting and contorting in unnatural ways. She appeared to be possessed.
  • Wisdom check with a difficulty of 14

(found in Fortress of the Fire Lord, encounter #2)

(found in Keep on Coilspine Ridge, encounter #9)

(found in Vanished in the Night, encounter #4,5)

NAME slowly approached the woman. She turned to him/her and began shouting incoherently. Knowing he/she had the will to withstand full possession, NAME commanded the spirit to leave the noblewoman and take him/her. The spirit obliged, and NAME instantly understood the lost soul's pain. It was a cook who had been murdered by a doppelganger sneaking about the castle. NAME promised to avenge the cook's death if the spirit would help guide him/her. The spirit agreed. The noblewoman rewarded NAME and sent him/her on his/her way so she could collect herself.
  • +3 Wisdom for 5 encounters
  • 90 XP
  • 41-54 gold
NAME slowly approached the woman. She turned to him/her and began shouting incoherently. NAME commanded the spirit to leave the noblewoman, and the spirit obliged, possessing NAME instead. NAME was overcome with the spirit's presence, and struggled to understand what it was trying to tell him/her. It was a cook who had been murdered by a doppelganger sneaking about the castle. NAME would be haunted by the raging spirit until it was avenged. The spirit gave NAME control of his/hers body, but he/she could still feel it torturing him/her from the back of his/her mind. The noblewoman timidly rewarded the now gibbering NAME and sent him/her on his/her way.
  • 8-13 damage
  • -5 Wisdom for 5 encounters
  • 42 XP
  • 19-30 gold
Making his/her way through the impossibly many rooms of the wizard's tower, NAME found . . . more rooms. Every door he/she opened led into another drab, empty room. Even when he/she tried to backtrack his/her way out, each door opened into the same featureless room.
  • Wisdom check with a difficulty of 14

(found in Arcane Tower of Senraven, encounter #8)

(found in Fortress of the Fire Lord, encounter #1,2)

NAME had had enough of this. S/he knew s/he had to be trapped in some sort of illusion. Before s/he opened the next door, s/he willed him/herself back into reality -- there would be a different room behind this door. And there was. A room where the wizard stored some of his valuables, no doubt. NAME had had enough of this. It had been hours of room after room of the same nothing. He/She was going mad. He/She clawed at the wall until his/Her fingers bled. He/She banged his/her head against the floor until his/her vision was blurry. There seemed to be no way out. NAME gave up and let sleep take him/her. When he/she awoke he/she was in a different room! He/She grabbed a few items of value and slowly walked towards the door. He/She sheepishly opened the door and, to his/her disbelief, found a room that he recognized from near the entrance to the tower. He/She could find his/her way out from here.

NAME came upon a large, ornate mirror in the gallery. His/Her reflection seemed to be moving with a will of its own.

(found in Arcane Tower of Senraven, encounter #8,9)

(found in Fortress of the Fire Lord, encounter #1,2)

(found in Vanished in the Night, encounter #4,5)

NAME's reflection beckoned him/her closer to the mirror, and he/she took a hesitant step toward it. His/Her reflection took the form of a beautiful woman and again it motioned for NAME to come closer. NAME took another step toward the mirror in disbelief. The reflection opened its hands and gold coins spilled out from them, through the mirror, and onto the gallery floor. Again it beckoned for NAME to come closer. He/She knew this was too good to be true. He/She ATTACKED the mirror with his/her WEAPON not wanting to be tempted further. The reflection cried out in pain and revealed its true form. An ugly, twisted apparition wanting nothing more than to drain the life force from any living creature foolish enough to get too close.
  • 98 XP
  • 46-64 gold
NAME's reflection beckoned him/her closer to the mirror, and he/she took a hesitant step toward it. His/Her reflection took the form of a beautiful man/woman and again it motioned for NAME to come closer. NAME took another step toward the mirror in disbelief. The reflection opened its hands and gold coins spilled out from them, through the mirror, and onto the gallery floor. Again it beckoned for NAME to come closer. NAME took the last step to the mirror and reached in to touch his/her reflection. It was only then that the NAME revealed its true form -- an ugly, twisted apparition wanting nothing more than to drain NAME's life force. His/Her hand was stuck in the mirror, grayed and withered, and the necrosis crept up his/her arm. With all his/her might, and a great deal of pain, NAME pulled his/her arm from the mirror and smashed the haunted glass to the ground.
  • 11-12 damage
  • 30 XP
  • 19-24 gold

NAME heard pleading cries echoing up a nearby stairwell. He/she followed the stairs down to the castle jail, where he/she saw a frail man clinging to the bars of his cell. He cried out to NAME, claiming his innocence and begging for his release.

  • Wisdom check with a difficulty of 15

(found in Arcane Tower of Senraven, encounter #7,8,9)

(found in Fortress of the Fire Lord, encounter #1,2)

(found in Vanished in the Night, encounter #4)

NAME questioned the prisoner about his crimes, but his story just didn't add up. He/She didn't believe the man was innocent. The prisoner saw that NAME wasn't buying his story so he offered him/her a bribe for his freedom -- a small gem that he had smuggled into the cell. NAME took the gem, but refused to set the man free. The man spit at NAME and swore to kill him/her and his/her family, just as he had killed many others when he was a free man.
  • 95 XP
  • 46-68(max) gold
NAME questioned the prisoner about his crimes. His story seemed to add up, but NAME was still hesitant to let the man go. The prisoner saw NAME's doubt so he offered him/her a bribe for his freedom -- a small gem that he had smuggled into the cell. NAME took the gem and released the man. The man laughed at NAME's foolishness, for he was now free to continue his murderous rampage. He slashed NAME across the abdomen with a sharpened metal cup and escaped up the stairs before NAME could recover from the stinging wound.
  • 7-15 damage
  • 32 XP
  • 18-29 gold

Level 8Edit

Special TypesEdit

(1) ConstructsEdit
(0) DragonsEdit
(0) GiantsEdit
(4) MagicEdit
(2) TrapsEdit
(1 rare) UndeadEdit

Armor Class (5)Edit

Encounter Text
Success Results Failure Results

While exploring the castle's vast underground laboratory, NAME came upon a large broken cage. A trail of filth led from the cage to behind a pile of crates. He/She followed it to find a large, hungry grick.

(found in Citadel of Sorrows, encounter #7,8,10,11)

(found in Song of the Dark Druid, encounter #1,2,4,5)

The beast lunged at NAME with its tentacles. He/She backed away and ATTACKED it. The beast charged again but failed to grab NAME with its clawed tentacles. He/She ATTACKED it again with his/her WEAPON, slaying it. NAME cut out its beak before moving on, knowing that grick beaks are worth quite a bit on the black market.
  • 126 XP
  • 67-112(max) gold
The beast lunged at NAME with its clawed tentacles. Four claws landed in NAMEs back and he/she was pulled into its biting beak. The creature managed to take a chunk out of NAME before he/she ATTACKED it with deadly force. NAME cut off its claws before moving on knowing that grick claws are worth quite a bit on the black market.
  • 14-19(max) damage
  • 40 XP
  • 18-30(max) gold

NAME thought it odd that he/she was alone in the throne room. And odder still that it was so dark. The shadows seemed to shift and grow around him/her as the throne room descended into an eerie darkness, into the Shadowfell.

(found in Citadel of Sorrows, encounter #7,10,11)

(found in Song of the Dark Druid, encounter #1,2,3)

NAME was still in the throne room, but he/she also wasn't. This was a version of the room steeped in gloom. And someone was moving about the shadows. Suddenly, that someone was next to NAME. NAME recognized her as a shadar-kai warrior when the first of her attacks glanced off his/her armor. NAME ducked the second and rolled into the endless shadow drawing his/her WEAPON. The shadar-kai was in front of him/her again, but again her blow failed to find its mark. NAME ATTACKED her and she staggered back. NAME ATTACKED again and she was down. As NAME was looting his/her kill, the shadows fell away and he/she was back in the material plane. NAME was still in the throne room, but he/she also wasn't. This was a version of the room steeped in gloom. And someone was moving about the shadows. Suddenly, that someone was next to NAME. NAME recognized her as a shadar-kai warrior when the first of her blades found its home in NAME's shoulder. NAME cried out as the second blade slid between his/her ribs. Grabbing her arms for leverage, NAME brought his/her knee up hard into the shadar-kai's abdomen. She doubled over in pain and NAME snapped her neck. She grabbed what she could from the body before the shadows fell away and he/she was back in the material plane.

NAME tried to take respite in the chapel, only to find a man in disheveled cleric's robes muttering to himself that the gods had abandoned him.

(found in Citadel of Sorrows, encounter #8,10,11)

(found in Song of the Dark Druid, encounter #1,2,3,4)

The mad cleric shouted to NAME that the gods would not take him, and that he would destroy every servant that they sent for him. Then he called down a column of flame on NAME. NAME dove into the pews, just out of the range of the spell. Then the cleric charged NAME, leaping over pews as he went. Just when he was overhead NAME reached up and ATTACKED him with his/her WEAPON. The cleric fell dead between the pews and NAME relieved him of his worldly goods. The mad cleric shouted to NAME that the gods would not take him, and that he would destroy every servant that they sent for him. Then he called down a column of flame on NAME. The flames enveloped NAME and he/she fell to the ground in agony. Then the cleric charged at NAME with his mace raised, while damning his former deity without pause. Just when he was overhead, NAME reached up and ATTACKED him with his/her WEAPON. The cleric fell dead on the spot and NAME relieved him of his worldly goods.

Two stout-looking guards caught NAME somewhere he/she shouldn't have been, and they were in a foul mood.

(found in Citadel of Sorrows, encounter #7,9,10)

(found in Echoing Hall, encounter #7)

(found in Song of the Dark Druid, encounter #3,4,5)

They didn't bother warning NAME before they started swinging. There was a flurry of swords. NAME ducked, dived, and parried his/her way behind the guards. From there they were easily defeated. NAME helped himself/herself to the guards' things and got back to exploring the castle. They didn't bother warning NAME before they started swinging. NAME got cut up pretty badly trying to make his/her way behind the guards, but from there they were easily defeated. NAME helped himself/herself to the guards' things, bound his/her wounds, and got back to exploring the castle.
  • 10-20 damage
  • 51 XP
  • 21-34 gold

NAME heard some splashing in the moat. Upon investigating, he/she saw small rocks dropping into the water. He/She looked up just in time to see a gargoyle swooping down at him/her.

(found in Citadel of Sorrows, encounter #8)

(found in Song of the Dark Druid, encounter #4)

NAME backed away from the diving attack and turned in time to strike the gargoyle's back. The creature crashed to the ground and NAME charged it before it could get back into the air. The two battled it out -- claw versus WEAPON TYPE. In the end, the gargoyle was as still as the statues it resembled.
  • 3-7 damage
  • 156 XP
  • 113-136 gold
The diving attack knocked NAME prone. As he/she was struggling to get back to his/her feet, the gargoyle landed on his/her chest and clawed his/her face. NAME was hurt, but now the gargoyle was on the ground and much easier to fight. The two battled it out, claw versus WEAPON TYPE'. In the end, the gargoyle was as still as the statues itresembled.* 18 damage
  • 50 XP
  • 24 gold

Attack Bonus (3)Edit

Encounter Text
Success Results Failure Results

NAME kicked open a door to reveal a room full of evil cultists who were about to get started on some grade-A evil ritual.

(found in Citadel of Sorrows, encounter #7,9,10,11)

(found in Song of the Dark Druid, encounter #1,2,5)

NAME caught them unawares and ATTACKED them with his/her trusty WEAPON. That'll teach them that procrastination doesn't pay. If they had spent less time gossiping and gotten their evil ritual started on time, it might have been a completely different story. After an awkward moment, the cultists performed a super-abridged version of their evil ritual, summoning a not-terribly-impressive avatar of evil into the world. NAME defeated it in a pitched battle, but the cultists escaped.

While searching one of the impossibly many rooms of the wizards tower, NAME found a seven foot tall, half-sculpted clay statue of a dragonborn warrior. The lower portion of its left arm and the left side of its chest and head were still unsculpted. However, its unfinished state did not stop it from lurching to life and attacking NAME.

(found in Citadel of Sorrows, encounter #7,8,9,10)

(found in Song of the Dark Druid, encounter #4,5)

The golem slammed its fist into NAME''s chest, knocking him/her against the wall. For his/her reply, NAME'ATTACKED it in its head. The creature's half-formed head smacked against the ground and the battle was won. NAME continued his/her search, content that he/she was now truly alone in the room. The golem slammed its fist into NAME''s chest, knocking him/her against the wall. In reply, NAME'ATTACKED it in its chest, but the creature seemed unaffected. The golem's second blow was more painful than the first. This time NAME aimed for its head. The creature's half-formed head smacked against the ground and the battle was won. NAME continued his/her search content that he/she was now truly alone in the room.
  • 12-18 damage
  • 47 XP
  • 21-30 gold

The captain of the guard challenged NAME to a friendly duel -- and a friendly wager.

(found in Citadel of Sorrows, encounter #8,10)

(found in Song of the Dark Druid, encounter #3,4,5)

The captain was a skilled swordsman, but NAME interrupted each of his strikes with a strike of his/her own. It was soon clear that NAME was the superior duelist. The captain conceded the match -- and his gold.

  • 136 XP
  • 80-128(max) gold
The captain was a skilled swordsman and made quick work of NAME. NAME only managed to hit the captain once the entire duel. He/She paid the captain the gold he/she was owed, and collected twice as much gold from the guards who had bet NAME that he/she wouldn't strike their captain at all.
  • 11-19 damage
  • 65 XP
  • 22-30 gold

Charisma (1)Edit

Encounter Text
Success Results Failure Results

With multiple assassination attempts, a coming invasion, and an upsurge of strange occurrences around the castle, the weight of the crown was becoming too heavy for the king to bear. The queen sent for NAME to entertain the king in hopes of lifting his spirits.

  • Charisma check with a difficulty of 18

(found in Citadel of Sorrows, encounter #7,8,9,10)

(found in Echoing Hall, encounter #9)

(found in Song of the Dark Druid, encounter #3,4,5)

NAME bounded into the throne room announcing himself/herself with a sweeping ballad. He/She then moved into an epic tale of a wise ruler defending his kingdom from Asmodeus, god of tyranny, and his legions of devils. The king was inspired by NAME's performance and vowed to put his own kingdom back in order. NAME was royally rewarded.

  • 129 XP
  • 81-120 gold

NAME bounded into the throne room announcing himself/herself with a bawdy limerick. The king seemed distracted, but managed a smile. NAME then moved into tales of his/her adventures in the Witchlight Swamp. When the story was over, the room became uncomfortably quiet, until suddenly the king commanded his guards to throw NAME out of the room. They did so and then grudgingly paid him/her for his/her time.

  • 48 XP
  • 20-26 gold

Constitution (2)Edit

Encounter Text
Success Results Failure Results

NAME walked past the hedge maze to the royal crypt, hoping to find some valuables buried with nobles' corpses.

(found in Citadel of Sorrows, encounter #7,8,10)

(found in Song of the Dark Druid, encounter #3)

(found in Echoing Hall, encounter #8)

NAME hefted the lid off of a particularly ornate sarcophagus and was blasted by a green, putrid smelling cloud. NAME coughed and gagged, but was otherwise unharmed. He/She helped himself/herself to what was surely a prized item of the former king and got out of there before she was noticed. NAME hefted the lid off of a particularly ornate sarcophagus and was blasted by a green, putrid smelling cloud. NAME coughed and gagged. Bleeding boils began forming all over his/her skin, and he/she cried out in horror. He/She grabbed something shiny from the corpse and ran from the crypt before anyone came to investigate the noise.
  • 13-19 damage
  • -5 Charisma for 5 encounters
  • 49 XP
  • 22-30 gold

While exploring the impossibly many rooms of the wizard's tower, NAME came upon a steel door covered in frost. He/She turned the rime-coated knob and entered a room where the temperature was well below freezing. Everything was covered in inches of ice. Tables, chairs, chest, bed -- all were frozen solid. The chill started setting into NAME's bones. He/She turned to leave the room and found the door frozen shut!

(found in Citadel of Sorrows, encounter #7,8)

(found in Song of the Dark Druid, encounter #3,4,5)

NAME could withstand the freezing cold for a little while, but if he/she didn't get out of the room soon, he/she never would. He/She used his/her WEAPON TYPE to get some of the ice off the chest. He/She was hoping to find something inside to aid in his/her escape, and he/she did. Amongst the valuables in the chest NAME found a flask of alchemist's fire. He/She quickly packed up the other objects and tossed the flask against the door. The flames melted the ice enough to free up the door. NAME left the frozen room in search of somewhere to warm up. NAME was quickly going numb. If he/she didn't get out of the room soon, he/she never would. He/She wrapped his/her frozen fingers around his/her WEAPON TYPE and used it to get some of the ice off of the chest. He/She was hoping to find something inside to aid in his/her escape, and he/she did in the form of three flasks of alchemist's fire. He/She tossed a flask against the door, but it slipped from his/her hand and smashed uselessly under the table. NAME had one more chance, he/she tried the second flask. This one made it to the door. The flames melted the ice enough free the door. NAME left the frozen room in search of somewhere to treat his/her frostbitten extremities.

Dexterity (2)Edit

Encounter Text
Success Results Failure Results

NAME saw an open chest at the foot of a bed in a room off the hallway. Looking closer, he/she noticed someone sleeping in the bed. NAME would have to be very quiet to pilfer from the chest and get out of the bedroom without waking the snoring noble.

(found in Citadel of Sorrows, encounter #8,9,10)

(found in Echoing Hall, encounter #9)

(found in Song of the Dark Druid, encounter #3,4,5)

NAME dropped to the ground and crawled on his/her belly to the chest. He/She slowly rose to his/her knees, silently moved the goods from the chest to his/her pack, and crawled out again. The noble was none the wiser. NAME dropped to the ground and crawled toward the chest. The door creaked as he/she moved by it. The man stirred at the sound but didn't wake, so NAME continued. He/She rose to his/her knees, and began moving the goods from the chest to his/her pack. Again the man stirred but did not wake. NAME hurried his/her theft, hoping to get out before the man awoke. But in his/her hurry, he/she dropped a particularly pricey looking statuette to the floor. The man shot up and looked directly at NAME before tackling him/her to the ground and calling for the guards. The guards assisted the noble in giving NAME a good beating before tossing him/her out of the castle. Luckily they didn't find everything he/she stole.
  • 14-19 damage
  • 48 XP
  • 25-29 gold

NAME heard the sound of glass breaking. Suddenly, fiery explosions were going off all around him/her. NAME was stunned, but he/she managed to clear his/her head long enough to see a flame-filled bottle coming through a shattering window.

(found in Citadel of Sorrows, encounter #8,9,11)

(found in Song of the Dark Druid, encounter #1,2,3,4,5)

NAME dived out of the way of the bottle and the fiery explosion that followed -- and right into the path of another bottle. He/She caught the second bottle, rolled out of his/her dive, and tossed it back through the window. NAME spent the next few minutes catching bottles and tossing them back through the windows while avoiding the flames all around him/her. The bottles stopped coming, the castle staff put out the fires, and the king rewarded NAME for his/her skill. Spell gone awry? Assault on the castle? NAME never found out the source of the mysterious fire-filled bottles.
  • 136 XP
  • 68-112(max) gold
NAME dived out of the way of the bottle and the fiery explosion that followed. Her/His dive took him/her into the path of the growing flames. Badly burned but alive, NAMEstood up to find another bottle flying at his/her head. He/She clumsily caught it, almost dropping it at his/her feet. He/She attempted to toss it back through the window, but instead hit a tapestry on the wall between the windows, setting it aflame. Knowing he/she was in over his/her head, NAME called for help. The bottles stopped coming, the castle staff put out the fires, and the king rewarded NAMEfor alerting them of the problem before it got out of hand. Spell gone awry? Assault on the castle? NAME never found out the source of the mysterious fire-filled bottles.
  • 9-19 damage
  • 40 XP
  • 16-26 gold

Intelligence (2)Edit

Encounter Text
Success Results Failure Results

While exploring the castle's vast underground laboratory, NAME found what appeared to be an alchemist's table. Potions were brewing and bubbling, books were opened and splattered in a rainbow of unidentifiable substances, and various magical components were strewn across the table. NAME decided to try his/her hand at potion brewing.

(found in Citadel of Sorrows, encounter #7,8,9)

(found in Song of the Dark Druid, encounter #3,4,5)

The table was covered in all manner of components, each with its own magical potential. There were eyes and herbs, dust and feathers. Combining the components in the wrong way could be disastrous, so NAME took his/her time. He/she referenced the books, surveyed the table, and made his/her choices carefully. Success! He/she took his/her freshly brewed potion for later use, and grabbed a sack full of the ingredients knowing they'd yield a hefty price at the apothecary. The table was covered in all manner of components, each with its own magical potential. Combining them in the wrong way could be disastrous, and NAME didn't know where to start. He/She tossed in a feather, some leaves, a spoonful of blue dust, and something that looked like an eyeball. The mixture instantly exploded into a shower of bitterly cold hailstones that pummeled NAME, smashed the equipment, and covered the area in ice. Frozen, bruised, and disappointed, NAME headed for warmer ground, but not before grabbing a handful of components that he/she could sell to the apothecary.
  • 10-19 damage
  • 46 XP
  • 24-26 gold

NAME wandered past the gardens, came upon an expansive hedge maze, and made for its center.

(found in Citadel of Sorrows, encounter #10)

(found in Song of the Dark Druid, encounter #3,5)

NAME put his/her hand on one wall and followed it all the way to the center. There s/he found a melon-sized golden sphere on a pedestal. S/He took his prize and made his/her way out the way s/he came in.
  • 142 XP
  • 86-128(max) gold
NAME decided to solve the maze by alternating left and right turns, but quickly found himself/herself lost. Just after his/her third right turn NAME fell into a pit trap. The bodies around his/her feet let NAME know that this maze was more than he/she bargained for. He/she looted the bodies, climbed out of the pit, and limped back to the entrance.

Strength (1)Edit

Encounter Text
Success Results Failure Results

A man came sprinting down the hall at NAME, bumping into him/her as he sped by. A few seconds later, a castle guard came trotting down the hall yelling, "Stop that thief!" The guard was out of shape and already panting from the chase. If the thief was going to be caught, NAME was going to have to be the one to catch him.

  • Strength check with a difficulty of 18

(found in Citadel of Sorrows, encounter #8-10)

(found in Song of the Dark Druid, encounter #3-5)

Without hesitation NAME sprinted down the hall after the thief. The thief was quick, but NAME closed the distance in no time and tackled him to the ground. The thief futilely tried to struggle free. NAME was in good shape and had little trouble holding onto the culprit until the guard caught up and shackled him. The guard let NAME keep a portion of nearly-stolen valuables, and NAME let the guard take credit for the catch.

  • 157 XP
  • 82-115 gold
NAME sprinted down the hall after the thief, but the thief was quick. NAME was out of breath by the time he closed the distance between them. With a last surge of energy NAME tackled the culprit to the ground. They wrestled, and despite taking a few stabs from the thief's dagger, NAME managed to hold him there until the guard caught up and shackled him. The guard let NAME keep a small portion of nearly-stolen valuables, and NAME let the guard take credit for the catch.
  • 10-19 damage
  • 51 XP
  • 21-32 gold

Wisdom (3 + 2 rare)Edit

Encounter Text
Success Results Failure Results

NAME found an empty guest bedroom in the expansive castle. Exhausted from his/her travels, he/she decided to rest for a moment on the bed. He/She was awoken by a kiss from a handsome/beautiful stranger.

  • Wisdom check with a difficulty of 18

(found in Citadel of Sorrows, encounter #7,9,10,11)

(found in Song of the Dark Druid, encounter #1,2,3,4,5)

NAME smiled and rose from the bed to introduce himself/herself, but his/her romantic encounter was cut short as castle guards burst into the room. They moved to take the man/woman. It hissed, dropped its guise, and spread its wings. A succubus! For a moment, NAME felt compelled to protect the impostor, but he/she quickly shook that off and helped the guards subdue it. The captain of the guard rewarded NAME for his/her help in the matter.
  • 127 XP
  • 67-112(max) gold
NAME smiled and rose from the bed to introduce himself/herself, but his/her romantic encounter was cut short as castle guards burst into the room. They moved to take the man/woman. It hissed, dropped its guise, and spread its wings. A succubus! But still, NAME felt a love for the impostor. He/She was compelled to let no harm come to the devil. He/She even stepped in front of it, taking a guard's blade in his/her shoulder so it would not be hurt. The pain from the wound broke the devil's hold on NAME, and he/she helped the guards subdue it. The captain of the guard overlooked NAME's momentary lapse in judgment and rewarded him/her for his/her help in the matter.
  • 9-19 damage
  • 40 XP
  • 15-25 gold

Over the last month, several of the castle's staff have gone missing or murdered. One of the women that was murdered was the prince's love. When the prince found out, he locked himself in his room and would not attend to his duties. The queen begged NAME to talk to him.

  • Wisdom check with a difficulty of 18

(found in Citadel of Sorrows, encounter #9,10)

(found in Song of the Dark Druid, encounter #3,5)

NAME saw the sorrow in the prince's heart, but he/she also saw a sense of duty. He/She talked to the prince about doing what was right for his kingdom, supporting his father in this time of need, and about doing what his love would have wanted him to do. The prince agreed. It was time for the grieving to end -- he had a kingdom to attend to. The queen rewarded NAME for his/her help.

NAME tried to convince the prince that there were other fish in the sea. He was the prince after all. There were bound to be other girls fairer and more pleasant than his love that would surely have him. The prince was insulted. He struck NAME with the hilt of his sword. NAME backed away apologizing, but the prince was unsatisfied. He slashed at NAME, cutting a deep gash down his/her torso. The fight would have continued, but the queen was listening at the door and entered the room to calm her son. She quickly paid NAME for his effort and hurried him/her out of the room.

  • 10-20 damage
  • 45 XP
  • 23-30 gold

NAME noticed a large tapestry hung between two beautiful stained-glass windows. The fringe on the tapestry seemed to move as if a breeze were blowing on it, but the windows were closed tight. NAME decided to take a closer look.

  • Wisdom check with a difficulty of 18

(found in Citadel of Sorrows, encounter #7,8,9,11)

(found in Song of the Dark Druid, encounter #1,2,3,5)

He/She knelt on the ground in front of the tapestry and felt the breeze. He/She lifted the tapestry and inspected the wall behind it. He/She noticed seams that looked out of place compared to the rest of the wall. NAME pushed on the wall and it slid away, revealing a small alcove and hidden treasures.

He/She peered at the tapestry, but it seemed ordinary enough. NAME thought that perhaps the windows were open. He/She climbed the tapestry to be sure. They were closed, but from this close NAME noticed jewels set into the stained glass. He/She managed to pry a few out before he/she lost his/her grip and crashed onto the floor below. He/She decided to clear out before anyone came to investigate the noise.

  • 9-19 damage
  • 39 XP
  • 18-26 gold

(Rare)
NAME noticed a scholarly old librarian sitting alone at a table in the library. On the table in front of the man was a game of skill that he had brought back from the eastern kingdoms. The man struggled to find a local opponent, let alone one that could defeat him at the game. NAME accepted the man's challenge and his wager.

  • Wisdom check with a difficulty of 18

(found in Citadel of Sorrows, encounter #7,8,11)

(found in Song of the Dark Druid, encounter #1,2)

The game was nothing like the Three-Dragon Ante NAME played in the pubs, but the rules were simple enough. Long minutes passed as the players studied the board. The old man won the first game of three, but he was overconfident and NAME was able to take advantage of that. He easily read the man and was soon able to predict his moves. NAME played the game worse than his opponent, but he played his opponent better than the old man played the game. NAME won the match and the wager, and the man was happy to have a worthy opponent.
  • 185 XP
  • 171-223 gold
The game was nothing like the Three-Dragon Ante NAME played in the pubs, but the rules were simple enough. Long minutes passed as the players studied the board. The old man won the first game of three. NAME had a reasonable grasp of the strategy, but was unable to predict what his/her opponent would do next. The man seemed unreadable and NAME quickly lost the second game. The librarian was happy enough to have an opponent that he let NAME keep the money he/she risked and even tossed him/her a few coins for his/her time.
  • 86 XP
  • 51-74 gold

(Rare)
NAME saw a man perched atop a mausoleum outside the royal crypt. The man leapt down toward NAME and sized him/her up. It only then became clear to NAME that the man was a vampire lord.

(found in Citadel of Sorrows, encounter #10)

The vampire spoke to NAME about the glory of life everlasting. He was trying to gain power over NAME's mind -- trying and failing. With a quick motion, NAME drew his/her WEAPON and ATTACKED the vampire. The monster, expecting NAME to be under his control, did not see the blow coming. He was stunned and NAME took the opportunity to strike him again. The battle raged on until the vampire lay truly dead at NAME's feet.
  • 5 damage
  • 200 XP
  • 254 gold
The vampire spoke to NAME about the glory of life everlasting. He was trying to gain power over NAME's mind -- and it was working. NAME keeled before the vampire lord, hoping to become a vampire him/herself. Instead the vampire wrapped his spiked chain around NAME's neck and whispered in his/her ear, "You're not even worthy enough to be one of my spawn." With that, he tightened the chain around NAME's neck. Having his/her life in true peril let NAME shake free of the vampire's mental hold on him/her. The two fought for long minutes. NAME ended the battle bloodied but victorious.
  • 13-16 damage
  • 90-93 XP
  • 75-83 gold

Level 9Edit

Special TypesEdit

(1) ConstructsEdit
(1 rare) DragonsEdit
(1) GiantsEdit
(5) MagicEdit
(4) TrapsEdit
(1 rare) UndeadEdit

Armor Class (5 + 1 rare)Edit

Encounter Text
Success Results Failure Results

NAME tried to take respite in the chapel, only to find a man in disheveled cleric's robes muttering to himself that the gods had abandoned him.

(found in Citadel of Sorrows, encounter #9)

(found in Tower of Darkness, encounter #1,2,3,4)

The mad cleric shouted to NAME that the gods would not take him, and that he would destroy every servant that they sent for him. Then he called down a column of flame on NAME. NAME dove into the pews, just out of the range of the spell. Then the cleric charged NAME, leaping over pews as he went. Just when he was overhead NAME reached up and ATTACKED him with his/her WEAPON. The cleric fell dead between the pews and NAME relieved him of his worldly goods. The mad cleric shouted to NAME that the gods would not take him, and that he would destroy every servant that they sent for him. Then he called down a column of flame on NAME. The flames enveloped NAME and he/she fell to the ground in agony. Then the cleric charged at NAME with his mace raised, while damning his former deity without pause. Just when he was overhead, NAME reached up and ATTACKED him with his/her WEAPON. The cleric fell dead on the spot and Janice relieved him of his worldly goods.

NAME thought it odd that he/she was alone in the throne room. And odder still that it was so dark. The shadows seemed to shift and grow around him/her as the throne room descended into an eerie darkness, into the Shadowfell.

(found in Tower of Darkness, encounter #2,3,4,5,7)

NAME was still in the throne room, but he/she also wasn't. This was a version of the room steeped in gloom. And someone was moving about the shadows. Suddenly, that someone was next to NAME. NAME recognized her as a shadar-kai warrior when the first of her attacks glanced off his/her armor. NAME ducked the second and rolled into the endless shadow drawing his/her WEAPON. The shadar-kai was in front of him/her again, but again his/her blow failed to find its mark. NAME'ATTACKED her and she staggered back. NAME'ATTACKED again and she was down. As NAME was looting his/her kill, the shadows fell away and he/she was back in the material plane. FAIL TEXT

While exploring the castle's vast underground laboratory, NAME came upon a large broken cage. A trail of filth led from the cage to behind a pile of crates. He/She followed it to find a large, hungry grick.

(found in Tower of Darkness, encounter #2,3,5,6)

The beast lunged at NAME with its tentacles. He/She backed away and ATTACKED it. The beast charged again but failed to grab NAME with its clawed tentacles. He/She ATTACKED it again with his/her WEAPON, slaying it. NAME cut out its beak before moving on, knowing that grick beaks are worth quite a bit on the black market.
  • 126 XP
  • 67-112(max) gold
The beast lunged at NAME with its clawed tentacles. Four claws landed in NAMEs back and he/she was pulled into its biting beak. The creature managed to take a chunk out of NAME before she ATTACKED it with deadly force. NAME cut off its claws before moving on knowing that grick claws are worth quite a bit on the black market.
  • 16-18 damage
  • 40 XP
  • 19-28 gold

Two stout-looking guards caught NAME somewhere he/she shouldn't have been, and they were in a foul mood.

(found in Echoing Hall, encounter #7,8,9,10,11,12)

(found in Tower of Darkness, encounter #1,2,4)

They didn't bother warning NAME before they started swinging. There was a flurry of swords. NAME ducked, dived, and parried his/her way behind the guards. From there they were easily defeated. NAME helped himself/herself to the guards' things and got back to exploring the castle. They didn't bother warning NAME before they started swinging. NAME got cut up pretty badly trying to make his/her way behind the guards, but from there they were easily defeated. NAME helped himself/herself to the guards' things, bound his/her wounds, and got back to exploring the castle.
  • 10-20(max) damage
  • 51 XP
  • 22-35(max) gold

NAME heard some splashing in the moat. Upon investigating, he/she saw small rocks dropping into the water. He/She looked up just in time to see a gargoyle swooping down at him/her.

(found in Echoing Hall, encounter #7,8,9,11,12)

(found in Tower of Darkness, encounter #1,3,7)

NAME backed away from the diving attack and turned in time to strike the gargoyle's back. The creature crashed to the ground and NAME charged it before it could get back into the air. The two battled it out -- claw versus WEAPON TYPE. In the end, the gargoyle was as still as the statues it resembled.
  • 3-7 damage
  • 156 XP
  • 96-129 gold
The diving attack knocked NAME prone. As s/he was struggling to get back to his/her feet, the gargoyle landed on his/her chest and clawed his/her face. NAME was hurt, but now the gargoyle was on the ground and much easier to fight. The two battled it out, claw versus WEAPON TYPE'. In the end, the gargoyle was as still as the statues it resembled.* 11-20 damage
  • 50 XP
  • 23-35 gold

(Rare)
NAME was surprised to find the cavernous entrance hidden behind the last prison cell of the castle, but he/she was determined to explore it. As he/she descended down the dark tunnel, sweat beaded off his/her brow. The reason for the excessive heat did not become apparent until NAME came into a large open space. Waiting there was a large dragon, its red scales glinting in the dim torchlight. "Ahhh, dinner," the dragon rumbled.

(found in Tower of Darkness, encounter #5)

"Welcome," a voice boomed within the cavern, "I am Carnizeth. Bow down to my greatness, and your death shall be swift. Resist, and you shall know agony for time immeasurable." NAME immediately charged the dragon with his/her WEAPON, seeking the benefit of surprise. The dragon contemptuously swatted NAME aside, turned its head, and let loose an avalanche of coruscating flame. NAME dove out of the way as the flames curled around his/her body. "I could turn you to ash where you stand, little mortal. But playing with one's food does whet the appetite." With that, the dragon launched into the air and, from above, let loose another jet of flame. NAME jumped to avoid it. Carnizeth flew down, its claws outstretched to rend NAME's armor. To the dragon's surprise, NAME's armor repelled the attack, and NAME slew Carnizeth with a mighty blow from his/her WEAPON. "Welcome," a voice boomed within the cavern, "I am Carnizeth. Bow down to my greatness, and your death shall be swift. Resist, and you shall know agony for time immeasurable." NAME immediately charged the dragon with his/her WEAPON, seeking the benefit of surprise. The dragon contemptuously swatted NAME aside, turned its head, and let loose an avalanche of coruscating flame. NAME dove out of the way as the flames curled around his/her body. "I could turn you to ash where you stand, little mortal. But playing with one's food does whet the appetite." With that, the dragon launched into the air and, from above, let loose another jet of flame. NAME jumped to avoid it. Carnizeth flew down, its claws outstretched to rend NAME's armor. Although the dragon punctured NAME's armor, NAME was still able to twist and deliver a mighty death blow with his/her WEAPON.
  • 13-18 damage
  • 109 XP
  • 71-99 gold

Attack Bonus (4)Edit

Encounter Text
Success Results Failure Results

NAME kicked open a door to reveal a room full of evil cultists who were about to get started on some grade-A evil ritual.

(found in Tower of Darkness, encounter #1,2,5)

NAME caught them unawares and VERBED them with his/her trusty WEAPON. That'll teach them that procrastination doesn't pay. If they had spent less time gossiping and gotten their evil ritual started on time, it might have been a completely different story. After an awkward moment, the cultists performed a super-abridged version of their evil ritual, summoning a not-terribly-impressive avatar of evil into the world. NAME defeated it in a pitched battle, but the cultists escaped.

The captain of the guard challenged NAME to a friendly duel -- and a friendly wager.

(found in Echoing Hall, encounter #7,8)

(found in Tower of Darkness, encounter #2,6,7)

The captain was a skilled swordsman, but NAME interrupted each of his strikes with a strike of his/her own. It was soon clear that NAME was the superior duelist. The captain conceded the match -- and his gold.
  • 136 XP
  • 88-126 gold

The captain was a skilled swordsman and made quick work of NAME. NAME only managed to hit the captain once the entire duel. He/She paid the captain the gold he was owed, and collected twice as much gold from the guards who had bet NAMEthat he/she wouldn't strike their captain at all.

  • 10-16 damage
  • 65 XP
  • 19-31 Gold

While searching one of the impossibly many rooms of the wizards [sic] tower, NAME found a seven foot tall, half-sculpted clay statue of a dragonborn warrior. The lower portion of its left arm and the left side of its chest and head were still unsculpted. However, its unfinished state did not stop it from lurching to life and attacking NAME.

(found in Echoing Hall, encounter #8,9,12)

(found in Tower of Darkness, encounter #3,4,6,7)

The golem slammed its fist into NAME''s chest, knocking him/her against the wall. For her reply, NAME'ATTACKED it in its head. The creature's half-formed head smacked against the ground and the battle was won. NAME continued him/her search, content that he/she was now truly alone in the room. The golem slammed its fist into NAME''s chest, knocking him/her against the wall. In reply, NAME'ATTACKED it in its chest, but the creature seemed unaffected. The golem's second blow was more painful than the first. This time NAME aimed for its head. The creature's half-formed head smacked against the ground and the battle was won. NAME continued his/her search content that he/she was now truly alone in the room.
  • 11-18 damage
  • 47 XP
  • 20-32 gold

NAME battled his/her way throughout the fortified castle hallways and discovered a castle secret -- gladiatorial contests that took place in the main courtyard. The arena had its own way of dealing with those too noble or intelligent to look the other way -- put them in the ring and let destiny decide. NAME realized his/her only recourse was to fight her way out.

(found in Echoing Hall, encounter #11)

NAME's opponent was a large dragonborn gladiator. The dragonborn was strong and fast, a bad combination for NAME. The two traded blows again and again in the hot harsh daylight. The dragonborn finally saw his opportunity, opened his jaws, and breathed fire at NAME. As NAME stumbled back from the flames, the dragonborn bashed him/her to the ground with his shield and raised his sword to finish the fight permanently. Desperate, NAME reached out with his/her hand to catch the blade's edge as it fell. Screaming in pain, NAME wrested the sword from the shocked dragonborn, passed the hilt of the blade to his/her one good hand, and stabbed the dragonborn through the chest. The crowd roared its adulation as NAME took his/her money and left the arena.
  • 4-10(max) damage
  • 141 XP
  • 87-140(max) gold
NAME's opponent was a large dragonborn gladiator. The dragonborn was strong and fast, a bad combination for NAME. The two traded blows again and again in the hot harsh daylight. The dragonborn finally saw his opportunity, opened his jaws, and breathed fire at NAME. As NAME stumbled back from the flames, the dragonborn bashed him/her to the ground with his shield and raised his sword to finish the fight permanently. Desperate, NAME reached out with his/her hand to catch the blade's edge as it fell. Screaming in pain, NAME wrested the sword from the shocked dragonborn, passed the hilt of the blade to one good hand, and tried to stab the dragonborn through the chest. As brave and remarkable a manuever it was, though, the scaly gladiator was too fast. The dragonborn twisted to to avoid death and knocked NAME out with a mighty blow of his fist. Luckily, NAME's life was spared because of her bravery, and the crowd rewarded him/her for it.
  • 18-20 damage
  • 52 XP
  • 26-32 gold

Charisma (2)Edit

Encounter Text
Success Results Failure Results
With multiple assassination attempts, a coming invasion, and an upsurge of strange occurrences around the castle, the weight of the crown was becoming too heavy for the king to bear. The queen sent for NAME to entertain the king in hopes of lifting his spirits.
  • Charisma check with a difficulty of 18

(found in Echoing Hall, encounter #8,9)

(found in Tower of Darkness, encounter #1,2,3,4)

NAME bounded into the throne room announcing himself/herself with a sweeping ballad. He/She then moved into an epic tale of a wise ruler defending his kingdom from Asmodeus, god of tyranny, and his legions of devils. The king was inspired by NAME's performance and vowed to put his own kingdom back in order. NAME was royally rewarded.
  • 129 XP
  • 85-127 gold
NAME bounded into the throne room announcing himself/herself with a bawdy limerick. The king seemed distracted, but managed a smile. NAME then moved into tales of his/her adventures in the Witchlight Swamp. When the story was over, the room became uncomfortably quiet, until suddenly the king commanded his guards to throw NAME out of the room. They did so and then grudgingly paid him/her for his/her time.
  • 48 XP
  • 21-32 gold

Within the depths of the castle, the tiefling wizard, Nyx Tesket, had constructed a giant dimensional portal to summon a pit fiend, a devil of immense power. If he/she were left unchecked, there would have been utter devastation. NAME was determined to stop him/her.

  • Charisma check with a difficulty of 20

(found in Echoing Hall, encounter #10)

(found in Tower of Darkness, encounter #5,7)

NAME quickly realized the depths of Nyx's insanity and decided to embrace his/her madness. NAME fell on his/her knee, proclaimed his/her utter devotion to Nyx, and extolled his/her power, his/her handsomeness, and his/her brilliance. Nyx was delighted to find a soulmate in his/her quest for fiendish tyranny, and proclaimed NAME his/her consort. Nyx's moment of paradisal bliss was tragically cut short as NAME plunged a dagger in his/her heart. Nyx looked at NAME with surprise and sadness. "My love?" burbled from his/her lips before he/she died. NAME destroyed the dimensional portal apparatus and ascended from the castle dungeon. NAME quickly realized the depths of Nyx's insanity and decided to embrace his/her madness. NAME fell on his knees, and proclaimed his/her utter devotion to Nyx, and extolled his/her power, his/her beauty, and his/her brilliance. "Liar!" Nyx shouted. "All you men/women ever do is lie! My pit fiend will destroy you!" Nyx began his/her fiendish ritual. All chance for subterfuge gone, NAME rushed at Nyx and ATTACKED him/her with his/her WEAPON TYPE, killing him/her. Unfortunately, the ritual had already begun, and NAME was forced to destroy the apparatus during the ritual. NAME barely survived the resultant explosion, but at least there was no pit fiend wreaking havoc on this world.
  • 14-20 damage
  • 55 XP
  • 27-32 gold

Constitution (4)Edit

Encounter Text
Success Results Failure Results

While exploring the impossibly many rooms of the wizard's tower, NAME came upon a steel door covered in frost. He/She turned the rime-coated knob and entered a room where the temperature was well below freezing. Everything was covered in inches of ice. Tables, chairs, chest, bed -- all were frozen solid. The chill started setting into NAME's bones. He/She turned to leave the room and found the door frozen shut!

(found in Echoing Hall, encounter #7,8,9,12)

(found in Tower of Darkness, encounter #1,4)

NAME could withstand the freezing cold for a little while, but if he/she didn't get out of the room soon, he/she never would. He/She used his/her WEAPON TYPE to get some of the ice off the chest. He/She was hoping to find something inside to aid in his/her escape, and he/she did. Amongst the valuables in the chest NAME found a flask of alchemist's fire. He/She quickly packed up the other objects and tossed the flask against the door. The flames melted the ice enough to free up the door. NAME left the frozen room in search of somewhere to warm up. NAME was quickly going numb. If he/she didn't get out of the room soon, he/she never would. He/She wrapped her frozen fingers around his/her WEAPON and used it to get some of the ice off of the chest. He/She was hoping to find something inside to aid in his/her escape, and he/she did in the form of three flasks of alchemist's fire. He/She tossed a flask against the door, but it slipped from his/her hand and smashed uselessly under the table. NAME had one more chance, he/she tried the second flask. This one made it to the door. The flames melted the ice enough free the door. NAME left the frozen room in search of somewhere to treat his/her frostbitten extremities.

NAME walked past the hedge maze to the royal crypt, hoping to find some valuables buried with nobles' corpses.

(found in Echoing Hall, encounter #7,9,11,12)

(found in Tower of Darkness, encounter #2,3,4)

NAME hefted the lid off of a particularly ornate sarcophagus and was blasted by a green, putrid smelling cloud. NAME coughed and gagged, but was otherwise unharmed. He/Shehe helped herself to what was surely a prized item of the former king and got out of there before he/she was noticed. NAME hefted the lid off of a particularly ornate sarcophagus and was blasted by a green, putrid smelling cloud. NAME coughed and gagged. Bleeding boils began forming all over his/her skin, and he/she cried out in horror. He/she grabbed something shiny from the corpse and ran from the crypt before anyone came to investigate the noise.
  • 10-19 damage
  • -5 Charisma for 5 encounters
  • 49 XP
  • 21-28 gold
NAME noticed a typical prince/princess calling for help from the top of a very tall tower. Seeing no other route to the top, he/she started climbing up the cobblestone exterior. It was pretty easy going at first, but all that climbing got tiring after a while . . .

(found in Tower of Darkness, encounter #1,6)

NAME toughed it out and reached the top of the tower. He/She found the prince/princess there, but he/she had very dainty feet and hands, and was incapable of climbing back down on his/her own. NAME sighed, hefted the prince/princess over his/her shoulder, and climbed all the way back down. Good thing there was a big reward for rescuing him/her!
  • 158 XP
  • 122-126 gold
NAME was about halfway up, when the prince/princess started shouting down additional demands that NAME bring up food, water, hair products, and so forth. NAME climbed back down ostensibly to get these supplies but, weighing the risk versus reward, just took off instead.
  • 51 XP

NAME pulled open a heavy castle door only to discover a horrible secret inside.

(found in Echoing Hall, encounter #11)

(found in Tower of Darkness, encounter #1)

NAME could not even put a name to the monstrosity before him/her it was so repulsive and abhorrent. Barely keeping his/her revulsion in check, NAME quickly put an end to the horror.
  • 165 XP
  • 132 gold
NAME could not even put a name to the monstrosity before him/her it was so repulsive and abhorrent. He/She tried to keep his/her revulsion in check but failed, passing out in a puddle of his/her own vomit. When NAME came to the monstrosity was gone, but its stench (and its loot) lingered.
  • 60 XP
  • -3 Charisma for 3 encounters
  • 27-29 gold

Dexterity (3)Edit

Encounter Text
Success Results Failure Results

NAME saw an open chest at the foot of a bed in a room off the hallway. Looking closer, he/she noticed someone sleeping in the bed. NAME would have to be very quiet to pilfer from the chest and get out of the bedroom without waking the snoring noble.

(found in Echoing Hall, encounter #7,9,12)

(found in Tower of Darkness, encounter #2,3)

NAME dropped to the ground and crawled on his/her belly to the chest. He/She slowly rose to his/her knees, silently moved the goods from the chest to his/her pack, and crawled out again. The noble was none the wiser. NAME dropped to the ground and crawled toward the chest. The door creaked as he/she moved by it. The man stirred at the sound but didn't wake, so NAME continued. He/She rose to his/her knees, and began moving the goods from the chest to his/her pack. Again the man stirred but did not wake. NAME hurried his/her theft, hoping to get out before the man awoke. But in his/her hurry, he/she dropped a particularly pricey looking statuette to the floor. The man shot up and looked directly at NAME before tackling him/her to the ground and calling for the guards. The guards assisted the noble in giving NAME a good beating before tossing him/her out of the castle. Luckily they didn't find everything he/she stole.
  • 15-20 damage
  • 48 XP
  • 20-33 gold

NAME heard the sound of glass breaking. Suddenly, fiery explosions were going off all around him/her. NAME was stunned, but he/she managed to clear her head long enough to see a flame-filled bottle coming through a shattering window.

(found in Tower of Darkness, encounter #3,4,5,6)

NAME dived out of the way of the bottle and the fiery explosion that followed -- and right into the path of another bottle. He/She caught the second bottle, rolled out of her dive, and tossed it back through the window. NAME spent the next few minutes catching bottles and tossing them back through the windows while avoiding the flames all around him/her. The bottles stopped coming, the castle staff put out the fires, and the king rewarded NAME for his/her skill. Spell gone awry? Assault on the castle? NAME never found out the source of the mysterious fire-filled bottles.
  • 136 XP
  • 91-103 gold
NAME dived out of the way of the bottle and the fiery explosion that followed. Her/His dive took him/her into the path of the growing flames. Badly burned but alive, NAME stood up to find another bottle flying at his/her head. He/She clumsily caught it, almost dropping it at his/her feet. He/She attempted to toss it back through the window, but instead hit a tapestry on the wall between the windows, setting it aflame. Knowing he/she was in over his/her head, NAME called for help. The bottles stopped coming, the castle staff put out the fires, and the king rewarded NAME for alerting them of the problem before it got out of hand. Spell gone awry? Assault on the castle? NAME never found out the source of the mysterious fire-filled bottles.
  • 10-15 damage
  • 40 XP
  • 17-21 gold
NAME peered into the room once more to make sure. Yes, the webs were still there. Floor to ceiling, the entire room was covered with webs. "Spiders. I hate spiders." NAME whispered to him/herself. But there was a job to do, and NAME took a deep breath and went in.

(found in Tower of Darkness, encounter #5,7)

A drider shadowspinner -- half drow, half spider, all evil -- rushed down a web to attack NAME. The drider wielded a blade made from concentrated darkness. One touch of it could have meant death for NAME. NAME became stuck on the webbing as the drider leaped into the air to deliver the killing blow. NAME barely twisted out of the way as the drider's dark blade stabbed down an inch away from his/her face. NAME brought his/her WEAPON up and ATTACKED the drider shadowspinner to death. He/She had finally found something he/she hated more than spiders. Grumbling to him/herself, NAME rose and looted the dead corpse. A drider shadowspinner -- half drow, half spider, all evil -- rushed down a web to attack NAME. The drider wielded a blade made from concentrated darkness. One touch of it could have meant death for NAME. NAME became stuck on the webbing as the drider leaped into the air to deliver the killing blow. NAME tried to twist out of the way as the drider's dark blade stabbed down, but NAME was not quite nimble enough. The attack missed NAME's face but did stab into his/her shoulder. With his/her other hand, NAME brought his/her WEAPON up and ATTACKED the drider shadowspinner to death. He/She had finally found something he/she hated more than spiders, and had a gotten a nasty shoulder injury to boot. Grumbling to him/herself, NAME rose and looted the dead corpse.
  • 14-17 damage
  • -5 Strength for 4 encounters
  • 55 XP
  • 26-36 gold

Intelligence (6)Edit

Encounter Text
Success Results Failure Results

NAME wandered past the gardens, came upon an expansive hedge maze, and made for its center.

(found in Echoing Hall, encounter #7,8,10)

(found in Tower of Darkness, encounter #2,6,7)

NAME put his/her hand on one wall and followed it all the way to the center. There he/she found a melon-sized golden sphere on a pedestal. He/She took his/her prize and made his/her way out the way he/she came in.
  • 142 XP
  • 80-122 gold
NAME decided to solve the maze by alternating left and right turns, but quickly found himself/herself lost. Just after his/her third right turn NAME fell into a pit trap. The bodies around his/her feet let NAME know that this maze was more than he/she bargained for. He/she looted the bodies, climbed out of the pit, and limped back to the entrance.

While exploring the castle's vast underground laboratory, NAME found what appeared to be an alchemist's table. Potions were brewing and bubbling, books were opened and splattered in a rainbow of unidentifiable substances, and various magical components were strewn across the table. NAME decided to try his/her hand at potion brewing.

(found in Echoing Hall, encounter #7,9,10,12)

(found in Tower of Darkness, encounter #2,3,5,6)

The table was covered in all manner of components, each with its own magical potential. There were eyes and herbs, dust and feathers. Combining the components in the wrong way could be disastrous, so NAME took his time. He/She referenced the books, surveyed the table, and made his choices carefully. Success! He/She took his freshly brewed potion for later use, and grabbed a sack full of the ingredients knowing they'd yield a hefty price at the apothecary. The table was covered in all manner of components, each with its own magical potential. Combining them in the wrong way could be disastrous, and NAME didn't know where to start. He/She tossed in a feather, some leaves, a spoonful of blue dust, and something that looked like an eyeball. The mixture instantly exploded into a shower of bitterly cold hailstones that pummeled NAME, smashed the equipment, and covered the area in ice. Frozen, bruised, and disappointed, NAME headed for warmer ground, but not before grabbing a handful of components that he/she could sell to the apothecary.
  • 10-19 damage
  • 46 XP
  • 20-27 gold

NAME kicked open a door and discovered an old sage, snoozing at his desk. NAME woke the sage up and asked if he had seen the treasure chamber. The old man seemed confused and asked NAME whether he/she was Prince Quesmar.

(found in Tower of Darkness, encounter #1)

NAME knew from his/her history lessons that Prince Quesmar was a book-hating pirate, so he/she told the sage that Quesmar was on his way, and that the sage should tell NAME where the treasure chamber was, so he/she could hide the most valuable books! The sage totally bought it. NAME's mother always said that studying history would come in handy.
  • 158 XP
  • 86 gold
NAME said that he/she was indeed Prince Quesmar, which for some reason sent the old man into a rage. The sage literally threw the book at NAME, which was bound in gold, and managed to hit him/her in a sensitive spot. Ow.
  • 16-19 damage
  • 45 XP
  • 24-28 gold

The ancient sage approached NAME within the castle courtyard and asked for his/her help in a quest. Ever eager to oblige, NAME nodded with enthusiasm. The sage explained that the other sages made fun of him because he was far too loquacious and long-winded in his texts. The sage had heard of a magical potion hidden within the castle treasury which would convey the ability to be succinct, concise, and brief -- all qualities the sage was lacking. NAME went off in search of the potion.

(found in Echoing Hall, encounter #11)

(found in Raid on Nightmare Castle, encounter #10)

(found in Tower of Darkness, encounter #1,6,7)

As NAME searched for the potion, much mayhem and hilarity ensued. Overcoming all manner of creature and traps, NAME eventually found the potion, and the sage rewarded him/her richly. As NAME searched for the potion, much mayhem and hilarity ensued. Though NAME could not find the potion, he came to realize the value of brevity.
  • 48 XP
  • 27-38 gold

NAME blew the dust off of the runes carved into the castle wall. This was the last room NAME had explored in his/her quest to find the fabled treasure of the lost empire of Archleon. This runic script was Archleonic, and NAME had a sinking feeling as he/she translated the runes. It was a riddle.

(found in Echoing Hall, encounter #10)

(found in Tower of Darkness, encounter #5)

I am with you from first cry to last breath.
I am always one step behind and always one step ahead.
I am your worst fear and your welcome friend.


NAME pondered the riddle for some time before the morbid answer came to him/her. "Uplifting empire, these Archleons, a surprise they died out," NAME muttered to himself/herself. NAME spoke aloud the Archleonic word for death. The runes glowed a brilliant blue and a section of the castle wall slid aside.

I am with you from first cry to last breath.
I am always one step behind and always one step ahead.
I am your worst fear and your welcome friend.


NAME pondered the riddle for some time, but the answer never came to him/her. NAME tried getting through the wall in other ways, but nothing seemed to work. Disappointed and defeated, NAME went home. It would be many years before, as NAME lay on his deathbed, that the answer to the riddle would finally come to him/her, seconds before he/she died.

  • 55 XP
  • 31-37 gold

NAME was blocked from a temple chamber by a disc of swirling glowing runes suspended in mid-air.

(found in Echoing Hall, encounter #10)

(found in Tower of Darkness, encounter #5)

NAME recognized some of the ancient symbols and, through an impressive application of arcane knowledge, disabled the ward. All that remained was to pilfer the treasures it guarded.
  • 159 XP
  • 104-136 gold
NAME forced his way through the ward, and was wracked with magical energy that wounded him severely. He still got to loot a bit, though.
  • 21 damage
  • 51 XP
  • 25 gold

Strength (3)Edit

Encounter Text
Success Results Failure Results

A man came sprinting down the hall at NAME, bumping into him/her as he/she sped by. A few seconds later, a castle guard came trotting down the hall yelling, "Stop that thief!" The guard was out of shape and already panting from the chase. If the thief was going to be caught, NAME was going to have to be the one to catch him/her.

  • Strength check with a difficulty of 18

(found in Echoing Hall, encounter #7,9,10,12)

(found in Tower of Darkness, encounter #2,3,4,6,7)

Without hesitation NAME sprinted down the hall after the thief. The thief was quick, but NAME closed the distance in no time and tackled him/her to the ground. The thief futilely tried to struggle free. NAME was in good shape and had little trouble holding onto the culprit until the guard caught up and shackled him. The guard let NAME keep a portion of nearly-stolen valuables, and NAME let the guard take credit for the catch.
  • 157 XP
  • 79-128 gold
NAME sprinted down the hall after the thief, but the thief was quick. NAME was out of breath by the time he/she closed the distance between them. With a last surge of energy NAME tackled the culprit to the ground. They wrestled, and despite taking a few stabs from the thief's dagger, NAME managed to hold him there until the guard caught up and shackled him. The guard let NAME keep a small portion of nearly-stolen valuables, and NAME let the guard take credit for the catch.
  • 16-20 damage
  • 51 XP
  • 19-26 gold

Wandering through the statuary, NAME noticed that one of the larger statues seemed to be resting on tracks. The tracks were rusted and overgrown, but NAME needed to quench his/her curiosity. He/She got in position to push the colossal sculpture aside.

  • Strength check with a difficulty of 19

(found in Echoing Hall, encounter #10,11)

(found in Tower of Darkness, encounter #1,5)

Pushing with all his/her might, NAME began to slowly move the huge statue. Sweat poured down NAME's brow and the statue screeched along the tracks. He/She pushed it far enough to reveal a small, shallow hole with a tiny golden box inside it. He/She brushed the dust and cobwebs from the box and opened it to reveal a glowing ring. Pushing with all his/her might, NAME was barely able to move the huge statue. He/She heaved and heaved and though the statue did not move down its tracks, its barrel-sized head shook loose. He/She was unable to get fully out of the head's path and the solid marble smashed against his/her side. Injured and knocked to the ground, NAME noticed the gems inset in the statue's shattered head.
  • 14-20 damage
  • 48 XP
  • 27-31 gold

NAME came across a mad hill giant who had taken an abandoned castle tower for his home. "Ruarrgh?" The giant looked at NAME, the confusion and incoherence apparent in the giant's mad features. Unfortunately, whatever answers the giant found in NAME's face were not to his liking. "Ruuarrrgh," roared the giant at NAME as he charged.

(found in Echoing Hall, encounter #10,11)

(found in Tower of Darkness, encounter #6)

(found in Raid on Nightmare Castle, encounter #7)

The speed of the giant's attack caught NAME off guard and he/she had no time to bring his/her WEAPON TYPE to bear. Instead, NAME had to grapple with the giant. The two contestants grunted and heaved. The giant was larger, but NAME's tremendous strength ultimately prevailed. He/She threw the giant into the side of the tower wall. The giant struck the stone wall with a loud *thwack* and fell dead to the ground. NAME searched the giant's lair and took what he/she found of value before moving on. The speed of the giant's attack caught NAME off guard and he/she had no time to bring his/her WEAPON TYPE to bear. Instead, NAME had to grapple with the giant. The two contestants grunted and heaved. The giant was larger and, unfortunately, stronger. The giant threw NAME against the hard stone wall with a loud *thwack.* As NAME drifted into unconsciousness, he/she could hear the giant muttering, "Ruarrgh. Ruarrgh. Ruarr . . ." When NAME woke up, the giant was gone. NAME didn't know why he/she was still alive, but he/she decided to take advantage of his/her fortune and search the tower for valuables.
  • 16-21 damage
  • 56 XP
  • 30-32 gold

Wisdom (5 + 2 rare)Edit

Encounter Text
Success Results Failure Results

Over the last month, several of the castle's staff have gone missing or murdered. One of the women that was murdered was the prince's love. When the prince found out, he locked himself in his room and would not attend to his duties. The queen begged NAME to talk to him.

  • Wisdom check with a difficulty of 18

(found in Echoing Hall, encounter #7,8,11,12)

(found in Tower of Darkness, encounter #1)

NAME saw the sorrow in the prince's heart, but he/she also saw a sense of duty. He/she talked to the prince about doing what was right for his kingdom, supporting his father in this time of need, and about doing what his love would have wanted him to do. The prince agreed. It was time for the grieving to end -- he had a kingdom to attend to. The queen rewarded NAME for his/her help. NAME tried to convince the prince that there were other fish in the sea. He was the prince after all. There were bound to be other girls fairer and more pleasant than his love that would surely have him. The prince was insulted. He struck NAME with the hilt of his sword. NAME backed away apologizing, but the prince was unsatisfied. He slashed at NAME, cutting a deep gash down her torso. The fight would have continued, but the queen was listening at the door and entered the room to calm her son. She quickly paid NAME for her effort and hurried him/her out of the room.
  • 13-20 damage
  • 45 XP
  • 24-31 gold

NAME noticed a large tapestry hung between two beautiful stained-glass windows. The fringe on the tapestry seemed to move as if a breeze were blowing on it, but the windows were closed tight. NAME decided to take a closer look.

  • Wisdom check with a difficulty of 18

(found in Tower of Darkness, encounter #2)

He/She knelt on the ground in front of the tapestry and felt the breeze. He/She lifted the tapestry and inspected the wall behind it. He/She noticed seams that looked out of place compared to the rest of the wall. NAME pushed on the wall and it slid away, revealing a small alcove and hidden treasures. He/She peered at the tapestry, but it seemed ordinary enough. NAME thought that perhaps the windows were open. He/She climbed the tapestry to be sure. They were closed, but from this close NAME noticed jewels set into the stained glass. He/She managed to pry a few out before he/she lost his/her grip and crashed onto the floor below. He/She decided to clear out before anyone came to investigate the noise.
  • 15-16 damage
  • 39 XP
  • 22-25 gold

NAME found an empty guest bedroom in the expansive castle. Exhausted from his/her travels, he/she decided to rest for a moment on the bed. He/She was awoken by a kiss from a handsome/beautiful stranger.

  • Wisdom check with a difficulty of 18

(found in Tower of Darkness, encounter #5)

NAME smiled and rose from the bed to introduce himself/herself, but his/her romantic encounter was cut short as castle guards burst into the room. They moved to take the man/woman. It hissed, dropped its guise, and spread its wings. A succubus! For a moment, NAME felt compelled to protect the impostor, but he/she quickly shook that off and helped the guards subdue it. The captain of the guard rewarded NAME for his/her help in the matter.
  • 127 XP
  • 72-75 gold
NAME smiled and rose from the bed to introduce himself/herself, but his/her romantic encounter was cut short as castle guards burst into the room. They moved to take the man/woman. It hissed, dropped its guise, and spread its wings. A succubus! But still, NAME felt a love for the impostor. He/She was compelled to let no harm come to the devil. He/She even stepped in front of it, taking a guard's blade in his/her shoulder so it would not be hurt. The pain from the wound broke the devil's hold on NAME, and he/she helped the guards subdue it. The captain of the guard overlooked NAME's momentary lapse in judgment and rewarded him/her for his/her help in the matter.
  • 16-18 damage
  • 40 XP
  • 19-23 gold

In an abandoned section of the castle, three corridors stretched out before NAME, each filled with a different kind of weird magical mold.

  • Wisdom check with a difficulty of 19

(found in Echoing Hall, encounter #10)

(found in Tower of Darkness, encounter #1,6)

NAME knew that two of the three types of mold released deadly spores, while the third was merely a mild irritant to those with seasonal allergies. NAME took proper precautions, snagged some loot from fallen adventurers in the first two hallways, then proceeded on the third, with a bit of sneezing. Mold? Mold isn't scary! NAME blundered down one of the hallways, and started wheezing and choking. Poisonous spores are no joke, it turned out. At least he/she managed to loot the corpse of someone who had succumbed to the mold.
  • 15-21 damage
  • -5 Constitution for 6 encounters
  • 51 XP
  • 42 gold

The entire castle started to shake -- NAME was in danger of getting caught in a collapse!

(found in Echoing Hall, encounter #10,11)

(found in Tower of Darkness, encounter #1)

NAME was wise enough to find a doorway to hide in until the shaking stopped. When the dust cleared, NAME saw that a secret passage had opened to a treasure chamber!
  • 158 XP
  • 97-135 gold
NAME ran pell-mell down the hallway, getting thumped several times by various falling objects. On the plus side, some of the falling objects were made of valuable (if pointy) materials.
  • 17 damage
  • 51 XP
  • 22 gold

(Rare)
NAME noticed a scholarly old librarian sitting alone at a table in the library. On the table in front of the man was a game of skill that he had brought back from the eastern kingdoms. The man struggled to find a local opponent, let alone one that could defeat him at the game. NAME accepted the man's challenge and his wager.

  • Wisdom check with a difficulty of 18

(found in Tower of Darkness, encounter #3,4)

The game was nothing like the Three-Dragon Ante NAME played in the pubs, but the rules were simple enough. Long minutes passed as the players studied the board. The old man won the first game of three, but he was overconfident and NAME was able to take advantage of that. S/he easily read the man and was soon able to predict his moves. NAME played the game worse than his/her opponent, but s/he played her opponent better than the old man played the game. NAME won the match and the wager, and the man was happy to have a worthy opponent.
  • 185 XP
  • 144-169 gold
The game was nothing like the Three-Dragon Ante Misery played in the pubs, but the rules were simple enough. Long minutes passed as the players studied the board. The old man won the first game of three. NAME had a reasonable grasp of the strategy, but was unable to predict what his/her opponent would do next. The man seemed unreadable and NAME quickly lost the second game. The librarian was happy enough to have an opponent that he let NAME keep the money he/she risked and even tossed him/her a few coins for his/her time.
  • 86 XP
  • 50-52 gold

(Rare)
NAME saw a man perched atop a mausoleum outside the royal crypt. The man leapt down toward NAME and sized him/her up. It only then became clear to NAME that the man was a vampire lord.

(found in Echoing Hall, encounter #7,11)

The vampire spoke to NAME about the glory of life everlasting. He was trying to gain power over NAME's mind -- trying and failing. With a quick motion, NAME drew his/her WEAPON and ATTACKED the vampire. The monster, expecting NAME to be under his control, did not see the blow coming. He was stunned and NAME took the opportunity to strike him again. The battle raged on until the vampire lay truly dead at NAME's feet.
  • 4-7 damage
  • 200 XP
  • 182-228 gold
The vampire spoke to NAME about the glory of life everlasting. He was trying to gain power over NAME's mind -- and it was working. NAME keeled before the vampire lord, hoping to become a vampire him/herself. Instead the vampire wrapped his spiked chain around NAME's neck and whispered in his/her ear, "You're not even worthy enough to be one of my spawn." With that, he tightened the chain around NAME's neck. Having his/her life in true peril let NAME shake free of the vampire's mental hold on him/her. The two fought for long minutes. NAME ended the battle bloodied but victorious.
  • 6-10 damage
  • 90 XP
  • 76-87 gold

Level 10Edit

Special TypesEdit

(1) ConstructsEdit
(1 rare) DragonsEdit
(1) GiantsEdit
(5) MagicEdit
(4) TrapsEdit
(1 rare) UndeadEdit

Armor Class (5 + 1 rare)Edit

Encounter Text
Success Results Failure Results

While exploring the castle's vast underground laboratory, NAME came upon a large broken cage. A trail of filth led from the cage to behind a pile of crates. He/She followed it to find a large, hungry grick.

(found in Dungeon of Dread, encounter #1)

The beast lunged at NAME with its tentacles. He/She backed away and ATTACKED it. The beast charged again but failed to grab NAME with its clawed tentacles. He/She ATTACKED it again with his/her WEAPON, slaying it. NAME cut out its beak before moving on, knowing that grick beaks are worth quite a bit on the black market.
  • 126 XP
  • 72-109 gold
The beast lunged at NAME with its clawed tentacles. Four claws landed in NAMEs back and he/she was pulled into its biting beak. The creature managed to take a chunk out of NAME before she ATTACKED it with deadly force. NAME cut off its claws before moving on knowing that grick claws are worth quite a bit on the black market.
  • ? damage
  • 40 XP
  • ? gold

NAME thought it odd that he/she was alone in the throne room. And odder still that it was so dark. The shadows seemed to shift and grow around him as the throne room descended into an eerie darkness, into the Shadowfell.

(found in Dungeon of Dread, encounter #1)

NAME was still in the throne room, but he/she also wasn't. This was a version of the room steeped in gloom. And someone was moving about the shadows. Suddenly, that someone was next to NAME. NAME recognized her as a shadar-kai warrior when the first of her attacks glanced off his/her armor. NAME ducked the second and rolled into the endless shadow drawing his/her WEAPON. The shadar-kai was in front of him/her again, but again her blow failed to find its mark. NAME'ATTACKED her and she staggered back. NAME'ATTACKED again and she was down. As NAME was looting his/her kill, the shadows fell away and he/she was back in the material plane. FAIL TEXT

NAME tried to take respite in the chapel, only to find a man in disheveled cleric's robes muttering to himself that the gods had abandoned him.

(found in Dungeon of Dread, encounter #1)

The mad cleric shouted to NAME that the gods would not take him, and that he would destroy every servant that they sent for him. Then he called down a column of flame on NAME. NAME dove into the pews, just out of the range of the spell. Then the cleric charged NAME, leaping over pews as he went. Just when he was overhead NAME reached up and ATTACKED him with his/her WEAPON. The cleric fell dead between the pews and NAME relieved him of his worldly goods. The mad cleric shouted to NAME that the gods would not take him, and that he would destroy every servant that they sent for him. Then he called down a column of flame on NAME. The flames enveloped NAME and he/she fell to the ground in agony. Then the cleric charged at NAME with his mace raised, while damning his former deity without pause. Just when he was overhead, NAME reached up and ATTACKED him with his/her WEAPON. The cleric fell dead on the spot and NAME relieved him of his worldly goods.

Two stout-looking guards caught NAME somewhere he/she shouldn't have been, and they were in a foul mood.

(found in Dungeon of Dread, encounter #1,3,4,5,6,8,9)

They didn't bother warning NAME before they started swinging. There was a flurry of swords. NAME ducked, dived, and parried his/her way behind the guards. From there they were easily defeated. NAME helped himself/herself to the guards' things and got back to exploring the castle. They didn't bother warning NAME before they started swinging. NAME got cut up pretty badly trying to make his/her way behind the guards, but from there they were easily defeated. NAME helped him/herself to the guards' things, bound his/her wounds, and got back to exploring the castle.
  • 11-20(max) damage
  • 51 XP
  • 21-35(max) gold

NAME heard some splashing in the moat. Upon investigating, he/she saw small rocks dropping into the water. He/She looked up just in time to see a gargoyle swooping down at him/her.

(found in Dungeon of Dread, encounter #1,5,6,8,9)

NAME backed away from the diving attack and turned in time to strike the gargoyle's back. The creature crashed to the ground and NAME charged it before it could get back into the air. The two battled it out -- claw versus WEAPON TYPE. In the end, the gargoyle was as still as the statues it resembled.
  • 3-7 damage
  • 156 XP
  • 89-129 gold
The diving attack knocked NAME prone. As he/she was struggling to get back to his feet, the gargoyle landed on his chest and clawed his/her face. NAME was hurt, but now the gargoyle was on the ground and much easier to fight. The two battled it out, claw versus WEAPON TYPE. In the end, the gargoyle was as still as the statues it resembled.
  • 14-19 damage
  • 50 XP
  • 21-35 gold

(Rare)
NAME was surprised to find the cavernous entrance hidden behind the last prison cell of the castle, but he/she was determined to explore it. As he/she descended down the dark tunnel, sweat beaded off his/her brow. The reason for the excessive heat did not become apparent until NAME came into a large open space. Waiting there was a large dragon, its red scales glinting in the dim torchlight. "Ahhh, dinner," the dragon rumbled.

(found in Dungeon of Dread, encounter #1,2,3,4)

"Welcome," a voice boomed within the cavern, "I am Carnizeth. Bow down to my greatness, and your death shall be swift. Resist, and you shall know agony for time immeasurable." NAME immediately charged the dragon with his/her WEAPON, seeking the benefit of surprise. The dragon contemptuously swatted NAME aside, turned its head, and let loose an avalanche of coruscating flame. NAME dove out of the way as the flames curled around his/her body. "I could turn you to ash where you stand, little mortal. But playing with one's food does whet the appetite." With that, the dragon launched into the air and, from above, let loose another jet of flame. NAME jumped to avoid it. Carnizeth flew down, its claws outstretched to rend NAME's armor. To the dragon's surprise, NAME's armor repelled the attack, and NAME slew Carnizeth with a mighty blow from his/her WEAPON. "Welcome," a voice boomed within the cavern, "I am Carnizeth. Bow down to my greatness, and your death shall be swift. Resist, and you shall know agony for time immeasurable." NAME immediately charged the dragon with his/her WEAPON, seeking the benefit of surprise. The dragon contemptuously swatted NAME aside, turned its head, and let loose an avalanche of coruscating flame. NAME dove out of the way as the flames curled around his/her body. "I could turn you to ash where you stand, little mortal. But playing with one's food does whet the appetite." With that, the dragon launched into the air and, from above, let loose another jet of flame. NAME jumped to avoid it. Carnizeth flew down, its claws outstretched to rend NAME's armor. Although the dragon punctured NAME's armor, NAME was still able to twist and deliver a mighty death blow with his WEAPON.
  • 16-18(max) damage
  • 109 XP
  • 68-112(max) gold

Attack Bonus (4)Edit

Encounter Text
Success Results Failure Results

NAME kicked open a door to reveal a room full of evil cultists who were about to get started on some grade-A evil ritual.

(found in Dungeon of Dread, encounter #1)

NAME caught them unawares and ATTACKED them with his/her trusty WEAPON. That'll teach them that procrastination doesn't pay. If they had spent less time gossiping and gotten their evil ritual started on time, it might have been a completely different story. After an awkward moment, the cultists performed a super-abridged version of their evil ritual, summoning a not-terribly-impressive avatar of evil into the world. NAME defeated it in a pitched battle, but the cultists escaped.
  • ? damage
  • ? XP
  • ?

The captain of the guard challenged NAME to a friendly duel -- and a friendly wager.

(found in Dungeon of Dread, encounter #1,2,3,4,5,6,9)

The captain was a skilled swordsman, but NAME interrupted each of his strikes with a strike of his/her own. It was soon clear that NAME was the superior duelist. The captain conceded the match -- and his gold.
  • 136 XP
  • 80-128(max) gold
The captain was a skilled swordsman and made quick work of NAME. NAME only managed to hit the captain once the entire duel. He/She paid the captain the gold he was owed, and collected twice as much gold from the guards who had bet NAME that he/she wouldn't strike their captain at all.
  • 12-13 damage
  • 65 XP
  • 19-27 gold

While searching one of the impossibly many rooms of the wizards tower, NAME found a seven foot tall, half-sculpted clay statue of a dragonborn warrior. The lower portion of its left arm and the left side of its chest and head were still unsculpted. However, its unfinished state did not stop it from lurching to life and attacking NAME.

(found in Dungeon of Dread, encounter #1,2,3,4,6,8,9)

The golem slammed its fist into NAME''s chest, knocking him/her against the wall. For his/her reply, NAME'ATTACKED it in its head. The creature's half-formed head smacked against the ground and the battle was won. NAME continued his/her search, content that he/she was now truly alone in the room. The golem slammed its fist into NAME''s chest, knocking him/her against the wall. In reply, NAME'ATTACKED it in its chest, but the creature seemed unaffected. The golem's second blow was more painful than the first. This time NAME aimed for its head. The creature's half-formed head smacked against the ground and the battle was won. NAME continued his search content that he was now truly alone in the room.
  • 12-20 damage
  • 47 XP
  • 20-31 gold
NAME battled his/her way throughout the fortified castle hallways and discovered a castle secret -- gladiatorial contests that took place in the main courtyard. The arena had its own way of dealing with those too noble or intelligent to look the other way -- put them in the ring and let destiny decide. NAME realized his/her only recourse was to fight his/her way out.

(found in Dungeon of Dread, encounter #1,3,4,5,6,9)

(found in Raid on Nightmare Castle, encounter #7,8,9,10,11)

NAME's opponent was a large dragonborn gladiator. The dragonborn was strong and fast, a bad combination for NAME. The two traded blows again and again in the hot harsh daylight. The dragonborn finally saw his opportunity, opened his jaws, and breathed fire at NAME. As NAME stumbled back from the flames, the dragonborn bashed him/her to the ground with his shield and raised his sword to finish the fight permanently. Desperate, NAME reached out with his/her hand to catch the blade's edge as it fell. Screaming in pain, NAME wrested the sword from the shocked dragonborn, passed the hilt of the blade to his/her one good hand, and stabbed the dragonborn through the chest. The crowd roared its adulation as NAME took his/her money and left the arena.

  • 4-10 damage
  • 141 XP
  • 87-136 gold
NAME's opponent was a large dragonborn gladiator. The dragonborn was strong and fast, a bad combination for NAME. The two traded blows again and again in the hot harsh daylight. The dragonborn finally saw his opportunity, opened his jaws, and breathed fire at NAME. As NAME stumbled back from the flames, the dragonborn bashed his/her to the ground with his shield and raised his sword to finish the fight permanently. Desperate, NAME reached out with his/her hand to catch the blade's edge as it fell. Screaming in pain, NAME wrested the sword from the shocked dragonborn, passed the hilt of the blade to one good hand, and tried to stab the dragonborn through the chest. As brave and remarkable a manuever it was, though, the scaly gladiator was too fast. The dragonborn twisted to to avoid death and knocked NAME out with a mighty blow of his fist. Luckily, NAME's life was spared because of her bravery, and the crowd rewarded her for it.
  • 11-21 damage
  • 52 XP
  • 25-39 gold

Charisma (2)Edit

Encounter Text
Success Results Failure Results
With multiple assassination attempts, a coming invasion, and an upsurge of strange occurrences around the castle, the weight of the crown was becoming too heavy for the king to bear. The queen sent for NAME to entertain the king in hopes of lifting his spirits.
  • Charisma check with a difficulty of 18

(found in Dungeon of Dread, encounter #1,2,3,4,6,8,9)

NAME bounded into the throne room announcing him/herself with a sweeping ballad. He/she then moved into an epic tale of a wise ruler defending his kingdom from Asmodeus, god of tyranny, and his legions of devils. The king was inspired by NAME's performance and vowed to put his own kingdom back in order. NAME was royally rewarded.
  • 129 XP
  • 78-119 gold
NAME bounded into the throne room announcing herself with a bawdy limerick. The king seemed distracted, but managed a smile. NAME then moved into tales of his/her adventures in the Witchlight Swamp. When the story was over, the room became uncomfortably quiet, until suddenly the king commanded his guards to throw NAME out of the room. They did so and then grudgingly paid her for his/her time.
  • 48 XP
  • 24-30 gold

Within the depths of the castle, the tiefling wizard, Nyx Tesket, had constructed a giant dimensional portal to summon a pit fiend, a devil of immense power. If he/she were left unchecked, there would have been utter devastation. NAME was determined to stop him/her.

  • Charisma check with a difficulty of 20

(found in Dungeon of Dread, encounter #2,3,4,6,8)

(found in Raid on Nightmare Castle, encounter #7,8,9,10,11)

NAME quickly realized the depths of Nyx's insanity and decided to embrace his/her madness. NAME fell on his/her knee, proclaimed his/her utter devotion to Nyx, and extolled his/her power, his/her handsomeness/beauty, and his/her brilliance. Nyx was delighted to find a soulmate in his/her quest for fiendish tyranny, and proclaimed NAME his/her consort. Nyx's moment of paradisal bliss was tragically cut short as NAME plunged a dagger in his/her heart. Nyx looked at NAME with surprise and sadness. "My love?" burbled from his/her lips before he/she died. NAME destroyed the dimensional portal apparatus and ascended from the castle dungeon. NAME quickly realized the depths of Nyx's insanity and decided to embrace his/her madness. NAME fell on his/her knees, and proclaimed his/her utter devotion to Nyx , and extolled his/her power, his/her beauty/handsomeness, and his/her brilliance. "Liar!" Nyx shouted. "All you men/women ever do is lie! My pit fiend will destroy you!" Nyx began his/her fiendish ritual. All chance for subterfuge gone, NAME rushed at Nyx and ATTACKED him/her with his/her WEAPON TYPE, killing him/her. Unfortunately, the ritual had already begun, and NAME was forced to destroy the apparatus during the ritual. NAME barely survived the resultant explosion, but at least there was no pit fiend wreaking havoc on this world.
  • 13-20 damage
  • 55 XP
  • 24-39 gold

Constitution (4)Edit

Encounter Text
Success Results Failure Results

NAME walked past the hedge maze to the royal crypt, hoping to find some valuables buried with nobles' corpses.

(found in Dungeon of Dread, encounter #1,2,3,4,6,8)

NAME hefted the lid off of a particularly ornate sarcophagus and was blasted by a green, putrid smelling cloud. NAME coughed and gagged, but was otherwise unharmed. He/She helped himself/herself to what was surely a prized item of the former king and got out of there before he/she was noticed. NAME hefted the lid off of a particularly ornate sarcophagus and was blasted by a green, putrid smelling cloud. NAME coughed and gagged. Bleeding boils began forming all over her skin, and he/she cried out in horror. He/She grabbed something shiny from the corpse and ran from the crypt before anyone came to investigate the noise.
  • 11-19 damage.
  • -5 Charisma for 5 encounters
  • 49 XP
  • 23-30 gold

While exploring the impossibly many rooms of the wizard's tower, NAME came upon a steel door covered in frost. He/She turned the rime-coated knob and entered a room where the temperature was well below freezing. Everything was covered in inches of ice. Tables, chairs, chest, bed -- all were frozen solid. The chill started setting into NAME's bones. He/She turned to leave the room and found the door frozen shut!

(found in Dungeon of Dread, encounter #1,2,3,4,5,6,9)

NAME could withstand the freezing cold for a little while, but if he/she didn't get out of the room soon, he/she never would. He/She used his/her WEAPON TYPE to get some of the ice off the chest. He/She was hoping to find something inside to aid in his/her escape, and he/she did. Amongst the valuables in the chest NAME found a flask of alchemist's fire. He/She quickly packed up the other objects and tossed the flask against the door. The flames melted the ice enough to free up the door. NAME left the frozen room in search of somewhere to warm up. NAME was quickly going numb. If he/she didn't get out of the room soon, he/she never would. He/She wrapped his frozen fingers around his/her WEAPON TYPE and used it to get some of the ice off of the chest. He/She was hoping to find something inside to aid in his/her escape, and he/she did in the form of three flasks of alchemist's fire. He/She tossed a flask against the door, but it slipped from his/her hand and smashed uselessly under the table. NAME had one more chance, he/she tried the second flask. This one made it to the door. The flames melted the ice enough free the door. NAME left the frozen room in search of somewhere to treat his/her frostbitten extremities.

NAME noticed a typical prince/princess calling for help from the top of a very tall tower. Seeing no other route to the top, he/she started climbing up the cobblestone exterior. It was pretty easy going at first, but all that climbing got tiring after a while . . .

(found in Dungeon of Dread, encounter #1,2,3,4,6,8)

(found in Raid on Nightmare Castle, encounter #7,8,9,10,11)

NAME toughed it out and reached the top of the tower. He/She found the prince/princess there, but he/she had very dainty feet and hands, and was incapable of climbing back down on his/her own. NAME sighed, hefted the prince/princess over his/her shoulder, and climbed all the way back down. Good thing there was a big reward for rescuing him/her!
  • 158 XP
  • 87-140 gold
NAME was about halfway up, when the prince/princess started shouting down additional demands that NAME bring up food, water, hair products, and so forth. NAME climbed back down ostensibly to get these supplies but, weighing the risk versus reward, just took off instead.
  • 51 XP

NAME pulled open a heavy castle door only to discover a horrible secret inside.

(found in Dungeon of Dread, encounter #1,2,3,5,6,8,9)

(found in Raid on Nightmare Castle, encounter #6,7,8,11)

NAME could not even put a name to the monstrosity before him/her it was so repulsive and abhorrent. Barely keeping his/her revulsion in check, NAME quickly put an end to the horror.
  • 165 XP
  • 93-145 gold
NAME could not even put a name to the monstrosity before him/her it was so repulsive and abhorrent. He/She tried to keep his/her revulsion in check but failed, passing out in a puddle of his/her own vomit. When NAME came to the monstrosity was gone, but its stench (and its loot) lingered.
  • -3 Charisma for 3 encounters
  • 60 XP
  • 24-40(max) gold

Dexterity (3)Edit

Encounter Text
Success Results Failure Results
NAME saw an open chest at the foot of a bed in a room off the hallway. Looking closer, he/she noticed someone sleeping in the bed. NAME would have to be very quiet to pilfer from the chest and get out of the bedroom without waking the snoring noble.

(found in Dungeon of Dread, encounter #1,2,3,4,5,8,9)

NAME dropped to the ground and crawled on his/her belly to the chest. He/She slowly rose to his/her knees, silently moved the goods from the chest to his/her pack, and crawled out again. The noble was none the wiser. NAME dropped to the ground and crawled toward the chest. The door creaked as he/she moved by it. The man stirred at the sound but didn't wake, so NAME continued. He/She rose to his/her knees, and began moving the goods from the chest to his/her pack. Again the man stirred but did not wake. NAME hurried his/her theft, hoping to get out before the man awoke. But in his/her hurry, he/she dropped a particularly pricey looking statuette to the floor. The man shot up and looked directly at NAME before tackling him/her to the ground and calling for the guards. The guards assisted the noble in giving NAME a good beating before tossing him/her out of the castle. Luckily they didn't find everything he/she stole.
  • 10-14 damage
  • 48 XP
  • 21-28 gold
NAME peered into the room once more to make sure. Yes, the webs were still there. Floor to ceiling, the entire room was covered with webs. "Spiders. I hate spiders." NAME whispered to him/herself. But there was a job to do, and NAME took a deep breath and went in.

(found in Dungeon of Dread, encounter #2,4,5,8,9)

(found in Raid on Nightmare Castle, encounter #7,8,9,10,11)

A drider shadowspinner -- half drow, half spider, all evil -- rushed down a web to attack NAME. The drider wielded a blade made from concentrated darkness. One touch of it could have meant death for NAME. NAME became stuck on the webbing as the drider leaped into the air to deliver the killing blow. NAME barely twisted out of the way as the drider's dark blade stabbed down an inch away from his/her face. NAME brought his/her WEAPON up and ATTACKED the drider shadowspinner to death. He/She had finally found something he/she hated more than spiders. Grumbling to him/herself, NAME rose and looted the dead corpse. A drider shadowspinner -- half drow, half spider, all evil -- rushed down a web to attack NAME. The drider wielded a blade made from concentrated darkness. One touch of it could have meant death for NAME. NAME became stuck on the webbing as the drider leaped into the air to deliver the killing blow. NAME tried to twist out of the way as the drider's dark blade stabbed down, but NAME was not quite nimble enough. The attack missed NAME's face but did stab into his/her shoulder. With his/her other hand, NAME brought his/her WEAPON up and ATTACKED the drider shadowspinner to death. He/She had finally found something he/she hated more than spiders, and had a gotten a nasty shoulder injury to boot. Grumbling to himself/herself, NAME rose and looted the dead corpse.
  • 12-20 damage
  • -5 Strength for 4 encounters
  • 55 XP
  • 26-43 gold
NAME heard the sound of glass breaking. Suddenly, fiery explosions were going off all around him/her. NAME was stunned, but he/she managed to clear his/her head long enough to see a flame-filled bottle coming through a shattering window.

(found in Dungeon of Dread, encounter #1)

NAME dived out of the way of the bottle and the fiery explosion that followed -- and right into the path of another bottle. He/She caught the second bottle, rolled out of his/her dive, and tossed it back through the window. NAME spent the next few minutes catching bottles and tossing them back through the windows while avoiding the flames all around him/her. The bottles stopped coming, the castle staff put out the fires, and the king rewarded NAME for his/her skill. Spell gone awry? Assault on the castle? NAME never found out the source of the mysterious fire-filled bottles.
  • 136 XP
  • 74-107 gold
NAME dived out of the way of the bottle and the fiery explosion that followed. His/her dive took him/her into the path of the growing flames. Badly burned but alive, NAME stood up to find another bottle flying at his/her head. He/She clumsily caught it, almost dropping it at his/her feet. He/she attempted to toss it back through the window, but instead hit a tapestry on the wall between the windows, setting it aflame. Knowing he/she was in over his/her head, NAME called for help. The bottles stopped coming, the castle staff put out the fires, and the king rewarded NAME for alerting them of the problem before it got out of hand. Spell gone awry? Assault on the castle? NAME never found out the source of the mysterious fire-filled bottles.
  • 14 damage
  • 40 XP
  • 18 gold

Intelligence (6)Edit

Encounter Text
Success Results Failure Results

While exploring the castle's vast underground laboratory, NAME found what appeared to be an alchemist's table. Potions were brewing and bubbling, books were opened and splattered in a rainbow of unidentifiable substances, and various magical components were strewn across the table. NAME decided to try his/her hand at potion brewing.

(found in Dungeon of Dread, encounter #1,2,3,4,5,6,8,9)

The table was covered in all manner of components, each with its own magical potential. There were eyes and herbs, dust and feathers. Combining the components in the wrong way could be disastrous, so NAME took his/her time. He/she referenced the books, surveyed the table, and made his/her choices carefully. Success! He/she took his/her freshly brewed potion for later use, and grabbed a sack full of the ingredients knowing they'd yield a hefty price at the apothecary. The table was covered in all manner of components, each with its own magical potential. Combining them in the wrong way could be disastrous, and NAME didn't know where to start. He/She tossed in a feather, some leaves, a spoonful of blue dust, and something that looked like an eyeball. The mixture instantly exploded into a shower of bitterly cold hailstones that pummeled NAME, smashed the equipment, and covered the area in ice. Frozen, bruised, and disappointed, NAME headed for warmer ground, but not before grabbing a handful of components that he/she could sell to the apothecary.
  • 12-17 damage
  • 46 XP
  • 19-30 gold

NAME wandered past the gardens, came upon an expansive hedge maze, and made for its center.

(found in Dungeon of Dread, encounter #1,2,3,5,6,8,9)

NAME put his/her hand on one wall and followed it all the way to the center. There he/she found a melon-sized golden sphere on a pedestal. He/She took his/her prize and made his/her way out the way he/she came in.
  • 142 XP
  • 82-128(max) gold
NAME decided to solve the maze by alternating left and right turns, but quickly found him/herself lost. Just after his/her third right turn NAME fell into a pit trap. The bodies around his/her feet let NAME know that this maze was more than he/she bargained for. He/She looted the bodies, climbed out of the pit, and limped back to the entrance.

The ancient sage approached NAME within the castle courtyard and asked for his/her help in a quest. Ever eager to oblige, NAME nodded with enthusiasm. The sage explained that the other sages made fun of him because he was far too loquacious and long-winded in his texts. The sage had heard of a magical potion hidden within the castle treasury which would convey the ability to be succinct, concise, and brief -- all qualities the sage was lacking. NAME went off in search of the potion.

(found in Dungeon of Dread, encounter #2,5,6,8,9)

(found in Raid on Nightmare Castle, encounter #7,8,9,10,11)

As NAME searched for the potion, much mayhem and hilarity ensued. Overcoming all manner of creature and traps, NAME eventually found the potion, and the sage rewarded him/her richly. As NAME searched for the potion, much mayhem and hilarity ensued. Though NAME could not find the potion, he/she came to realize the value of brevity.
  • 48 XP
  • 25-34 gold

NAME kicked open a door and discovered an old sage, snoozing at his desk. NAME woke the sage up and asked if he had seen the treasure chamber. The old man seemed confused and asked NAME whether he was Prince Quesmar.

(found in Dungeon of Dread, encounter #1,5,6,8)

(found in Raid on Nightmare Castle, encounter #7,8,9,10,11)

NAME knew from his history lessons that Prince Quesmar was a book-hating pirate, so he told the sage that Quesmar was on his way, and that the sage should tell NAME where the treasure chamber was, so he could hide the most valuable books! The sage totally bought it. NAME's mother always said that studying history would come in handy.
  • 158 XP
  • 85-138 gold
NAME said that he was indeed Prince Quesmar, which for some reason sent the old man into a rage. The sage literally threw the book at NAME, which was bound in gold, and managed to hit him in a sensitive spot. Ow.
  • 11-21(max) damage
  • 45 XP
  • 21-35(max) gold

NAME blew the dust off of the runes carved into the castle wall. This was the last room NAME had explored in his quest to find the fabled treasure of the lost empire of Archleon. This runic script was Archleonic, and NAME had a sinking feeling as he translated the runes. It was a riddle.

(found in Dungeon of Dread, encounter #1,2,3,4,5,8)

(found in Raid on Nightmare Castle, encounter #7,8,9,10,11)

I am with you from first cry to last breath.
I am always one step behind and always one step ahead.
I am your worst fear and your welcome friend.

NAME pondered the riddle for some time before the morbid answer came to him. "Uplifting empire, these Archleons, a surprise they died out," NAME muttered to himself. NAME spoke aloud the Archleonic word for death. The runes glowed a brilliant blue and a section of the castle wall slid aside.

I am with you from first cry to last breath.
I am always one step behind and always one step ahead.
I am your worst fear and your welcome friend.

NAME pondered the riddle for some time, but the answer never came to him/her. NAME tried getting through the wall in other ways, but nothing seemed to work. Disappointed and defeated, NAME went home. It would be many years before, as NAME lay on his/her deathbed, that the answer to the riddle would finally come to him, seconds before he/she died.

  • 55 XP
  • 25-40 gold

NAME was blocked from a temple chamber by a disc of swirling glowing runes suspended in mid-air.

(found in Dungeon of Dread, encounter #1,2,3,4,5,6,8,9)

(found in Raid on Nightmare Castle, encounter #7,10,11)

NAME recognized some of the ancient symbols and, through an impressive application of arcane knowledge, disabled the ward. All that remained was to pilfer the treasures it guarded.
  • 159 XP
  • 84-136 gold
NAME forced his/her way through the ward, and was wracked with magical energy that wounded him severely. He/She still got to loot a bit, though.
  • 11-20 damage
  • 51 XP
  • 24-39 gold

Strength (3)Edit

Encounter Text
Success Results Failure Results

A man came sprinting down the hall at NAME, bumping into him/her as he sped by. A few seconds later, a castle guard came trotting down the hall yelling, "Stop that thief!" The guard was out of shape and already panting from the chase. If the thief was going to be caught, NAME was going to have to be the one to catch him

  • Strength check with a difficulty of 18

(found in Dungeon of Dread, encounter #1,2,3,4,5,6,9)

Without hesitation NAME sprinted down the hall after the thief. The thief was quick, but NAME closed the distance in no time and tackled him to the ground. The thief futilely tried to struggle free. NAME was in good shape and had little trouble holding onto the culprit until the guard caught up and shackled him. The guard let NAME keep a portion of nearly-stolen valuables, and NAME let the guard take credit for the catch.
  • 157 XP
  • 83-120 gold
NAME sprinted down the hall after the thief, but the thief was quick. NAME was out of breath by the time he/she closed the distance between them. With a last surge of energy NAME tackled the culprit to the ground. They wrestled, and despite taking a few stabs from the thief's dagger, NAME managed to hold him there until the guard caught up and shackled him. The guard let NAME keep a small portion of nearly-stolen valuables, and NAME let the guard take credit for the catch.
  • 10-20 damage
  • 51 XP
  • 23-31 gold

NAME came across a mad hill giant who had taken an abandoned castle tower for his home. "Ruarrgh?" The giant looked at NAME, the confusion and incoherence apparent in the giant's mad features. Unfortunately, whatever answers the giant found in NAME's face were not to his liking. "Ruuarrrgh," roared the giant at NAME as he charged.

(found in Dungeon of Dread, encounter #1,2,3,4,8,9)

(found in Raid on Nightmare Castle, encounter #6,7,8,9,10,11)

The speed of the giant's attack caught NAME off guard and he/she had no time to bring his/her WEAPON TYPE to bear. Instead, NAME had to grapple with the giant. The two contestants grunted and heaved. The giant was larger, but NAME's tremendous strength ultimately prevailed. He/She threw the giant into the side of the tower wall. The giant struck the stone wall with a loud *thwack* and fell dead to the ground. NAME searched the giant's lair and took what he/she found of value before moving on.

The speed of the giant's attack caught NAME off guard and he/she had no time to bring his/her WEAPON TYPE to bear. Instead, NAME had to grapple with the giant. The two contestants grunted and heaved. The giant was larger and, unfortunately, stronger. The giant threw NAME against the hard stone wall with a loud *thwack.* As NAME drifted into unconsciousness, he/she could hear the giant muttering, "Ruarrgh. Ruarrgh. Ruarr . . ." When NAME woke up, the giant was gone. NAME didn't know why he/she was still alive, but he/she decided to take advantage of his/her fortune and search the tower for valuables.
  • 11-20 damage
  • 56 XP
  • 21-32 gold

Wandering through the statuary, NAME noticed that one of the larger statues seemed to be resting on tracks. The tracks were rusted and overgrown, but NAME needed to quench his/her curiosity. He/She got in position to push the colossal sculpture aside.

  • Strength check with a difficulty of 19

(found in Dungeon of Dread, encounter #1,2,3,5,6,9)

(found in Raid on Nightmare Castle, encounter #7,8,9,10,11)

Pushing with all his/her might, NAME began to slowly move the huge statue. Sweat poured down NAME's brow and the statue screeched along the tracks. He/She pushed it far enough to reveal a small, shallow hole with a tiny golden box inside it. He/She brushed the dust and cobwebs from the box and opened it to reveal a glowing ring. Pushing with all his/her might, NAME was barely able to move the huge statue. He/She heaved and heaved and though the statue did not move down its track, its barrel-sized head shook loose. He/She was unable to get fully out of the head's path and the solid marble smashed against his/her side. Injured and knocked to the ground, NAME noticed the gems inset in the statue's shattered head.
  • 12-21(max) damage
  • 48 XP
  • 21-35(max) gold

Wisdom (5 + 2 rare)Edit

Encounter Text
Success Results Failure Results

NAME found an empty guest bedroom in the expansive castle. Exhausted from his/her travels, he/she decided to rest for a moment on the bed. He/she was awoken by a kiss from a beautiful stranger.

  • Wisdom check with a difficulty of 18

(found in Dungeon of Dread, encounter #1)

NAME smiled and rose from the bed to introduce himself/herself, but his/her romantic encounter was cut short as castle guards burst into the room. They moved to take the man/woman. It hissed, dropped its guise, and spread its wings. A succubus! For a moment, NAME felt compelled to protect the impostor, but he/she quickly shook that off and helped the guards subdue it. The captain of the guard rewarded NAME for his/her help in the matter.
  • 127 XP
  • 86-102 gold
NAME smiled and rose from the bed to introduce himself, but his romantic encounter was cut short as castle guards burst into the room. They moved to take the man/woman. It hissed, dropped its guise, and spread its wings. A succubus! But still, NAME felt a love for the impostor. He/She was compelled to let no harm come to the devil. He/She even stepped in front of it, taking a guard's blade in his shoulder so it would not be hurt. The pain from the wound broke the devil's hold on NAME, and he/she helped the guards subdue it. The captain of the guard overlooked NAME's momentary lapse in judgment and rewarded him/her for his help in the matter.
  • 13-16 damage
  • 40 XP
  • 19-25 gold

Over the last month, several of the castle's staff have gone missing or murdered. One of the women that was murdered was the prince's love. When the prince found out, he locked himself in his room and would not attend to his duties. The queen begged NAME to talk to him.

  • Wisdom check with a difficulty of 18

(found in Dungeon of Dread, encounter #1,2,3,4,8,9)

NAME saw the sorrow in the prince's heart, but (s)he also saw a sense of duty. (S)he talked to the prince about doing what was right for his kingdom, supporting his father in this time of need, and about doing what his love would have wanted him to do. The prince agreed. It was time for the grieving to end -- he had a kingdom to attend to. The queen rewarded NAME for his/her help. NAME tried to convince the prince that there were other fish in the sea. He was the prince after all. There were bound to be other girls fairer and more pleasant than his/her love that would surely have him/her. The prince was insulted. He struck NAME with the hilt of his sword. NAME backed away apologizing, but the prince was unsatisfied. He slashed at NAME, cutting a deep gash down his/her torso. The fight would have continued, but the queen was listening at the door and entered the room to calm her son. She quickly paid NAME for his/her effort and hurried him/her out of the room.
  • 10-19 damage
  • 45 XP
  • 21-30 gold

NAME noticed a large tapestry hung between two beautiful stained-glass windows. The fringe on the tapestry seemed to move as if a breeze were blowing on it, but the windows were closed tight. NAME decided to take a closer look.

  • Wisdom check with a difficulty of 18

(found in Dungeon of Dread, encounter #1)

He/She knelt on the ground in front of the tapestry and felt the breeze. He/She lifted the tapestry and inspected the wall behind it. He/She noticed seams that looked out of place compared to the rest of the wall. NAME pushed on the wall and it slid away, revealing a small alcove and hidden treasures. He/She peered at the tapestry, but it seemed ordinary enough. NAME thought that perhaps the windows were open. He/She climbed the tapestry to be sure. They were closed, but from this close NAME noticed jewels set into the stained glass. He/She managed to pry a few out before he/she lost his/her grip and crashed onto the floor below. He/She decided to clear out before anyone came to investigate the noise.
  • 15 damage
  • 39 XP
  • 16 gold

In an abandoned section of the castle, three corridors stretched out before NAME, each filled with a different kind of weird magical mold.

  • Wisdom check with a difficulty of 19

(found in Dungeon of Dread, encounter #1,3,4,5,6,8,9)

(found in Raid on Nightmare Castle, encounter #7,8,9,10)

NAME knew that two of the three types of mold released deadly spores, while the third was merely a mild irritant to those with seasonal allergies. NAME took proper precautions, snagged some loot from fallen adventurers in the first two hallways, then proceeded on the third, with a bit of sneezing.

Mold? Mold isn't scary! NAME blundered down one of the hallways, and started wheezing and choking. Poisonous spores are no joke, it turned out. At least he/she managed to loot the corpse of someone who had succumbed to the mold.
  • 11-21 damage
  • -5 Constitution for 6 encounters
  • 54 XP
  • 27-43 gold

The entire castle started to shake -- NAME was in danger of getting caught in a collapse!

(found in Dungeon of Dread, encounter #2,3,4,5,6,9)

(found in Raid on Nightmare Castle, encounter #7,8,9,11)

NAME was wise enough to find a doorway to hide in until the shaking stopped. When the dust cleared, NAME saw that a secret passage had opened to a treasure chamber!
  • 158 XP
  • 85-136 gold
NAME ran pell-mell down the hallway, getting thumped several times by various falling objects. On the plus side, some of the falling objects were made of valuable (if pointy) materials.
  • 12-20 damage
  • 51 XP
  • 21-32 gold

(Rare)
NAME saw a man perched atop a mausoleum outside the royal crypt. The man leapt down toward NAME and sized him/her up. It only then became clear to NAME that the man was a vampire lord.

(found in Dungeon of Dread, encounter #3,4,5,9)

The vampire spoke to NAME about the glory of life everlasting. He was trying to gain power over NAME's mind -- trying and failing. With a quick motion, NAME drew his WEAPON TYPE and scorched the vampire. The monster, expecting NAME to be under his control, did not see the blow coming. He was stunned and NAME took the opportunity to strike him again. The battle raged on until the vampire lay truly dead at Igneel's feet.
  • 4-8 damage
  • 200 XP
  • 186-258 gold
The vampire spoke to NAME about the glory of life everlasting. He was trying to gain power over NAME's mind -- and it was working. NAME keeled before the vampire lord, hoping to become a vampire himself/herself. Instead the vampire wrapped his spiked chain around NAME's neck and whispered in his/her ear, "You're not even worthy enough to be one of my spawn." With that, he tightened the chain around NAME's neck. Having his/her life in true peril let NAME shake free of the vampire's mental hold on him/her. The two fought for long minutes. NAME ended the battle bloodied but victorious.
  • 6-15 damage
  • 90 XP
  • 65-81 gold

(Rare)
NAME noticed a scholarly old librarian sitting alone at a table in the library. On the table in front of the man was a game of skill that he had brought back from the eastern kingdoms. The man struggled to find a local opponent, let alone one that could defeat him at the game. NAME accepted the man's challenge and his wager.

  • Wisdom check with a difficulty of 18

(found in Dungeon of Dread, encounter #1)

The game was nothing like the Three-Dragon Ante NAME played in the pubs, but the rules were simple enough. Long minutes passed as the players studied the board. The old man won the first game of three, but he was overconfident and NAME was able to take advantage of that. He/She easily read the man and was soon able to predict his moves. NAME played the game worse than his/her opponent, but he/she played her opponent better than the old man played the game. NAME won the match and the wager, and the man was happy to have a worthy opponent.
  • 185 XP
  • 169 gold

The game was nothing like the Three-Dragon Ante NAME played in the pubs, but the rules were simple enough. Long minutes passed as the players studied the board. The old man won the first game of three. NAME had a reasonable grasp of the strategy, but was unable to predict what his/her opponent would do next. The man seemed unreadable and NAME quickly lost the second game. The librarian was happy enough to have an opponent that he let NAME keep the money s/he risked and even tossed him/her a few coins for her time.

  • 86 XP
  • 48 gold

Level 11Edit

| | | ‡For future additions, please Do not edit following text

Ability (X)Edit

Encounter Text
Success Results Failure Results

WRITE TEXT HERE

(found in ADVENTURE, encounter #XX)

SUCCESS TEXT FAIL TEXT

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.