Each encounter will test a specific ability of your hero, and an ability check is made. This pits your hero's relevant ability bonus plus the random roll of a twenty-sided die against the difficulty of the encounter. The higher his or her abilities, the more likely he or she is to succeed.

For every two points above 10 your hero has in an ability score, he or she gets a +1 bonus. In addition, you hero gets one-half his or her level as a bonus. You can see how each stat bonus is derived by mousing over the stat on the hero page of Dungeons & Dragons - Tiny Adventures.

The abilities of your hero include:







Attack Bonus

Armor Class

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